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野性技能-新篝火生存技能树

野性技能-新篝火生存技能树
野性技能-新篝火生存技能树 野性技能-新篝火生存技能树 野性技能-新篝火生存技能树 野性技能-新篝火生存技能树 野性技能-新篝火生存技能树 野性技能-新篝火生存技能树
作者:jayserpa
发布:yangjie5229407
发布日期:2020-06-29 14:43:11
更新时间:2020-06-29 14:43:11
这个人很懒,什么也没留下
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上古卷轴5:重置版
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 导言-

谢谢你对野性技能(SOTW)。如果你是营火迷,弗罗斯特福尔和亨特伯恩,这个模式可能值得在你的负载顺序中设置一个ESP槽。SOTW增加了4项新的与生存相关的营火技能。该模式配备了许多新的能力,新的游戏机制和许多新的额外待遇,所有这些都没有干扰核心方面的天空边缘,也没有运行稳定的脚本循环的背景。这意味着,无论你是安魂曲老将还是纯粹的香草球员,它都应该很好地配合游戏改革。然而,考虑到Mod在某些方面采取了硬核/生存的方法,比如让你在一开始就依靠你的实际定位技能来找到你的方向,因为在第一阶段你将没有指南针,但它也会给你其他的工具,这样你就可以克服这些障碍。以一种非常身临其境的方式.我可能会使模块在未来,现在请接受它是,并依赖您的反馈给我,以便我可以继续调整和加强它。

这是一个快速的视频展示了一些方面的这一模式介绍。如果你想知道所有的细节,我仍然建议你至少完整地阅读介绍和整个描述。这是MOD的第一个版本,所以请备份您的保存,并在将其加载到您的主要保存文件之前先测试MOD。快速概述新的特惠树:

了解这片土地的人:你去的地方越多,你呆在户外的时间就越长,你读到的关于天边和居住在这片寒冷土地上的人的书越多,你就越快把这棵树夷为平地你将解锁感知周围环境的能力,在你不在战斗时增强你的耐力的能力,在水下抵抗一定百分比伤害的能力,或者你从瀑布中受到的伤害,打开默认的指南针等等。

.

狩猎艺术:当你发展你的狩猎技能时,你将提升这棵额外的天赋:要么使用猎人天赋,要么简单地杀死动物和生物,阅读动物和狩猎故事等等。这种特惠树将允许你捡起、制造和放置陷阱,它将允许你在现场创建某些物品而不需要手工装备,它将允许你追踪猎物,在户外成为一个更好的猎手,在了解特定类型的敌人时获得不同的奖励,并让你埋葬并向倒下的敌人表示敬意。(包括对某些.胸怀仪式)

.

烹饪艺术::没有任何烹饪知识,你只能做最简单的菜。所有肉类都可以煮熟,即使没有任何额外待遇,但更先进的菜肴将需要解锁各自的额外福利。除了解锁菜肴之外,你还可以学会多做饭而不用额外的食材,只要吃得饱,在厨房里呆上一段时间,你就能得到小小的体验奖励。做饭和阅读烹饪艺术也提高了你的烹饪技巧。

.

野兽处理程序:这棵特惠树分叉成两个不同的分支,处理你的马和野兽。骑着你的马,花时间和动物在一起,驯服野兽,喂它们会使这棵树变得平坦。你可以学习成为最好的骑手,能够突破你的马的界限,使它更快或更杂技。学习如何在骑马时狗狗攻击,或造成更多的伤害。树的右边会让你驯服野兽。然而,这不是一件容易的事情,因为它需要很长时间才能完成,所以只有最坚韧的角色才有机会获得这个技能。一旦驯服,野兽可以命名和喂养,并提供不同的奖励取决于野兽的类型,更多关于专门的部分。



— Mod要求-


今后我强权考虑让这些可选的一些,但现在这些MODS是需要运行技能的野生。


若要阅读更多关于兼容性、补丁和可能出现的问题的信息,请参阅下面每一项Perk树描述的末尾。



— 技能树与能力 —

你必须使用营火的技能系统来使用额外的树。如果你不熟悉它,当你启动游戏时,你就会有一个名为“创造篝火”的天赋。用一些木头,一旦你开始你的第一次火,你会看到一个选项,进入技能系统。从那时起,这应该是非常直观的。让我们详细地看看这四棵额外的树:


描述

烹饪的艺术,精致而有营养的饭菜。准备好你自己的菜肴,阅读有关烹饪的书籍,以提高你的技巧,扩大你的食谱储备。

调平

这棵树总共有10个层次。在达到每个等级后,下一个级别将更难实现,这适用于此模式中的所有额外的树。

这意味着你将很快得到你的第一个水平,但将需要更多的时间来实现最后一个。
除了阅读有关烹饪的书籍外,将这棵树夷为平地的自然方法是做饭。
做饭时戴上一顶帽子也会给你一点好处。


津贴
10级,所以总共10项津贴。下面每一个描述。括号中的数字表示PERK有多少级别。



 基本膳食(1/2)::你学习新的烹饪基本食谱。*


 精心制作的食物(1/2)你在厨房的经验使你可以准备更复杂的饭菜。

异国食物(1/2)现在你可以用异国风味的食材来做最奢华的饭菜了。

InSpired Cook(1/2)烹饪一顿饭后,你的灵感就来了,你会更倾向于学习。你在厨房也有更多的烹饪经验。(注:第二水平6小时增加3%,8小时增加5%)。类似于“休息良好”的香草效应在平衡方面)

