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协调员-狂暴和恐惧毒药

协调员-狂暴和恐惧毒药
协调员-狂暴和恐惧毒药
作者:Mazzy
发布:LUOHUISHU98
发布日期:2020-06-24 16:25:32
更新时间:2020-06-24 16:25:32
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1.0
上古卷轴5:重置版
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一个非常非常小的mod(2条记录!),可以通过Poisoner振作简单地增强Frenzy和Fear的毒药。 ESL已标记为可为您节省装载订单位。

最初的Mod Ordinator的全部功劳归功于Enai Siaion,我根本没有做到,只是编辑了这一个特权以适应我(也许是您)的需求。

我在考虑《天际炼金术》时做到了这一点,因为它从游戏中移除了炼金术的结界,从而使这些毒药在某些时候被有效地硬了封顶,但是不需要使用它。


如果您使用诸如CACO之类的东西,或进行大量的附魔,则该mod可能毫无意义,而且可能会过分强大,因为它已被(大多数)香草炼金术所平衡,没有任何外部影响。话虽这么说,附魔已经可以使它们通过屋顶抛光,到那时,就平衡而言,您还有更大的问题,例如毒药会造成数以千计的伤害,所以这没什么大不了的。


这个怎么运作:

它只会在制造毒药时检查Fear和/或Frenzy效果关键字,然后以与香草“炼金术士”振作相同的方式对这些效果进行100%的抛光。根本没有脚本,只有记录更改。据我所知,游戏会四舍五入,以防万一。游戏后期可能会有点失控,但我认为这很好。根据记录,没有任何附魔,在100炼金术下,您可以获得60-80级左右的毒药,具体取决于津贴和成分等,而这与Illusion的功能并不太相称。还有50%和75%的其他版本,如果您在附魔中混音,也可能会更好。


“但是为什么不编辑成分使其更强呢?”因为这将与几乎任何会改变炼金术成分的mod发生冲突,即使是最微小的变化。这是一个更为优雅的解决方案,因为您无需在Alchemy上进行至少一点点投资就不能制造强大的狂热和恐惧毒药,此外,此mod在技术上与与Ordinator兼容的任何产品都兼容。 (请参阅兼容性)


要求:

游牧者-天际津贴

非官方的天际特别版补丁

如果您决定忽略此情况,我不承担任何责任。它(可能)不会使您的游戏崩溃,但会破坏您的炼金术技能树。


USSEP在此模块所依赖的Frenzy and Fear炼金术效果中添加了几个特定的关键字。从技术上讲,可以制作不需要USSEP的版本,但这不是我打算做的事情。

无论如何,我都认为USSEP是必不可少的mod,这会使它与Ordinator的效果不一致,因为如果没有USSEP,Ordinator的常规Poisoner效应也不适用于这些毒物。


安装:

选择一个文件,然后使用您的Mod Manager安装它,或将其放入数据文件夹中。这只是一个.esp。

仅选择一个文件。如果您使用多个负载,则不会发生任何不良情况,仅是最后加载的负载会否定其他负载。

可以安全地安装中间播放。


解除安装:

只需从您的Mod管理器或数据文件夹中删除.esp。

即使有特权,也可以安全卸载,尽管通常情况下,您不应在游戏中途卸载mod。


加载顺序:

只需在Ordinator-Skyrim.esp的特权下加载即可。

如果在此mod编辑了毒药特权后加载了任何mod,则此mod将被覆盖,但这是完全无害的冲突,所有发生的事情就是您将失去此mod的效果。


兼容性:

