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EVG动画差异

EVG动画差异
EVG动画差异 EVG动画差异 EVG动画差异 EVG动画差异 EVG动画差异 EVG动画差异
作者:Everglaid
发布:waydzh111
发布日期:2020-07-22 08:56:47
更新时间:2020-07-22 08:56:47
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上古卷轴5:重置版
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Everglaid的动画差异

动态动画替换器的动画种类


特别版|传奇版


在基于NPC个性类型,条件或随机的基础上,为当前存在的动画添加各种内容,以使Skyrim更具多样性。

有些动画是从头开始手工制作的,其他则是对原始动画的细微调整。







常见问题/兼容性:

剧透:表演


推荐的:

360运动行为,CGO

(用于改进的动画融合和/或使用可选的播放器行走/跑步)

AI大修

(使NPC在其时间表中使用未使用的香草动画)

虽然我没有推荐的特定步行动画,但是添加替换器会使此mod中的替换器更加突出。


要求:

动态动画替换器1.10+

(这是要求。)

请认可这些改装,没有它们是不可能的。


安装:

请使用模组管理员。

您可以随时安全地卸载,mod中没有脚本或savegame更改。


所有模块都是可选的,可以通过FOMOD安装进行一些自定义。

如果您只想要割炬位,或者只是播放器处于闲置状态,则可以这样做。

一切都是第三人称。


模块:


火炬-NPC,播放器

有几种固定火炬的方法。它们可能并非全部都是最佳或安全的,但是-不能期望所有人都知道。


香草-33%机率

更高-33%几率

倾斜-33%几率

较高的倾斜式头顶-室内时有33%的机会

如果您愿意,选择模块化安装还可以让您用我自己的一种没有DAR的焊炬动画完全替代。

(算术似乎关闭,但每项都是单独的33/100检查,优先级由DAR确定)



重新分配的空闲时间-播放器

重新利用游戏文件中的香草闲置空间,使玩家可以访问它们。


变种1-20%几率

变体2-20%几率


个性-NPC,可选玩家

基于NPC的声音类型,种族或派系的小调整或新的动画。您可以在安装程序中分别进行切换。


老年人,男女皆宜-弯腰无所事事,向前走,跑步,对话动画,转弯

(战役/灰曼恩长老,托尔迪尔)(坐姿动画是可选的,在制品)


儿童,男女通用-中性姿势和手臂位置-向前行走,奔跑


女性-腕部举起,肘部弯曲,向后拱形-向前行走,跑步,坐下

(YoungEager女语音类型,例如Camilla,Ysolda,非常微妙。)


Haafingar官员-中性:新闲置的机会为25%

(帝国卫队,孤独卫队,Penitus Oculatus。必须在Haafingar地区。)


利己主义,中性-笔直的姿势,脖子抬起-向前走

(Thalmor,Taarie和Endarie,Nirya,Maven Black-Briar-非常微妙。)


注意:NPC可以访问的动画比播放器多得多,而且我还没有调整所有可能的动画。

虽然我尝试覆盖尽可能多的内容(60岁以上),但您仍然会看到长者在站立/坐着时改变重量时会使用正常的动画。

.bsa动画中有大量未使用/未完成/重复的动画,我宁愿不要浪费时间来编辑它们。

辅助下载将允许您为播放器选择其中一些动画。

从锁定相机的角度来看,它们看起来有点夸张-我只推荐女性化的相机。


我看过一些玩家不喜欢/抱怨的事情的替代动画,以及一些可以简单地使用变化的动画。


受伤-3个“受伤的坐着”动画中的2个有50%的机会具有变体。

说谎的一方并没有改变,因为它具有“输入”和“退出”过渡。

(例如Veezara / Arnbjorn在DB任务线中受伤。)


魔术高程-交替的“上浮”和“下浮”动画,使您惊慌失措,更舒适。需要超过150点的magicka最高积分。


躺下-双手放在腹部而不是头部后面的机会有50%的替代动画机会。目前尚无过渡动画,因此可能

开始时有点活泼或外表古怪。因此,默认情况下禁用此选项。使用模块化安装选项将其激活。




未来的计划...

