Windows or Linux operating systemx86-compatible CPU with SSE2 supportOpenGL 1.1 videocard (OpenGL 2.0 is recommended)SDL 2.0 (for Linux only, windows distribution has SDL2.dll included)
快速开始：~~~~~~~~~WARNING: it's highly recommended to read the FAQ and to watch video tutorials (see thelinks above) before starting the umodel for the first time.UModel primarily is a console application, with rich command line capabilities. Easiestrun is 'umodel <package_file>', it will start umodel in a viewer mode. To see the fulllist of available command line options run 'umodel -help'.You could also drag a package file (.upk, .xxx, .ukx etc) to umodel's icon to launchthe application. However default settings will be used in this case, so if game requiressome compatibility options, this will not work.You may also use response file to provide command line arguments. More info is in Wiki page:https://github.com/gildor2/UModel/wiki/Response-fileGUI：~~~Some time ago simple GUI has been added for Windows version of UModel. It appears whenyou start UModel without arguments (for example, clicking on UModel icon from WindowsExplorer). Please note that all command line option still works even in GUI mode.A startup window appears only when you have neither game path nor package name specified.It will allow you to choose where UModel will look for files ('-path' option) as well ascompatibility options. If you will set '-path' from the command line, startup GUI willnot appear. In a case you want to specify path and show startup GUI, add option '-gui'to the command line.Viewer window has user menu on the top of the window. Please review and try optionsprovided there. Most of them could be duplicated with keystrokes, and these key shortcutsare listed in menu.Viewer mode：~~~~~~~~~~~The application is controlled with keyboard and mouse. You may see the full list ofkeyboard shortcuts by pressing 'H' (Help) key. Here's the list of some shortcuts: PgUp/PgDn browse through loaded objects Ctrl+S take a screenshot into the file Screenshots/ObjectName.tga Alt+S take screenshot with transparent background Ctrl+X export all objects from the current scene Ctrl+PgUp/PgDn scroll onscreen texts Shift+Up/Down change scene FOV Ctrl+L switch lighting modes Ctrl+Q toggle visualization of debug information (text, 3D axis etc) Ctrl+G toggle between OpenGL 2.0 (using shaders) and OpenGL 1.1 (no shaders) Esc exit from the umodelYou may attach the AnimSet to the SkeletalMesh object using Ctrl+A key. Animationsequences are listed by '[' and ']' keys, playback is started with a Space key.
更新：~~~~~~~01.09.2020- bugfix: exporting of all referenced textures from materials didn't work14.08.2020- Gears of War Ultimate Edition support31.07.2020- full Fable Legends (canceled game) support28.07.2020- use Ctrl+MouseWheel to scroll long window texts (in addition to Ctrl+PgUp/PgDn)27.07.2020- highlighting mesh material in "show materials" (M key) mode when mouse hovered over material name- navigation between referenced objects: material names, texture names, etc works as hyperlinks in "M" mode for mesh and material; navigation back/forward over history could be done with Alt+Left/Right keys23.07.2020- Sea of Thieves support, requires game override (-game=sot)21.07.2020- UE2 Cubemap support- UE4 TextureCube support13.07.2020- multiple optimizations (mostly for multi-core CPU), could be disabled with "-nomt" command line option25.06.2020- recognition of duplicated files when exporting UE3 content24.06.2020- faster export when part of assets were already exported and "don't overwrite already exported files" is enabled22.06.2020- reading UE3/UE4 material expressions for collecting Material's parameters and their values; this extends material outline, dump and export information30.05.2020- completed UE4.25 support15.03.2020- added UE3 iOS and WiiU sound export21.02.2020- support for UE4.25 pak file format10.01.2020- updated SMITE support05.01.2020- added Days Gone (PS4) support, required game override -game=daysgone
18.03.2008- added support for Unreal1 paletted textures
兼容性：（UNREAL ENGINE 4）
Year Title Skel Tex Anim Stat Engine Developer
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