节俭美食(1/2):有时,你不需要额外的食材就能创造出更多的食物。(注意:第二级的额外福利增加了在不使用额外配料的情况下创造额外食物的机会。)

*在默认情况下,你只能做非常基本的食物,直到你吃了第一个福利。

兼容性和对其他MODS的更改

烹饪模块把营火的烹饪菜单和亨特伯恩的“原始烹饪”结合起来,因为他们实际上也在做同样的事情。这应该有助于去除不必要的菜单,增强营火和亨特伯恩之间的兼容性,并在烹饪方面简化你的选择:如果你没有烹饪锅、炉子等,你可以在炉火上用棍子和类似的东西做饭。然而,正如你所能想象的那样,你只能用原始的烹饪来加热肉,而不能加热更多的肉。所有的亨特伯恩和香草食品已经被添加到额外的烹饪系统。你总共可以煮近200道菜,但如果你想要更多种类的烹饪法,天边的烹饪法是可以一开始就兼容的,但有一点要注意:要了解这种模式的菜谱,你需要找到或买下cis介绍的书。
SOTW目前与修改香草食品记录的mods不兼容。。这只是创建一个简单的补丁,为他们的食物记录添加一个关键字,一点也不难,所以补丁应该很快就会出现。请提一下你需要使用哪种模式的评论,我可能会在休息后看一看。有一个特别是iNeed,不编辑食品记录,所以我建议在此期间去那个。如果你使用不同的模式来改变食物记录,你可以把它放在SOTW之后,这将确保MOD正常工作。现在,我也重新使用SOTW的一个版本,它不改变食物,完全移除烹饪补贴树。。我听说CACO有自己的烹饪特惠树,非常适合该模块的用户。



描述

跟踪、杀戮和捕获猎物的艺术。阅读有关狩猎的书籍,打倒动物,收获它们的皮毛和器官,以提高这一技能。

调平 
狩猎生物和野兽都会提高技能,通过猎人出生的特征来清洗你的猎物,这是最有效的方法。

关于狩猎和与生物打交道的书籍也提供了经验。

津贴

“狩猎艺术”共有8个层次和额外福利。以下每一项的说明。




狩猎艺术:通过保持安静并专注于周围环境,你可以利用你的直觉来追踪附近的动物和资源。(注:解锁弗罗斯特福尔的感觉周围能力)

手工制作:有各种各样的对象,你可以通过使用自然资源,基本的工具和你的手来创建。(注:解锁亨特伯恩的“原始工匠”能力。这已经与FrostFall的创建项目能力合并了,因为两者都在做相同的事情。减少菜单中的杂乱)

风动力:当你在户外的时候,你知道如何最好地放置你的箭,这样你的箭就会受到风的冲击,造成更多的伤害。(注意:在户外时,弓箭造成10%的伤害。)

生命周期:你现在可以埋葬你堕落的朋友或敌人了。或者,你也可以从人形种族的身体中收获成分。(注:你只能在一个庞大而冗长的演讲首演中这样做。木精灵不受这次首演的影响,因为他们的风俗习惯。如果被看到这样做,你也会得到巨大的赏金。至于埋葬,你可以用不同的方法埋葬,然后向倒下的同志或敌人致敬。这将给你一个小的+10的生命奖励,在游戏中的一些小时,但你将花费多达5个小时来挖掘坟墓。使用工具可以减少这种情况。)

陷阱:你要学会安全地解除和处理熊陷阱。现在,它们可以通过在蹲着的时候激活它们而被捡起来,然后从你的库存中丢弃它们。

北方畜牧所(1/2/3):你开始注意到天空的动物群。通过观察它们的行为,你学会了更有效地对抗这些动物和生物。(注:对小型/中型/大型动物和怪物给予5%的伤害加成。)这一福利的每一个等级都解锁了其中的一个:

-6.1对泥蟹、猪、屠宰鱼、狗、狼的奖励


-6.2熊、Sabre猫、霍克斯、巨魔、Chaurus、冻咬蜘蛛


-6.3巨型冻伤蜘蛛,狼,熊,猛犸,龙)



兼容性和对其他MODS的更改

没有任何问题。我建议不要碰任何亨特伯恩或营火的MCM选项,特别是当涉及到解锁新的能力,现在可能附加到一个额外的。如果您构建了一个坟墓,并且在地形上出现故障,我建议您使用Jaxonz定位器来修复它。好的一般建议是在激活能力之前将身体带到一个均匀的表面,这将确保坟墓的正确出现。





描述
骑马驯服和指挥野兽的艺术。
骑上你的马,驯服野兽,喂养它们,并花时间与它们一起提高这一技能。

驯养动物

要开始驯服动物,你需要通过额外的技能来解锁。为了驯服一只动物,该动物不能在战斗中,所以你要么需要偷偷接近它们,要么用咒语使它们平静下来。在使用了这种能力之后,你将得到给他们食物的选择。所有的动物都吃各种各样的食物(不想把它弄得太复杂),如果这让你烦恼,不要给兔子喂肉:)

