GTA5 - 乐高迈凯轮赛纳2019

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资源介绍

文件提取密码:6666


详细介绍

简单简介

在3DM Mod站下载侠盗猎车手系列最新的GTA5 - 乐高迈凯轮赛纳2019 Mod,由Theoasterix制作。3DM-极光在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Theoasterix Mod版本: 1.0 Mod大小: 61.4MB 更新时间: 2021-05-01 12:51:59 发布时间: 2021-05-01 12:45:26

详细说明

GTA5 - 樂高邁凱輪賽納2019

To install mods you need OpenIV

Instructions :


ADD-ON :

Manual installation :

1.Go in OpenIV, enable "Edit mode"

2.Put the folder "lsen" in Grand Theft Auto V\mods\update\x64\dlcpacks

3.Next, go to : Grand Theft Auto V\mods\update\update.rpf\common\data

4.Right clic on dlclist.xml, then "Edit"

5.Then add this at last line :

dlcpacks:/lsen/

6.If your game crashes , you may need to download a gameconfig to avoid crashes, I recommend F7Y0's one but you're free to try an other.

7.With a trainer, select "Enter name manually" and write "lsen".

8.The car should spawn.


Automatic installation (easier) :

1.Double-click on "AUTOMATIC INSTALLATION.oiv"

2.Follow the instructions that are in the installer

3.Done !


REPLACE :

1.In the archive, take the 4 files in "Replace" and put them anywhere

2.Go in OpenIV in Edit Mode

3.Go to mods\update\x64\dlcpacks\patchday19ng\dlc.rpf\x64\levels\gta5\vehicles.rpf and replace the 4 files named "visione"

4.In mods\update\x64\dlcpacks\mpsmuggler\dlc.rpf\common\data\levels\gta5, edit vehicles.meta, search "visione" and replace visione section by this (for good position, etc):

<Item>
  <modelName>visione</modelName>
  <txdName>visione</txdName>
  <handlingId>VISIONE</handlingId>
  <gameName>VISIONE</gameName>
  <vehicleMakeName>GROTTI</vehicleMakeName>
  <expressionDictName>null</expressionDictName>
  <expressionName>null</expressionName>
  <animConvRoofDictName>null</animConvRoofDictName>
  <animConvRoofName>null</animConvRoofName>
  <animConvRoofWindowsAffected />
  <ptfxAssetName>null</ptfxAssetName>
  <audioNameHash>VISIONE</audioNameHash>
  <layout>LAYOUT_LOW_ENTITYXF</layout>
  <coverBoundOffsets>DOMINATOR_COVER_OFFSET_INFO</coverBoundOffsets>
  <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
  <scenarioLayout />
  <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
  <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
  <bonnetCameraName>VEHICLE_BONNET_CAMERA_STANDARD_LONG</bonnetCameraName>
  <povCameraName>REDUCED_NEAR_CLIP_POV_CAMERA_NO_REVERSE</povCameraName>
  <FirstPersonDriveByIKOffset x="0.000000" y="-0.055000" z="0.000000" />
  <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.025000" z="0.000000" />
  <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.120000" z="0.030000" />
  <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.030000" z="-0.040000" />
  <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
  <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
  <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.055000" z="0.020000" />
  <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="-0.035000" z="0.000000" />
  <FirstPersonMobilePhoneOffset x="0.133000" y="0.228000" z="0.468000" />
  <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
  <PovCameraOffset x="0.000000" y="-0.145000" z="0.590000" />
  <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
  <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.070000" />
  <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.070000" />
  <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
  <shouldUseCinematicViewMode value="true" />
  <shouldCameraTransitionOnClimbUpDown value="false" />
  <shouldCameraIgnoreExiting value="false" />
  <AllowPretendOccupants value="true" />
  <AllowJoyriding value="true" />
  <AllowSundayDriving value="true" />
  <AllowBodyColorMapping value="true" />
  <wheelScale value="0.315000" />
  <wheelScaleRear value="0.315000" />
  <dirtLevelMin value="0.000000" />
  <dirtLevelMax value="0.700000" />
  <envEffScaleMin value="0.000000" />
  <envEffScaleMax value="1.000000" />
  <envEffScaleMin2 value="0.000000" />
  <envEffScaleMax2 value="1.000000" />
  <damageMapScale value="0.600000" />
  <damageOffsetScale value="1.000000" />
  <diffuseTint value="0x00FFFFFF" />
  <steerWheelMult value="1.000000" />
  <HDTextureDist value="5.000000" />
  <lodDistances content="float_array">
    500.000000
    500.000000
    500.000000
    500.000000
    500.000000
    500.000000
  </lodDistances>
  <minSeatHeight value="0.85" />
  <identicalModelSpawnDistance value="20" />
  <maxNumOfSameColor value="10" />
  <defaultBodyHealth value="1000.000000" />
  <pretendOccupantsScale value="1.000000" />
  <visibleSpawnDistScale value="1.000000" />
  <trackerPathWidth value="2.000000" />
  <weaponForceMult value="1.000000" />
  <frequency value="90" />
  <swankness>SWANKNESS_2</swankness>
  <maxNum value="20" />
  <flags>FLAG_RECESSED_HEADLIGHT_CORONAS FLAG_SPAWN_ON_TRAILER FLAG_HAS_INTERIOR_EXTRAS FLAG_PARKING_SENSORS FLAG_EXTRAS_ALL FLAG_EXTRAS_STRONG</flags>
  <type>VEHICLE_TYPE_CAR</type>
  <plateType>VPT_BACK_PLATES</plateType>
  <dashboardType>VDT_RACE</dashboardType>
  <vehicleClass>VC_SUPER</vehicleClass>
  <wheelType>VWT_SPORT</wheelType>
  <trailers />
  <additionalTrailers />
  <drivers />
  <extraIncludes />
  <doorsWithCollisionWhenClosed />
  <driveableDoors />
  <bumpersNeedToCollideWithMap value="false" />
  <needsRopeTexture value="false" />
  <requiredExtras />
  <rewards />
  <cinematicPartCamera>
    <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
    <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
    <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
    <Item>WHEEL_REAR_LEFT_CAMERA</Item>
  </cinematicPartCamera>
  <NmBraceOverrideSet />
  <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
  <buoyancySphereSizeScale value="1.000000" />
  <pOverrideRagdollThreshold type="NULL" />
  <firstPersonDrivebyData>
    <Item>STD_DOMINATOR_FRONT_LEFT</Item>
    <Item>STD_DOMINATOR_FRONT_RIGHT</Item>
  </firstPersonDrivebyData>
</Item>

