达德里克装甲进化版

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简单简介

在3DM Mod站下载上古卷轴5:重置版最新的达德里克装甲进化版 Mod,由HORRIOR制作。chix在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: HORRIOR Mod版本: 0.9 Mod大小: 2.72MB 更新时间: 2020-07-23 15:10:15 发布时间: 2020-07-23 15:10:15

详细说明

4118/5000Daedric进化的下一步。如果您的敌人很聪明,他们就会在您眼前奔跑。可惜他们不是。


达德里克装甲的发展
在创建了我的梦想武器(Daedric Ultra Greatsword)之后,我着手创建一种经过改进且更具威胁性的Daedric Armor来匹配它。再次制造了主要用于我自己的装甲,但是足够多的人喜欢剑,所以我决定也给他们装甲。
装甲再次由原始的戴维·特里普斯(Treeps)许可,由几个香草网格和Daedric Glow Sets Redone的几个新的发光部分制成。

与Ultra Greatsword不同,这次的装甲没有颜色变化,以减少文件大小的膨胀。因此默认的发光颜色为绿色
相反,我将在下面提供一个教程,以及有关如何仅使用Nifskope自己改变颜色的图像。

Mod之所以处于测试阶段的原因是,我还没有弄清楚如何使附魔表的球体的动画正常工作。我将需要等待直到获得解决该问题的帮助为止,因此我将尽早发布该Mod,以查看是否有人可以找到解决该问题的方法。

否则,装甲会按预期工作。


数据集:
重量-100
基础护甲等级-130
装甲类型-重
速度-0.6

装甲只能通过手工获得。
要获得它,您需要锻造的龙甲护具。 (这样做是为了避免
通过添加另一种比龙骨盔甲更强的盔甲来使龙骨盔甲振作无效)

要进行手工制作,
乌木锭
皮条
达德拉之心
充满黑色的灵魂

兼容性

由于装甲是使用香草网格物体制成的,所以装甲将与修改其纹理文件的所有纹理包兼容。


如何更改辉光的颜色?
(“ Mod Images”页面上的图片)
要将辉光的颜色从绿色更改为适合您的口味,首先需要下载Nifskope。
我个人使用Nifskope 2.0 Dev 7 https://github.com/niftools/nifskope/releases
(显然,您还需要下载该mod)

1.安装nifskope后(在youtube上可以找到其教程),转到“文件”(左上角),打开,然后搜索您的天际特别版文件。然后从那里单击“数据”,“网格”,“装甲”,“ daedric”和“ evolved”。在那里,您将找到该mod的Nif文件。

打开文件后(在我的示例中是daedriccuirass_Evolved_1),您将获得装甲。

2.单击装甲的绿色部分(如果您没有可见的纹理,由于它们对洋红色是绿色的,它们仍然应该很容易被发现,您可以找到有关如何在线打开纹理的教程),这将突出显示阻止列表中的BSTriShape。单击突出显示的BSTriShape,这将打开新的栏。

3.单击BSEffectShaderProperty。现在,您应该在“块详细信息”中向下可见绿色条,并在其旁边显示“发射颜色”字样。

4.右键单击绿色条,它将为您提供三个选项:“块”,“颜色”和“文件偏移”。将鼠标悬停在颜色上,然后单击选择。

5.这将显示一个标准色轮,您可以在其中自由选择所需的颜色。之后,只需单击“确定”。

6.“发射颜色”栏的颜色现在应该是您选择的颜色。如果将鼠标悬停在其上,则可以看到所选颜色的R,G,B和A值。忽略A值。 R,G和B是决定发光颜色的因素。写下它们,然后单击另一个绿色发光部分,然后重复步骤2和3。

7.现在,不用右键单击,而是双击绿色栏。它将为您提供一个界面,您可以在其中直接记录R G B值,以确保所有发光部分都具有相同的颜色(这不是必需的,但对眼睛来说很容易)

8.对于装甲上的球,只需单击其表面,然后选择BSLightingShaderProperty。其余步骤相同,只需选择“发射颜色”等。

为所有发光部分重新着色后,转到“文件”,然后单击“保存”。然后对其他装甲零件重复该过程。——————————————————————————————————————————————
The next step in Daedric evolution. If your enemies were smart they would be running at the sight of you. Too bad they're not.


