用户登录
|忘记密码

新用户注册

登录

其他登陆



Windhelm桥调整

Windhelm桥调整
Windhelm桥调整 Windhelm桥调整 Windhelm桥调整 Windhelm桥调整 Windhelm桥调整 Windhelm桥调整 Windhelm桥调整
作者:Atardecer
发布:LUOHUISHU98
发布日期:2020-07-27 15:42:04
更新时间:2020-07-27 15:42:04
这个人很懒,什么也没留下
1984 人点赞
862 人收藏
2971
8202
1.0
标签
上古卷轴5:重置版
本地下载 高速下载 需要优先下载下载器,50%提速

+风筝桥TWEAKS +


这项大修首先是对Windhelm桥地区和某些网格中的丑陋缝隙感到烦恼。如果使用Windhelm纹理替换器将地面纹理转换为雪,这将变得更糟。所以我在他们身上贴了些东西。然后,我发现如果使用其他的景观雪纹理替换器,丑陋的雪堆将具有纹理不匹配的情况。所以我删除了它们。然后我意识到我不喜欢该死的植物到处都粘在墙上。所以我把它们剪了。


然后我意识到整个区域都被严重忽视了,可以花点时间整理一下(可能)对绝杀友好的更改和调整。因此,我无意中进行了大修。我一般不会仅仅为了它而添加一大堆东西,但我觉得好像最终介于两者之间。这是一个敏感地区,随着内战的进行和NPC的发展。总的来说,我试图使温德海姆大桥具有更活泼和庄重的外观,同时仍保留一些诺德商标。诺德人很强硬,但是他们并没有完成未培养的野蛮人。您会发现北欧主题的附加物,守卫休息区,塔洛斯神社和各种防御工事。通常适用于OH&S友好型,通过安全的防护栅栏和栏杆,您跌倒到可怕的死亡的机会降至最低。和迷你弹射器!尽管它们只是静态的。实际上,大多数对象都是作为静态对象添加的-这里并不是所有对象都是免费的。


我还使用了出色的“更好的城市入口”,这两个mod旨在相互补充,BCE覆盖了更多的外部区域,并且在桥下的房间中提供了一些东西。强烈建议您使用BCE,但这不是必需的。已安装屏幕快照。


+兼容性+


我试图使该mod尽可能兼容。我不喜欢与香草天际本身几乎不兼容的mod,NPC不断冲击着所有东西。仅需进行一些较小的景观更改(在WindhelmBridgeExterior01和02中),即可移除夹在台阶上的难看的草丛。除此之外,此mod仅添加对象。我也注意不要在内战标记上放置过多内容。我不得不搬到楼下较小的产卵点来容纳壁炉,仅此而已。没有导航网格编辑。 Mod已清理并在xEdit中检查。


我使用并兼容的其他模组:

沉浸式公民

马车和渡轮旅行大修

塔姆瑞尔大师之光

JKs天际

切割室地板

安魂曲

和更好的城市入口


不兼容:

城市入口检修-Windhelm(我假设)

Windhelm桥大修


我不能代表可能会编辑该区域的其他外部照明大修(ELFX外部等),因为我不使用它们。我删除了一些没有灯的手电筒,为那些没有灯的手电增加了光线,并摇动了几样东西,试图容纳所有这些而不会闪烁。在这方面只能做很多事情。如果有人想为其中的一项大修打个补丁,欢迎他们。


检修Windhelm内部或码头区域的Mod是兼容的,除非对桥进行了较大的更改。


+加载订单+


基本上没什么大不了的,因为它基本上是添加对象,因此您可以尽早加载它。如果另一个mod覆盖了地形变化,但没有一点大问题,那么稳定步骤所产生的那片小草就会回来,仅此而已。 Mod被标记为ESL,因此不会在您的加载顺序中占用插槽。


