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符文力量变形-AKA-任何人的符文

符文力量变形-AKA-任何人的符文
符文力量变形-AKA-任何人的符文
作者:1wolffan
发布:kimbol
发布日期:2020-06-30 15:01:44
更新时间:2020-06-30 15:01:44
这个人很懒,什么也没留下
3304 人点赞
1489 人收藏
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0.5.1
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上古卷轴5:重置版
本地下载 高速下载 需要优先下载下载器,50%提速

WIP WIP WIP WIP WIP

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这不仅是一项正在进行的工作,而且还是我的第一个mod。虽然我不介意建设性的反馈意见,但请在帖子和错误报告中牢记这一点,并在我确定所有内容后忍受。

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描述

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这个mod的想法是,使符文变得非常有趣。对于一个隐身角色来说,在他们的武器库中特别有趣。问题在于,这可能是一个学徒级的法术,但您甚至需要234点Magicka才能使用您的第一个火符文。享受适当津贴的人只有一半,但您首先需要具备足够的破坏能力才能到达目的地。因此,对于任何开始冒险的人来说,它们并不是真正有用的。


同时,在另一端,尽管它们确实很强大,但是您最终需要使用其中的几个来击倒游戏中更高级别的对手之一。当然,您可以用暴风雨或类似的东西炸毁它们,但随后您就失去了设置陷阱并使每个人为自己消灭自我的满足感。这个mod的目的是在整个游戏过程中赋予符文功能。可能仍需要保持一定的平衡,我很想更改实际符文的半径。但是,看到这是我计划做的第一个(也是唯一的)mod可能会超出我的能力范围。


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潜在的知识

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当新手还没有完全掌握其他法师使用的更强大的符文法术的机制时,他们可以练习使用符文印。这些标记造成的伤害比完整法术少很多,但铸造成本也更低。有抱负的法师可能会发现他们不介意权衡取舍,只是为了让冒险从右脚开始。


符文圈子是专家法师定期观察和使用符文法术,并学习如何将其精炼成真正出色的力量和艺术示范的结果。这些圆圈比基础咒语造成的伤害要大得多,但需要集中力量才能建立,而且花费的费用要比其应占的Magicka份额高。法师们很乐意将它们长期用于冒险,因为它们是行之有效的(尽管价格昂贵)工具。


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细节

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+所有法术都是香草符文法术的重复和编辑版本。他们中有些人的名字很长,可能不会在商店中显示出来,但是我将这些名字保持一致,以便于在控制台中轻松搜索。所有较弱的法术都称为“ [符文类型]符文标记”,而所有较弱的法术均称为“ [符文类型]符文圈”,因此对此有所帮助。


+增加6个符文标记:

-火符文印记

-霜符文印记

-震撼符文印记

-符文符文*

-狂怒符文马克

-灰符文马克

通常大约是基本法术强度的一半,并且通常也要花费一半的成本。尽可能减少对级别的要求。狂怒符文标记和灰烬符文标记在新手级别不可用,因为它们的基本法术高于其他法术。


+增加6个符文圈子:

-火符文圈

-冰霜符文圈

-震撼符文圈

-毒符石圈*

-混乱符文圈

-Ash Rune Circle

通常比双倍的力量强一点,并且比双倍的Magicka成本低。但是他们需要3秒钟才能投射,而且您需要双手。 (可能超出我目前的技能范围,可能会允许双重铸造津贴稍后影响)。它们中的大多数都可以在专家级别使用,但是,再次,Mayhem Rune Circle和Ash Rune Circle仅在大师级别可用,因为它们的基本法术从更高的级别开始。


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兼容性

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+此mod仅向游戏添加了一组咒语和书籍。我竭尽全力确保我没有编辑任何我没有添加的内容。


+我还专门卸载/卸载了我安装的所有其他模块(非官方补丁除外),以期防止出现任何兼容性问题。


+但是我见过那些带有mod的人,他们在商人身上添加了东西,并说那里可能存在问题。


+当我走近他们时,我将无法保证手工放置的书本不在其他人也添加了一些东西的地方。但我希望能挑出一些未触及的地方。


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当前计划

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+该Mod已经为游戏中的每个咒语添加了Spell Tomes,但尚未将其放置在世界上的任何地方。


+已经为Vanilla Start球员在酷刑室的酒吧里的Helgen Keep上放置了“ Mark”书呆子,但是对于Alt Start球员,我仍然需要找出其他地方。我还没有弄清楚这些放哪里,或者DLC'Mark'Tomes。但这是我当前的项目。


+下一步将是弄清楚如何使所有图册进入商家旋转,并且可能

地牢战利品。我对脚本的了解很少,但这似乎是保持其他mod兼容性的最好方法。


+ *可能尚未成功正确调整中毒符文,因此在按照我的预期目的行事之前,需要先弄清楚一点


+可以进入并调整符文Radii(Radiuss?Radiosose?我不知道),如果我能得到更多的话,可以选择“ Mark”和“ Circle”

可以轻松使用Creation Kit。


+可能试图弄清楚如何设置三把全新的治疗符文(如果只是出于符文的精神),但我还没有做过任何完全自定义的咒语。


+ POSSIBLY将为真正致力于符文之道的人添加一个完全的终结游戏法术。但是我需要对自定义咒语更加自信,然后再开始用同一个咒语处理多个自定义效果。


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特别感谢

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“ Gopher的社区”(一般)-鼓励我开始这个项目,并在那里留下我的进度报告,而又不会对我感到烦恼。对于我这样的初学者来说,帮助我意识到这个mod并不是一个太大的项目。


