资本怀特伦扩张

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在3DM Mod站下载上古卷轴5:重置版最新的资本怀特伦扩张 Mod,由Surjamte制作。dingtieji在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Surjamte Mod版本: 1.2 Mod大小: 30.37MB 更新时间: 2020-07-31 16:58:44 发布时间: 2020-07-31 16:58:44

详细说明

“怀特伦在天际的中心位置使它成为了整个省的贸易枢纽。”


我认为这句话实际上是正确的。这个城市已经向两个方向扩展


在视频标签中有一些不错的vid展示了mod --->


墙内的功能:


-14座新建筑,其中3座是商店

- 一间面包店

-出售建筑产品的商店

-炼金术士/女巫/魔术用品店

-一个新的Playerhome,Bluesky Hall。它的空间比Breezehome还大。它的成本也更高。


-大约22个新的NPC

-新的NPC都设置了AI包,因此它们将在城镇中执行任务。白天练习射箭,晚上喝蜂蜜酒等

-许多新的NPC将使用香草配音进行对话和/或问候

-一些新的NPC将配备一些定制服装。

-可以购买被盗物品的栅栏,您无需成为行会成员即可。但是你必须自己找到他。


-城镇周围的各种新装饰品。

-DLC集成。这是我从DLC中添加一些内容的一种奇特的方式。像烤箱一样,黄油搅动和黄色的山花。

-Skyforge配备晒黑机架,冶炼厂,磨刀轮和工作台。



墙外的功能:


-一些小装饰品。

-名为Roadhouse的新小酒馆。


四名新商人将在前往大门的途中出售其商品:

-帝国商人

-一名保镖商人和他的女儿,从Hammerfell出售一些衣服,宝石和朗姆酒

-北欧皮草商人

-可能宁愿留在萨默塞特岛的高级精灵商人


商人将在夜间在Roadhouse睡觉。



特色功能-对WHITERUN的影响:


根据您完成的任务,城镇周围会有一些小的新场景和装饰。


-龙腾。杀死米尔穆尼尔(watch望塔巨龙)之后,当您成为泰恩时,一些非常激动的守卫将在塔洛斯雕像旁庆祝。与他们交谈以获取小礼物。 Mirmulnir的头骨将被安装在Dragonsreach入口上方。


-激战怀特伦(帝国)。战斗结束后,一些新的以帝国为主题的装饰品将出现在城镇中。白金调和剂的效果也会导致一些变化。


-怀特伦战役(Stormcloak)。战后,塔洛斯神殿将出现新的祭品和装饰品。海姆斯克的临时住所会更好一些。


-亡者荣耀。到达同伴故事情节的某个阶段后,天炉将“清醒”。这是一个相当微妙的效果。


-大自然的祝福。完成此任务后,一些新的Gildergreen幼树将在城镇周围弹出,无论结局如何。


(即使您已经在安装前完成了任务,但大多数都应该可以使用)



新任务


添加了围绕特殊马的简短新任务。在横幅母马后面的新区中寻找便条。或是在Dragonsreach外的Jarl的马s上。香草配音。


1.2的新功能=已添加涉及巨人的任务。与Whiterun区域中的所有笔迹对话以开始。即使来自其他mod的inkeeps也应该没问题-如果它们具有正确的派系


1.2版中的新功能=已添加一项寻求帮助Igna解决地下室问题的任务。与Igna对话以开始。



安装


1.我建议将您的游戏保存在Whiterun以外的地方。在安装之前。


2.选择一个版本。 A是正常的。 B的外部编辑较少。只选择一个。


2.像往常一样安装,我建议使用Mod组织者,如Mod组织者。或涡旋。由你决定。

-如果您想手动安装,则有3个文件。 “ SurWR.esp”,“ SurWR.bsa”和“ SurWR-Textures.bsa”。将它们放在Skyrim / Data文件夹中。


3.快速保存并重新加载,一切顺利。


对于LOD,请运行DyndoLod或SSELODGEN。它不是必需的,但您可能还是想这样做。我使用了SSELODGEN,这非常简单。


现在,您可以在游戏中轻松禁用木板。说明在更改日志中。您可以在描述标签和文章标签中找到变更日志。


相容性


我已经测试了一些mod的兼容性。如果这里没有包括它,我还没有测试过。所以没问题问我。但总的来说是这样的:


我尚未编辑香草NPC,任何Mod编辑香草NPC都可以。

我还没有编辑香草内饰,任何Mod编辑Whiterun内饰都应该可以。 (Dragonsreach中有一个看不见的触发框,但它不应干扰任何东西,并且无论如何在特定场景后都会禁用自身。)

---

沉浸式洗衣-兼容

AI大修-兼容。至少我没有发现任何奇怪的东西。

您最喜欢的纹理MOD-99%确认兼容

您最喜欢的waifu mod-99%可以兼容

《天际之钟》-仅进行了快速测试,但从现在开始应该兼容。

天文学家的阁楼-兼容

风区Breezehome-Reborn-兼容(有补丁)

