犯罪大修v2.05a

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简单简介

在3DM Mod站下载上古卷轴5:重置版最新的犯罪大修v2.05a Mod,由chinagreenelvis制作。zilingpan在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: chinagreenelvis Mod版本: 2.05a Mod大小: 61.1 KB 更新时间: 2018-08-30 19:28:15 发布时间: 2018-08-30 19:28:15

详细说明

犯罪大修改变了天际警卫处理犯罪活动的方式:


支付你的赏金永远不会导致被运送到另一个地方。

逃避犯罪现在更具挑战性:发表评论“等待......我认识你”的警卫将迫使玩家进行对话。 (暴力犯罪将得到“站稳”对话。)退出这种对话将被视为拒绝逮捕。

所有NPC的问候距离已大大减少,因此您几乎需要身体撞到一名警卫才能被抓住。

总计低于“小犯罪门槛”的犯罪行为不会让你受到关注(除非他们被警告。)

在不小心攻击某人(甚至是他们自己)然后投降的情况下抓住你的警卫会立即让你离开。

在大多数情况下,护套你的武器将阻止正常友好的NPC攻击你,并且意外的暴力犯罪将被原谅。 (例外情况是当你实施同类相食行为或当你的暴力犯罪罚款超过门槛时。)

被守卫抓住让玩家有50%的机会得到“我没时间做这个......”的回应,这意味着你将被允许离开而不需要支付罚款。 (只有当你遇到一个没有警告的后卫时才会发生这种情况。)

Aela,Farkas,Skjor和Vilkas现在可以逮捕玩家或要求赏金。这修复了香草天际中存在的“无尽的forcegreet”错误。


此外,犯罪和其他设置的值已更改为以下内容:


偷窃:5 x项目价值

偷马:500

成为狼人:1500

攻击公民:200(可原谅 - 见下文)

逃离监狱:500(逃跑时否定,见下文)

谋杀:2000年

扒窃:50

非法侵入:300

犯罪警戒距离:1000

小犯罪门槛:300

非暴力犯罪贿赂/现场逮捕门槛:1000

暴力犯罪贿赂/现场逮捕门槛:2000年

非战斗给朋友和盟友所允许的点击次数:3次(此设置可能会或可能不会产生明显影响 - 它似乎阻止了公民在受到攻击时进行仇视,我不确定这是不是很好或者坏事,欢迎提出意见)



攻击宽恕


任何时候你不小心攻击属于任何犯罪报道派的正常友好的NPC,你可以通过护套你的武器来阻止自己受到攻击。如果你还没有超过小门槛的暴力犯罪赏金,那么攻击的罚款将被免除。此时,有一个30秒的窗口,随后的攻击将被罚款。对你的武器进行护套将继续阻止攻击,但是如果你在暴力犯罪指控中累积的金额超过了轻微犯罪门槛(见上文),你必须回答警卫并且在你支付罚款之前不会免除进一步的指控充分。


对于盗窃和其他犯罪的攻击也可以通过护套来阻止,但对这些犯罪的处罚将不会被原谅。越狱期间禁止攻击宽恕。 (见下文。)



THANESHIP


如果你是持有人,你可以获得每周一次的选择,以逃避任何数量的非暴力犯罪或暴力犯罪,直至逮捕视力阈值。这个对话选项在每七个游戏日休眠一次后重置。 (所有保留都会立即重置,使用该选项不会影响周期。)


可以通过更改全局变量“CrimeOverhaulDaysUntilResetThane”来更改默认的七天数。此更改仅在下一个重置日期过后且玩家休息后才会生效。


七天的周期根据日历运行,不会因睡眠而重置。它实际上是“每周一次”。



谋杀


高额暴力犯罪奖励不再由罚款支付。要更改此设置,请将“CrimeOverhaulMurderPay”设置为1。



不要去,不要收200美元


暴力犯罪和非暴力犯罪的高额奖励现在有可能在逮捕后将球员直接送进监狱。



版的越狱


越狱系统已经过大修,因此逃离监狱实际上是有益的。进监狱将你的赏金重置为现场逮捕门槛的一半。逃离监狱现在有两个目标;检索你的装备(可选),走出监狱并离开战斗。如果实现了可选目标(或从未触发过),逃离监狱会导致低额赏金(轻微犯罪门槛)。如果jail在可选目标仍处于活动状态的情况下进行转义,则赏金将设置为略低于视力暂停阈值。


为了完成最终目标,你必须在户外而不是在战斗中。这意味着你必须偷偷溜出,分配内部的所有守卫,赢得战斗,或跑得足够远以逃避被追逐。

逃离主要监狱牢房(通常触发可选目标)而没有实现可选目标将使警卫处于完全警戒状态,您将被视为受到攻击或重新逮捕。检索您的项目将使这一点稍微容易逃脱。


在越狱期间,NPC的问候距离也会提高。实现可选

目标会稍微减小距离,并且escape会将其恢复为默认值(这本身就会大大减少)。这种影响甚至是

如果警卫没有完全戒备,他们仍然会强迫你进行逮捕对话,如果你冒险过他们。


在任务期间禁用战斗宽恕(护套效果)。



我没有时间,你呢?


