在我第一次玩这个游戏时，她一直跟踪我，直到完成主要任务，此后，这成为了我的传统。即使在《天际》的Amorous Adventures游戏中，直到今天，我都以“幸运儿子”作为配乐来做噩梦，但我还是与主要任务同步完成了她（非常奇怪）的浪漫之旅。有一次，我意识到也许我可以做到这种Serana Dialogue Edit风格，并添加一些不需要太多拼接的行。然后，我得出了最后的结论：制作类似此作品的mod的唯一方法是从头开始重新为Lydia配音。
答：不得不修复一个错误，不想重新打包.bsa，因为我已经重新打包了一次，这样做使该mod的.esp从我的Skyrim \ Data文件夹中消失了。
问：mod是否与AlternativeToSimping69的Ultimate Lydia Big Tiddies +可疑的年轻面孔预设兼容？
答：您必须为此自己在xEdit中打补丁，因为此mod通过将Lydia NPC的语音类型从“ FemaleEvenToned”更改为“ FemaleUniqueLydia”来编辑Lydia NPC。您可能应该查找比这更好的教程，但如果我没有记错的话：在xEdit中怪异（但值得尊敬）的waifu预设之后加载此mod，打开该mod的下拉列表，进入“ NPC”，右键单击“ HousecarlWhiterun ”，然后选择“复制为替换为”或“深度复制为替换为”，在出现的菜单中选择我的mod，然后进入我的mod的NPC标签，再次找到并选择“ HousecarlWhiterun”，然后将语音类型更改回改为“ FemaleUniqueLydia”。再次，那是一个非常粗糙的教程，我写道，所有这些都是从内存中进行的，您可能应该检查一个真实的教程。
问：Guten Tag，我的朋友！可以否将ze mod转换为
答：我的大多数mod都更适合好人，因为这就是我自己玩游戏的方式。 Bad Karma的演练可能很有趣-我在New Vegas进行了一次合法的邪恶演练，我曾经做过Bad Karma NCR，这很酷，但是老实说，我很想为一个混乱的邪恶主角写对话，但又不会听起来像一个完整的边缘领主。当然，这有点像混沌的邪恶。我在和你说话，是那些在旧共和国骑士团去西斯（Sith），然后抱怨说《星际大战》续集问世的Kylo Ren太前卫的人！ （这并不是说《星球大战》续集有什么用）
答：是的，我和LMG威尔逊都戏称她为“ Lydiara T'Soni”。
答：是的，在您问之前，他还没有我那么疯狂。看他制作的这个mod。他的描述页面实际上是专业的并且易于阅读。我也强烈建议该mod给任何寻求方便和美观的家的人，这些家在知识方面很有意义。至于杀手埃里克（Erik the Slayer）的配音，他想参与配音，但现在没有麦克风。我当时正在考虑跟其他同学一起参加我自己的创意写作课，说我擅长阅读和进行对话，但是我的纽约口音比我哥哥的重，因此他的声音很适合在TES mod上比我的更好。
答：没那么重。例如，我将“水”一词发音为“瓦特”，而不是“瓦图”，而拼写为“ Lydia”而不是“ Lydier”，但是来自北美其他地区的人可以看出我来自美国东北部大部分时间。
答：对于初学者来说，那将是我有史以来最大的修改，因此它需要的时间比平时更长。其次，由于最近才刚回到天际，所以我已经离开了一段时间。第三，我决定成为Beyond Skyrim：Cyrodiil的关卡设计师，因为老实说，我们大多数人为此感到兴奋，而JMC 3则更令人兴奋，而且我对写Elder Scrolls内容也感到厌烦现在。一开始，我从来不是一个真正的幻想家，老实说，我对TES Lore相当了解。我决定开始写我自己的《光晕/质量效应》启发的科幻小说，因为那是我最喜欢的类型，而且我希望现在能够在自己的宇宙中工作一段时间-也许它会出现有一天，作为一名Starfield mod的人，他知道，但就目前而言，我将Jerall Mountains Citadel放在了重头戏上。也许有一天我会完成整个事情，但是目前这不是一个高度优先的事情。
Skyrim LE Version
To premise this mod, I think I should say that it's something I've wanted since I started playing Skyrim in November 2013. I attempted it once before, two years ago, using spliced audio from the FemaleEvenToned voice files that come with the base game. That basically came out sounding like a meme, and I took it off the Nexus after about a month, so now, after playing this twisted nightmare/paradise of a video game for almost 7 years, I think I've finally made the Skyrim mod that I've always wanted:
She followed me all the way through the main quest on my first playthrough of this game, and after that, it became a tradition for me. Even on my Amorous Adventures playthrough of Skyrim, which gives me nightmares with "Fortunate Son" as the soundtrack to this day, I did her (very strange) romance quest in sync with the main quest. At one point, I realized that maybe I could do this Serana Dialogue Edit style and just add a few lines that didn't require much splicing. Then, I came to a final conclusion: The only way to make a mod like this work would be to re-voice Lydia from the ground up.
