Karthwasten大镇补丁集

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在3DM Mod站下载上古卷轴5:重置版最新的Karthwasten大镇补丁集 Mod,由Janquel制作。et214在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Janquel Mod版本: 1.0 Mod大小: 3.44MB 更新时间: 2020-06-30 14:38:21 发布时间: 2020-06-30 14:38:21

详细说明

继续我的系列“我想在任何地方都使用独特的体系结构,但这需要很多兼容性补丁”系列.... Karthwasten!战争士兵在他的《卡斯瓦斯滕大城》中对卡斯瓦斯滕进行了大修,我整理了一系列兼容补丁,以解决

我需要的装载订单。这个相当小-不需要修补的东西很多,而且我避免为任何其他地方存在的修补重新发明轮子。除非另有说明,否则所有修补程序都将ESP标记为ESL。请注意,我坐在这些补丁上已经有一段时间了,因为war of war计划在某个时候重新访问该镇,因此,如果Karthwasten大镇超过1.1版本,它们可能就不再准确了。


随附的补丁说明


3DNPC /有趣的NPC-转发NPC ref上的Persistent标签以匹配新位置。上次针对版本4.4检查


AI大修SSE-改变标记以匹配新的内部/外部,视情况而定地保持持久性。上次针对版本1.5.3检查


适用于所有人的Cheesemod-转移一些添加的奶酪以适应新的内饰。上次针对1.0版进行了检查


增强的灯光和FX-这次只有一个补丁,因为有一栋新建筑,并且希望保持所有场景的照明气氛一致

他们。在适当的情况下,转发拥有卡尔斯沃斯滕大城胜利,移动门灯等的任何冲突。上次针对3.06版进行了检查。请注意,这些建筑物将比典型的ELFX建筑物明亮得多。


沉浸式弯头-移位几个内部/外部的弯头标记以匹配新的布局。上次针对版本1.60.SE检查


景观和水修复-冲突解决方案将所有权更改转发给鸡窝。上次针对5.3版本进行了检查


Skyrim II灯笼-改变灯笼和灯光以匹配新的外观。此外,Tamriel Master Lights贴片可将光线强度的变化转发到新位置,并移除挂在上面的钉子。上次针对2.0版进行了检查


时髦的家具和凌乱的大修-转移两幅放置的绘画以适应新的内饰。上次针对1.7版进行了检查


非官方的Skyrim特别版补丁-转发单元更改,NPC更改。移动标记以匹配新的内部。删除一些在其新位置修剪的植物。上次针对版本4.2.3检查。


翠绿的补丁-不需要翠绿的大师。翠绿为几种纹理类型添加了草,这使一些路径看起来过于杂草了。此补丁将这些拉伸重新绘制为没有草的类型(对于Verdant)。它也可以与其他执行相同操作的草类mod配合使用,因此未设置master。


安装

使用Mod经理/组织者来安装,或将松散的文件拖放到您的Skyrim数据文件夹中。修补程序应设置适当的母版,并应在修补的任何mod之后加载。有问题的修复程序是针对持久性对象的,可能需要重新保存。


兼容性

我不认为这会引起基本mod之间可能存在的任何不兼容性。所有移动的对象应已移动到不重叠的位置。让我知道你打什么


学分

Bethesda for Skyrim特别版和创作套件

ElminsterAU for SSEEdit

卡尔斯沃斯滕大城的士兵

适用于AI大修的mnikjom和SpiderAkiraC

aviform,EpicCrab,DougtSuspended,PhysicsFish和Daniel Hodge为所有人使用Cheesemod

Anamorfus用于增强的灯光和FX

沉浸式水槽的lordkoz

wizkid34用于Skyrim II和Tamriel主灯的景观,水景修复和灯笼

时髦的家具和杂物大修的gutmaw

Arthmoor和非官方补丁团队的非官方Skyrim特别版项目

Predum for Verdant并在他的页面上获得制作补丁的建议:)

——————————————————————————————
Continuing with my series of "I want to run with unique architecture everywhere, but that requires SO MANY compatibility patches" series....Karthwasten! soldierofwar put together an overhaul of Karthwasten in his The Great Town of Karthwasten, and I've put together a series of compatibility patches for things in 
my load order which needed it. This one is rather small - not that many things which needed to be patched, and I've avoided reinventing the wheel for any patches that exist elsewhere. All patches are ESP flagged as ESL, unless otherwise noted. Please note that I've been sitting on these patches for a bit, because soldierofwar is planning on revisiting this town at some point, so if The Great Town of Karthwasten moves past revision 1.1, they may no longer be accurate.

Included Patch Descriptions

3DNPC/Interesting NPCs - Forwards Persistent tag on NPC ref to match new location. Last checked against version 4.4

AI Overhaul SSE - Shifts markers to match new interior/exterior, forwards persistency as the case may be. Last checked against version 1.5.3

Cheesemod for EVERYONE - Shifts a few added cheeses to match the new interior. Last checked against version 1.0

Enhanced Lights and FX - Only one patch this time around, due to there being a new building and wanting to keep consistency in lighting mood across all of
them. Forwards any conflicts having Great Town of Karthwasten win, shifted door lights, etc, where appropriate. Last checked against version 3.06. Please note that these buildings will be much brighter than typical ELFX buildings.

Immersive Wenches - Shifts a couple interior/exterior wench markers to match new layout. Last checked against version 1.60.SE

Landscape and Water Fixes - Conflict resolution forwarding ownership changes to chicken nests. Last checked against version 5.3

Lanterns of Skyrim II - Shifts lanterns and lights to match new exteriors. Additionally, a Tamriel Master Lights patch which forwards a light intensity change to its new location, and removes a peg it was hanging on. Last checked against version 2.0

Snazzy Furniture and Clutter Overhaul - Shifts two placed paintings to match new interior. Last checked against version 1.7

Unofficial Skyrim Special Edition Patch - Forwards cell changes, NPC changes. Shifts a marker to match new interior. Removes some plants that are clipping in their new location. Last checked against version 4.2.3.

Verdant Patch - DOES NOT REQUIRE VERDANT AS MASTER. Verdant adds grass to a couple texture types which makes a few paths seem more overgrown than they should have. This patch re-paints those stretches to be types which don't have grass, for Verdant. It may assist with other grass mods that do the same, as well, so master is not set.

Installation
Use a mod manager/organizer to install, or drop the loose files into you Skyrim data folder. Patches should have their appropriate masters set, and should be loaded after any mods which they are patching. Some of the fixes in question are on persistent objects, and may require a new save.

Compatibility
I don't believe this should introduce any incompatibilities beyond anything which may be present between base mods. All moved objects should have been moved to locations which are non-overlapping. Let me know if you hit anything

Credits
Bethesda for Skyrim Special Edition and the Creation Kit
ElminsterAU for SSEEdit
soldierofwar for The Great Town of Karthwasten
mnikjom and SpiderAkiraC for AI Overhaul
aviform, EpicCrab, DoubtSuspended, PhysicsFish, and Daniel Hodge for Cheesemod for EVERYONE
anamorfus for Enhanced Lights and FX
lordkoz for Immersive Wenches
wizkid34 for Landscape and Water Fixes and Lanterns of Skyrim II and Tamriel Master Lights
gutmaw for Snazzy Furniture and Clutter Overhaul
Arthmoor and the Unofficial Patch Team for Unofficial Skyrim Special Edition Project
Preeum for Verdant and for advice on making patches on his page :)

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