除非玩家的赏金超过现场逮捕门槛,否则对话选项“我没有时间为此,你呢?”将产生几种潜在结果之一(取决于赏金的高低和类型)。


由于奖金较低(无法保证)或因为后卫感觉不值得花时间,玩家可能会被释放

警卫会将玩家视为拒绝逮捕

警卫将立即将球员带入监狱


这使得没有高语音级别或贿赂技能的玩家可以(坦率地说)很难逃脱逮捕,但代价是有机会抵抗或入狱。



UPGRADING


如果您要随时升级Crime Overhaul,最好先停用它,然后在安装最新版本之前创建“干净”保存,或者开始新游戏。



MOD兼容性


非官方天际补丁:在您的装载订单中放置低于USKP(或USLEEP)的犯罪大修。

Guard Dialogue大修:兼容。

犯罪的更高奖励:效果将叠加,你将获得极高的奖励。


大多数改变守卫的mod都不会编辑逮捕对话。如果您有编辑犯罪黄金值的mod并且您更喜欢这些值(例如安魂曲),请在犯罪大修后加载这些mod。


如果您真的想知道mod是兼容/不兼容,请使用TES5Edit。任何在PC上修改天际的人都应该知道如何使用这个工具。第一步是在程序中比较它们,第二步是实际测试。没有用户反馈,我通常不会知道使用两个mod的效果是什么,特别是如果我不是第二个mod的用户。


获得赏金后,不要在游戏中安装此mod。标准做法是在安装或卸载任何Skyrim mod后开始新游戏。



推荐的MODS


Blocksteal Redux:防止在没有潜行模式时意外盗窃物品。还提供双击操作,以及一个篮子,您可以在其中放置您想要在任何情况下阻止的垃圾项目。

玩家淘汰赛:通过增加伤害阈值,让玩家有机会在攻击中幸存。阻止公民和警卫在失能后攻击玩家。

NARC:防止动物报告犯罪。

Crime Bounty Decay:在玩家超出任何特定限制时减少奖励。



故障排除


如果您遇到mod问题,请确保您已尝试以下操作:


禁用所有其他mod的测试。

将犯罪大修放在尽可能低的负载顺序上。

————————————————————————————————————————————————————————

Crime Overhaul makes changes to the way criminal activities are handled by Skyrim guards:

Paying off your bounty never results in being transported to another location.

Getting away with crimes is now more challenging: guards who make the remark "Wait... I know you" will force the player into dialogue. (Violent crimes will get the "stand fast" dialogue.) Exiting this dialogue will be considered resisting arrest.

The greeting distance for all NPCs has been greatly reduced so that you almost need to physically bump into a guard in order to be caught.

Crimes totalling less than the "petty crime threshold" won't put you on their radar (unless they are alerted.)

Guards who catch you in the act of accidentally attacking someone (even themselves) and then surrendering will immediately let you go.

Sheathing your weapons will prevent normally-friendly NPCs from attacking you in return under most circumstances, and accidental violent crimes will be forgiven. (Exceptions are when you've committed an act of cannibalism or when your violent crime fines exceed a threshold.)

Being caught by the guards gives the player a 50% chance of getting the "I don't have time for this..." response, which means that you'll be allowed to leave without paying a fine. (This chance only happens if you run into a non-alerted guard.)

Aela, Farkas, Skjor, and Vilkas can now arrest the player or demand bounty payment. This fixes the "endless forcegreet" bug which is present in vanilla Skyrim.


In addition, the values for crimes and other settings have been altered to the following: 

Stealing: 5 x item value

Stealing a horse: 500

Becoming a werewolf: 1500

Attacking a citizen: 200 (forgivable - see below)

Escaping jail: 500 (negated upon escape, see below)

Murder: 2000

Pickpocketing: 50

Trespassing: 300

Crime alert distance: 1000

Petty crime threshold: 300

Non-violent crimes bribe/arrest-on-site threshold: 1000

Violent crimes bribe/arrest-on-site threshold: 2000

Number of hits allowed in non-combat to friends and allies: 3 (this setting may or may not be having a noticeable effect - it seems to be preventing citizens from going aggro when attacked, and I'm not sure if that's a good or bad thing, so opinions are welcome)



ATTACK FORGIVENESS

Any time you accidentally attack a normally friendly NPC that belongs to any crime-reporting faction, you can stop yourself from being attacked in return by sheathing your weapons. The fine for attacking will be forgiven if you don't already have a violent crimes bounty that exceeds the petty threshold. At that point, there is a 30 second window in which subsequent attacks will be fined. Sheathing your weapon will continue to stop attacks, but if you accrue more gold in violent crime charges than the petty crime threshold (see above), you will have to answer to the guards and further charges will not be forgiven until your fines are paid in full. 

