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有趣的NPC SE-永久对象还原

有趣的NPC SE-永久对象还原
有趣的NPC SE-永久对象还原 有趣的NPC SE-永久对象还原
作者:whirledwarotter
发布:zcxzycx
发布日期:2020-07-20 15:55:15
更新时间:2020-07-20 15:55:15
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上古卷轴5:重置版
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总览
这个小补丁解决了一些mod删除由Interesting NPC标记为永久记录标志的单元中某些放置的对象的问题。基本上,这些持久标记的对象大多数是家具对象,例如椅子,有趣的NPC会使用这些对象来开始或进行任务(我不确定所有标记的对象都被标记了什么,但是其中一些对象是启动与之相关的任务所必需的)有趣的NPC模式中的NPC)。一些内部mod会删除这些对象,这会引起有趣的NPC任务无法开始/进行的问题。我只是创建了一个补丁,将这些对象恢复到单元格中,并将它们放置在它们不妨碍的地方,不修剪任何地方并且非常接近它们的原始位置。

这个补丁做什么
恢复被其他mod删除的持久对象
将它们移动到不被夹住且仍可访问的地方(当需要访问它们时,例如在对象是家具的情况下)
这些修补程序中包含的记录只是它们正在修补的对象的记录

此修补程序不起作用
编辑参考对象
编辑序列或脚本文件
还原未被有趣的NPC标记为持久的对象,并由其他mod删除
我尚未完全研究3DNPC0.esp插件,因此此补丁正在进行中。我只是看着3DNPC.esp
阻止Nazeem嘲笑云区

承保范围和要求
当前,该项目仅还原由EEK的Whiterun Interiors SSE移除的持久对象。如果要我修补某些mod,只需向我发送一条消息,其中包含指向该mod的链接,该链接会删除持久对象。我不会为有趣的NPC的beta / alpha版本创建补丁,我只解决Nexus上安装的补丁。在要求我为其创建补丁之前,请先执行以下步骤以节省时间:

启动xEdit并加载所有插件。等待直到xEdit的Background Loader完成加载。
在左窗格上,右键单击任何插件,然后单击“应用筛选器”以显示“冲突”。等待过滤器完成应用。完成后,您的插件应显示为红色。
转到3DNPC.esp并打开所有记录和那里的子记录。您只在寻找放置对象记录(您将在xEdit中的FormID旁边看到这些记录。忽略所有其他记录。单击相关记录以查看是否有另一个插件正在删除此放置对象。如果没有其他插件编辑该对象,只需移至另一个放置的对象记录即可;如果另一个插件编辑了该对象,则应检查mod是否只是移动了该对象或将其删除了;如果另一个插件在视图窗格中至少显示了以下两个值:(a)记录标志-最初禁用,(b)位置> Z--30000.00,(c)参考-PlayerRef [PLYR:00000014]>标志-将“启用状态”设置为“父级对面”。就像在xEdit中一样。如果覆盖此放置对象的插件具有这些值,请获取该对象的FormID并将其列出。对所有放置的对象重复此步骤(不用担心,在任何给定的mod中只有少数几个)。
遵循这些简单步骤可以帮助我快速查找对象并将它们恢复到单元格中。显然,如果您要我修补这些修补程序,则要让我自己判断应该在单元中物理还原这些对象的位置。为简化起见,我将始终将还原的对象放置在尽可能接近其原始位置的位置,并尝试使其适合周围区域。

如果我当前的补丁包含错误或剪切,或者如果我将对象放置在非沉浸式位置(我无法测试每个对象),请告诉我,以便可以移动它们。告诉我有关我的展示位置不是沉浸式/毫无意义的情况下应将其移动到何处的详细信息。

其他详情
当前的修补程序以及我将在此Mod页面上载的所有后续修补程序都是ESPFE(带有轻信号的常规插件),因此它们不会计入您的加载顺序
如果人们要求为其他模组提供足够的补丁,则会创建一个FOMOD。
此修补程序不使用来自有趣的NPC的任何资产,也不会使用我将在此处修补的任何插件,但是修补程序将同时具有3DNPC.esp和它修补为主模块的mod插件,以便按以下顺序正确排序抢劫。话虽如此,请务必注意,您不应该在这些修补程序上使用xEdit的Clean Masters,因为xEdit将删除这些Masters,您可能无法对其进行正确排序,并且它们修补的记录可能会再次被mods覆盖。他们需要打补丁。将这些设置为母版还可以帮助您知道,如果您卸载我修补的mod,则也要卸载我的补丁。同样,不要在这些修补程序上运行xEdit的Clean Masters。
安装此mod后,请始终运行LOOT。否则,只需放置低于3DNPCs.esp及其修补程序的mod。

安装

(推荐)正常安装,就像使用Mod Manager一样。

或通过将插件文件拖放到Data目录中来手动安装。

通过反转安装方法进行卸载。或者直接将您的PC扔出窗户。


兼容性

从技术上讲与所有其他插件兼容,但是将被编辑相同放置对象的mod覆盖。只需启动LOOT并为我的补丁创建一个规则即可在该mod之后加载。启动LOOT后,转到我的补丁插件,然后单击卡右上角的三个垂直排列的点。单击编辑元数据。单击加载后选项卡。单击添加新行。在“文件名”字段中,输入将覆盖我的补丁编辑内容的插件名称。在“显示名称”中键入相同的值。点击看起来像软盘的蓝色保存图标。对插件进行排序,排序完成后点击“应用”。


