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作者:Roadhouse699 at 2am
发布:743df
发布日期:2020-07-27 10:34:16
更新时间:2020-07-27 10:34:16
这个人很懒,什么也没留下
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上古卷轴5:重置版
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天际LE版本


最近,我发布了一个使Lydia成为一个有趣角色的mod。然而,很多人对此感到困惑的一个问题是Lydia在早期版本中讲得太多了。为了解决这个问题,我制作了一个SkyUI菜单,该菜单允许玩家更改Lydia在游戏允许的情况下说话的可能性。

这有一个基本的问题:如果尽管将似然性滑块设置为一个非常低的点,而Lydia却无视赔率并一直高频率地说闲置线路,会发生什么呢?闲置线路并没有硬停,只是可能性降低了。


为了解决这个问题,我制作了一个全新的mod,它不仅适用于Lydia,而且适用于每个带有随机注释的角色。母狮Mjoll?为她工作。 Erandur?为他工作。 (我叫Inigo)(蒙托亚。你杀了我父亲。准备死!)?为他工作,即使他来自mod。土匪们在老斯特罗斯·麦凯(Stros M'Kai)上唱有关皱着眉头的兽人和妇女的歌声与春天的夜晚一样公平吗?为他们工作。


让我解释一下这是如何工作的。有两个因素决定角色何时发表评论:对话行本身附带的条件以及两个游戏设置fIdleChatterCommentTimer和fIdleChatterCommentTimerMax。对话条件可以取决于整体情况,例如NPC的设备,位置,玩家在任务中的进度,他们上次说那条线的时间,甚至是一个简单的百分比,这就是我进行配置的方式对于Lydia mod;改变她说几率的机会。但是,如果满足对话条件,则上述两个游戏设置是在先前的评论之后,角色将做出另一个角色的最短时间和最长时间。默认情况下,这些时间是10和20秒。


简单来说,每10到20秒,托德·霍华德(Todd Howard)的精神就会出现在随从的脑海中,并恳求他们发表评论。弗利特伍德·麦克(Fleetwood Mac)上场了整整9码。他们可以在每条评论中附上条件,以阻止他们在特定时间说某些话,以及确定您的随从成为托德·霍华德无尽魅力的受害者并发表评论的可能性的百分比。


这种情况每10到20秒发生一次,进一步证明了托德·霍华德(Todd Howard)的坚定热情,同时也证明了贝塞斯达(Bethesda)的游戏设计/写作部门多么疯狂和疯狂。每10至20秒。他们到底在想什么,这使《人在天际》中的NPC评论经常发生?当Emil Pagliarulo做出该决定时,我本来希望成为壁上的苍蝇。 “嘿,埃米尔,我只是从Gamebryo引擎导入了闲聊的计时器设置,但是出于某些不合理的原因,我们将它们设置为10秒和20秒。希望我提出这些建议,以使NPC不会在15秒内自言自语?

“不,就这样吧,我们会为阻止角色频繁发话而设置条件。你永远不知道,我们可能想要制作一个荒唐而烦人的角色,不断地重复相同的对话,使玩家完全发疯”。

使用此mod,您可以使NPC的评论不经常出现9到10分钟,或者如果您是绝对的精神病患者,则整整5到6秒钟,他们整夜都仰卧睡,即使没有没有宠物,发生性关系时脱掉裤子,脱掉衬衫前的裤子,并希望看到NPC变得疯狂,因为Todd Howard本人试图诱使他们不断说话。


简而言之,此mod使您可以更改何时有机会有闲人发表闲聊评论的窗口,并且可以与任何其他mod一起使用,因为它更改了附加到Skyrim本身的设置,而不是其中的单个对话行。


除了FCO,也许。自从我使用那个mod已经有一段时间了,我忘记了它是否具有该功能。


常问问题:

问:安装中间播放器安全吗?

答:是的,除非您之前已经安装过它,并且还没有使用Fallrim Tools清理脏的文件。


问:如何使此功能与“改进的随从对话-莉迪亚”的设置一起发挥最佳效果?

答:使用两个模组中的滑杆。我想说两个好的选择是将IFD的滑块-Lydia设置为100,然后将这个mod的滑块设置为300和600秒,这将使Lydia每5到10分钟说几句话,而不会沉默。另一个不错的选择是将滑块从IFD设置为50,并将滑块设置为180和360秒,这将使Lydia每3至6分钟说几句话的可能性为50%。话虽如此,选择是您的。


问:这与“ Big Tiddy Goth Girlfriend follower 3.0”兼容吗?

答:应该。


问:...“终极未成年人外服收藏”怎么样?

答:也是。


问:甚至“利迪亚的胸部比利迪亚的其余部分还大?”你

其他mod与此不兼容。

答:就像我在主要说明中所说的那样,除非它改变了我提到的两个游戏设置,否则它应该可以正常工作。


问:为什么“改进的随从对话”不包含此内容?

答:因为它旨在为每个人工作。



这就是我为您准备的所有内容。即使我写了整篇文章解释它的工作原理,这也是不言而喻的。对于那些坚持到底的人,谢谢。我对当今世界的建议是,如果您与某人就任何事物进行辩论,无论是与政治,个人或娱乐有关的事物,请记住对他们大喊,威胁或贬低他们只会使他们不同意您更多,让您不满意和沮丧。如果您向他们解释为什么您以文明和明智的方式相信他们的错误,那么他们将对他们的信仰失去信心。如果您对他们很友善,可以听听他们的话,并保持开放的态度,他们甚至可以当场改变他们的意见,或者您会学到一些东西并改变您的看法。对自己的信念充满热情是很容易的,在很多情况下这是可以理解的;但请记住,在当今世界,正确是被高估了,而了解真相则被低估了。我们大多数人都相信功利主义哲学。让我们确定什么是对的,而不是谁是对的,以便我们可以改善尽可能多的生活。另外,我必须赞扬Garand Thumb,我从他那里窃取了这个想法。

————————————————————————————————————————
Skyrim LE Version

Very recently, I released a mod that makes Lydia an actually interesting character. An issue that a lot of people had with it, however, was that Lydia talked way too much in the earlier versions. To counter this problem, I made a SkyUI menu that allows the player to change the likeliness that Lydia will say something when the game permits her to.
There is a fundamental issue with this: What happens if despite setting that likeliness slider to a very low point, Lydia defies the odds and keeps saying idle lines at a high frequency? There was no hard stop against idle lines, just a decrease in likelihood.