一旦你退出食物菜单,动物就会决定它们是否逃跑(你不能再试着驯服它们),它们是否让你给它们更多的食物(机会再次出现),或者它们是否真的开始跟踪你。如果他们开始跟踪你,请记住,你必须不时地给他们喂食。动物会在游戏中两天后离开你而不给它们喂食。

除了跟着你到处走,动物的行为也没有改变。如果它们是一种好斗的动物,比如一只熊,它们会跟随并保护你。如果你有一只山羊作为你的同伴,并投入战斗,山羊会跑开,然后来找你。动物不受保护,也不重要,除非你保护它们,否则它们就会死去。

驯服动物的可能性

恐怕你的胜算不大。我已经很难驯服动物了。这将变得更容易,因为你在水平和解锁新的额外福利,但请记住,成功的尝试驯服实际上给你XP在树,所以不要放弃,你最终会达到。

该公式考虑到以下因素:
你和动物之间的随机机会/水平差异/驯服动物的数量和水平你有/很难驯服动物(驯服山羊和驯服冻伤蜘蛛不是一样的)。

驯服像兔子这样的小动物最终会变得微不足道,但驯服最难驯服的野兽永远是一个挑战。

默认情况下,只有一只“野生宠物”可以跟随你,2与最后驯服津贴。控制这些节拍的系统是独立于普通的香草跟随系统和宠物系统的,所以一旦你到达树的末端,你就可以很容易地得到莉迪亚、米科、兔子和海妖。香草宠物不是由这个模特儿处理,但有他们在身边将允许你在驯服的树上执行。

津贴

总共有15种不同的福利,这肯定是对max的挑战:)




动物债券(1/2):在友好的动物周围,你会得到不同的爱好者。(注:奖励被激活后,你的宠物,并持续了几个小时。当你骑在你的马背上时,骑马也会给你一个暂时的刺激。请参阅下表,以了解这项福利带来的不同奖金。)

经验丰富的骑手(1/2/3/4/5):你学会用每一种奖励来推动你的马跑得更快。(注:你的马在没有额外津贴的情况下会变慢。)在这里的第一个附加条件下,您将得到默认的香草速度,然后在那里生长。)

稳定种族::你的马训练得很好,可以让它们跑得更久。

杂技跳跃:你的马在坠落时受到的伤害较小,而且可以跳得更高。

骑马作战::你学会在你的马匹上战斗,让你在骑马时造成更多的伤害。(注:安装时你造成+10点伤害。)

兽语器::你现在可以驯服动物了。(注:解锁“驯服动物”能力)

腹部摩擦(1/2/3)驯服动物现在更容易了。(注:每种津贴都比较容易,对所有动物和生物都有影响。)

包头::你可以驯服另外一种野生动物。(注:你只能有两个)

详细查看奖金

动物和生物分为4类(+你的马)。记住,你的角色很难驯服一只动物,在评判你的毛茸茸的朋友的奖金之前,你只能养两只野生宠物。额外奖励的第二级包括第一个奖励的效果。




你必须骑着马去申请“高地”,只要动物在你身边,并且你给它们提供充足的食物,其余的就会被应用到你身上。

兼容性和对其他MODS的更改

马匹摩托是兼容的,至少是身临其境的马,这是我检查过的。即使他们改变了马匹的速度,一切还是正常的。同伴MODS也不会和这个模特儿过不去。如果你使用跟随者的生活包,你实际上可以骑你的野生宠物。是的,你可以骑猛犸象!我不确定我推荐它,但我没有做太多的测试。


描述
侦察、行路和户外生存的艺术。

调平
阅读有关Skyrim和她的人的书籍,发现新的地点,并花时间在户外增加这项技能。

地图和UI更改
这个模块引入了一系列对UI的小而强大的更改。通过使用Ihud的设置,当蹲下时,指南针和潜行眼从游戏一开始就会被禁用。至于为什么,我希望玩家使用游戏中包含的能力,至少在一开始是这样,让你觉得自己正在成为一名有经验的球探。追踪野兽,倾听周围的声音,用地标来找出你在哪里.这些都是伟大的角色扮演,如果我们有一个指南针,方便地显示有多少敌人正在寻找你,如果你被看到或没有,或未被发现的位置附近,我们只是错过了。通过将指南针锁定在游戏后期的奖励后,我希望你拥抱并使用为你提供的新工具,在天空中找到你的道路。

除了指南针,地图现在隐藏了玩家的确切位置。对不起,在Tamriel没有GPS服务。使用技巧和常识找到你的路!但是,如果您不喜欢这些更改,只需在Ihud的设置中启用所有内容。

津贴
15个额外福利,使它成为最大的最困难的树木之一。




送货人:(1/2)当你在外面或者不在战斗的时候,你的耐力恢复得更快。(注:再加10%/第二次加20%。只有当你远离战斗的时候,你才能在外面跑步和行走)

寻北者:在外面的时候,你可以通过观察太阳和月亮的位置来判断你面对的是哪个方向。(注:解锁感应方向从猎人,现在与动画!)

