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旧赫罗丹补丁集合大村庄

旧赫罗丹补丁集合大村庄
旧赫罗丹补丁集合大村庄 旧赫罗丹补丁集合大村庄 旧赫罗丹补丁集合大村庄 旧赫罗丹补丁集合大村庄 旧赫罗丹补丁集合大村庄
作者:cheesetoast8 and Janquel
发布:aa1235
发布日期:2020-06-28 15:38:27
更新时间:2020-06-28 15:41:05
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上古卷轴5:重置版
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继续我的系列“我想在任何地方都使用独特的体系结构,但这需要很多兼容性补丁”系列.... Old Hroldan!战争士兵在他的《旧霍尔丹大村庄》中对旧霍尔丹(以及索尔洪德的污水坑)进行了大修,我为装载顺序中需要的东西整理了一系列兼容性补丁。这个相当小-不需要修补的东西很多,而且我避免为任何其他地方存在的补丁重新发明轮子,尤其是在Cheesetoast8的Old Hroldan补丁大村庄-Old Hroldan遗址等中。除非另有说明,否则所有修补程序都将ESP标记为ESL。请注意,我坐在这些补丁上已经有一段时间了,因为warrenofwar计划在某个时候重新访问该村庄,所以如果Old Hroldan的大村庄移至修订版1.03,则它们可能不再准确。


我计划将这作为我的最后一个补丁程序收集一段时间,因此我决定花一些时间并记录我的过程,以作为可能对自己感兴趣的其他人的指南。


随附的补丁说明


3DNPC /有趣的NPC-未经许可可更新cheesetoast8的补丁程序,从而将其他几个标记转移到内部和外部的新位置。上次针对版本4.4检查


AI大修SSE-移动三个空闲标记以匹配新的内部。上次针对版本1.5.3检查


适合所有人的Cheesemod-转移一些添加的奶酪以适应新的内部/外部。上次针对1.0版进行了检查


增强的灯光和FX-这次只有一个补丁,因为有一栋新建筑物,并且希望保持所有照明风格的一致性。在适当的情况下转发具有旧哈罗丹大村胜利,移门灯等的任何冲突。上次针对3.06版进行了检查。请注意,这些建筑物将比典型的ELFX建筑物明亮得多。


Skyrim II灯笼-改变灯笼和灯光以匹配新的外观。此外,Tamriel Master Lights修补程序会禁用一些光束雾效果FX,这在新建筑物类型中不再有意义。上次针对2.0版进行了检查


Skyrim Underground-移门之一,以适应新的室内空间。出于兼容性目的,不会触摸navmesh,但是NPC不会自己进入/退出活板门,所以应该没问题。上次根据版本4.6.1检查


天际独特的宝藏-移动一个放置的对象以匹配新的内部。上次针对版本4.4检查


时髦的家具和凌乱的大修-转移六幅放置的绘画以适应新的内部。上次针对1.7版进行了检查


Soljund的Sinkhole-我对上传此文件有些不满意,因为在这种情况下我没有获得许可,并且会根据需要轻松删除该补丁。这样一来,Soljund的“污水坑”本身就什么都没有被触及-此补丁转移了其他共享资源(景观,导航网格等),以使Soljund的“污水坑”和Old Hroldan大村庄可以彼此协同工作。在TGVOOH之后按顺序加载SOLJUND的圆孔,以获取正确的AI行为。将Tuthul的房屋名称更改转发为健全性检查。否则,这还会将禁用的门移动到-30000,以使CK中的外观更好,否则,仅仅是景观和导航网格的更改。如果任何有进取心的修补程序加载了CK,就会发现一两个额外的更改,但是它们超出了我擅自上传的范围,因此不包括在内。


非官方的Skyrim特别版补丁-转发单元更改,所有权更改,一项基本记录更改。上次针对版本4.2.3检查。


安装

使用Mod经理/组织者来安装,或将松散的文件放入Skyrim数据文件夹中。修补程序应设置适当的母版,并应在修补的任何mod之后加载。有问题的修复程序是针对持久性对象的,可能需要重新保存。