性能

这只能恢复椅子和家具,通常每个单元大约恢复三到四个。对性能没有影响。


已知的现有补丁

这是补丁列表,已经完成了我的补丁在其他模块上的工作。如果您知道类似的补丁程序,请在此处评论或给我发消息,以便我可以在此处列出它们,而用户可以安装这些补丁程序。


JK的沉睡旅馆-一个补丁已经可以从Janquel的JK的Interiors Patch Collection中获得。

————————————————————————————————————————

Overview
This small patch addresses the issue of some mods removing certain placed objects in cells that were marked with a persistent record flag by Interesting NPCs. Basically, most of these persistent-flagged objects are furniture objects such as chairs which Interesting NPCs uses to start or progress quests (I am not sure what all of the flagged objects are flagged for, but some of them are needed to start quests related to NPCs in the Interesting NPCs mod). Some interior mods remove these objects which creates the problem with Interesting NPCs quests not starting/progressing. I have simply created a patch which restores these objects to the cells and places them somewhere where they are out of the way, do not clip anywhere, and are very near where they originally were.

What this patch does

Restore persistent objects that were removed by other mods

Move them somewhere out of the way, where they do not clip and are still accessible (when they need to be accessed, such as in the case of when the object is a furniture)

Records included in these patches are only the records of objects they're patching


What this patch does not do

Edit referenced objects

Edit sequence or script files

Restore objects not flagged by Interesting NPCs as persistent that are removed by other mods

I have not looked at all into the 3DNPC0.esp plugin, so this patch is a work in progress; I simply looked at 3DNPC.esp

Stop Nazeem from taunting you regarding the Cloud District


Coverage and Requests
Currently, this project only restores persistent objects removed by EEK's Whiterun Interiors SSE. If you want me to patch certain mods, just send me a message with a link to the mod that removes the persistent objects. I will not be creating patches for the beta/alpha versions of Interesting NPCs, I'm only addressing the one put up on the Nexus. Before you ask me to create a patch for it, please do these steps first to save our time:

Launch xEdit and load up all your plugins. Wait until xEdit's Background Loader is finished loading.

On the left pane, right click on any plugin and click Apply Filter to show Conflicts. Wait for the filter to finish applying. Once done, your plugins should appear red.

Go to 3DNPC.esp and open up all the records and the subrecords that are there. You are only looking for Placed Object records (which you will see right next to the FormID in xEdit. Ignore all other records. Click on a relevant record to see if another plugin is removing this placed object. If no other plugin edits the object, simply move on to another placed object record. If another plugin edits the object, you should check for whether the mod simply moves this object or removes it. If the other plugin displays at least two of these values on the View Pane: (a) Record Flags — Initially Disabled, (b) Position > Z — -30000.00, (c) Reference — PlayerRef [PLYR:00000014] > Flags — Set Enable State to Opposite of Parent. Refer to the images on this page to see what it looks like in xEdit. If the plugin overwriting this placed object has these values, get the FormID of that object and list it down. Repeat this step for all placed objects (don't worry, there are only a few of these in any given mod).

Following these simple steps can help me look very quickly for the objects and restore them to the cell. Obviously, if you're asking me to patch these, you're leaving it to my judgment where these objects should be restored physically in the cell. To simplify, I will always place the restored objects as close as possible to where they originally were, and try to make them fit in the surrounding area.

If my current patches contain errors or clipping or if I placed the objects in non-immersive positions (I cannot test each and everyone of them), please let me know so that I can move them around. Tell me details of where I should move them if my placements are not immersive/make no sense.

Other details

This current patch and all the subsequent patches I will upload on this mod page will all be ESPFEs (light-flagged normal plugins), so they will not count towards your load order

A FOMOD will be created if people ask for enough patches for other mods.

This patch does not use any assets from Interesting NPCs or any of the plugins that I'll be patching here, but the patches will have both 3DNPC.esp and the plugin of the mod it patches as Masters so that it will be sorted properly by LOOT. With that said, it is important to note that you should not use xEdit's Clean Masters on these patches, because xEdit will remove the masters and you might not be able to sort them properly and the records they patch will likely become overwritten again by the mods they need to patch. Setting these as masters will also help you know to uninstall my patches if you uninstall the mods that they patch. Again, do not run xEdit'sClean Masters on these patches.

Always run LOOT after you install this mod. Otherwise, simply place lower than 3DNPCs.esp and the mods they're patching.


Installation
(Recommended) Install normally as you would with your mod manager.
Or manually install by dropping the plugin files in your Data directory.
Uninstall by reversing your installation method. Or simply throw your PC out the window.

Compatibility
Technically compatible with all other plugins but will be overwritten by mods that edit the same placed objects. Simply launch LOOT and create a rule for my patch to load after that mod. Once you launch LOOT, go to my patch plugin, and click the three vertically-arranged dots on the card's upper-right corner. Click on Edit Metadata. Click on the Load After tab. Click ADD NEW ROW. On the Filename field, type in the name of the plugin that would overwrite my patch's edits. Type the same value in Display Name. Hit the blue save icon that looks like a floppy disk. Sort your plugins and hit Apply once it's done sorting.

Performance
This only restores chairs and furniture, usually around three to four per cell. Has no performance impact.

Known Existing Patches
This is a list of patches that already does what my patches do for some other mods. If you know of similar patches, please comment here or message me so I can list them down here and users can install those instead.

JK's Sleeping Giant Inn — a patch is already available from JK's Interiors Patch Collection by Janquel.


原贴地址
1.版本号: 1.0   更新时间: 2020-07-20 16:09:21

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