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扩展遇到1.5 SSE固定和附加

扩展遇到1.5 SSE固定和附加
扩展遇到1.5 SSE固定和附加
作者:Jonx0r
发布:glorymasa
发布日期:2020-06-24 14:58:04
更新时间:2020-06-24 14:58:04
这个人很懒,什么也没留下
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上古卷轴5:重置版
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需求:

原始扩展遭遇1.5 mod


自述文件中常见问题解答的作者许可:

问:我可以修改此mod或使用其中的任何资产吗?

答:您可以使用此Mod进行归因来完成您想做的任何事情。


安装:

-安装原始的Extended Encounters 1.5 SSE

-使用此mod中包含的插件覆盖原始ESP

(这可能会在以后的更新中更改)


修改版本的当前状态:

经过2周以上的测试,测试极其稳定。


Mod是否需要空白保存或开始新游戏?

否。您可以安装,删除,更新,重新安装该Mod,而对游戏的影响很小。


与原始mod相比有什么变化?

-更改了香草对话,以使Keeper Carcette在谈论到警惕厅外时不会谈论DialogueGenericVigilantsOfStendarr的部分,包括她的名字。

-在任务“守望者军车和2个守卫者前往最近的旅馆”中添加了一个条件,以便在Dawnguard主任务开始且守卫者大厅被摧毁时不会发生。

-Delvin,Vex,Sapphire,Salma如果是玩家随从,那么他们就不会在野外露面(某些模组(例如“ Relationship Dialogue Overhaul”使他们成为随从)。

-如果他完成了Daedric任务,则在默认情况下,保持警惕的斯滕达尔将不会追捕该玩家。

-残疾人“小贩摊位”遭遇。遇到它们时,它们的位置很奇怪。

-禁用所有“ A组旅行..”遭遇,因为它们会导致NPC卡在城市内外。

-残障“受伤的旅行者”遭遇。这是一个有故障的故障功能。

-禁用“ Alduin VEN MUL RIIK”。最初的相遇可能很有趣,但是随着时间的流逝变得很烦人,并且发生在奇怪的时间和地点。除了在相遇之外,还可以使用仅在与Alduin的最后一战中遇到的游戏中的独特功能(音效)。我宁愿将合法的财产留给阿尔杜因。

————————————————————————————————
Requirement:
Original Extended Encounters 1.5 mod

Author permission from FAQ in the Readme:
Q. Can I modify this mod or use any assets from it?
A. You can do what ever you want with this mod, with attribution.

Installation:
- Install the original Extended Encounters 1.5 SSE
- Overwrite the original ESP with the plugin included in this mod
(this could change in future updates)

Current state of the modified version:
Tested extremely stable with 2 weeks+ of tests.

Does the mod needs blanc saves or start a new games?
No. You can install, remove, update, install again the mod with very minor impact on the game.

What was changed from the original mod?
- Altered a vanilla dialogue so that Keeper Carcette will not talk about the part of DialogueGenericVigilantsOfStendarr including her name when she is found outside the Hall of Vigilants.
- Added a condition in quest "Keeper Carcette and 2 vigilants traveling to the nearest inn" so that it won't happen when Dawnguard main quest start and Hall of the Vigilants is destroyed.
- Delvin, Vex, Sapphire, Salma will not be seen in the wild if they are player followers (some mods like "Relationship Dialogue Overhaul" make them followers at some stade).
- Vigilant of Stendarr will not hunt the player by default if he completed a Daedric quest.
- Disabled "Peddler stall" encounters. They take odd positions when encountered.
- Disabled all "A group travels to.." encounters because they cause NPCs stuck inside and outside cities.
- Disabled "Wounded traveler" encounter. This is a buggy malfunctioning feature.
- Disabled "Alduin VEN MUL RIIK". This encounter can be funny in the beginning but it turn quite annoying with time and happening at odd time and locations. Beside the encounter use a unique feature in the game (sound effect) encountered only in the final battle against Alduin. I prefer to leave to Alduin what legitimately belongs to it.

原贴地址
1.版本号: 1.0   更新时间: 2020-06-24 15:11:25

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    扩展遇到1.5 SSE固定和附加


    Mod大小:39.77KB
    上传时间:2020-06-24 14:58:05

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