在我看来，天际中的地下城和废墟总的来说不堪一击。它们过于直截了当，难以移动。探索不是一回事，因为只有一条路。在主要关于地下城探索的游戏中，这并不是一件有趣的事情。地下城应该具有挑战性，令人困惑和有趣。 Halted Stream Camp是一个相当小的地牢，大约需要5-10分钟才能清除。只有一种选择没有那么有趣。现在有更多的探索，您将不会感到无聊。
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"Gotta have a sharp axe to cut through all that fat..."
Why did I create this?
Dungeons and ruins in Skyrim are generally underwhelming in my opinion. They areway too straight forward and made to be easily traversed. Exploration isn't a thing as there is only one path. That isn't fun in a game primarily about dungeon delving. Dungeons should be challenging, confusing and interesting. Halted Stream Camp is a fairly small dungeon that takes about 5-10 minutes to clear. There is only one path to chose from which is not that interesting. Now there is more exploration and you won't get bored to death.
What has been added?
A lot of new paths, rooms and enemies have been added. Everything added fits with the theme of the original dungeon, I always strive to be lore-friendly. I want my creations to be indistinguishable from the vanilla game. I have also taken care to not add to much loot as to not inflate the players wealth and power but there should still be some rewards for the player to find. Halted Stream Camp should take about double the time to clear now.
What I want to achieve
An interesting new experience ideal for both new and returning players. You might get lost and have to retrace your steps, and that is the point. Fighting bandits in an abandoned mine shouldn't be on rails. Now it isn't!
Install with mod manager of your choice.
Do not install while your character is inside Embershard Mine as some things might get weird.
ELFX Main module (load ELFX before this mod)
Notes on compatibility: This mod will be compatible with everything that does not touch or change the cell haltedstreamcamp01. Some mods that change the lighting in
cells could be incompatible visually but should not break the game. Load HaltedStreamCampRevisited.esp after your lighting mods to avoid issues.