5.You can replace the stock handling (mods\update\x64\dlcpacks\mpsmuggler\dlc.rpf\common\data) by the handling I made for add-on. Just search "visione". After the search, replace visione handling with this :

<Item type="CHandlingData">
  <handlingName>VISIONE</handlingName>
  <fMass value="1198.000000" />
  <fInitialDragCoeff value="0.700000" />
  <fPercentSubmerged value="85.000000" />
  <vecCentreOfMassOffset x="0.000000" y="0.000000" z="0.300000" />
  <vecInertiaMultiplier x="1.000000" y="1.200000" z="1.600000" />
  <fDriveBiasFront value="0.000000" />
  <nInitialDriveGears value="7" />
  <fInitialDriveForce value="0.430000" />
  <fDriveInertia value="1.400000" />
  <fClutchChangeRateScaleUpShift value="4.000000" />
  <fClutchChangeRateScaleDownShift value="3.500000" />
  <fInitialDriveMaxFlatVel value="260.000000" />
  <fBrakeForce value="0.350000" />
  <fBrakeBiasFront value="0.650000" />
  <fHandBrakeForce value="0.775000" />
  <fSteeringLock value="39.000000" />
  <fTractionCurveMax value="2.350000" />
  <fTractionCurveMin value="2.300000" />
  <fTractionCurveLateral value="21.500000" />
  <fTractionSpringDeltaMax value="0.150000" />
  <fLowSpeedTractionLossMult value="1.000000" />
  <fCamberStiffnesss value="0.000000" />
  <fTractionBiasFront value="0.440000" />
  <fTractionLossMult value="1.000000" />
  <fSuspensionForce value="2.500000" />
  <fSuspensionCompDamp value="0.800000" />
  <fSuspensionReboundDamp value="1.300000" />
  <fSuspensionUpperLimit value="0.070000" />
  <fSuspensionLowerLimit value="-0.075000" />
  <fSuspensionRaise value="0.015000" />
  <fSuspensionBiasFront value="0.500000" />
  <fAntiRollBarForce value="0.300000" />
  <fAntiRollBarBiasFront value="0.550000" />
  <fRollCentreHeightFront value="0.380000" />
  <fRollCentreHeightRear value="0.400000" />
  <fCollisionDamageMult value="0.700000" />
  <fWeaponDamageMult value="1.000000" />
  <fDeformationDamageMult value="0.700000" />
  <fEngineDamageMult value="1.500000" />
  <fPetrolTankVolume value="65.000000" />
  <fOilVolume value="5.000000" />
  <fSeatOffsetDistX value="0.000000" />
  <fSeatOffsetDistY value="0.000000" />
  <fSeatOffsetDistZ value="0.000000" />
  <nMonetaryValue value="950000" />
  <strModelFlags>448114</strModelFlags>
  <strHandlingFlags>0</strHandlingFlags>
  <strDamageFlags>0</strDamageFlags>
  <AIHandling>SPORTS_CAR</AIHandling>
  <SubHandlingData>
    <Item type="CCarHandlingData">
      <fBackEndPopUpCarImpulseMult value="0.075000" />
      <fBackEndPopUpBuildingImpulseMult value="0.030000" />
      <fBackEndPopUpMaxDeltaSpeed value="0.250000" />
    </Item>
    <Item type="NULL" />
    <Item type="NULL" />
  </SubHandlingData>
</Item>

TEMPLATE :

For template, extract the texture named "template.dds" anywhere. Next import it with a logicial like photoshop to edit

the skin as you want, then save it with the same name ("template") and replace the texture from the ytd file by your new texture. And if next you want the stock car (without template), replace the texture "template" by "NoTemplate", that is in the archive. p.s : If you want a template in replace, and if there are 2 ytd, just put the modified template in the "---+hi.ytd".


CHANGELOG :

1.0 : Initial release


Thanks for download !

So, take fun !

Model is from Forza Horizon 4 : Gamemodels.ru Conversion to Gta V : Theoasterix Scripts : Theoasterix Screenshots : Theoasterix

文件说明

文件提取密码:6666

Mod截图

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