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详细城市SE

详细城市SE
详细城市SE 详细城市SE 详细城市SE 详细城市SE 详细城市SE 详细城市SE
作者:Dex
发布:h8j6590
发布日期:2020-07-15 08:58:08
更新时间:2020-07-15 08:58:08
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上古卷轴5:重置版
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这是Dex在Steam Workshop上的“详细城市” mod的端口。它包括新的错误修正和调整。这是一个非常轻巧的极简主义城市大修,它在围墙城市中增加了树木,植物和其他杂物,同时又保持了香草的外观。


对于不希望对城市进行全面大修,但仍希望在其城市中获得更多细节而几乎不损失性能的用户而言,这是理想的选择。

如果只想在Whiterun中添加一些树,但又不喜欢其他mod向Whiterun中添加太多大树的方式,这也是理想的选择。


提供2个版本

详细的城市SE:具有一些调整和错误修正的原始版本。包括一些路灯。

详细的城市SE-无灯光:与上述相同,但删除了所有灯光编辑,以更好地与灯光模组兼容(例如ELFX外景)


特征

Whiterun-添加许多树木,灌木和杂物(桶等)。比其他城市进行了更广泛的编辑。 (可选)添加更多的火盆灯。

裂谷-增加了一些树木,一些灌木和杂物。 (可选)添加路灯和壁挂式火把。

Markarth-添加少量其他灌木和杂物。 (可选)添加dwemer主题的火盆灯。

孤独-添加少量树木和灌木。

Windhelm-添加少量灌木和桶。


该mod还为Skyforge添加了冶炼厂,晒黑的架子,工作台和快速移动标记,并为孤独的铁匠添加了冶炼厂。


移植/技术信息

作为移植过程的一部分,它现在具有44表格,已通过xEdit自动和手动清除,转发了USSEP更改,并进行了一些调整以改善项目放置和兼容性。

这个mod不会碰到导航网格。此mod的2012年版本最初随附的导航网格已删除,因为它进行了狂野的编辑,仅在此端口中删除的一些项目才真正需要(此mod添加的大多数项目没有碰撞或远离路径且足够小,以免干扰NPC导航)。


兼容性

这应该几乎与所有东西兼容,但是不应该与其他城市大修模组一起使用-如果您使用另一个在城市中添加或移动物品的模组,则可能会看到一些相交的对象。

如果您使用任何向城市添加灯光的mod,我建议您使用“无灯光”版本,否则,由于添加的灯光过多,您可能会遇到闪烁的灯光错误。

如果使用DynDOLOD,则需要为Whiterun中的树木创建规则文件,否则将关闭与树木相交的树木LOD。如果您制作了一个可行的作品,请将其粘贴在评论部分中,这样我就可以将其添加到mod中。


安装/卸载

与其他任何基本模组相同。添加或删除此Mod中间播放是安全的。

装载顺序无关紧要,但如有疑问,请将其放在装载顺序的顶部附近。


支持

虽然我将尝试修复任何严重的错误(如果找到),但此mod被认为是“最终的”。我不打算对其进行更新,因为它主要仍然只是Steam Workshop mod的一个端口。


学分

Dex-此mod的原始作者(并为此端口授予了权限)

奥利维尔·多伦博斯(Olivier Doorenbos)-将此模组移植到了特别版,并进行了调整和错误修正

————————————————————————————————————
This is a port of the "Detailed Cities" mod by Dex, on Steam Workshop. It includes new bugfixes and tweaks. This is a very lightweight minimalist city overhaul that adds trees, plants, and other clutter to the walled cities, while staying close to the vanilla look.

This is ideal for users who do not want a full sized city overhaul, but still want a little more detail in their cities, with virtually no performance loss.
Also ideal if you just want some trees in Whiterun, but don't like how the other mods add way too many large trees to Whiterun.

2 versions available
Detailed Cities SE: the original version with some tweaks and bugfixes. Includes some street lighting.
Detailed Cities SE - no lights: same as above, but with all lighting edits removed for better compatibility with lighting mods (like ELFX Exteriors)

Features
Whiterun - adds many trees, shrubs and clutter (barrels etc). More extensively edited than the other cities. Optionally adds more brazier lights.
Riften - adds a few trees, and some shrubs and clutter. Optionally adds street lanterns and wall mounted torches.
Markarth - adds a small amount of additional shrubs and clutter. Optionally adds dwemer themed brazier lights.
Solitude - adds a small amount of trees and shrubs.
Windhelm - adds a tiny amount of shrubs and barrels.

This mod also adds a smelter, tanning rack, workbench, and fast travel marker to the Skyforge, and adds a smelter to solitude's blacksmith.

Porting / technical info
As part of the porting process, it now has form 44, has been cleaned both automatically and by hand with xEdit, has had USSEP changes forwarded, and has had some tweaks made to improve item placement and compatibility.
This mod does not touch the navmesh. The navmesh that originally came with the 2012 version of this mod was removed, as it had wild edits, and was only really needed for a few items that have been removed in this port (most items this mod adds have no collision or are away from paths and small enough that they do not interfere with NPC navigation).

Compatibility
This should be compatible with nearly everything, but should not be used with other city overhaul mods -  if you use another mod that adds or moves items in the cities, you may see some objects intersecting each other.
If you use any mods that add lights to the cities, I recommend the "no lights" version, as otherwise you may get flickering-light bugs due to too many lights being added.
If you use DynDOLOD you need to make a rule file for the trees in Whiterun, otherwise you get tree LOD intersecting the trees close up. If you make one that works, paste it in the comments section so I can add it to the mod.

Intallation / Uninstalling
Same as any other basic mod. It is safe to add or remove this mod mid-playthrough.
Load order should not matter, but if in doubt, put it near the top of your load order.

Support
While I will try to fix any serious bugs if found, this mod is considered "final". I do not intend to update it, as this will primarily remain just a port of the Steam Workshop mod.

Credits
Dex - original author of this mod (and gave permission for this port)
Olivier Doorenbos - ported this mod to Special Edition, and made tweaks and bugfixes

原贴地址
1.版本号: 1.0   更新时间: 2020-07-15 09:12:40

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    详细城市SE


    Mod大小:45.80KB
    上传时间:2020-07-15 08:58:08

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