Audio on that's a tad quiet, you may want to turn it up. Shadowplay hates me.
Also, the actress who did the voice of Lydia in this has a youtube channel. If you'd like to hear more of her work, click this link.
With this mod installed, Lydia will not just have a new voice, but she will:
1. Initiate conversations with you as you progress through the main questline. For this reason, it's highly recommended that you recruit Lydia the moment you unlock her as a companion and keep her with you until you get back from Sovngarde.
2. If spoken to, make comments on the Companions, Civil War, College of Winterhold, and Raven Rock questlines. She has only one comment for the Dawnguard questline, since that's meant for Serana.
3. Comment randomly on her and the player's location, what armor you've given her, etc. as you travel through the world.
4. Start brief conversations with Serana, Mjoll the Lioness, and Erandur.
5. Initiate conversations with you as you progress through the Dragonborn questline.
6. Require a very brief romance check tied to the main questline (again, keep her throughout the main quest) before marriage
For the main quest, Lydia will have full conversations when:
Planned features for this mod include:
1. Comments on the player's skills
2. Comments on previous quests after returning to certain areas
3. If the player as a lower heavy armor skill then her, she can be asked to help adjust their armor plates, which will bring their heavy armor skill up to her's for a brief period of time
4. The same thing I've done with, but with Erik the Slayer and voiced by either myself or my brother, TheMayor897
Q: You already have a pretty... interesting reputation when it comes to quest mods. Is this as horribly buggy as Valley of Outcasts or The Last Refuge?
A: I doubt it. To be honest, I just started "The Horn of Jurgen Windcaller" on my most recent playthrough and haven't tested this mod in full yet, but considering that the only script functions in it are quest stage updates and global variable changes, it should work significantly better than either of those.
Q: Why are you calling this a quest mod when it's clearly not a quest mod reeeeeeeeeeeeeeeeeee
A: Sorry, I've developed that tendency since ALL the dialogue in Skyrim has to be attached to a quest record in Creation Kit.
Q: Why is there one file that's outside the .bsa?
A: Had to fix a bug, didn't want to re-pack the .bsa because that I'd already repacked it once, and doing so made the .esp for this mod evaporate out of my Skyrim\Data folder.
Q: Is mod compatible with AlternativeToSimping69's Ultimate Lydia Big Tiddies + Questionably Young Looking Face Preset?
A: You'll have to make a patch yourself in xEdit for that, since this mod edits the Lydia NPC by changing her voicetype from "FemaleEvenToned" to "FemaleUniqueLydia". You should probably look up a better tutorial than this, but if I remember correctly: Load this mod after your weird (but respectable) waifu preset in xEdit, open the dropdown for that mod, go into "NPCs", right click on "HousecarlWhiterun" and select "Copy as override into" or "Deep Copy as override into", select my mod in the menu that appears, then go into the NPCs tab for my mod, find and select "HousecarlWhiterun" again and change the voice type back to "FemaleUniqueLydia". Again, that's a very rough tutorial, I wrote that all from memory, you should probably check with a real one.
Q: Is it compatible with [popular follower-related mod]?
A: If it doesn't edit Lydia directly, then probably. With some, a patch might be needed. As far as patches for this mod and other mods go, everyone has permission to upload them, just give me credit and check to make sure it hasn't already been made.
Q: Guten Tag, mein friend! Can vee translate ze mod into Deutsche? Kind regards, Otto Von Bismarck unt Angela Merkel.
A: Yes, you don't need to ask permission before translating this mod into another language. That goes for all languages, including Danish (the Danes know what they did.) I'm just using German as an example because a lot of Germans download my mods, and that's usually the first language other than English they get translated into.
Q: Oh come on, we don't type in a German accent...
A: I'll pick country to make jokes about eventually, don't worry. But since a sizable portion of my audience is German...
Q: Why did you make Lydia a better follower when there are so many other good follower mods on the Nexus?
A: I believe SmartBlueCat, the creator of Inigo(go Campaign), once said something along the lines of "I didn't just set out to make a follower, I set out to make Inigo."
Q: Speaking of which, why should I download this when Inigo has approximately 21 times more dialogue than Lydia?