注意呼吸:允许你在现场冥想或休息,给予你额外的耐力和魔法的再生。(注:坐下来使用此技能提供耐力恢复(30%)+15耐力。如果你休息的时间足够长,这个奖励将持续5分钟,但前提是你远离战斗。你也可以冥想。这提供了Magicka恢复(30%)+15 Magicka和稍好的呼喊恢复。如果你冥想足够长的时间,这个奖励将持续5分钟,但再次,只有当你远离战斗。

第六感当你偷偷摸摸的时候,你可以通过仔细地听你周围的环境来判断敌人何时意识到你的存在。(注:潜行眼UI指示器未锁定)

空间意识::你可以跟踪你的敌人在战斗中的位置和推断,通过观察你周围的线索,那里可能有未被发现的地点在附近。(注:按X键举起指南针)

一只与野性:你是一个能融入自然的专业埋伏者。敌人很难在外面和不动的时候发现你。

(注:+20户外偷偷摸摸,一动不动。)

专家封隔器(1/2):你已经学会了充分利用你的包,允许你携带更多的物品。(注:常设+10/+20 CW)

一天的三月(1/2):你习惯于长时间走路。当你在外面和外面战斗的时候,你有一个更大的耐力池可用。(注:+20/+40耐力在战斗内外。(对跑步有用)

长鳍机动(1/2):你是一个热衷于游泳的人,并且知道如何最好地在水下击球。(注:游泳时可减少15/30%的伤害。)阿戈尼亚人占25%/40%)。

山羊姿态(1/2):你已经学会了如何在摔倒时最佳地定位自己。跌倒对你的伤害较小。(注意:跌倒会伤害你15/30%。)哈吉特通过解锁这项津贴获得25%/40%)

兼容性和对其他MODS的更改
除了上面提到的UI更改之外,什么都没有。这仍然适用于定制的UI MODS,不用担心。

— 可能常见问题—
(到目前为止,我没有你的问题)



你为什么不让这些技能树模块化呢?




这可能是我最终采取的路线,但现在我已经花了将近一个月的时间来创建这个月,我需要休息一下。对不起.。不过,为了与CACO兼容,我已经禁用了食品模块。

这和弗罗斯特福尔兼容吗?霜冻是强制性的吗?



是的,它是完全兼容的,不,霜冻是不需要的。如果你安装了“霜降”,它的特惠树就会像往常一样出现在你的篝火里。没问题。

需要哪些补丁? 

我想尽快/在我做了一个小小的休息之后再做补丁:-

图书封面

(SOTWMOD在一些书中增加了一些关键词,我想受影响的书会恢复到以前的封面。没什么大不了的,因为这是个容易的补丁)。

食物情绪:iNeed+RND

。为了完全兼容,需要一个修补程序。做起来很容易。我会看一看,最后,欢迎您创建和上传您自己的补丁,但在此期间。

-安魂曲:

小冲突,因为食品编辑+添加关键字到新书的安魂曲。我会等到正式的安魂曲港口到SE。如果现在有人想修好它,请便。

我的指南针没有出现,即使是在解锁它的额外福利之后!



你可能在玩没有指南针的游戏

之前。

如果您通过Skyrimprefs.ini禁用了指南针,您必须首先启用它。

驯服了一只动物但我不能和他们说话?



当您第一次运行mod时,有时会发生这种情况。保存并加载游戏,您应该能够与他们交谈。

不知为什么,我和驯鹿说话后,我的驯鹿都吓坏了!

确实发生了,但有一个简单的解决办法。其他的生物和动物似乎都很好,但是麋鹿和鹿只是不喜欢被谈论。当你和他们说话时,他们会表现出所有的抽搐:“这个人在和我说话?这是怎么回事?”--不过,简单的解决办法是,如果他们开始感到不稳定,他们就会恢复正常,只要一次解开你的武器就行了。

偷偷摸摸的眼睛指示器呢?指南针呢?请把他们带回来,HAALP。

在默认情况下,它们都是关闭的,需要通过“知识之地”(KnoweroftheLand)奖励树来解锁。如果这让你很困扰,并且你想让它们从GET中解锁,只需转到Ihud的MCM菜单并在那里启用它们就可以了。

—

亨特伯恩那本特别的书,酒和奇怪的电影任务发生了什么?

利亚特的书、任务和饮料都还在。亨特伯恩的进步系统,更快的剥皮/收获/等等,也都在那里。Lyart的书通常解锁了创建干菜谱的能力,但是现在这些菜谱是通过额外的福利来解锁的,而这本书只是提供额外的烹饪体验。

—

为什么我的角色在使用“异乎寻常的品味”能力时,即使没人看到,也会有个新角色呢?



两种解释..。出于平衡的原因,你有一个新的机会来弥补

相对

容易获得2种稀有香草成分。我说是相对的,因为除非你已经是一位猎头收割专家,否则你很可能不会从使用这种能力中得到任何成分。另一个

 

原因是我相信这样做会给任何人带来损失。即使看不见,你的角色也会在别人身边“消失”,这样演讲就会初露端倪。

这个Mod有什么样的脚本?这会破坏我的游戏吗?



我故意避免在mod中使用循环脚本,因为我不是一个专家,我希望保持这个模块尽可能轻。目前只有一个脚本在游戏中每12小时发生一次。其余的剧本都与动作有关(坐下来,开始做饭,骑马等等)。

我能在游戏中期卸载它吗?



卸载MODS游戏中期通常是一个不去,这样做是你自己的风险。我建议您先在二级保存上安装MOD,然后播放几个小时,以确定这是否是您的茶杯,然后将其带到您的主保存区。

我可以安装这个游戏吗?



