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Kyne的庙宇后果

Kyne的庙宇后果
Kyne的庙宇后果 Kyne的庙宇后果 Kyne的庙宇后果 Kyne的庙宇后果 Kyne的庙宇后果 Kyne的庙宇后果 Kyne的庙宇后果
作者:dkdoubledub
发布:zdy4007
发布日期:2020-07-15 09:45:25
更新时间:2020-07-15 09:45:25
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上古卷轴5:重置版
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在香草天际中完成“大自然的祝福”后,您选择恢复或替换Gildergreen的唯一可见结果就是树木/树苗本身。使用此mod,您的选择将对Kynareth对Whiterun Temple的青睐产生更大的影响,并将决定他们在治疗患者和招募朝圣者方面的命运。


此mod是带有esl标志的esp。所有对话均使用已编辑的香草线条完整表达。


特征:


四个独特的NPC,都带有完整的语音对话。它们中的哪个会生成,它们会做什么取决于您在任务中的选择。他们包括两个潜在的助手,埃里萨(Erisa)和里利斯(Rellis),一名生病的香草农民,我将其命名为爱奥纳特(Ionath),以及新受伤的后卫梅克迪(Mektir)。


对于尚无香草的Acolyte Jenssen的一些新对话。完成任务后,您可以与他交谈以了解神庙的状况。


Danica目前没有任何其他对话,但是您可以在她书桌上的一封信中找到她对情况的真实想法。


其他变化也将在Kynareth神庙和Eldergleam保护区中发生。有关完整列表,请参见下面的扰流板。


短毛!!

如果选择种植新的Gildergreen树苗,则会看到以下影响:

剧透:表演

如果您选择在旧的Gildergreen上使用树液,则会看到以下影响:

剧透:表演


此外,为改善沉浸感,Eldergleam Sanctuary的朝圣者现在将从一开始便有了床单,可以入睡。


目前,还没有香草NPC编辑过AI包,以确保更大的兼容性。


安装:


完成任务后,下次Whiterun和圣殿牢房会重新加载时,将显示圣殿和NPC的更改。可以通过在较远的地方快速行驶,然后快速向后行驶来最快地触发此操作。


在完成《大自然的祝福》之前和之后安装时,此mod应能按预期工作。

如果安装之后,我建议先保存在Whiterun或Kynareth神庙之外的地方。

这将确保重新加载单元并正确启用对象/ NPC。


兼容性:


不兼容:

开放城市(由于将NPC设置为在原始的Whiterun Worldspace中产生)

完全翻修Whiterun的Kynareth神庙内部的任何改装

完全检修Eldergleam Sanctuary的所有模组


兼容于:

其他任何城市大修模组

任何AI大修模组

守卫装甲替补

吉尔德格林·罗格恩(Gildergreen Regrown)(因为Arthmoor的mod对此效果很好,所以我没有碰过树本身)

Wintersun(我没有碰过Kynareth神社,所以应该工作正常)

未指定任何其他mod(如果您发现冲突,请告诉我)


加载顺序:

加载高于照明模块,以防止其照明空间更改被覆盖

否则用Loot排序应该没问题


其他说明:


喊出令人敬畏的语音文件参考工具2,使自定义对话的创建变得更加容易!


如果您喜欢此Mod,请最终关注我的较大Mod项目,Reviving Skyrim,该版本的NPC最初发行时约40个。当您清除地牢并完成任务时,复兴天际将添加独特的NPC来重新填充天际,这使您有理由重新访问旧位置以查看发生了什么变化。它还将提供新的任务和与您在这里看到的对话。我将在工作时继续发布独立的带有esl标志的mod。敬请期待更多!



我的其他模组


天际兽人

索夫加德的Fjori&Holgeir

怀特伦战役兄弟

新的恩伯斯哈德矿工

巴德斯大学发掘

——————————————————————————————

Once you complete "The Blessings of Nature" in vanilla Skyrim, the only visible result of your choice to restore or replace the Gildergreen is the tree/sapling itself. With this mod, your choice has a greater impact on Kynareth's favor toward the Whiterun Temple, and it will determine their fortune in treating patients and recruiting pilgrims. 

This mod is an esl-flagged esp. All dialogue is fully voiced using edited vanilla lines. 

Features:

Four unique NPCs, all with fully voiced dialogue. Which of them will spawn and what they will do will depend on your choice in the quest. They include two potential acolytes, Erissa and Rellis, the sickly farmer from vanilla, who I've named Ionath, and a new injured guard Mektir. 

Some new dialogue for Acolyte Jenssen, who has none in vanilla. After completing the quest, you can talk to him to hear how the temple is faring. 

Danica doesn't have any additional dialogue at the moment, but you can find her true thoughts on the situation in a letter on her desk. 

Other changes will also occur in the Temple of Kynareth and Eldergleam Sanctuary. For a complete list, see the spoilers below.

SPOILERS!!
If you choose to plant a new Gildergreen sapling, you will see the following impact:

Spoiler:  

Show


If you choose to use sap on the old Gildergreen, you will see the following impact:

Spoiler:  

Show



Additionally for improved immersion, the pilgrims in Eldergleam Sanctuary will now have bedrolls from the beginning for a place to sleep. 

No vanilla NPCs have edited AI packages for the moment, to ensure greater compatibility.  

Installation:

The changes to the temple and NPCs will appear next time Whiterun and the temple cell are reloaded after completing the quest. This can be triggered most quickly by fast traveling somewhere distant, then fast traveling back.

This mod should work as intended when installed both before and after completing The Blessings of Nature. 

If installed after, I recommend first saving somewhere not at Whiterun or the Temple of Kynareth. 

This will ensure that the cells get reloaded and the objects/NPCs enable properly. 


Compatibility:

Not compatible with:

Open Cities (as NPCs are set up to spawn in the vanilla Whiterun Worldspace)

Any mods that completely overhaul the interior of Whiterun's Temple of Kynareth

Any mods that completely overhaul Eldergleam Sanctuary


Compatible with:

Any other city overhaul mods

Any AI Overhaul mods

Guards Armor Replacer

Gildergreen Regrown (I didn't touch the tree itself since Arthmoor's mod works well for that)

Wintersun (I didn't touch the Kynareth shrine, so should work fine)

Any other mods not specified (if you find a conflict, let me know)


Load Order:

Load higher than lighting mods in order to prevent their lighting space changes from being overwritten

Otherwise sorting with Loot should be fine


Other Notes:

Shout out to the awesome Voice File Reference Tool 2 for making custom dialogue creation a lot easier! 

If you enjoy this mod, keep an eye out eventually for my larger mod project, Reviving Skyrim, which will include this mod's NPCs out of ~40 total for its initial release. Reviving Skyrim will add unique NPCs to repopulate Skyrim as you clear dungeons and complete quests, giving you a reason to revisit old locations to see what's changed. It'll also come with new quests and voiced dialogue like what you see here. I'll keep releasing standalone esl-flagged mods as I work. Stay tuned for more!


My Other Mods

The Skyrim Bestiary
Fjori & Holgeir in Sovngarde
Whiterun Battle Brothers
New Embershard Miners
Bards College Excavation


原贴地址
1.版本号: 1.0   更新时间: 2020-07-15 09:59:56

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    Kyne的庙宇后果


    Mod大小:1.30MB
    上传时间:2020-07-15 09:45:25

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