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蓝色宫殿露台的LOTD博物馆装扮

蓝色宫殿露台的LOTD博物馆装扮
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作者:godescalcus
发布:54栗子
发布日期:2020-06-24 09:14:44
更新时间:2020-06-24 09:14:44
这个人很懒,什么也没留下
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上古卷轴5:重置版
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Yarl Elisif Fair决定进行一些房屋建筑,并在她的宫殿中增加了一个新的壮观露台,以适应她通过狡猾的外交,盛大游行和令人敬畏的公共工程在天际实现和平与统一的目标。进入Blue Palace Terrace(在此处下载)。


只要...




输入龙之传承。


改装是件棘手的事情。不同的mod争夺同一个空间,尽管我们暗中想要“全部添加”,但出于多种原因,这通常是不可能的。有时,可以使它们一起工作,但它们仍然是在mod本身内部以不同的标准,声音和逻辑制作的mod,但是放在一起并整体看时可能不会产生最佳效果。我觉得建筑模型在粘贴在一起时对此特别敏感。


这就是我对这两个伟大的mod的看法。传统博物馆具有与其历史和功能相适应的结构逻辑。很少有窗户,坚固的墙壁使其成为放置无价危险物品的安全位置,并且在内部和外部体积之间进行了艰苦的工作。拥有该建筑物的Auryen在需要时进行了管理和扩展:这里的天文馆,那里的化石画廊,无需添加浪费的建筑细节,因为他的建筑群被遮挡了,无法看到城市街道。


但是现在不再了!随着蓝色宫殿的扩建,伊丽丝夫人(Elisif)女士和她的宫廷每天都会注视着博物馆的后方!博物馆建设的安全隐患现在变得极为突出-奥林和妓女都不希望这样做。


因此,精灵决定是时候进行一些装修,遵守城市的建筑标准并将他的博物馆藏在新立面的后面了,新立面与Elisif的大厅相得益彰。由Dragonborn积累财富的独特能力提供,这根本没有问题!




不用担心许多新窗户可能在夜深人静时让强盗闯入!这是一种幻觉,立面,展览,目的是转移人们对敏感画廊的关注,让法院欣赏他们新的露台,其中大部分都看不到了如此危险的文物。


这个mod增加了一些外部单元的静态架构。它对性能的影响应该不大,对游戏玩法的影响也不大。尽可能尊重原始建筑的轮廓,并且没有从原始博物馆中移除任何东西-只是在其上方和周围构建了一个外层。 Navmesh未被感动。 LOTD的《博物馆之夜》任务不受此mod影响。这是一个轻型(带有esl标志)的插件,不计入常规活动文件的限制。


它是要被查看,而不是逐步通过。您可以跳到建筑物周围的岩石上并到达立面。即使在那儿,您也不会注意到比穿过建筑物的一两个岩石更奇怪的东西。坦白说,我并不在乎隐藏它-我的意思是说这要尽可能简单,不要接触原始的mods-当然也不要接触构成岩石的大型山脉和悬崖网格。这是一个简单的覆盖物,从宫殿看起来就不错。但是我确实尝试以逻辑和谨慎的方式添加内容,并稍微抵消了所有叠加的静态元素,以免在同一平面上渲染纹理时出现闪烁。


Drengin的Blue Palace Terrace和LOTD不兼容。您需要打补丁或使用此站点上可用的补丁之一。此MOD不会修补它们,我从这里使用修补程序。


加载顺序不重要。使用战利品来对主人进行排序,否则,您应该在加载顺序的顶部加载此mod,让其他mod赢得冲突。


如果需要一致的LOD,请运行DynDOLOD。


欣赏美景!

——————————————————————————

Yarl Elisif the Fair decided to do some home-building and added a new, spectacular terrace to her palace, fit to her goals of achieving peace and unity in Skyrim by cunning diplomacy, grand parades and awe inspiring public works. Enter the Blue Palace Terrace (download here).

Only...



Enter Legacy of The Dragonborn.

Modding is tricky business. Different mods compete for the same space and, while we secretly want to "add them all", it's often impossible for a good number of reasons. Other times, it's possible to make them work together, but they're still mods made with different criteria, sound and logical within the mod itself, but may not yield the best result when put together and seen as a whole. I feel like architectural mods are particularly sensitive to this, when pasted together.

That's how I feel about these two great mods. The Legacy museum has a structural logic that befits its history and function. Few windows, sturdy walls that make it a secure location for priceless and dangerous artifacts, and a hard worked correspondence between interior and exterior volumes. Auryen, coming into possession of the building, managed and expanded where needed: a planetarium here, a fossil gallery there, safe from the necessity of adding wasteful architectural details because his complex was shielded from view off the city's streets.

But not anymore! With the expansion of the Blue Palace, Lady Elisif and her court would be looking at the rear of the museum every day! The security concerns that presided to the museum's construction were now making it extremely conspicuous - something that neither Auryen nor the courtesans desired.

So, the Elf decided it was time to do some renovations, adhere to the city's architectural standards and hide his museum behind a new façade, a fitting match to Elisif's halls. Supplied by the Dragonborn's peculiar ability to amass wealth, this was no problem at all!



Worry not that the many new windows might let would-be bandits in, in the dead of night! It's an illusion, a façade, a show to divert attention from the sensitive gallery and let the court enjoy their new terrace, oblivious, most of them, of the dangerous relics that lie so close.

This mod adds static architecture to a few exterior cells. Its impact on performance shouldn't be great and on gameplay, none whatsoever. The contours of the original building were respected as much as possible and nothing was removed from the original museum - just an outer layer built over and around it. Navmesh was not touched. The quest Night in The Museum from LOTD shouldn't be affected by this mod. It's a light (esl flagged) plugin that doesn't count towards the regular active files limit.

It's meant to be looked at, not walked through. You can jump onto the rocks around the buildings and reach the façade; even there you shouldn't notice anything stranger than one or two rocks clipping through the building. Frankly, I didn't care about hiding it - I meant this to be as simple as possible, not touch the original mods - and certainly not touch the large mountain and cliff meshes that make up that rocky ground. It's a simple overlay to look good from the palace. But I did try to add things in a logical and careful manner, and slightly offset any overlaying static so that you don't get flickering from textures being rendered on the same plane.

Drengin's Blue Palace Terrace and LOTD are not compatible out of the box. You need to patch them or use one of the patches available on this site. THIS MOD DOES NOT PATCH THEM, I use the patch from here.

Load order is unimportant. Use loot to sort after masters, otherwise you should load this mod towards the top of your load order, letting other mods win conflitcs. 

Run DynDOLOD if you want consistent LODs.

Enjoy the view!

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1.版本号: 1.0   更新时间: 2020-06-24 09:28:08

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    蓝色宫殿露台的LOTD博物馆装扮


    Mod大小:5.64KB
    上传时间:2020-06-24 09:14:44

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