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适用于ENB的对比自适应磨刀器(SE和VR)

适用于ENB的对比自适应磨刀器(SE和VR)
适用于ENB的对比自适应磨刀器(SE和VR)
作者:rhellct - see Acknowledgments
发布:suzhenhua3
发布日期:2020-07-15 10:36:26
更新时间:2020-07-15 10:36:26
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介绍


大约一年前,AMD发布了一种称为对比度自适应锐化(CAS)的算法,该算法尊重局部对比度,因此可以锐化图像的模糊部分,并且对已经锐化的部分有较浅的触感。当游戏使用TAA(https://gpuopen.com/fidelityfx-cas/)时,此功能特别有用。MartyMcFly提供了一个开源的ReShade着色器,网址为:https://gist.github.com/martymcmodding/30304c4bffa6e2bd2eb59ff8bb09d135(he值得为此而归功!)


此mod是该削笔器到ENB的转换。可以将其添加到几乎所有ENB上,以使ENB的颜色分级和效果更清晰。


我主要是为Skyrim VR制作的,它具有非常激进的TAA过滤器,使您感到近视。 (SkyrimVR支持ENB,但不支持Reshade)。如果您不想仅在ENB上运行Reshade以进行锐化,则它在Skyrim SE中也很有用。


如何使用


这不是完整的ENB,只是(模块化)着色器,因此您需要已经安装了ENB

下载mod。将enbeffectpostpass.fx和enbeffectpostpass.fx.ini文件复制到您的enbseries /文件夹中,

覆盖现有的

在游戏中打开ENB设置

在游戏中,请确保选中“效果”下左栏中的“ EnablePostpassShader”。如果您希望磨刀器更具攻击性,请在右栏中展开“ Enbeffectpostpass.fx”,并根据您的口味调整清晰度。


相容性说明


这适用于大多数ENB,因为默认情况下,它们在后期传递着色器中所做的所有操作都是模糊+锐化图像(并且此着色器是SkyrimVR的更好版本)。

默认情况下,SGSRules的High Fidelity ENB也会进行锐化。它也非常好:)如果要尝试使用我的锐化器,请禁用其锐化器,以免再次锐化图像。


常问问题

问:我在玩SkyrimVR,您推荐哪个ENB?

答:我发现最好的设置是夜光ENB +这种磨刀器。此处的详细说明:https://old.reddit.com/r/skyrimvr/comments/hjtgjb/i_switched_enb_now_that_the_cas_sharpener_exists/fwoe4fy/


问:我的ENB预设在我要保留的enbeffectpostpass.fx中起作用,我是否仍可以使用此削笔器?

答:您必须合并代码,而不是替换整个文件。


致谢


Boris Vorontsov用于ENB

AMD和Marty McFly for CAS.fx

Cangar提供反馈,并使用此磨刀器和VR中的Luminous ENB发布设置

Parpinator提供反馈,并提出了一种夹具来减少树叶周围的噪音

——————————————————————————————————
Intro

About a year ago AMD released an algorithm called Contrast Adaptive Sharpening (CAS) which respects local contrast, so it sharpens blurry parts of the image and has a lighter touch on parts that are already sharp. This is especially useful when a game uses TAA (https://gpuopen.com/fidelityfx-cas/) There's an open-sourced ReShade shader from Marty McFly here: https://gist.github.com/martymcmodding/30304c4bffa6e2bd2eb59ff8bb09d135 (he deserves most of the credit for this!)

This mod is a conversion of that sharpener to ENB. It can be added on to almost any ENB to get that ENB's color grading and effects with a sharper picture.

I primarily made this for Skyrim VR, which has a really aggressive TAA filter that makes you feel nearsighted. (SkyrimVR supports ENB, but not Reshade). It could also be useful in Skyrim SE if you don't want to run Reshade on top of your ENB just for sharpening.

How to Use

This isn't a full ENB, it's just a (modular) shader, so you'll need to have an ENB installed already

Download the mod. Copy the enbeffectpostpass.fx and enbeffectpostpass.fx.ini files into your enbseries/ folder,

overwriting the existing ones

Open ENB settings in the game

In the game, make sure to check "EnablePostpassShader" in the left column under "Effect". If you want the sharpener to be more/less aggressive, expand "Enbeffectpostpass.fx" in the right column and adjust the sharpness amount to your taste.


Compatibility Notes

This works with most ENBs since by default all they do in the postpass shader is blur+sharpen the image (and this shader is a better version of that for SkyrimVR).

The High Fidelity ENB from SGSRules also does sharpening by default. It's quite good too :) If you want to try my sharpener with it, disable its sharpener so you're not sharpening the image twice.


FAQ
Q: I'm playing SkyrimVR, which ENB do you recommend?
A: The best setup I've found is the Luminous ENB + this sharpener. Detailed instructions here: https://old.reddit.com/r/skyrimvr/comments/hjtgjb/i_switched_enb_now_that_the_cas_sharpener_exists/fwoe4fy/

Q: My ENB preset has effects in enbeffectpostpass.fx that I want to keep, can I still use this sharpener?
A: You'd have to merge the code instead of replacing the whole file.

Acknowledgments

Boris Vorontsov for ENB

AMD and Marty McFly for CAS.fx

Cangar for feedback, and for publishing a setup using this sharpener with the Luminous ENB in VR

Parpinator for feedback, and proposing a clamp to reduce noise around foliage


原贴地址
1.版本号: 1.0   更新时间: 2020-07-15 10:50:51

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