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MJ的恢复

MJ的恢复
MJ的恢复 MJ的恢复 MJ的恢复 MJ的恢复 MJ的恢复
作者:Archromat
发布:LUOHUISHU98
发布日期:2020-08-11 08:52:17
更新时间:2020-08-11 08:52:17
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上古卷轴5:重置版
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MJ的恢复


它有什么作用?:

该mod向游戏中添加了五十种以上的咒语/异能,反映了恢复的理念-建造,扩展,精心制作,附魔,调制,更好等。开始此mod时,除非您就像付了几笔ance悔-可能很有趣。无论如何,您可以在祭坛的火盆里的里夫滕的玛拉神庙中找到一本书,当阅读时,会给您该书的副本和一些入门咒语。在整个游戏中扩展技能(即特权)将根据您所采用的技能来解锁新的咒语和能力。同样,在进行学习时(不要从库存中扔掉书),将触发您对这些咒语或异能的学习,而且如果您集中足够长的时间,也将为您解锁“道路”。这些路径以做被动事物的光环开始,但是随着技能的提高,您将解锁属于该路径核心游戏玩法的新咒语。


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我为什么要这样做?:

因为我喜欢《启示录》和《史诗般的恢复》等其他mod,它们可以消除死灵,治愈自己并失去整个法力池,从而试图用守卫来阻止火力发射,从而从恢复树中释放出更多潜力。我不想为某些任务而偷东西,也不想进行冒险任务并杀死可怜的霸王以逃离家门。因此,我在祈祷咒语和原始光环中加入了一些东西,这些东西管理着迫使您去做恶事的任务。它还在恢复树上增加了很多方面,在游戏的“大师”级别上保持平衡(如果您希望从“传奇”中获得完全健康的强盗酋长动画的杀戮,请把自己击倒)。


有哪些有趣的法术?

每条路径都有一个施法感觉良好的咒语,通常这是您获得的前两个法术之一,而后一个则具有很大的力量。如果您被军刀猫追赶,只要及时得到,您可以随时向他施以“睡眠”。如果您想赏金而又不想屠杀一堆土匪,则可以将“改变心意”引入其中,这将杀死他们足够长的时间,以将其标记为死亡,然后再将它们变为“非土匪或强盗”。宣誓就职”。如果您认为幻觉应该更具侵略性,那么我制作了“等离子箭”,将火和闪电的伤害结合在一起。也许您想骑马的速度是“ Celestial Steed”中普通马的两倍。或者,如果您在战斗中并且是一个卑微的艺术家,那么一群生物将突然冒出来,并以“ Piper”能力攻击敌人……您可能会被困在走廊中等待战斗结束。或者,您也可以使用“ Simulacrum”制作幻影,然后与之抗争。或者,也许您在弱者旁边看到一个强大的法师,而您只想对着强大的法师“ 1v1 me bro”,对它施以“ Debate”,将你们两个都运送到另一个领域,在此之前,您尝试耗尽他的法力值杀死你或者,如果您只是懒惰而又步入其中一条路,可以投下“天界之怒”,以有机会杀死所有人。还有更多的咒语:我花了三个月的大部分时间在此上。


问题?

我试图消除很多错误,但是我不可能全部解决。只是...经常保存。


令我感到困惑的一个错误是,有时您会开始在“恢复”体验中崭露头角-也许是因为我在玩一个死人之类的游戏时有一段时间。我试图清理这些东西,但这可能具有挑战性。


如果其他mod调整了任务,则可能会导致冲突。该mod处理daedra任务,并添加新阶段以使它们失败。它还修改了一些主要故事情节。它并没有达到我的期望,但是暂时还可以。但是至少您不必再听Brynjolf的计划了……尽管他可能走近您并喃喃地说“嗯?”如果您想让Balimund表现奇迹,那将是无穷的。如果是这样,请对其进行控制台,单击他,然后键入禁用。


这在Alpha阶段非常重要。我为此建议一个新的保存方式,以免您因为任何一种咒语都无法启用角色控制或类似操作而无法使用炼金术实验室,而不会破坏辛苦赚来的角色。如果您确实收到类似这样的怪异控制错误,则投射“命令之光”或“ Simulacrum”并使之过期可能会使您失望。


一些咒语使您感动-“ Luminous Walk”可能会将您带到您认为非法的地方。如果您认为不平衡,或者其他咒语或异能不平衡,则可以使用控制台通过键入“帮助” [[咒语名称]”,然后输入player.removespell [#ref]来删除它们,但是如果您走上一条小路,您会马上找回它们。有些任务并不意味着您要转移自己,例如,如果您正在享受一个夜晚,让Elisif令您分心,那会让您分心塔尔莫尔大使馆,您可能会

不想在那儿施展“随身携带去裂谷”-只是说。 有点破局了。 要负责任。


该游戏具有怪异的特质,其中某些NPC和动物具有“ aggro警告半径”,我认为您无能为力,这使得将“改变心态”引入其中变得不那么有趣,因为它们会正确无误 备份并攻击您,因为您已超过其警告半径。 您可能只需要逃避他们或屠杀他们并支付the悔。 (我曾经拥有过它,以便它惩罚了您的恢复技巧,但是过了一会儿,它变得很烦人,所以我将犯罪和攻击变成了苦恼)。