+性能+


老实说不知道。我的系统很强大,没有问题。我尝试过不要添加过多不必要的杂物……也许。


+注意+


如果您希望桥梁道路区域被雪覆盖而不是砖块覆盖,并且没有任何纹理不匹配(无论是否使用此mod),您都可以轻松地自己完成。一些Windhelm纹理大修已经用雪纹理代替了相关的地面纹理,例如Noble Skyrim。但是,如果您想使用景观重绘模块中的雪纹理,只需抓取snow01.dds和snow01_n.dds并将其重命名为(具有相关的法线贴图):


whdirtbrick.dds

whroughground.dds

whroughgroundmud.dds

whstreetstone01.dds


并将其复制到“纹理/体系结构/ windhelm”文件路径中(最好将其作为MO2中的mod或您使用的任何文件添加)。可能还有更多,但从我看来,这似乎足够了。这也将使您的室内Windhelm被雪覆盖,看起来也很酷。


如有任何疑问,请查看Fluffy Snow,有一个可选文件可针对其雪纹理进行此操作。只需下载该文件,然后将所有文件替换为您的雪花纹理,然后将其重命名为相关名称即可。在屏幕截图中,雪来自Tamrielic Textures SE 1-Landscapes。我上载没有任何意义,因为您理想的情况是希望使用自己的雪纹理来完成它,而且我也无权涵盖所有可能性。


您的里程可能会

根据您使用的纹理而有所不同。 随身携带火把的警卫人员可能会引起闪烁。 最好是杀死它们并把它们扔下漂亮的新桥。 这是我的第一个风景类型mod,所以要轻柔。 创作工具包是...是的。


+谢谢+


...给以下mod作者以使用其资产:


利亚姆的混乱资源系列(LWatson95)

Hallgarth的Hallgarth的资源转储

QueenAcademe的绘画和笔记资源(框架使用您的riftensiding01纹理是什么)


屏幕截图中使用的一些mod(推荐):


由CleverCharff 4K开发的Windhelm

高贵的天际(樱桃精选了一些Windhelm金属和Dwemer纹理)

天际的光荣门

黑曜石天气

Tamrielic Textures SE 1-景观

雄伟山脉(具有TT山纹理)

更好的动态降雪

乡村救济

SMI M


+我的其他模特+

HAH NPC大修

安魂曲-法宝

安魂曲-大修

————————————————————————————————————————
 +WINDHELM BRIDGE TWEAKS+

This overhaul first started with annoyance with the Windhelm Bridge area and the the ugly seams in some of the meshes. This is made worse if you use Windhelm texture replacers that turn the ground textures to snow. So I stuck something over them. Then I found the ugly snowdrifts would have a texture mismatch if you used a different landscape snow texture replacer. So I removed them. Then I realised I didn't like the damn plants stuck in the walls everywhere. So I snipped them.

Then I realised the whole area was woefully neglected and could use a little sprucing up with some (possibly) lore-friendly changes and tweaks. So I unintentionally had an overhaul on my hands. I'm generally not into adding a whole bunch of stuff just for the sake of it but I feel as though I ended up somewhere in-between. It's a sensitive area, what with the civil war goings on and the NPC pathing. Overall, I've attempted to make the Windhelm Bridge have a more lived-in and stately look, while still retaining some of that trademark Nord grit. Nords are tough, but they ain't complete uncultured savages. You'll find Nordic themed additions, rest areas for the guards, a shrine to Talos, and various fortifications. It's generally for OH & S friendly, with the chance of fallling to your gruesome death minimised with worksafe fencing and railing. And And Mini-Catapults! Although they're just statics. In fact, most objects are added as statics - no free for all here. 

I also use the excellent Better City Entrances and both mods are intended to complement each other, with BCE covering more of the exterior area and some stuff in the rooms under the bridge. It's strongly recommended that you use BCE but it is not required. Screen shots have been taken with it installed.

+COMPATIBILITY+

I've attempted to make this mod as compatible as possible. I don't like mods that are barely compatible with vanilla Skyrim itself, with NPCs endlessly bumping into everything. There are only a couple of minor landscape changes (in WindhelmBridgeExterior01 & 02), to remove the ugly grass that clips through the steps to the stables. Other than that this mod only adds objects. I've also taken care to not place anything too much in the way of civil war markers. I had to move to minor spawn points downstairs to accommodate the fireplace but that's it. There are no navmesh edits. Mod has been cleaned and checked in xEdit.