“ Phantom Sans”(特别是)-帮助我弄清楚了为什么某些DLC咒语没有像我最初期望的那样起作用。


Nexus论坛上的“ IsharaMeradin”,因为对我如此耐心,并试图帮助我找出基本的脚本以实现最大的兼容性。


和我其他所有听到我的声音并同意有此想法的朋友一样,这是基于未来游戏的想法。

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WIP WIP WIP WIP WIP
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Not only is this a work in progress, but it is also my first mod. While I don't mind constructive feedback, please keep this in mind in posts and bug reports, and bear with me while I figure everything out.
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Description
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The idea behind this mod, is that runes are really quite fun to mess around with. And are particularly fun for a stealth character to have in their arsenal. Problem is that it may be an Apprentice-level spell, but you need 234 Magicka to even use your first fire rune. Half that with the right perks, but you need to be able to level up destruction enough to get there in the first place. As a result, they aren’t really useful for anyone getting started on their adventures.

Meanwhile, at the other end of the spectrum, while they are certainly powerful, you end up needing to use several of them just to take down one of your high-level opponents later on in the game. Sure, you could blast them with firestorm or something, but then you lose out on the satisfaction of setting traps and having everyone eliminate themselves for you. This mod aims to give runes function throughout a play-through. There still probably needs to be some balancing, and I’d love to change the radius of the actual runes. But seeing how this is my first (and likely only) mod I plan on doing, that is probably beyond my abilities.

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Potential Lore
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Rune Marks are what Novices can practice with, when they haven't quite grasped the mechanics of the more powerful Rune Spells used by other Mages. These marks do quite a bit less damage than full-on spells, but they also cost less to cast. Aspiring mages out there may find that they don’t mind the trade off, just to get their adventures started off on the right foot.

Rune Circles are the result of an expert Mage observing and using Rune Spells regularly, and learning how to refine them into truly remarkable demonstrations of power and the arts. These circles do quite a bit more damage than the base spells, but require concentration to set up, and cost more than their fair share of Magicka to place down. Master mages would be more than happy to still use these long into their adventures, as they are quite effective (though expensive) tools of the trade.

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Details
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+ All spells are duplicated and edited versions of the vanilla rune-spells. Some of them have long names that may not show up in shops, but I kept the names consistent for easy searching in the console. All the weaker spells are called "[type-of-rune] Rune Mark", and all the stronger spells are called "[type-of-rune] Rune Circle", so that should help with that.

+ Adds 6 Rune Marks:
-  Fire Rune Mark
-  Frost Rune Mark
-  Shock Rune Mark
-  Poison Rune Mark *
-  Fury Rune Mark
-  Ash Rune Mark
Usually about half as strong as the base spell, and usually cost about half as much to use as well. With reduced level-requirements when possible. The Fury Rune Mark, and the Ash Rune mark are NOT available at Novice level, because their base spells were higher than the others.

+ Adds 6 Rune Circles:
-  Fire Rune Circle
-  Frost Rune Circle
-  Shock Rune Circle
-  Poison Rune Circle *
-  Mayhem Rune Circle
-  Ash Rune Circle
Usually a little stronger than double strength, and just under double Magicka-Cost. But they take 3 seconds to cast, and you need both hands. (May allow dual casting perks to affect this later, beyond my current skill). Most of these are available at the Expert level but, again, Mayhem Rune Circle, and Ash Rune Circle are only available at master level, because their base spells start at a higher level.

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Compatibility
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+ This mod merely adds a set of spells and books to the game. I went out of my way to make sure I didn't edit a single thing That wasn't added by me.

+ I also specifically unloaded/uninstalled every other mod I had installed (except for the Unofficial Patch) in hopes that that would prevent any compatibility issues. 

+ However I have seen people with mods that add thing to merchants, say that there could be issues there.

+ And when I get around to them, I won't be able to guarantee the hand-placed tomes aren't sitting somewhere someone else added some things too. But I have some hopefully untouched spots picked out.

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Current Plans
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+ The mod already adds Spell Tomes for each of the spells to the game, but DOES NOT place them anywhere in the world yet.

+ ALREADY have the 'Mark' Tomes placed in Helgen Keep on the bar in the torture room for Vanilla Start players, but I still need to figure out somewhere else for Alt Start players. I haven't worked out where to put those, or the DLC 'Mark' Tomes yet. But that's my current project.

+ NEXT UP will be to figure out how to get all the tomes into Merchant rotation, and possibly dungeon loot too. I have very little understanding of scripting, but this seems to be the best way to do this to maintain compatibility across other mods.

+ * LIKELY have not successfully tweaked the Poison Runes correctly, and will need to mess around with that a bit before they act the way I intended

+ MAY go in and tweak rune Radii (Radiuses? Radioose? I don't know) for 'Mark's and 'Circle's if I get more 
comfortable with working on the Creation Kit.

+ MIGHT try to figure out how to set up a trio of brand new healing runes (if only in the spirit of a rune) but I haven't done any completely custom spells yet.

+ POSSIBLY will add a completely end-game spell, for people who are really committed to the way of the Rune. But I need to get far more confident with custom spells before I start messing with multiple custom effects in the same spell.

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Special Thanks
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"Gopher's Community" (in General) - for encouraging me to get started on this project, and being there for my progress reports without being too annoyed with me. And helping me realize this mod isn't too big a project for a beginner like me.

“Phantom Sans” (Particularly) - For helping me figure out why some of the DLC spells weren't working as I first expected.

"IsharaMeradin" From the Nexus forums, for being so patient with me, and trying to help me figure out a basic script for maximum compatibility.

And any of my other friends who heard me out, and agreed that there was a need for this, based on an idea for a future play-through.


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1.版本号: 0.5.1   更新时间: 2020-06-30 15:15:27

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