是的但有些警告。安装它在游戏中不会破坏任何东西,但你可能会错过一些经验。

你能把X名字加到动物名字的列表里吗?



当然,为什么不呢:)让我们列出一个很酷的新名字列表,我可以把它们加进去。



为什么这个描述页这么大?

我被迷住了,对不起:

这个MOD的作者还想说什么?

非常感谢您的提问,亲爱的读者。我想感谢所有那些让我在近10年后仍然想要玩天际圈的令人惊叹的模特儿。还有,这是给你的一个请求,亲爱的人阅读这篇文章。如果你玩这个模式,并设法驯服一只动物,你可以通过与他们交谈来改变他们的名字。我增加了150多个名字,其中有些很有趣。如果你得到一个很酷的组合动物+有趣的名字,请采取一个截图,并上传到这个mod页面。那会让我高兴的:)


我们的现代社会万岁。大家玩得开心!

————————————————————————————————————————————

— INTRODUCTION —


Thank you for showing interest in Skills Of The Wild (SOTW). If you are a fan of Campfire, Frostfall and Hunterborn, this mod might be worthy of a ESP slot in your load order. SOTW adds 4 new campfire skills related to survivality. The mod comes with a lot of new abilities, new gameplay mechanics and lots of new perks, all without interferring with the core aspects of Skyrim and without running constant script loops in the background. That means it should play nicely with gameplay overhauls, no matter if you're a Requiem veteran or a purist vanilla player. However, take into account that the mod takes a hardcore/survival approach in some aspects, like making you rely on your actual orientation skills at the beginning to find your way around as you'll have no compass during the first levels, but it also gives you other tools so you can overcome these obstacles in a very immersive manner. I might make the mod modular in the future, for now please take it as it is and rely your feedback to me so I can continue tweaking it and enhancing it. 

Here's a quick video showcasing some of the aspects this mod introduces. I still recommend reading at least the intro in full, and the whole description if you want to know all the details. This is the very first release of the mod, so please back-up your save and test the mod a bit before commiting it to one of your main save files.





Quick overview of the new perk trees:

KNOWER OF THE LAND: The more places you visit, the longer you stay outdoors and the more you read about Skyrim and the people inhabiting this harsh cold land, the quicker you will level up this tree. You will unlock abilities to sense your surroundings, abilities to fortify your stamina while you're out of combat, the ability to resist a percentage of damage while underwater, or the damage you take from falls, unlocking the default compass and lots more.

.

ART OF THE HUNT: You will level up this perk tree as you develop your hunting skills: either by using Hunterborn talents or simply by killing animals and creatures, reading about animals, hunting tales, etc. This perk tree will allow you to pick up, craft and place traps, it will allow you to create certain items on the spot without the need of crafting equipment, it will allow you to track down your prey, be a better hunter while outdoors, obtain different bonuses against certain types of enemies as you learn about them and also let you bury and pay respects to your fallen enemies. (Including support for certain... bosmer ritual).

.

CULINARY ARTS: Without any cooking knowledge, you will only be able to cook the simplest of dishes. All meats can be cooked even without any perk, but more advanced dishes will require unlocking the respective perk. Besides unlocking dishes, you can learn to cook more meals without using extra ingredients, and get a small experience bonus simply by being well fed and spending time in the kitchen. Cooking meals and reading about the culinary arts also improves your cooking skills.

.

BEAST HANDLER: This perk tree diverges into two different branches, handling your horse and handling wild beasts. Riding your horse, spending time with animals, taming wild beasts and feeding them will level up this tree. You can learn to be the best rider, able to push the boundaries of your horse to make it faster or more acrobatic. Learn how to dogde attacks while on a horse, or inflict more damage. The right side of the tree will allow you to tame wild beasts. This is however no easy task, as it will require a LONG time to pull off, so that only the most persistant of characters will have a chance at this skill. Once tamed, beasts can be named and fed and provide different bonuses depending on the type of beast, more on the dedicated section.





— MOD REQUIREMENTS—


In the future I might consider making some of these optional, but as of right now these mods are required to run Skills of the Wild.

SKSE

SkyUI

Campfire

Unofficial Skyrim Special Edition Patch

Hunterborn

iHud


To read more on compatibility, patches and possible issues, please look at the end of each perk tree description below.



— SKILL TREES AND ABILITIES —

You must use Campfire's skill system to use the perk trees. If you are not familiar with it, when you launch the game you will have a talent called "Create Campfire". With some wood and once you start your first fire, you will see an option to access the skill system. It should be very intuitive from that point onwards. Let's look at the four perk trees in detail:



Description

The art of cooking exquisite and nutritious meals. Prepare your own dishes and read books on cooking to improve your technique and expand your recipe repertoire.

Leveling up

There's a total of 10 levels in this tree. After each level is reached, the next one will be harder to achieve, this applies to all the perk trees in this mod. 

This means you will very quickly get your first level-up, but will require a lot more time to achieve the last one. 
Besides reading books on cooking, the natural way to level up this tree will be cooking meals. 
Wearing a certain hat while cooking will give you a small exp bonus too.


Perks
10 levels, so a total of 10 perks. Description of each one below. Number between brackets indicate how many levels the perk has.



 Basic Meals (1/2):  You learn new basic recipes to cook.*


 Elaborate Meals (1/2) Your experience in the kitchen allows you to prepare more complex meals.