Attacks for theft and other crimes can also be stopped by sheathing, but the penalties for those crimes will not be forgiven. Attack forgiveness is disabled during jailbreak. (See below.)


THANESHIP

If you are the thane of a hold, you are allowed a one-time-per-week option to get away with any amount of nonviolent crime or violent crime up to the arrest-on-sight threshold. This dialogue option is reset after sleeping once every seven in-game days. (All holds are reset at once, and using the option does not affect the cycle.) 

The default number of seven days can be changed by altering the global variable "CrimeOverhaulDaysUntilResetThane". This change will only take effect after the next reset date has passed and the player has rested.

The seven-day cycle runs according to the calendar and is not reset by sleeping. It is literally "once a week".


MURDER

High violent crime bounties are no longer payable by fines. To change this, set "CrimeOverhaulMurderPay" to 1.


DO NOT PASS GO, DO NOT COLLECT $200

Violent crimes and high bounties for non-violent crimes now have a chance of sending the player directly to jail upon arrest.


JAILBREAK

The jailbreak system has been overhauled so that escaping from jail is actually rewarding. Going to jail resets your bounty to half the arrest-on-site threshold. Escaping from prison now has two objectives; retrieving your gear (optional), and getting out of the jail and out of combat. If the optional objective is achieved (or never triggered), escape from jail results a low bounty (the petty crime threshold). If jail is escaped with the optional objective still active, the bounty is set to just below the arrest-on-sight threshold.

In order to complete the final objective, you must be outdoors and not in combat. Which means you must either sneak out, dispense of all guards inside, win the battle, or run far enough away to escape being chased.

Escaping from the primary jail cell (which normally triggers the optional goal) without the optional goal being already achieved will put the guards on total alert and you will be either attacked or re-arrested on sight. Retrieving your items will make escape from this point slightly easier.

Greeting distance for NPCs is also raised during jailbreak. Achieving the optional 
goal will reduce the distance slightly, and escape will return it to its default (which is itself drastically reduced). The effect of this is that even 
if the guards aren't on full alert, they will still force you into an arrest dialogue if you venture too closely to them.

Combat forgiveness (the sheathing effect) is disabled during the quest.


I DON'T HAVE TIME FOR THIS, DO YOU?

Unless the player's bounty is over the arrest-on-site threshold, the dialogue option for "I don't have time for this, do you?" will produce one of several potential results (depending on how high the bounty is and of what type).

The player may be let go due to a low bounty (not guaranteed) or because the guard doesn't feel its worth their time

The guard will treat the player as if they are resisting arrest

The guard will take the player immediately to jail


This makes it possible for players without a high speechcraft level or the bribery skill to take a (frankly poor) chance of escape from arrest, but at the cost of a chance of resisting or going to jail.


UPGRADING

If you are upgrading Crime Overhaul at any time, it is best to first deactivate it and then create a "clean" save before installing the latest version, or to start a new game.


MOD COMPATIBILITY

Unofficial Skyrim Patch: Place Crime Overhaul lower than the USKP (or USLEEP) in your load order.

Guard Dialogue Overhaul: Compatible.

Higher Bounties For Crimes: The effects will stack and you will get extremely high bounties.


Most mods that make changes to guards don't edit the arrest dialogues. If you have mods that edit the values of crime gold and you prefer those values (such as Requiem), load those mods after Crime Overhaul.

If you really want to find out if a mod is compatible/incompatible, use TES5Edit. Anyone modding Skyrim on a PC should know how to use this tool. The first step is comparing them in the program, the second is actually testing. Without user feedback, I usually won't know what the effects of using two mods together are, especially if I'm not a user of the second mod in question.

Don't install this mod mid-game after getting a bounty. Standard practice is always to start a new game after installing or uninstalling any Skyrim mod.


RECOMMENDED MODS 

Blocksteal Redux: Prevents accidental theft of items when not in sneak-mode. Provides a double-click action as well, and a basket in which you can place junk items you want blocked under any circumstance.

Player Knockout: Gives the player a chance to survive attacks by adding a damage threshold. Stops citizens and guards from attacking the player after incapacitation.

NARC: Prevents animals from being able to report crimes.

Crime Bounty Decay: reduces bounties while the player is outside of any given hold.



TROUBLESHOOTING 

If you are experiencing problems with the mod, make sure you've tried the following: 

Testing with all other mods disabled.

Placing Crime Overhaul as low on your load order as possible.


文件说明

Mod截图

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