----

JK的天际线-需要补丁。 https://www.nexusmods.com/skyrimspecialedition/mods/38215。不是我做的

。在路径页上发布补丁错误。不是这个页面。

天际黎明-需要补丁。与JK相同。

开放城市-肯定需要补丁。

怀特伦山谷(Whiterun Valley)(以及其他在墙外编辑的模组)。尝试外部兼容版本。无法保证它适用于所有功能,但现在是您最好的选择。

 

性能


通常,更多的东西意味着较低的fps。难以避免。但是我使用遮挡平面来帮助提高性能。最后还删除了我最初放置的一些装饰,以减少抽奖次数。但是每个人都有不同的ENB,计算机,模块。因此结果会有所不同。


您可能想知道的东西


屏幕截图中的绿草不是来自此mod。

我也在进行Windhelm大修。

屏幕截图中的游戏可能会有一些差异。没有太大的区别,只是一些小细节。

如果有时间,我会做一些补丁。但是我不确定我是否有时间。您当然可以随意打补丁。

如果有时间,我将来可能会为Whiterun添加一些新任务。

我懒得将其移植到xbox或oldrim或其他任何东西上。但是,您可以自己做。


学分


Alexrhcp-巨型任务构想

任务可能最终与您想象的有所不同,但是基本结构就在那里


Oaristys和CD PROJEKT RED-Modder的资源包

https://www.nexusmods.com/skyrim/mods/68755

我从这里使用了一些适合Whiterun的模型,


dwemer156-北欧神社

https://www.nexusmods.com/skyrim/mods/97414

从这里使用和编辑了一些我认为看起来非常不错的模型。


埃琳-怀特伦之家基金会(由sattyre移植)

https://www.nexusmods.com/skyrimspecialedition/mods/31558

为怀特伦的一些房屋使用了一些地基。在城镇中放置新建筑物时非常有帮助。


Threeton-TD18绝杀发型

https://www.nexusmods.com/skyrim/mods/91391

头发整齐。用了一些新的NPC的头发。


https://www.reddit.com/r/teslore/comments/4co5jh/beware_the_h%C3%B6rme/


如您所见,上面的内容来自oldrim,我通过大教堂资产优化器运行它们。经过多次测试,工作正常。


JK的天际和天际的黎明-没有使用任何资产。但是得到了一些启发!就像醉汉入口上方的鹿角。还有警卫室的屋顶。


权限


我编辑了很多模型。您可以自由使用它们。只要给我功劳,链接到此页面。不允许使用付费专区。


但是,并不是所有的东西都是我制作的,文件可能有点杂乱无章。如果您不确定某些事情,请通知我。


当然,如果您想打补丁或翻译,也可以。

_______________________________

"Whiterun's central location in Skyrim has made it a trading hub of the entire province."

I think this quote is actually true now. The city has been expanded in two directions

There's some nice vids showing off the mod in the videos tab --->

FEATURES INSIDE THE WALLS:

- 14 new buildings, three are shops
- A bakery
- A shop selling construction goods 
- An alchemist/witch/magic goods shop
- A new playerhome, Bluesky Hall. It's got more room than Breezehome. It costs more as well.

- Around 22 new npcs
- The new npcs all have AI packs set up, so they'll do stuff around town. Practicing archery in the day, drinking mead in the evening and so on
- Many of the new NPCs will have some dialogue and/or greetings using vanilla voice acting
- A few of the new NPCs will have some custom-made outfits.
- A fence who will buy stolen goods, you don't have be a guild member to trade. You have to find him yourself though. 

- Various new decorations around town.
- DLC-integration. Which is a fancy way to say I added in some stuff from DLCs. Like an oven, butter churns and yellow mountain flowers.
- Skyforge equipped with tanning rack, smelter, sharpening wheel and workbench. 


FEATURES OUTSIDE THE WALLS:

- Some small decorations. 
- New tavern, called the Roadhouse.

Four new merchants will sell their goods on the way to the main gate:
- An imperial wine-merchant
- A redguard trader and his daughter, selling some clothes, gems and rum from Hammerfell
- A nord fur trader
- A high elf merchant who probably would rather have stayed in the Summerset isles

The merchants will go sleep in the Roadhouse during the night. 


QUEST FEATURES - EFFECTS ON WHITERUN:

There will be some small new scenes and decorations around town depending on the quests you complete. 

- Dragon Rising. After killing Mirmulnir (watchtower dragon)and  you become thane, some very exicted guards will be celebrating by the statue of Talos. Talk to them for a small gift. Mirmulnir's skull will be mounted above the entrance to Dragonsreach.

- Battle for Whiterun (Imperial). A few new imperial-themed decorations will appear in town after the battle. The effects of the White-Gold Concordant will also lead to some changes.

- Battle for Whiterun (Stormcloak). New offerings and decorations will appear by the shrine of Talos after the battle. Heimskr's temporary home will be a bit nicer.

