简单简介
在3DM Mod站下载上古卷轴5:重置版最新的独特的城镇纹理xEdit脚本 Mod,由Hishy制作。yk690513在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!
详细介绍
Mod作者: Hishy Mod版本: 0.50 Mod大小: 12.8 KB 更新时间: 2018-08-28 19:39:40 发布时间: 2018-08-28 19:39:40
详细说明
所以,这个脚本有点不同。它没有目标受众,没有满足要求,其用例非常有限,但概念可以大大扩展。
我制作这个剧本的原因是因为我真的很喜欢Oldrim上的Better Town Textures。后来在路上有Tamriel Reloaded Mountains and Rocks(?)和Spice of Life:Forts也提供了一些愿望。
知道这些兼容地狱,并且想要使用我的视差和/或ELFX网格,我想找到一个完美的动态解决方案。
嗯,我做到了,但现在我不知道该怎么做。它适用于我的测试框架,但它需要一个想要创建类似上面mod的东西的作者,但有些需要一些重组。
对于面值,此脚本将搜索“Data \ Textures \ UTT”以查找城镇的某些“关键字”,例如riverwood或ivarstead。
然后将这些目录中的纹理应用于支持的网格文件路径。
最后它将改变受影响的受支持网格的基本记录,以使对象具有城镇的替代纹理。
我发布这个的原因是因为我想要一个有能力利用它的作者。我愿意重新调整一些脚本,为该作者提供一些更简单的功能。
它可以使用,但我真的没有展示。
尝试使用类似的东西:
对于Tamriel Reloaded HD,将纹理文件夹放在“Textures \ UTT \ falkreath”中
尝试Noble Skyrim,将纹理文件夹放在“Textures \ UTT \ riverwood”中
尝试Vivid Landscapes AIO,将纹理文件夹放在“Textures \ UTT \ morthal”中
如果您有其他建议,请告诉我。
要使用它,有一些重要的部分需要注意......
UTT目录中的文件夹是影响哪些位置的“关键”。
通过检查每个位置记录来查看“密钥”是否是名称或记录或父母中的子字符串。
只有有效的纹理路径才会实际具有替代纹理集,否则使用默认网格集。
支持的nifs文件设置为查看给定对象是否使用网格,其文件路径的子字符串与列表中的子字符串匹配。
MISC对象将显示为重复但具有唯一纹理。
根据设置,xEdit可能会冻结,给它一些时间。
这是一个ulitlity并不适合最终用户,在建议下使用因为我不执行我应该执行的所有检查和xEdit脚本是可怕的*耸肩*
注意你使用的xEdit版本,这个东西很新。如果有疑问,请抓住最新的github。
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So, this script is a little different. It doesn't have a target audience, it doesn't fill a requirement, and its use case is very limited but the concept can be expand greatly.
The reason I made this script is because I really liked the idea of Better Town Textures on Oldrim. Later down the road there was Tamriel Reloaded Mountains and Rocks(?) and Spice of Life: Forts also provided some desire.
Knowning that these would be compatibility hell and also wanting to use my parallax and/or ELFX meshes, I wanted to find a perfect dynamic solution.
Well, I made it, but now I have no idea what to do with it. It works for what my testing framework was, but it needs an author that would like to create something similar as the mods above, but some will require some retooling.
For face value, this script will search "Data\Textures\UTT\" for certain "keywords" for towns, like that of riverwood or ivarstead.
Then apply the textures in those directories to supported mesh file paths.
Last it will alter the base record of the affected supported meshes to have the object with the town's alternate textures.
The reason I am releasing this is becasue I want an author that has the ability to utilize it. I am willing to retool some of the script to provide some easier functionality for that author.
Its usable but I don't really have a showcase.
Try using something like:
For Tamriel Reloaded HD, put the textures folder in "Textures\UTT\falkreath\"
Try Noble Skyrim, put the textures folder in "Textures\UTT\riverwood"
Try Vivid Landscapes AIO, put the textures folder in "Textures\UTT\morthal"
If you have other suggestions let me know.
To use this there are a few important bits to pay attention to...
The folder inside the UTT directory is the "key" for what locations to affect.
The "key" is used by checking each location record to see if the "key" is a substring in the name or the record or the parents.
Only valid texture paths will actualy have the alternate texture set, otherwise the default mesh set is used.
The supported nifs file is setup to see if a given object uses a mesh where its filepath has a substring that matches one in the list.
MISC objects will show up as duplicates but with unique textures.
Depending on the setup, xEdit may appear to freeze, give it some time.
This is a ulitlity and is not intended for the end user, use under advisement because I don't perform all the checks I should and xEdit scripts are scary *shrug*
Watch out for what version of xEdit you use, this stuff is pretty new. If in doubt grab the latest off github.
If you have a question feel free to ask. I tend to not lurk on here all that often but I am on discord Hishy#9646
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