该mod与任何与Ordinator兼容的mod兼容,除非该mod发生更改或覆盖Ordinator的炼金术树。

如果一个mod或该mod所需的补丁改变了炼金术树,则该mod很有可能被覆盖。这不是一个重要的问题,它不会破坏任何东西,但是此mod不会做任何事情。


尽管它可能通过其Ordinator补丁与CACO兼容,但我不能保证,而且无论如何,我不建议这样做,因为据我所知,CACO并没有此模块首先解决的问题。


如果您已经使用其他Mod或补丁测试了该Mod,请告诉我,我可以开始编制不兼容的清单。

————————————————————————————————

A very, very small mod (2 records!) that simply buffs Frenzy and Fear poisons through the Poisoner perk. ESL flagged to save you a load order slot.
All credit for the original mod, Ordinator, goes to Enai Siaion, I did not make it at all, only edited this one little perk to suit my (and maybe your) needs.
I made this with Skyrim Alchemy Fixed in mind, as it removes Alchemy enchantments from the game, thus making these poisons effectively hardcapped at some point, but it isn't required to use this.

If you use something like CACO, or do a whole bunch of Enchanting, then this mod is likely pointless, and probably overpowered, as it's been balanced for (mostly) vanilla Alchemy, without any outside influences. That being said, Enchanting can already buff them through the roof, and at that point you have bigger problems as far as balance, such as poisons doing thousands of damage, so it's not a big deal.

How it works: 
It just checks for the Fear and/or Frenzy effect keywords when making a poison, and then buffs those effects by 100% in the same way the vanilla "Alchemist" perk does. No scripts at all, just a record change. The game rounds down, as far as I know, though, in case of any oddities. This might get a little out of hand, late-game, but I think it's fine. For the record, without any enchants, you can get somewhere around between level 60-80 poisons at 100 alchemy, depending on perks and ingredients and such, and this isn't too out of line with what Illusion can do. There are additional versions for 50% and 75%, which might work better if you're mixing in Enchanting, too.

"But why didn't you just edit the ingredients to be stronger?" Because this would conflict with just about any mod that changes Alchemy ingredients even the slightest bit. This is a much more elegant solution, as you can't just make powerful frenzy and fear poisons without at least a little bit of investment in Alchemy, and additionally, this mod is technically compatible with anything that's compatible with Ordinator. (see Compatibility)

Requirements:
Ordinator - Perks of Skyrim
Unofficial Skyrim Special Edition Patch
I take no responsibility of what happens if you decide to ignore this. It (probably) won't crash your game, but it'll break your Alchemy skill tree.

The USSEP adds a couple specific keywords to the Frenzy and Fear alchemy effects, which this mod relies on. It is technically possible to make a version that doesn't require the USSEP, but this isn't something I plan on doing. 
I consider the USSEP to be an essential mod regardless, and it would render it inconsistent with the effects of Ordinator, as Ordinator's regular Poisoner effect doesn't apply to these poisons without the USSEP either.

Installation:
Pick a file, then install it with your mod manager, or drop it into the data folder. It's just an .esp.
Only choose one file. Nothing bad will happen if you use more than one, just that the one that loads last will negate the others.
Safe to install mid-playthrough.

Uninstallation:
Just delete the .esp from your mod manager, or from the data folder.
Safe to uninstall, even if you have the perk, although as a general rule you shouldn't uninstall mods mid-playthrough.

Load Order:
Just load it after Ordinator - Perks of Skyrim.esp.
If any mod loaded after this mod edits the Poisoner perk, then this mod will be overwritten, but it's a completely harmless conflict, all that happens is that you will lose the effects of this mod.

Compatibility:
This mod is compatible with any mod that's compatible with Ordinator, unless that mod changes, or overwrites Ordinator's Alchemy tree.
If a mod or a patch required for said mod changes the Alchemy tree, there's a high chance this mod will be overwritten. This isn't a significant problem, and it won't break anything, but this mod then won't do anything.

While it might be compatible with CACO via it's Ordinator patch, I can't guarantee it, and regardless, I don't recommend it, because as far as I know, CACO doesn't have the problem this mod fixes to begin with.

If you have tested this mod with another mod or patch, please do let me know and I can begin to compile a list of things that are/are not compatible.

原贴地址
1.版本号: 1.0   更新时间: 2020-06-24 16:38:56

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