- Glory of the Dead. After a reaching a certain stage of the Companions storyline, the skyforge will "awake". It's a fairly subtle effect.

- The Blessings of Nature. Some new Gildergreen saplings will pop up around town after finishing this quest, either ending is fine.

(Most of it should work even if you already completed the quests before installing)


NEW QUEST(S)

A short new quest revolving around a special horse has been added. Look for a note in the new district behind the Bannered Mare. Or by the Jarl's stables up outside Dragonsreach. Vanilla voice acting.

New in 1.2 = A quest involving a giant has been added. Speak to any inkeep in the Whiterun area to start. Even inkeeps from other mods should be fine - if they have the correct faction

New in 1.2  = A quest to help out Igna with some issues in her basement has been added. Speak to Igna to start.


INSTALLATION

1. I recommed saving your game somewhere that's not Whiterun. Before installing. 

2. Choose one version. A is the normal one. B has fewer exterior edits. Only choose one.

2. Install as usual, I recommend using a mod organizer, like mod organizer. Or vortex. It's up to you. 
- If you wanna do a manual install there's 3 files. "SurWR.esp" "SurWR.bsa" and "SurWR - Textures.bsa". Put them in your Skyrim/Data folder.

3. Quicksave and reload, and you're good to go. 

For LOD, run DyndoLod or SSELODGEN. It is not required, but you probably wanna do it anyway. I used SSELODGEN, it's fairly straightforward.

You can now disable the planks easily ingame. Instructions are in the changelog. You can find the changelog in the description tag and in the articles tab.

COMPABILITY

I've tested a few mods for compability. If it's not included here, I haven't tested it. So no point in asking me.  But in general it's like this:

I have NOT edited vanilla NPCs, any mod editing vanilla NPCs should be OK. 
I have NOT edited vanilla interiors, any mod editing Whiterun interiors should be OK. (There's an invisible trigger box in Dragonsreach, but it shouldn't interfere with anything and it disables itself after a certain scene anyway.)
---
Immersive Laundry - Compatible
AI Overhaul - Compatible. At least I didn't notice anything weird. 
Your favorite texture mod - 99% sure it's Compatible
Your favorite waifu mod - 99% sure it's Compatible
Bells of Skyrim - only did a quick test, but it should be compatible from now on.
Astronomer's Loft - compatible
Wind District Breezehome - Reborn - Compatible (there's a patch)
----
JK's skyrim - Needs patch. https://www.nexusmods.com/skyrimspecialedition/mods/38215. It's not made by me. Post patch bugs on the path page. Not this page.
Dawn of Skyrim - Needs patch. Same issue as JK.
Open Cities - definitely gonna need a patch. 
Whiterun Valley (and other mods editing outside the walls). Try the exterior compability version. Can't promise it works with everything, but it's your best shot right now.
 
PERFORMANCE

More stuff generally means lower fps. Difficult to avoid. But I've used occlusion planes to help performance a bit. Also ended up removing some of the decorations I initially  placed, to lower the amount of draw calls. But everyone has different ENBs, computers, mods. So results will vary. 

Stuff you maybe want to know

The green grass in the screenshots is not from this mod.
I'm also working on a Windhelm overhaul. 
There might be some differences ingame from the screenshots. No huge difference, just some small details.
If I have time I'll make some patches. But I'm not sure I will have time. Your're free to make patches if you want of course.
I might add some new quests for Whiterun in the future, if I have time.
I'm too lazy to port this to the xbox or oldrim or whatever. But feel free to do it yourself.

CREDITS

Alexrhcp - Giant quest idea
The quest probably ended up being a bit different than you imagined it, but the basic structure is there

Oaristys and CD PROJEKT RED - Modder's resource pack
https://www.nexusmods.com/skyrim/mods/68755
I used a few models from here that suited Whiterun,

dwemer156 - Nordic Wayshrines
https://www.nexusmods.com/skyrim/mods/97414
Used and edited a few models from here that I thought looked really good.

elinen - Whiterun house foundations (ported by sattyre)
https://www.nexusmods.com/skyrimspecialedition/mods/31558
Used some foundations for some of the Whiterun houses. Very helpful when placing new buildings in town.

Threeton - TD18 Lore-Friendly Hair
https://www.nexusmods.com/skyrim/mods/91391
Neat hair. Used some hair for some of the new npcs. 

https://www.reddit.com/r/teslore/comments/4co5jh/beware_the_h%C3%B6rme/

As you can see the stuff above were from oldrim, I ran them through cathedral asset optimizer. Tested many times, works fine. 

JK's skyrim and Dawn of Skyrim - didn't use any assets. But got some inspiration! Like the antlers above the Drunken Huntsman entrance. And the guardhouse roof.

PERMISSIONS

There's a whole bunch of models that I've edited myself. You're free to use them. Just give me credit, link to this page. No paywalls allowed.

Not all of the stuff is made by me though, and the files are maybe a little bit unorganized. Message me if you're unsure of something. 

If you wanna make a patch or translation or whatever that's fine as well of course.

文件说明

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