 Exotic Meals (1/2) You can now use exotic ingredients to create the most extravagant meals.

Inspired Cook (1/2) After cooking a meal, your inspiration kicks in and you feel more inclined to learn. You also get more cooking experience in the kitchen. (NOTE: 3% increased exp for 6 hours / 5% for 8 hours for the second level. Similar to the "Well Rested" vanilla effect in terms of balancing)

Frugal Gourmet (1/2): You sometimes manage to create additional meals without using extra ingredients. (NOTE: Second level of this perk increases the chance of creating an additional meal without using extra ingredients.)


*By default, you will only be able to cook very basic meals until you take the first perk. 

Compatibility and changes to other mods


The cooking module merges Campfire's cooking menu with "Hunterborn's "Primitive Cooking", as they were practically doing the same thing. This should help remove innecesary menus, enhance the compatibility between Campfire and Hunterborn and and simplify your choice when it comes to cooking: If you don't have a cooking pot, furnace, etc, you can cook by using sticks on a fire and similar. However, as you can imagine, you can only heat meat and little more by using Primitive Cooking. All of Hunterborn and vanilla foods have been added into the perk cooking system. There are close to 200 dishes in total you can cook, but if you want more variety Cooking in Skyrim is compatible right off the bat, with a small caveat: to learn the recipes of that mod, you will need to find or buy the books that CiS introduces.
SOTW is not currently compatible with mods that modify vanilla food records. It's a matter of creating a simple patch that adds a keyword to their food records, not hard at all, so patches should come soon. Please drop a comment mentioning which needs mod you use and I might take a look after I rest a little. There's an esp of iNeed that does not edit food records, so I recommend going for that one in the meantime. If you use a different mod that alters food records, you can place it after SOTW, that will ensure that mod will works fine. For now, I'm also relasing a version of SOTW that doesn't make changes to food and removes the cooking perk tree completely. I hear CACO has its own cooking perk tree, so perfect for users of that mod.




Description

The art of stalking, slaying and harvesting your prey. Read books about hunting, take down animals and harvest their pelts and organs to increase this skill.

Leveling up 
Both hunting creatures and beasts count towards raising the skill, cleaning your prey via hunterborn's features provide the most exp. 

Books about hunting and dealing with creatures provide exp as well.


Perks

Art of the Hunt has a total of 8 levels and perks. Description of each below.



Art of the Hunt: By remaining still and focusing on your surroundings, you can use your instincts to track down nearby animals and resources. (NOTE: Unlocks Frostfall's Sense Surrounding ability)

Handcrafting: There's a wide array of objects you can create by using natural resources, rudimentary tools and your hands. (NOTE: Unlocks Hunterborn's "Primitive crafting" ability. This has been merged with Frostfall’s Create Item ability, as both were doing the same thing. Less clutter in your menus)

Wind Impulse: While being outdoors, you know how to best place your shots so your arrows are impulsed by the wind and inflict more damage. (NOTE: While being outdoors, bows do 10% more damage.)

Cycle of Life: You can now bury your fallen friends or foes. Alternatively, you can also harvest ingredients from the corpses of humanoid races. (NOTE: You can only do so at a huge and long speech debuff. Wood elves are unaffected by this debuff due to their customs. If seen doing this, you will get a huge bounty as well. As for burying, you can bury using different methods and then pay respects to your fallen comrades or foes. This will give you a small +10 health bonus during some in-game hours, but will cost you up to 5 hours to dig the grave. Having tools reduce this.)

Trapper: You learn to safely deactivate and handle bear traps. They can now be picked up by activating them while crouching, and placed by dropping them from your inventory.

Bestiary of The North (1/2/3): You start to take note of the fauna of Skyrim. By observing their behaviours, you learn to fight these animals and creatures more efficiently. (NOTE: Gives you a 5% damage bonus against small / medium / large animals and monsters. Each rank of this perk unlocks one of these:

- 6.1 Bonus against mudcrabs, Skeevers, Slaughterfish, Dogs, Wolves


- 6.2 Bears, Sabre Cats, Horkers, Trolls, Chaurus, Frostbite Spiders


- 6.3 Giant Frostbite spiders, Werewolves, Werebears, Mammoths, Dragon)




Compatibility and changes to other mods

No issues whatsoever. I recommend not touching any of Hunterborn's or Campfire's MCM options, especially when it comes to unlocking new abilities that might now be attached to a perk. If you build a grave and is glitching through the terrain, I recommend using Jaxonz Positioner to fix it. Good general advice is to bring the corpse to an even surface before activating the ability, this will ensure that the grave appears correctly.





Description
The art of riding, taming and commanding beasts. 
Ride your horse, tame wild beasts, feed them and spend time with them to improve this skill.



Taming animals

To start taming animals, you will need to unlock an ability via a perk. To tame an animal, the animal cannot be in combat, so you will either need to sneak up on them or calm them with a spell. After using the ability, you will be presented the option of giving them food. All animals take all types of food (didn't want to overcomplicate it), if this bothers you, don't feed meat to bunnies :)

Once you exit the food menu, the animal will decide if they run away (and you cannot try to tame them again), if they let you give them more food (the odds are ran again) or if they actually start following you around. If they do start following you around, please bear in mind that you will have to feed them from time to time. Animals will leave you after 2 in-game days without you feeding them. 