睡觉的动画

交替鼓掌/欢呼

更有个性

————————————————————————————————————

Everglaid's Animation Variance
Animation variety for Dynamic Animation Replacer

Special Edition | Legendary Edition

Adds variety in currently existing animations based on NPC personality types, conditions, or just randomly, to make Skyrim feel a bit more diverse.
Some animations are done from scratch by hand, others as minor adjustments to the vanilla animations.






FAQ/Compatibility:

Spoiler:  

Show



Recommended: 
360 Movement Behaviour, CGO 
(For improved animation blending &/or using the optional player walk/run)
AI Overhaul 
(Makes NPCs use unused vanilla animations in their schedules)
While I don't have a specific walk animation to recommend, adding in a replacer will make the ones from this mod stand out more.

Requires:
Dynamic Animation Replacer 1.10+
(And it's requirements.)
Please endorse these mods, this wouldn't have been possible without them.

Installation:
Please use a mod manager.
You can uninstall safely at any time, no scripts or savegame changes are in the mod.

All modules are optional and somewhat customizable through a FOMOD installation.
If you only want the torch bit, or just the player idles, you can do that.
Everything is 3rd person only. 

Modules:


Torch - NPC, Player
There are several ways to hold a torch. They may not all be optimal or safe, but hey- can't expect everyone to know.

Vanilla - 33% chance
Higher - 33% chance
Tilted away - 33% chance
Higher, tilted overhead - 33% chance when indoors
Choosing the modular installation will also let you completely replace the torch animation with one of mine without DAR, if you'd like.
(Math seems off but each are individual 33/100 checks, with priority determined by DAR)


Repurposed Idles - Player
Repurposes vanilla idles within the game files, making them accessible for the player.

Variant 1 - 20% chance
Variant 2 - 20% chance

Personality - NPC, Optionally Player
Small tweaks or new animations based an NPC's voice type, race or faction. You can toggle each individually in the installer.

Elderly, Unisex - Hunched idles, forward walk, run, dialogue anims, turning 
(Battle Born/Grey-Mane elders, Tolfdir) (sitting anims are optional, WIP)

Children, Unisex - Neutral posture & arm position - forward walk, run

Feminine - Lifted wrists, bent elbows, arched back - forward walk, run, sitting 
(YoungEagerFemale voice type ex. Camilla, Ysolda- very subtle.)

Haafingar Officials - Unisex: 25% chance for new idle 
(Imperial Guards, Solitude Guards, Penitus Oculatus. Must be in the Haafingar area.)

Egoistic, Unisex - Straighter posture, neck lifted - forward walk 
(Thalmor, Taarie & Endarie, Nirya, Maven Black-Briar- extremely subtle.)

Note: NPCs have access to many more animations than the player, and I haven't tweaked every single possible one.
While I tried to cover as many as I could, (60+) you'll still see elders use normal animations when shifting weights when standing/sitting, etc. 
There's a ton of unused/unfinished/repeated animations in the animations .bsa, and I'd rather not waste time editing those.
The secondary download will allow you to select some of these animations for the player. 
They look a bit exaggerated imo from a locked camera viewpoint- I'd only recommend the feminine one.

Miscellaneous
Alternate animations for some things that I've seen players dislike/complain about, as well as some animations that could simply use variety.

Wounded - 50% chance for 2 of the 3 "wounded sitting" animations to have a variant. 
The lying on side one isn't changed due to it having an "enter" and "exit" transition.
(ex. Veezara/Arnbjorn wounded in the DB questline.)

Magical elevation - Alternate "Float up" and "Float down" animations that are less panicked and more comfortable. Requires over 150 maximum magicka points.

Lying down - 50% chance for alternate animation with hands on stomach rather than behind head. There is no transition animation for this (yet) so it might
be a bit snappy or odd looking when it beginds. Because of that, this one is disabled by default. Use the modular installation option to activate it.




Future plans...
Sleeping animations
Alternate clapping/cheering
More personality


原贴地址
1.版本号: 1.0   更新时间: 2020-07-22 09:11:58

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