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近战力量击退

近战力量击退
近战力量击退 近战力量击退 近战力量击退
作者:Karmacritic
发布:LUOHUISHU98
发布日期:2020-08-24 08:44:31
更新时间:2020-08-24 08:44:31
这个人很懒,什么也没留下
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上古卷轴5:重置版
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描述


近战力量攻击将:

击倒敌人,让他们飞翔

出于凉爽的原因触发1秒的慢动作


可使用任何武器或徒手操作。敌人越轻(通过“体重”属性),他将击退的距离越远。您也可以击倒尸体,Nazeem一定会发现的。


观看1分钟的视频:




兼容性


据我所料,它应该与所有东西兼容-但是,如果另一个mod具有在近战攻击中也会触发的额外特权,那么以加载顺序中最后一个mod为准。


它确实使用脚本,但是脚本很小,仅在击退时刻触发。他们甚至没有产生新的变量-我看不到它们怎么会save肿您的储蓄游戏或引起任何形式的CTD。请参阅源文件夹中的代码。我认为他们在进入,做事和离开方面都非常整洁,但是如果您认为他们可能更整洁,我总是欢迎您提供反馈。


安装

解压缩到“数据”文件夹,然后选中“ kickback.esp”的复选标记。

或者说真的,帮自己一个忙,已经安装了Mod Organizer 2;现在已经不是2012年了。


游戏启动后,您会收到一则简短的通知,说“强力攻击现在会击退敌人”。 -如果看到该消息,则表明该模块已打开并且应该可以工作。


解除安装


删除esp和脚本-或在MO2中关闭。您的保存游戏中除了振作外别无其他东西;您可以使用Fallrim工具进行清理-如果您要改装,这是另一个必须具备的条件。


为什么我不喜欢其他女孩


还有其他的击退模块,但是我了解到,如果您的攻击恰好杀死了NPC,它们将无法工作。我认为这些mod当时失败的原因是PushActorAway(Target,PushForce)仅在活着的情况下起作用,而脚本启动NPC时已经死亡。我认为我令人满意地解决了这个限制。另外,如果在击退过程中触发了致命动作,我可以防止使NPC立于不败之地的错误。


另外,其他mod的工作方式是通过附魔某种武器(过于局限),或将战斗咒语附加到PC记录中的个人攻击上,我认为这太危险了,请不要与Prisoner Ref 0007孩子们混为一谈。通过使用特权,它应该适用于任何武器和任何种族,无论是香草的还是改装的。


常问问题。


ESL什么时候?

我不知道,兄弟我只知道如何在SSEDIT中做到这一点,SSEDIT告诉我我需要在Creation Kit中对表单重新编号。不知道该怎么做。

这在Oldrim中起作用吗?这在VR中有效吗?

不知道!我都没有,请尝试一下,让我知道!

这与X兼容吗?

可能是。仅当其他mod在近战攻击中也发射了一些魔法效果时,它才会发生冲突。

可以消除慢动作效果吗?

什么?您从未玩过Max Payne吗?加!很好,如果有足够的人要求它,我会添加一个没有它的新版本。老实说,我认为它不配MCM菜单。

这使战斗太容易了-我只是在他们被击倒时试图杀死他们,然后试图重新站起来!

我知道。理想情况下,我想将havok脉冲应用于活动角色,而不必先将其击倒,但我认为这无法做到吗?让我知道,经验丰富的改装者!

我也想击退法术!远程战斗!

是的cross和火球!我认为我自己无法添加任何其他内容。


学分


SCSI True Hit Force启发了我使用特权而不是附魔武器。如果它只能在击倒期间一贯杀死NPC,那么也许我永远也做不到。

CIPSCIS教程巨大的资源。

惊人的社区保持着这个有着9年历史的游戏,就好像它昨天发布了一样。

——————————————————————————

Description

Melee Power attacks will: 

Knock enemies down and send them flying

Trigger a 1 second slow-mo moment for coolness reasons


Works with any weapon, or unarmed. The lighter the enemy (by his 'weight' attribute) the farther away he will knock-back. You can knockback corpses too, as Nazeem will surely find out. 

See the 1-min video:




Compatibility

It should be compatible with everything as far as I can anticipate -but if another mod has another perk that also fires during melee attacks, then whichever mod is last in the load order should win out. 

It does use scripts, but the scripts are tiny and only fire during the knockback moment. They don't even make new variables -I don't see how they could bloat your savegame or cause any kind of CTD. See the code in the source folder; I think they're pretty tidy in how they get in, do their thing, and get out, but I always welcome feedback if you think they could be tidier.

Installation
Unzip to Data folder and tick the checkmark for knockback.esp.
Or seriously, do yourself a favor and just install Mod Organizer 2 already; it's not 2012 anymore.

As soon as the game launches you'll get a little notification saying "Power Attacks will now knockback your enemies." -if you see that, it means the mod is on and should work.

Uninstallation

Remove the esp and the scripts -or turn off in MO2. Nothing should be left behind in your savegame except a perk; you could clean that up with Fallrim tools -which is another must-have if you're into modding.

Why am I not like the other girls

There are other knockback mods out there, but I learned that they don't work if your attack happens to kill the NPC. I think the reason why those mods fail at that moment is that PushActorAway(Target, PushForce) only works on the living, and by the time the script kicks-in the NPC is already dead. I got around this limitation satisfactorily, I think. Also, I prevent the bug that makes NPCs invincible if a killmove happens to trigger during knockback.

Also, the way other mods work is by either enchanting a certain weapon -which is too limiting, or by attaching combat spells to individual attacks in the PC record -I think that's too dangerous, don't mess with the Prisoner Ref 0007 kids. By using perks, this should work with any weapon and any race, vanilla or modded. 

F.A.Q.

ESL when?

I don't know how, bro. I only know how to do that in SSEDIT, and SSEDIT is telling me I need to renumber forms in Creation Kit. No idea how to do that.

Does this work in Oldrim? Does this work in VR?

No idea! I have neither of those, please try it out and let me know!

Is this compatible with X?

It likely is. It would only conflict if other mod also fires some magical effects during melee attacks.

Can you remove the slow-mo effect?

What? You never played Max Payne? Gah! Fine, if enough people ask for it I'll add a new version without it. I don't think it deserves an MCM menu, honestly.

This makes combat too easy -I just kill them while they're knocked down on their butt trying to get back on their feet!

I know. Ideally, I'd like to apply havok impulses to living characters without having to knock them down first, but I don't think it can be done? Let me know, experienced modders!

I want knockback on spells too! And ranged combat!

Yes to crossbows and fireballs! I don't think I could add anything else myself though.

Credits

SCSI True Hit Force inspired me to use perks instead of enchanting weapons. If it only could kill NPCs consistently during knockdown then maybe I would have never made this one.

CIPSCIS Tutorials. Great resource.

The amazing community keeping this 9-year-old game as if it had released yesterday.


原贴地址
1.版本号: 1.0   更新时间: 2020-08-24 09:01:53

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