Other mods that I use and are compatible:
Immersive Citizens
Carriage & Ferry Travel Overhaul
Tamriel Master Lights
JKs Skyrim
Cutting Room Floor
Requiem
& Better City Entrances

Not compatible:
City Entrances Overhaul - Windhelm (I assume)
Windhelm Bridge Overhaul

I can't speak for other exterior lighting overhauls that might edit the area (ELFX Exterior etc) as I don't use them. I've removed some torches that had no light attached to them, added light to some that didn't and jigged a couple of things around to try and accommodate it all without the flickering. There's only so much that can be done in this area. If someone wants to make a patch for one of the overhauls they are welcome to.

Mods that overhaul the Windhelm interior or the docks area are compatible, unless they make extensive changes to the bridge.

+LOAD ORDER+

Shouldn't matter too much as it's basically adding objects, so you can load it early. If the another mod overwrites the landscape change no biggie, the little patch of grass by the stable steps will be back and that's all. Mod is flagged as an ESL so won't take up a slot in your load order.

+PERFORMANCE+

Honestly don't know. I have a pretty beefy system and no problems. I've tried not to add too much unnecessary clutter ... maybe.

+NOTE+

If you want the bridge road area to be covered in snow instead of bricks and not have any texture mismatches (regardless if you use this mod or not) you can easily do this yourself. Some Windhelm texture overhauls already replace the relevant ground textures with snow textures, like Noble Skyrim. But if you want to use the snow texture from your landscape retexture mod just grab the snow01.dds & snow01_n.dds, and rename them to (with relevant normal map):  

whdirtbrick.dds
whroughground.dds
whroughgroundmud.dds
whstreetstone01.dds

and copy them into 'textures/architecture/windhelm' file path (ideally add it as a mod in MO2 or whatever you use). There may be more but that seemed enough from what I could see. This will also make your interior Windhelm alrgely covered in snow which looks cool too.

If in any doubt, check out Fluffy Snow, there is an optional file that does this for its snow textures. Just download that and replace all files with your snow texture, renaming it to the relevant name. In the screen shots the snow is from Tamrielic Textures SE 1 - Landscapes. There's no point in me uploading this as you ideally want to do it with your own snow textures, and I wouldn't have permission anyway to cover all the possibilities.

Your mileage may vary depending on what retextures you are using. The guards walking around carrying torches may cause flickering. Probably best just to kill them and throw them off the pretty new bridge. This is my first landscape type mod so be gentle. The Creation Kit is uhh ... yeah.

+THANK YOU+

... to the following mod authors for the use of their assets:

Liam's Clutter Resource Se by LWatson95 
Hallgarth's Resource Dump by Hallgarth
QueenAcademe's Painting & Note Resource (the frames use whatever your riftensiding01 texture is)

Some mods used in the screenshots (recommended):

Windhelm by CleverCharff 4K
Noble Skyrim (cherry picked some of the Windhelm metal & dwemer textures)
Glorious Doors Of Skyrim
Obsidian Weathers
Tamrielic Textures SE 1 - Landscapes
Majestic Mountains (with TT mountain textures)
Better Dynamic Snow
Rustic Reliefs
SMIM

+MY OTHER MODS+
HAH NPC Overhaul
Requiem - Spellchoices Begone
Requiem - Tempering Overhaul

原贴地址
1.版本号: 1.0   更新时间: 2020-07-27 15:57:36

选择快速回复类型:
  • 感谢
  • 支持
  • 疑问
  • 卖萌
  • 关心
  • 傲娇
评论


    作者精品
    logo

    Windhelm桥调整


    Mod大小:5.28MB
    上传时间:2020-07-27 15:42:04

    Mod简介:

    暂无更多介绍

    本地下载
    选择快速回复类型:
    • 感谢
    • 支持
    • 疑问
    • 卖萌
    • 关心
    • 傲娇
    回复