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凡人战斗-快节奏战斗调整

凡人战斗-快节奏战斗调整
凡人战斗-快节奏战斗调整 凡人战斗-快节奏战斗调整 凡人战斗-快节奏战斗调整 凡人战斗-快节奏战斗调整 凡人战斗-快节奏战斗调整 凡人战斗-快节奏战斗调整
作者:deletepch
发布:cwscy16
发布日期:2020-07-27 10:02:00
更新时间:2020-07-27 10:02:00
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上古卷轴5:重置版
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Skyrim被标记为“动作” RPG。但是,与现代ARPG相比,其战斗有时缓慢,不公平且笨拙。真人快战试图与其他出色的Mod配对,以实现更快速,公平和愉快的战斗体验。


特征

玩家和敌人的流畅快速移动

战斗中提高耐力和魔力恢复

可躲避的射弹,让玩家对远程攻击作出反应

与您最喜欢的战斗模式或完整的战斗调整项一起使用的选项(测试版)

专注于流畅,具有挑战性但令人愉悦的游戏方式,而不是逼真的或硬性难度方法



细节

运动调整

基于内脏战斗和移动以及其他移动和动物mod。它可以调整大多数敌人以及玩家的移动记录,从而变得越来越快。它具有攻击承诺功能,但您不会感到受限制。 (龙,吸血鬼领主和狼人都未触及以避免兼容性问题。)

像刺客信条和对马的鬼魂一样,潜行和阻挡也更快。瞄准和施法虽然速度稍慢,但是您仍然不会感到乌龟。


躲闪弹丸

《天际》中的咒语快得离谱。您不能通过反应时间来躲避它们,您所能做的就是避开敌人,使敌人失踪。真人快打旨在通过降低弹丸速度来对抗这种情况。基于闪避的箭术和喊叫。将敌人使用的弹丸速度降低到大约1/2。包括咒语,叫喊声,矮人球体的箭和箭(铁,钢,法尔默,远古北欧和刺耳的长矛)。某些受影响的射弹也会被玩家使用。

(限制:电击/闪电咒语由于其实施方式而无效。)


耐力,再生和其他调整

再生速度更快。

耐力:0.35-> 0.9

魔术师:0.33-> 0.8

生命值:0-> 0.5

降低力量攻击,重击攻击和冲刺的耐力成本。减少再生延迟。

强力攻击至少需要25耐力。重击至少需要15耐力。

攻击范围/范围已调整。双手武器摆动得更快。

坠落伤害的增加在一定程度上抵消了移动速度的提高,因此在某些情况下您无法毫无风险地无意识地放风筝。



增强型战斗调整-完整包装

此mod首先是Blade和Blunt的个人调整,以与Combat Evolved和我的喜好一起很好地工作。

完整包装中还包括:

减少了战斗进化对敌人的毒害,仍然高于香草。还删除了“战斗进化”所添加的大多数麻痹效果,因为它是一个令人讨厌且反有趣的机制

普通攻击使用耐力

一手:5(重型护甲+5)││二手:10(重型护甲+5)│弓首拉力:5 / s│阻挡姿态:2 / s

NPC的弓箭中断,如果被击中,它们会错开

种族记录调整:基于致命敌人,但攻击角度受到限制。大多数敌人的基础生命值提高

保留了Blade和Blunt的大多数设置,但为了战斗进化而删除了战斗风格


在Beta阶段考虑ECT。仍然需要更多的游戏测试来微调值。



推荐的战斗设置(我的偏好)

TK道奇/终极道奇Mod

就个人而言,选择取决于您是否希望通过躲避/阻止来取消操作。由于“天际”中的动画和命中注册非常笨拙,而且不够精确,因此,我宁愿使用TK Dodge允许取消攻击来解决此问题。


重击命中帧/改善战斗行为

您需要这些mod,以便可以适当地时间限制或躲闪。我仍在决定使用哪个。如果您使用UDM,我建议您使用重定时命中帧,因为如果您想“公平”地玩游戏,则不允许取消攻击。记住要运行Nemesis,否则该文件将被dodge mod覆盖。


挠度-动态阻挡战斗大修

最好的时间限制模块IMO。


战斗进化

我真的很喜欢它的战斗方式调整和其他一些小的调整,使战斗充满挑战而又令人愉悦。高兼容性。


不撤防(改为不装备)

不久前发现了这个小宝石,对我来说至关重要。它解决了裁撤喊声中最烦人的部分,而没有完全消除喊声。首先应该是如何实施喊叫!