兼容性

我不认为这会引起基本mod之间可能存在的任何不兼容性。所有移动的对象应已移动到不重叠的位置。让我知道你打什么


学分

Bethesda for Skyrim特别版和创作套件

ElminsterAU for SSEEdit

卡尔斯沃斯滕大城的士兵

有趣的NPC的Kris Takahashi和Nexus上的KaptainCnucklz

适用于AI大修的mnikjom和SpiderAkiraC

aviform,EpicCrab,DougtSuspended,PhysicsFish和Daniel Hodge为所有人使用Cheesemod

Anamorfus用于增强的灯光和FX

wizkid34 for Skyrim II和Tamriel Master Lights的灯笼

天际地下的古代凯恩

clintmich的天际独特宝藏

时髦的家具和杂物大修的gutmaw

索尔琼德的污水坑的Arthmoor

Arthmoor和非官方补丁团队的非官方Skyrim特别版项目

————————————————————————————

Continuing with my series of "I want to run with unique architecture everywhere, but that requires SO MANY compatibility patches" series....Old Hroldan! soldierofwar put together an overhaul of Old Hroldan (and Soljund's Sinkhole) in his The Great Village of Old Hroldan, and I've put together a series of compatibility patches for things in my load order which needed it. This one is rather small - not that many things which needed to be patched, and I've avoided reinventing the wheel for any patches that exist elsewhere, most notably in cheesetoast8's Great Village of Old Hroldan Patches - Old Hroldan Ruins and More. All patches are ESP flagged as ESL, unless otherwise noted. Please note that I've been sitting on these patches for a bit, because soldierofwar is planning on revisiting this village at some point, so if The Great Village of Old Hroldan moves past revision 1.03, they may no longer be accurate.

I'm planning on this being my last patch collection for a while, so I decided to take some time and document my process as a guide for any others who might be interested in making their own.

Included Patch Descriptions

3DNPC/Interesting NPCs - Update of cheesetoast8's patch, with permission, which shifts a couple other markers to new locations, both interior and exterior. Last checked against version 4.4

AI Overhaul SSE - Shifts three idle markers to match new interior. Last checked against version 1.5.3

Cheesemod for EVERYONE - Shifts a few added cheeses to match the new interior/exterior. Last checked against version 1.0

Enhanced Lights and FX - Only one patch this time around, due to there being a new building and wanting to keep consistency in lighting mood across all of them. Forwards any conflicts having Great Village of Old Hroldan win, shifted door lights, etc, where appropriate. Last checked against version 3.06. Please note that these buildings will be much brighter than typical ELFX buildings.

Lanterns of Skyrim II - Shifts lanterns and lights to match new exteriors. Additionally, a Tamriel Master Lights patch which disables some beam fog FX which no longer make sense to include with the new building type. Last checked against version 2.0

Skyrim Underground - Shifts one of the trapdoor entrances to match the new interior. Doesn't touch navmesh for compatibility purposes, but NPCs won't be going in/out the trapdoor on their own, so it should be fine. Last checked against version 4.6.1

Skyrims Unique Treasures - Shifts one placed object to match new interior. Last checked against version 4.4

Snazzy Furniture and Clutter Overhaul - Shifts six placed paintings to match new interior. Last checked against version 1.7

Soljund's Sinkhole - I waffled a little bit about uploading this one, as I have not received permissions in this case and will readily remove the patch if desired. As such, nothing in Soljund's Sinkhole itself is touched - this patch instead shifts other shared resources (landscape, navmesh, etc) to allow Soljund's Sinkhole and The Great Village of Old Hroldan to work alongside one another. LOAD SOLJUND'S SINKHOLE AFTER TGVOOH IN ORDER TO GET PROPER AI BEHAVIOR. Forwards Tuthul's House name change as a sanity check. Otherwise, this also shifts the disabled door to -30000 to make things nicer in the CK, but otherwise is just landscape and navmesh changes. There are one or two additional changes which any enterprising patcher will recognize if they load up the CK, but they fall outside the perview of what I am comfortable uploading without permission, so they are not included. 

Unofficial Skyrim Special Edition Patch - Forwards cell changes, ownership changes, one base record change. Last checked against version 4.2.3.

Installation
Use a mod manager/organizer to install, or drop the loose files into you Skyrim data folder. Patches should have their appropriate masters set, and should be loaded after any mods which they are patching. Some of the fixes in question are on persistent objects, and may require a new save.

Compatibility
I don't believe this should introduce any incompatibilities beyond anything which may be present between base mods. All moved objects should have been moved to locations which are non-overlapping. Let me know if you hit anything

Credits
Bethesda for Skyrim Special Edition and the Creation Kit
ElminsterAU for SSEEdit
soldierofwar for The Great Town of Karthwasten
Kris Takahashi for Interesting NPCs and KaptainCnucklz for keeping track of it on Nexus
mnikjom and SpiderAkiraC for AI Overhaul
aviform, EpicCrab, DoubtSuspended, PhysicsFish, and Daniel Hodge for Cheesemod for EVERYONE
anamorfus for Enhanced Lights and FX
wizkid34 for Lanterns of Skyrim II and Tamriel Master Lights
AncientKane for Skyrim Underground 
clintmich for Skyrims Unique Treasures
gutmaw for Snazzy Furniture and Clutter Overhaul
Arthmoor for Soljund's Sinkhole 
Arthmoor and the Unofficial Patch Team for Unofficial Skyrim Special Edition Project

原贴地址
1.版本号: 1.0   更新时间: 2020-06-28 15:52:08

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