


随着《战斗游戏大修》的发布,《天际》的战斗变得引人入胜,尽管仍然有些笨拙,《天际》的《敌人进化》将来自各种咒语模块的咒语分配给游戏NPC,但游戏却变得更加有趣。然而,令我困扰的是,这些新颖而强大的咒语在屏幕上飞奔,游戏会散发出一种不公平的感觉。如果有些事情无法躲避,CGO的新躲避机制有什么用?有一个称为(SGC)道奇箭术和喊叫的模组,可以解决此问题,以适应普通法术和龙吼。在查看了该mod如何处理香草咒语后,我认为我将对所使用的咒语mod进行类似的调整。
目前完成
启示录-天际魔法
神秘主义-大修
暗影法术套餐
元素破坏魔术Redux
*我可能会在此列表中添加更多内容,但它们也必须得到《天际的敌人》(E)的支持
技术说明:我只是将弹丸的速度降低了3倍。某些咒语的工作方式可能与默认情况下不同。当我在整个播放过程中发现错误并由用户报告时,我将修复错误。此处包含的文件充当父mod的补丁。因此,原始mod不会改变,如果不满意,只需卸载我的文件即可。 esps也标记为esls。——————————————————————————
With the release of Combat Gameplay Overhaul making Skyrim's combat engaging, though still somewhat clunky and Enemy (R)Evolution of Skyrimdistributing spells from a large variety of spell mods to the games NPCs the game is far more interesting. One thing that was bothering me however, is with these new and powerful spells darting across the screen the game can give off a sense of being unfair. What good is CGO's new dodge mechanic if there are things that simply can't be dodged? There is a mod called (SGC) Dodgeable Arrows Spells and Shouts that fixes this for the vanilla spells and dragon shouts. Upon looking at how that mod handled the vanilla spells I thought I'd make similar adjustments to the spell mods I was using.
Currently done
Apocalypse - Magic of Skyrim
Mysticism - A Magic Overhaul
Shadow Spell Package
Elemental Destruction Magic Redux
*I may add more to this list but they MUST also be supported by Enemy (R)Evolution of Skyrim
Technical Notes: I simply reduced the speed of the projectiles by a factor of 3. Some spells may not work in the same way they do by default. I will fix errors as I find them throughout my playthrough and as they are reported by users. The files included here act as patches to the parent mod. So the original mod is unaltered, simply uninstall my files if they are unsatisfactory. The esps are also marked as esls.
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