A: If you want to use (My name is) Inigo (Montoya. You killed my father. Prepare to die!) instead of this mod, that's your decision. It's a much more intricate follower mod than this one and I've heard a lot of very good things about Inigo even though I've never used him, but these mods do two different things. One adds a new follower, one fixes an old one.
Q: Would you consider adding new conversations between Lydia and Inigo, Lucien, or other big follower mods?
A: If SmartBlueCat and JosephRussell97 want to, then sure. Granted, I should be the one reaching out to them since they both have way more clout than me, but admittedly, I don't use either of their mods. Maybe at some point, I'll make a patch for Wilaar and Marim myself, since I wrote those characters.
Q: Did you even consider roleplay when making this mod? It's absolutely awful if you're trying to be an evil character.
A: Most of my mods cater to the good guys more, because that's how I play the game myself. Bad Karma playthroughs can be fun - I did a lawful evil playthrough of New Vegas where I did bad Karma NCR once, which was pretty cool, but to be totally honest, I suck at writing dialogue for a chaotic evil protagonist without making them sound like a complete edgelord. Granted, that's kinda what chaotic evil is. I'm talking to you, people who went Sith in Knights of the Old Republic and then complained the Kylo Ren was too edgy when the Star Wars sequels came out! (That's not to say the Star Wars sequels are any good)
Q: You did an Amorous Adventures playthrough of Skyrim?
A: Yes, and it was slightly horrifying but also kind of hot. There's a lot of spliced audio in that, which takes a ton of work to do. It's pretty impressive, to be honest. It's also not compatible with this mod, and I hope to Venus, Minerva, and Apollo that no one makes a patch.
Q: The new voiceover for Lydia kind of sounds like Liara from Mass Effect.
A: Yeah, me and LMG Wilson have dubbed her "Lydiara T'Soni".
Q: Speaking of Mass Effect, you said this mod has a brief romance arc. Should I expect NSFW content?
A: No, not at all, even less so than with the romance options in my earlier quest mods. As I've gotten older and somewhat less sexually frustrated, I've started to like writing romance less and less. It's a pretty painful experience after the godawful Witcher 3-reference-driven cringefest that was Wilaar's romance arc in Valley of Outcasts, even when what I write comes out good - but I understand that at times, adding a romantic arc to a story makes it better than it would be otherwise, and at this point in time, after painstakingly considering each line of dialogue, I can write decent romance scenes. That said, this mod is very tame in that area, so if you're looking for a mod that makes Lydia say shit like, "You're not a real warrior until you've clapped the cheeks of a strong Nord woman" or "Remember, Thane, it's my duty to make sure you don't die of hypothermia... that means take off your clothes and get in that bedroll with me before we freeze to death", you best look elsewhere.
Q: Those are awfully specific lines...
A: Yeah... when you write a lot of dialogue, that kind of stuff just comes naturally to you.
Q: Does the "LMG" in the voice actress's name stand for light machine gun?
A: Haven't asked.
Q: You have a brother?
A: Yeah, and before you ask, he's not remotely as crazy as I am. Look at this mod he made. His description page is actually professional and easy to read. I also highly recommend that mod to anyone looking for a convenient and aesthetically pleasing player home that makes sense in terms of lore. As far as the voiceover for Erik the Slayer goes, he wants to get into voice acting but doesn't have a mic right now. I was considering doing it myself after the other students in a creative writing class I was in said I was good at reading and acting out dialogue, but my New York accent is a bit heavier than my brother's, and thus, his voice will probably fit in with a TES mod better than mine.
Q: ...You have a heavy New York accent?
A: Okay, it's not that heavy. For example, I pronounce the word "Water" as "Wawter" as opposed to "Wawtuh", and the name "Lydia" as it's spelled rather than "Lydier", but people from other parts of North America can tell I'm from the Northeastern U.S most of the time.
Q: What's going on with Jerall Mountains Citadel Part III? Part II came out a year ago.
A: That would have been the biggest mod I'd ever made, for starters, so it'd take longer than usual. Second, I've strayed away from working on that for a while, as I only just got back into Skyrim recently. Third, I decided to become a level designer for Beyond Skyrim: Cyrodiil, because let's be honest, most of us are way more excited for that then we are for JMC 3, and I'm also a bit sick of writing Elder Scrolls content right now. I was never really a high fantasy guy to begin with, in all honesty, I've just become fairly literate in TES Lore. I've decided to start writing my own Halo/Mass Effect inspired Sci-fi novel, since that's my favorite genre, and I've wanted to be able to work in my own universe for a while now - maybe it'll show up as a Starfield mod one day, who knows, but for now, I'm putting Jerall Mountains Citadel on the backburner. Maybe I'll finish the whole thing some day, but it's not a high priority at the moment.