


一条规则适用于所有人,而不是一条规则适用于所有人。
我喜欢MorrowLoot Ultimate所添加的制作条件,但发现我的其他武器Mod并没有遵循这些更改,这打破了我的沉浸感。我决定制作3个单独的esl补丁来解决一些小问题。
MorrowLoot Ultimate的制作更改已针对以下武器Mod进行了修补:
重型军械库-新武器
沉浸式武器
武士刀制作
MLU-沉浸式武器-Daedric Dragonbone乌木矮人补丁
MLU-Prvtl_Heavy Armory-Daedric Dragonbone Ebony Dwarven Patch
MLU-KatanaCrafting-Daedric龙骨乌木矮人补丁---所有基于乌木的武器(Daedric,Dragonbone,乌木和一些神器)现在只能根据MorrowLoot Ultimate在Skyforge上制作。达德瑞克武器需要在夜间(21:00-06:00)在天炉上制作,矮人武器则需要MorrowLoot Ultimate的古代知识津贴。
MLU-Daedric Crafting-无黑皮书---如果您不愿意在想要Dragoned DLC的每场游戏中都使用Dragonborn DLC,则可以选择esl来删除对Daedric Crafting的黑皮书要求。铁匠大师和Deadra的心应该足够IMO。
装载顺序---在MorrowLoot Ultimate和重型装甲和沉浸式武器之后装载。
为什么? ---我的OCD需要一致性。
查询---如果Mod的作者对这些补丁有任何疑问,请与我联系,我们希望可以解决这些问题。
学分---全部参与了MorrowLoot Ultimate,重型装备-新武器和沉浸式武器的开发。此外,上帝霍华德(God Howard)和布格斯达(Bugthesda)团队还创建了一个出色的基础游戏平台进行修改。
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One rule for all, instead of one rule for one.
I like the crafting conditions added by MorrowLoot Ultimate but found my other weapon mods didn't adhere to these changes which broke my immersion. I decided to make 3 separate esl patches to fix the minor issues.
MorrowLoot Ultimate crafting changes have been patched for the following weapon mods:
Heavy Armory - New Weapons
Immersive Weapons
Katana Crafting
MLU - Immersive Weapons - Daedric Dragonbone Ebony Dwarven Patch
MLU - Prvtl_Heavy Armory - Daedric Dragonbone Ebony Dwarven Patch
MLU - KatanaCrafting - Daedric Dragonbone Ebony Dwarven Patch --- All Ebony based weapons (Daedric, Dragonbone, Ebony and some Artifacts) now can only be crafted at the Skyforge as per MorrowLoot Ultimate. Daedric weapons need to be crafted at the Skyforge at night (21:00 - 06:00) and Dwarven weapons require the Ancient Knowledge perk as per MorrowLoot Ultimate.
MLU - Daedric Crafting - No Black Book --- Optional esl to remove the Black book requirement for Daedric crafting if you don't fancy doing the Dragonborn DLC every playthrough that you want Daedric Armour. Master smithing and Deadra hearts should be enough IMO.
Load Order --- Load after MorrowLoot Ultimate and both Heavy Armory and Immersive Weapons.
Why? --- My OCD requires consistency.
Queries --- If any Mod authors have any issues with these patches please contact me and we can hopefully resolve them.
CREDITS --- All involved in the development of MorrowLoot Ultimate, Heavy Armory - New Weapons and Immersive Weapons. Also God Howard and the Bugthesda team for creating an amazing base game platform to mod.
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