Animal behaviour hasn't been altered, besides following you around. If they're an aggressive animal, like say a bear, they will follow and defend you. If you have a goat as a sidekick and get in combat, the goat will run away and come find you afterwards. Animals are not protected or essential, so they WILL die unless you protect them.

Odds of taming an animal

The odds are not on your side, I'm afraid. I've made it very hard to tame animals. It will become easier as you grow in level and unlock new perks, but keep in mind failed attempts at taming actually give you xp in the tree, so don't give up and you will eventually get there.

The formula takes into account the following: 
Random chance / Level Difference between you and the animal / Number and level of taming perks you have / Difficulty to tame the animal (Not the same to tame a goat than to tame a frostbite spider)

It will eventually become trivial to tame small animals like bunnies, but it will always be a challenge to tame the toughest of beasts.

By default, only one "wild pet" can follow you, 2 with the last taming perk. The system that controls these beats is independent both from the normal vanilla follower system and pet system, so you could easily have Lydia, Meeko, a bunny and a sabrecat once you reach the end of the tree. Vanilla pets are not handled by this mod, but having them around will grant you exp in the taming tree.

Perks

A total of 15 different perks, this will definitely be a challenge to max :)




Animal bond (1 / 2) : You receive different buffs around friendly animals. (NOTE: Bonuses get activated after feeding your pet, and last for a couple of hours. Riding a horse also grants you a temporary buff while you're on top of your horse. See table below for the different bonuses this perk brings.) 

Experienced Rider (1/2/3/4/5): You learn to push your horse to run faster with each perk.. (NOTE: Your horse will be slower by default without any perks. After the first perk here is taken, you will get the default vanilla speed, and then grow from there.)

Steady Race: Your horses are well trained, allowing them to sprint for longer.

Acrobatic Jump: Your horse takes less damage when falling and can jump higher.

Mounted combat: You learn to fight on top of your steed, allowing you to inflict more damage while riding. (NOTE: You inflict +10 more damage while mounted.)

Beast Whisperer: You can now tame animals. (NOTE: Unlocks the "Tame animal" ability)

Belly Rubs (1/2/3): Taming animals is now easier. (NOTE: Easier with each perk, affects all animals and creatures.)

Pack leader: You can tame an additional wild animal. (NOTE: You can only have a total of 2)



Detailed look at the bonuses

Animals and creatures are divided into 4 categories (+ your horse). Keep in mind that it will be very hard for your character to actually tame an animal, and that you can ONLY ever have 2 wild pets with you (and only once you max the tree) before judging the bonuses of your furry pals. Second level of the perk bonuses includes the effect of the first one.




You must be riding the horse for "High Ground" to apply, the rest will be applied to you as long as the animal is around and you keep them well fed.

Compatibility and changes to other mods

Horse mods are compatible, at least Immersive Horses is, the one I checked. Even if they change the speed of the horses, everything still works well. Companion mods won't interfer with this mod either. If you use follower live package, you can ACTUALLY ride your wild pets. YES, YOU CAN RIDE A MAMMOTH! I'm not sure I recommend it though, I didn't test it too much.


Description
The art of scouting, wayfaring and surviving outdoors.

Leveling up
Read books about Skyrim and her people, discover new locations and spend time outdoors to increase this skill.

Map and UI changes
This mod introduces a series of small yet powerful changes to the UI. By using iHUD's settings, both the compass and the sneaking eye when crouching will be disable from the beginning of the game. As for why, I want players to use the abilities included in this game, at least initially and make you feel like you're becoming an experienced scout. Tracking beasts, listening to your surrounding, using landmarks to figure out where you are... Those are all great things for roleplaying that we simply miss on if we have a compass conveniently indicating how many enemies are looking for you, if you are somehow being seen or not, or where UNDISCOVERED locations are nearby. By locking the compass behind a late game perk, I hope you embrace and use the new tools made available for you to find your way around Skyrim.


Besides the compass, the map now hides the exact location of the player. Sorry, there is no GPS service in Tamriel. Use skills and common sense to find your way around! If you hate these changes, you can simply enable everything back in iHUD's settings though.
 

Perks
15 perks, making it one of the most difficult trees to max.





Wayfarer: (1/2) While being outside and out of combat, your stamina regenerates faster. (NOTE: 10% added regen / 20% with the second perk. Only as long as you stay OUT of combat, so useful for running and walking outside)

North-Finder: While being outside, you can tell which direction you're facing by observing the position of the sun and moons. (NOTE: Unlocks Sense Direction from Hunterborn, now with animation!)

Mindful Breathing: allows you to meditate or rest on the spot, granting you extra stamina and magicka regeneration. (NOTE: Sitting down using this ability provides stamina regen (30%) + 15 Stamina. If you rest long enough, this bonus will last 5 minutes, but only as long as you stay out of combat. You can also meditate. This provides magicka regen (30%) + 15 magicka and slightly better shout recovery. If you meditate long enough, this bonus will last 5 minutes, but again, only as long as you stay out of combat.

Sixth Sense: While sneaking, you can tell when enemies are aware of your presence by carefully listening to your surroundings. (NOTE: Sneaking eye UI indicator unlocked)

Spatial Awareness: You can keep track of the position of your enemies during battle and infer, by looking at clues in your surroundings, where undiscovered locations might be nearby. (NOTE: press X to brings up your compass)

One with the Wild: You're an expert ambusher capable of blending in with nature. Enemies have a harder time discovering you while outside and unmoving

(NOTE: +20 Sneak when outdoors and unmoving.)

