Suspicious City Guards
This is a straight port from the oldrim mod: https://www.nexusmods.com/skyrim/mods/65681
I performed the port but I take absolutely no credit for this mods creation or the words in this description.
My limited testing seems to have this mod working without a problem.
Have you ever wondered why the city guards won't react when you start acting shady right under their nose?
With this mod the guards will become suspicious when they see you sneaking around town. They won't arrest you right away but they will follow you and watch more closely what you are doing.
Now thieves and thugs have to look out for guards while sneaking. No more entering sneak mode and waiting for the guards to leave the area.
How it works:
When you are detected while in sneak mode or with weapons drawn the guard who detected you will start to observe you. If you commit a crime while under observation you will be arrested or fined immediately otherwise the guard will just follow and watch from a distance.
Sneaking around inside buildings or with weapons drawn ( assassin style ) is not tolerated anymore. The guards will warn you once or twice and then charge you with trespassing.
The observation stops when you manage to hide for a little while, when you leave the city or when you
enter your home. You can also choose to act normal until the observing guard gets bored. However this is not recommended if you are a wanted criminal.
Only one guard will observe you at a time. Another guard may provide backup.
Sneaking is more difficult while you are under observation.
Guards will not follow you out of the city. They guard the city. If you leave it's not their problem anymore.
Stables just outside the city walls (or anything up to the place where the Khajiit set up their camp) might belong to the city.
Not all guards will notice you sneaking. Especially in the bigger cities there will be a few guards ignoring you. I could easily bump the alias count to 50 so that all guards get the AI package but I think it's realistic that the bigger the city the more lazy the guards.
MOD status: finished
Script load: low
Compatibility: high (no vanilla records touched)
Install/Uninstall: Travel to High Hrothgar, wait until Masser and Secunda line up then save your game and toggle the mod on/off. Ok, not funny :) Seriously, it should be save to (un)install this mod anytime/anyplace.