无论如何,这个mod制作和测试都很有趣。 如果您不喜欢它,则可以随时将其删除。 干杯。

——————————————————————————————————————————————

MJ's Restoration


What does it do?: 
This mod adds over fifty spells/abilities to the game that reflects the philosophy of restoration - to build, to expand, to elaborate, to enchant, to modulate, to better, etc.  When beginning this mod, I recommend a fresh start unless you like paying a bunch of penance - which might well be interesting.  Anyway, you find a book in the Temple of Mara in Riften, at the brazier of the altar, and when reading it, will give you a copy of that book and some introductory spells into the school.  Expanding your skillset (ie perks) throughout the game will unlock new spells and abilities based on what skills you're taking.  As well, when casting study (don't toss out the book from your inventory), will trigger your learning of these spells or abilities, but also will unlock for you a "path" if you concentrate long enough.  These paths start with auras that do passive things, but as your skills increase, you'll unlock new spells that are part of the core gameplay of that path.



Why did I make this?: 
Because I liked other mods like Apocalypse and Epic Restoration, which unlocked a little more potential out of the resto tree outside of scaring away undead, healing yourself, and losing your entire mana pool trying to block a firebolt with a ward.  I didn't want to have to steal for certain quests, and I didn't want to do daedric quests and kill poor Tyranus just to get out of the house.  So I built into the pray spell and the original aura things that manage quests that force you to do evil stuff.  It also adds a lot of dimension to the restoration tree, balanced around the "Master" level of gameplay (if you like getting kill animed by bandit chiefs from full health on "Legendary", knock yourself out).  

What are some of the fun spells?:
Every path has a spell that feels good casting, and usually it's one of the first two you get while the later ones have a lot of power.  If you're getting chased down by a sabre cat, you can always cast "Sleep" on him if you get it in time.  If you want to do bounties but don't want to slaughter a bunch of bandits, you can channel "Change of Heart" into them, which will kill them long enough to mark them as dead before they come back up as "not bandits or forsworn" anymore.  If you think Illusion should be more aggressive, I made "Plasma Bolt" which combines fire and lightning damage into a spell.  Maybe you want to ride a horse that goes twice as fast as normal horses in "Celestial Steed".  Or if you're in a fight and you're a lowly artist, a cohort of creatures will pop out of nowhere and attack your enemies with the "Piper" ability... and you might get stuck in a hallway waiting for combat to end.  Or you can make a ghost copy of something with "Simulacrum" and go fight with it.  Or maybe you see a powerful mage next to a weak one, and you just want to "1v1 me bro" against the powerful mage, casting "Debate" on it, transporting you both to another realm where you try to drain his mana before he kills you.  Or if you're just lazy and you get far enough into one of the paths, cast "Wrath of the Celestials" for a chance to just kill en masse.  There are many more spells: I spent the better part of three months on this.  

Issues?:
I tried to iron out a lot of the bugs, but there's no way I got them all.  Just uh... save often.  

One bug that eludes me is that sometimes you'll just start racing up in Restoration experience - maybe because I have a while loop playing on a dead guy or something.  I tried to clean that stuff up, but it can be challenging.

If other mods adjust quests, this may cause conflicts.  This mod handles daedra quests and adds new stages to fail them.  It also mods some of the main storylines.  It doesn't do as much as I would like, but it does quite a bit for the time being.  But at least you won't have to listen to Brynjolf's schemes anymore... though he might walk up to you and mutter "Hmm?" interminably if you're trying to see Balimund perform miracles.  If so console it up, click on him, and type disable.  

This is very much in alpha stage.  I recommend a new save for it just so that you don't muck up your hard earned characters because one of the spells failed to enable character controls or something like that and you can't use an alchemy lab.  If you do get a weird control bug like this, casting "Ray of Command" or "Simulacrum" and letting it expire will probably bust you out of it.

Some spells move you - "Luminous Walk" might take you places you feel are illegal to go.  If you don't think that's balanced or the other spells or abilities are balanced, you can use console to remove them by typing "help "[spell name]" and then player.removespell [#ref] ... but if you're on a path, you're going to get some of them right back.  Some quests aren't meant for you to teleport yourself away, like if you're enjoying an evening getting Elisif to cause a distraction for you while you sneak around the Thalmor Embassy, you might not want to cast "Carried to Riften" from there - just saying.  It kinda breaks the game.  Be responsible.  

This game has a weird idiosyncrasy where some NPCs and animals have an "aggro warning radius" which I don't think you can do anything about, which makes it less fun to just channel "Change of Heart" into because they'll get right back up and attack you because you've surpassed their warning radius.  You might have to just run away from them or slaughter them and pay the penance.  (I used to have it so that it punished your resto skill but after a while, it just got annoying so I turned crimes and assaults and what not into penances).  

Anyway, this mod was fun to make and to test.  If you don't like it, you can always remove it.  Cheers.


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1.版本号: 1.0   更新时间: 2020-08-11 09:08:45

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    MJ的恢复


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