Expert Packer (1/2): You've learnt to make the most of your bags, allowing you to carry more items. (NOTE: permanent +10/+20 CW)

A Day’s March (1/2): You're used to walking for long periods of time. While outside and out of combat, you have a bigger stamina pool available. (NOTE: +20/+40 Stamina while outside and out of combat. Useful for running around)

Longfin Maneuvers (1/2): You’re an avid swimmer and know how to best take blows underwater. (NOTE: You take 15/30% less damage while swimming. Argonians get 25%/40%).

Goat Stance(1/2): You've learnt the hard way how to best position yourself during a fall. Falling hurts you less. (NOTE: Falling hurts you 15/30% less. Khajiit get 25%/40% by unlocking this perk)



Compatibility and changes to other mods
Nothing besides the UI changes mentioned above. This should still work with custom UI mods, no worries there.





— POSSIBLE FAQ —
(All imaginary questions since so far I have no questions from you)



Why don't you make these skill trees modular?




It might be the route that I take in the end, but right now I've just spent almost a month creating this month and I need a break. Sorry... I've disabled the food module though for compatibility with CACO.

Is this compatible with Frostfall? Is Frostfall mandatory?



Yes, it's fully compatible and no, Frostfall is not required. If you install Frostfall, its perk tree will appear as usual in your campfire. No issues.

What patches are needed / coming? 

Patches I'd like to make soon / eventually after I take a small break from modding:-  

Book Covers 

(SOTW mod adds some keywords to some books, I imagine the affected books will revert to the previous book cover. No big deal as it's an easy patch to make).- 

Food moods: iNeed + RnD

. A patch is needed for full compatibility. Very easy to make. I'll take a look at it eventually, you're welcome to create and upload your own patch in the meantime though.

- Requiem:

 Small conflict because of the food  edits + adding the keywords to the new books from Requiem. I'll wait until the official Requiem port to SE. If someone wants to fix it now, be my guest. 

My compass is not showing up, even after unlocking the perk for it!



You probably were playing without compass 

before.

 If you disabled the compass via skyrimprefs.ini, you must enable it there first.

Tamed an animal but I can't talk to them?



This sometimes happens when you first run the mod. Save and load the game, and you should be able to talk to them.

For some reason, my tamed elks and deers FREAK out after I talk to them!

It does happen, but it's got an easy fix. Rest of creatures and animals seem to be fine, but elks and deers just don't like being talked to. They act all twitchy when you talk to them: "This human is talking to me? What's going oooooon" - Easy fix though, just unseath your weapon once if they start feeling shaky and they will return to normal.

Where's the sneaking eye indicator? Where's the COMPASS? PLEASE BRING THEM BACK, HAALP.

They're both off by default and need to be unlocked via the "Knower of the Land" perk tree. If it bothers you a lot and you want them unlocked from the get go, just go to iHud's MCM menu and enable them there. 

—

What happens with Hunterborn's special book, drink and its weird hircine quests? 

The Lyart book, quests and drinks are all still there. Hunterborn's progress system for faster skinning/harvesting/etc are all still there too. Lyart book usually unlocks the ability to create jerky recipes, but now instead those are unlocked via a perk and the book just provides extra cooking exp

—

Why does my character get a debuff when using the "unusual taste" ability even if no one sees them?



Two explanations... for balancing reasons you get a debuff to make up for having 

relative 

easy access to 2 rare vanilla ingredients. I say relative because unless you're an expert hunterborn harvester already, you probably won't get any ingredients from using the ability. The other

 

reason is that I believe doing that kind of action will take a toll on anyone. Even if unseen, your character will be "off" around others, thus the speech debuff. 

What kind of scripts come with this mod? Is this going to break my game?



I purposely avoided having loop scripts in the mod, as I'm not an expert modder and I wanted to keep this mod as light as possible. There's currently only one script that happens every in-game 12 hours. The rest of scripts are tied to actions (Sitting down, starting to cook a meal, hopping on your horse, etc.)

Can I uninstall it mid game?



Uninstalling mods mid-game is generally a no go, do so at your own risk. I recommend first installing the mod on a secondary save and playing for a couple of hours to decide if this is your cup of tea and THEN bring it over to your main save.

Can I install this mid game?



Yes, but some caveats. Installing it mid game won't break anything, but you might miss on some exp.

Can you add X name to the list of animal names?



Sure, why not :) Let's make a cool list of new names and I can add them in.



Why is this description page so huge?

I got carried away, I'm sorry :(

Anything else the author of this mod wants to say?

Thank you very much for asking, dear reader. I want to thank all the amazing modders out there that have made me STILL want to play Skyrim after almost 10 years. Also, here's a request to you, dear person reading this. If you play with this mod and manage to tame an animal, you can change their name by talking to them. I have added over 150 names, some of them are funny. If you get a cool combination of animal + funny name, please take a screenshot and upload it to this mod page. That'd make me happy :)



Long live our modding community. Have fun everyone!


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1.版本号: 0.9   更新时间: 2020-06-29 14:56:53

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    野性技能-新篝火生存技能树


    Mod大小:620.45KB
    上传时间:2020-06-29 14:43:11

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