To fix this, I've made a whole new mod that won't only work with Lydia, but every single character with randomized commentary. Mjoll the Lioness? Works for her. Erandur? Works for him. (My Name is) Inigo (Montoya. You killed my father. Prepare to die!)? Works for him, even though he's from a mod. Bandits who sing songs about frowning orcs and women as fair as springtime evenings on old Stros M'Kai? Works for them.

Let me explain how this actually works. There are two factors that determine when characters will make a comment: The conditions attached to the line of dialogue itself, and two game settings, fIdleChatterCommentTimer and fIdleChatterCommentTimerMax. Dialogue conditions can rely on a whole manner of things, such as an NPC's equipment, their location, the player's progress in a quest, when the last time they said that line was, or even a simple percentage, which is how I made the configuration for the Lydia mod; changing the percent chance she'd say something. The two aforementioned game settings, however, are the minimum and maximum time after their previous comment that a character will make another, if the conditions for the dialogue are met. By default, these times are 10 and 20 seconds. 

In simpler terms, every 10 to 20 seconds, the spirit of Todd Howard appears in your follower's head and secudes them into making a comment. Fleetwood Mac plays, the whole nine yards. Attached to each individual comment they could make are conditions to stop them from saying certain things at certain times, as well as a percentage that determines the likelihood of your follower falling victim to the immeasurable charm of Todd Howard and making their remark.

That happens every 10 to 20 seconds, further proving the unrelenting passion of Todd Howard, but also proving how deranged and absolutely insane Bethesda's Gameplay Design/Writing department is. EVERY 10 TO 20 SECONDS. What the hell were they thinking, making chances for NPC commentary in Skyrim occur that frequently?! I would have loved to have been a fly on the wall when Emil Pagliarulo passed off that decision. "Hey Emil, I just imported the idle chatter timer settings from the Gamebryo Engine, but we had them set at 10 and 20 seconds for some ungodly reason. Want me to bring them up so that NPCs aren't talking to themselves ever 15 seconds?"
"Nah, just leave it, we'll put conditions in to stop characters from saying stuff that frequently. You never know, we might want to make an absurdly annoying character who keeps repeating the same dialogue over and over again and driving players absolutely insane."
With this mod, you can make NPC commentary as infrequent as 9 to 10 minutes, or 5 to 6 seconds if you're an absolute psychopath who sleeps completely flat on their back all night, puts toilet paper on the rod backwards even though they don't have pets, takes their pants off before their shirt when they have sex, and wants to see NPCs fade into insanity as Todd Howard himself tries to allure them into constantly speaking.

In short, this mod lets you change the window of when companions will have the opportunity to make idle comments, and will work with any other mod because it changes a setting that's attached to Skyrim itself, not individual lines of dialogue within it.

Except FCO, maybe. It's been a while since I used that mod, and I forgot if it has that feature.

FAQ:
Q: Is this safe to install mid-playthrough?
A: Yeah, unless you've installed it before and you haven't cleaned your dirty save with Fallrim Tools.

Q: How can I get this working optimally alongside the settings from Improved Follower Dialogue - Lydia?
A: Play around with the sliders from the two mods. I'd say two good options would be to put the slider from IFD - Lydia at 100, and then set the sliders from this mod to 300 and 600 seconds, which will make Lydia say something every 5 to 10 minutes with no chance of silence. Another good option would be to set the slider from IFD to 50, and set the sliders to 180 and 360 seconds, which will give a 50% chance that Lydia will say something every 3 to 6 minutes. All that said, the choice is yours.

Q: Is this compatible with "Big Tiddy Goth Girlfriend follower 3.0"?
A. Should be.

Q: ...What about "Ultimate Underaged Waifu Collection"?
A: That, too.

Q: And even "Lydia's boobs are bigger than the rest of Lydia?" Your other mod wasn't compatible with that.
A: Like I said in the main description, unless it alters the two game settings I mentioned, it should work fine.

Q: Why isn't this included with Improved Follower Dialogue?
A: Because it's intended to work for everyone. 


That's all I have for you on this mod. It's pretty self-explanatory, even though I wrote a whole essay explaining how it works. For those of you who stayed to the end, thank you; my advice for you in today's world is that if you get into an argument with someone about anything, whether it be political, personal, or entertainment-related, remember that yelling at them, threatening them, or disparaging them will only make them disagree with you more, and leave you walking away unsatisfied and upset. If you explain to them why you believe they're wrong in a civil and intelligent manner, they will lose confidence in what they believe. If you're nice to them, actually listen to what they have to say, and have an open mind, they might even change their opinion right there on the spot, or maybe you'll learn something and change yours. It's very easy to get passionate about your beliefs, which is understandable in a lot of cases; but keep in mind that being right is overrated and knowing the truth is underrated in today's world. Most of us believe in utilitarian philosophy. Let's determine what is right instead of who is right so that we can improve as many lives as possible. Also, I have to give Garand Thumb credit, I stole this idea from him.

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1.版本号: 1S   更新时间: 2020-07-27 10:49:47

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