第三人称相机交错卸妆

您不需要晃动的效果就能感受到具有挑战性的战斗。这样解决了。


不再有径向模糊

另一个不需要的功能已删除。好极了!


增强型第三人称相机

我喜欢在肩膀上的相机。


困难平衡

玩家和盟友现在具有相同的难度伤害系数。认真地讲,这应该在香草游戏中。


简单的游戏调整

无耻的插头!我非常习惯用鼠标右键进行阻止,因此无法使用热键双持阻止模块。


了解你的敌人

必备的mod IMO。


天际的敌人(R)进化-EEOS

听起来真的很好。我仍在进行游戏测试,因为它是相当不错的

w mod。我可能会在以后使用的法术模组中添加躲闪弹丸功能。



Mod展示柜




兼容性

如果您不使用完整的软件包,那么它应该与大多数战斗模组兼容。只需将“真人快打”放到您最喜欢的战斗/敌人模组下即可。


如果要使用完整的“增强型战斗调整”软件包,它将覆盖/叠加其他战斗模组的许多更改和功能。我建议仅将其与敌人大修模块一起使用,以改变该模块未触及的战斗方式。 SRCEO是一个很好的例子。



信用

内脏打击与移动的灵魂巫师/库拉林-真人快打是基于其调整而建立的。

命中时躲闪箭咒语和喊叫与错位的distar66-实战和ECT弓错位效果是基于它们的调整而构建的。

Blade and Blunt-Enhanced Combat Tweaks的Simon Magus基于B&B构建。

来自Wildcat的Enai Siaion-我从中得到了很多启发。

来自Combat Evolved和Animal Tweaks的CrushBoss-GhostAgent-oqhansoloqo-如此出色的Mod,可增强战斗体验!还从动物调整中获得了动作调整的灵感。

来自Balance Tweak的Bretton-力量攻击和Shield Bash需要耐力-我将其技师实施为Mortal Combat。

来自Dynamic Stamina的skyrimaguas-我将其耐力消耗机制实施为Enhanced Combat Tweaks。

来自Mortal Enemies的center05-攻击承诺更改基于ME。

来自Sovngarde的Mist-雾的字体替换器-我最喜欢的字体替换器。也用在这个mod的旗帜上。

Bathesda Softworks,Sparkypant Studios / Dire Wolf Digital,Zenimax Media / Nuare Studio及其艺术家-用于创作上古卷轴传说中使用的精美艺术品。请参阅mod页面的图像部分。

——————————————————————————————————————————


Skyrim is labeled as "action" RPG. However its combat is slow, unfair and clunky at times compared to modern day ARPGs. Mortal Combat attempt to paired with other great mods to achieve a more fast-paced, fair and enjoyable combat experience. 

Features

Fluid and speedy movement for both player and enemies

Improved stamina and magicka regeneration in combat

Dodgeable projectiles to allow player react to ranged attacks

Options for using alongside your favorite combat mods or a full package combat tweaks (beta version)

Focus on smooth, challenging yet enjoyable gameplay instead of realistic or hardcore difficulty approach



Details
Movement Tweaks
Based on Visceral Combat and Movement and other movement and animal mods. It tweaks the movement records of most of the enemies, as well as player, to be faster and quicker. It has attack commitment features but you won't feel too restricted. (Dragons, Vampire Lord and Werewolf are untouched to avoid compatibility problem. )
Sneaking and blocking is also faster, just like in Assassin's Creed and Ghost of Tsushima. Aiming and Casting though is slightly slower but you still won't feel like turtle. 

Dodgeable Projectiles
The spells in Skyrim are ridiculously fast. You cannot dodge them by reaction time, all you can do is to sidestep and juke the enemies to miss. Mortal Combat aim to counter that by reducing the projectile speed. Based on Dodgeable Arrows Spells and Shouts. Reduced the speed of projectiles used by enemies to roughly 1/2. Including spells, shouts, dwarven sphere bolts and arrows (iron, steel, falmer, ancient nord and riekling spears). Some of the affected projectiles will be used by players too. 
(Limitation: shock/lightning spells have no effect due to the way those spell implemented. )

Stamina, Regeneration and Other Tweaks
Regeneration is faster in combat. 
Stamina: 0.35->0.9
Magicka: 0.33->0.8
Health: 0->0.5
Stamina cost of power attack, bash attack and sprinting are reduced. Reduced regeneration delay. 
Power attack requires 25 stamina minimum. Bash attack requires 15 stamina minimum. 
Attack range/reach is adjusted. Two-handed weapons swing a bit faster. 
Increased fall damage somewhat counter the increased movement speed so you can't kite the enemies brainlessly without risk in some situation. 