Daedric Armor Evolved

After creating my dream weapon (Daedric Ultra Greatsword) I set out to create an improved and more menacing Daedric Armor to match it. Once more the armor was created mainly for my own use, but enough people liked the sword so I decided to give them the armor as well.
The armor is once again made with several vanilla meshes and few new glowy parts from Daedric Glow Sets Redone, with the permissions of the original mod author, Treeps. 

Unlike with the Ultra Greatsword, this time the armor does not come with variations in color, in order to reduce file size bloating. So the default glow color will be GREEN
Instead I will include a tutorial below and images on how to change the color yourself, using only Nifskope. 

The reason why the Mod is in BETA is because I have yet to figure out how to make the animations of the enchanting table's orbs to function properly yet. I will need to wait till I get some help in fixing that problem, so I am releasing the mod early to see if anyone can find a way to fix the problem.

Otherwise the armor works as intended.


STATS FOR THE SET:
WEIGHT - 100 
BASE ARMOR RATING - 130
ARMOR TYPE - HEAVY
SPEED - 0.6

The armor can only be obtained via crafting.
To obtain it you require the Dragon Armor perk from smithing. (this was done so as not to
invalidate Dragon Armor perk by adding yet another armor, stronger than Dragon Bone armor)

For crafting you require,
Ebony ingots
Leather strips
Daedra Hearts
Filled Black Soulgems

Compatibility 

Since the armor is made using vanilla meshes, the armor will be compatible with any and all texture packs that modify their texture files.


HOW TO CHANGE THE COLOR OF THE GLOW?
(Pictures on Mod Images page)
To change the color of the glow from green to whatever suits your taste, first you need to download Nifskope.
Personally I use Nifskope 2.0 Dev 7 https://github.com/niftools/nifskope/releases
(You also need to have downloaded the mod, obviously)

1. Once you have nifskope installed (tutorials for this can be found on youtube) Go to File (upper left corner), Open, and search for your skyrim special edition file. Then from there, click Data, Meshes, armor, daedric, and evolved. There you will find the Nif files for the mod.

Once you have opened the file, (in my example it is the daedriccuirass_Evolved_1) you will have the armor piece in front of you.

2. Click on the green parts of the armor (if you don't have textures visible they should still be easy to spot thanks to them being green against magenta, you can find tutorials on how to turn on the textures online) this will highlight a BSTriShape in the Block List. Click on the highlighted BSTriShape, this will open up new bars.

3. Click on BSEffectShaderProperty. Now you should have a green bar visible down in the Block Details, with the words "Emissive Color" next to it.

4. Right click the green bar and it should give you three options, Block, Color, and File Offset. Hover over Color and click on Choose.

5. This will bring up a standard color wheel, where you can freely choose the color of your choice. After that just click "ok". 

6. The color of the Emissive Color bar should now be the color your chose. If you hover over it, you can see the R, G, B, and A values of the color you chose. Ignore the A value. The R, G, and B, are what determine the color of your glow. Write them down and click on another green glowing part, and repeat step 2 and 3.

7. Now instead of right clicking, double click the green bar. It will give you an interface where you can write down the R G B values directly, to make sure all the glow parts are the same color (this is not necessary but will be easy for the eyes)

8. For the orbs on the armor, just click on their surface and then choose BSLightingShaderProperty. Rest of the steps are identical, just choose Emissive Color etc. 

Once you have recolored all the glowing parts, go to File and click Save. Then repeat process for other armor pieces.


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