Enhanced Combat Tweaks - Full Package
This mod start as a personal tweaks of Blade and Blunt to work well with Combat Evolved and my preference. 
What's more in the full package: 

Reduced the poison damage of enemies increased by Combat Evolved, still higher than vanilla. Also removed most paralyze effects added by Combat Evolved because it is an annoying and anti-fun mechanic to play with

Normal attacks use stamina

1-handed: 5 (Heavy Armor +5) │ 2-handed: 10 (Heavy Armor +5) │ Bow Drawing: 5/s │ Blocking Stance: 2/s

Bow interrupt for NPCs, they will be staggered if got hit

Race records tweaks: based on Mortal Enemies but with less restricted attack angle. Most enemies got increased base HP

Most setting from Blade and Blunt are reserved, except for combat style removed in favor of Combat Evolved


Consider ECT in beta stage. Still need more play-testing to fine tune the value. 


Recommended Combat Setup (My Preference)
TK Dodge / Ultimate Dodge Mod
Personally the choice come down to if you want to be able to cancel your actions by dodge/blocking or not. Since the animation and hit registration in Skyrim is clunky and not that precise, I would prefer to use TK Dodge to allow attack cancelling to counter this issue. 

Retimed Hit Frames / Combat Behavior Improved
You need those mods so that you can time-block or dodge properly. I am still deciding which one to use. If you use UDM I would recommend Retimed Hit Frames since it wouldn't allow attack cancelling if you want "fair" play. REMEMBER to run Nemesis otherwise the files will got overwritten by dodge mod. 

Deflection - Dynamic Blocking Combat Overhaul
Best time-blocking mod IMO. 

Combat Evolved
I really like its combat style tweaks and other little tweaks to make the combat challenging yet enjoyable. High compatibility. 

No Disarm (Unequip Instead)
Found this little gem a while ago and became essential to me. It solved the most annoying part for the disarm shout without completely removing the shout. It should be how the shout implemented in the first place! 

3rd Person Camera Stagger Remover
You don't need the shakey effect to feel the challenging combat. This fixed that. 

No more Radial Blur
Another unwanted feature removed. Yay! 

Enhanced 3rd Person Camera
I like over the shoulder camera. 

Difficulty Balance
Player and allies now have the same difficulty damage factor. Seriously this should be in vanilla game. 

Simple Gameplay Tweaks
Shameless plug! I am so used to block with right mouse so I cannot use hotkey dual wield blocking mod. 

Know Your Enemy
A must-have mod IMO. 

Enemy (R)Evolution of Skyrim - EEOS
It sounds really good. I am stilling play-testing it since it is a rather new mod. I may add the dodgeble projectile feature to the spell mods it uses in the future. 


Mod Showcase





Compatibility
If you don't use the full package, it should be compatible with most combat mods. Just put Mortal Combat below your favorite combat/enemy mod. 

If you want to use the full package Enhanced Combat Tweaks, it will overwrite/overlap many changes and features from other combat mods. I will suggest just using it with enemy overhaul mod that changes the combat style which this mod didn't touch. SRCEO is a good example. 


Credit
Soulmancer/Kulharin from Visceral Combat and Movement - Mortal Combat is built based on its tweaks. 
distar66 from Dodgeable Arrows Spells and Shouts & Stagger on hit - Mortal Combat and ECT bow stagger effect are built based on their tweaks. 
Simon Magus from Blade and Blunt - Enhanced Combat Tweaks is built based on B&B. 
Enai Siaion from Wildcat - I got many inspiration from. 
CrushBoss-GhostAgent-oqhansoloqo from Combat Evolved and Animal Tweaks - Such a great mod to enhance combat experience! Also got inspiration from animal tweaks for the movement tweaks. 
Bretton from Balance Tweak - Power Attacks and Shield Bash Require Stamina - I implemented its mechanic into Mortal Combat. 
skyrimaguas from Dynamic Stamina - I implemented its stamina consume mechanic into Enhanced Combat Tweaks. 
center05 from Mortal Enemies - The attack commitment changes is based on ME. 
Mist from Sovngarde - Mist's Font Replacer - My favorite font replacer. Also used in the banner of this mod. 
Bathesda Softworks, Sparkypants Studios/Dire Wolf Digital, Zenimax Media/Nuare Studio, and their Artists - For creating the beautiful art used in Elder Scrolls Legends. See mod page's image section.




原贴地址
1.版本号: 1.0   更新时间: 2020-07-27 10:17:29

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    凡人战斗-快节奏战斗调整


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