头发着色器修补程序

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在3DM Mod站下载上古卷轴5:重置版最新的头发着色器修补程序 Mod,由cakeofhonor制作。gl_fate在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: cakeofhonor Mod版本: 1.3 Mod大小: 7.43KB 更新时间: 2020-06-22 14:25:24 发布时间: 2020-06-22 14:25:24

详细说明

令我感到惊讶的是,还没有人这样做,但这是一个xEdit脚本,用于更改某些mod上的头发着色器以使其与香草着色器更一致。这意味着它现在可以受到肉体法术和R.A.S.S.等着色器效果的影响。或ENB雨着色器。您确实会损失少量的美学,因为头发不会那么好褪色,但是无论如何,我还是更喜欢粗糙的外观。


该脚本会扫描您的ESP加载顺序,并编辑相关的NPC FaceGeom或Head Part NIF,并将其NiAphaProperty的值更改为4844。它适用于“新/香草替代发型”和“ NPC大修”。


安装:

拖放到xEdit的“编辑脚本”文件夹中。

用法:

加载xEdit并运行“ 000_cHON_HairShaderPatcher.pas”。它将自动扫描整个装载顺序并应用必要的更改。

可能会弹出错误,但是通常,这意味着找不到引用的文件。这可能意味着它被打包在BSA中,或者记录被遗忘并且从未删除(例如KS的Hairdos)。可以忽略这些,因为除非一切正常,否则修补程序不会保存NIF。

该脚本仅适用于xEdit \ EditScripts \ cHON \ HairShaderPatcher \文件夹中具有.txt文件的mod。我这样做是因为我不希望对不需要的网格进行狂野的编辑,同时也节省了时间。 NPC大修不需要您编辑mod中包含的Head Parts,因为它们仅用于生成FaceGeom文件。接近秃头的发型还取决于透明度,以使其看起来正确,因此可以在.txt文件中设置黑名单。

如果您正在为VHR使用通用修补程序,请首先在VHR上运行此修补程序,然后在CK中重新生成FaceGeoms,以将更改应用于所有NPC。


兼容/支持的mod列表在这里。


如果您为其他模块制作配置文件,并希望我将其包含在此处,请点我。当我有更多时间时,我将尝试自己添加更多支持。


这是我完成的第一个脚本,因此如果有任何问题,请让我知道。


学分:

xEdit团队提供了如此出色的工具。

xEdit脚本-批量更改皮肤光泽度是我第一次发现Nifs可以由xEdit编辑的地方。

Pandorable的《致命女士》(The Panhalable's Lethal Ladies),用于截图中显示的超级美学Jenassa。

——————————————————————————————

I'm surprised that no one has done this yet, but here's a xEdit script to change the hair shaders on certain mods to be more consistent with the vanilla ones. This means that it can now be affected by spells like the flesh spells and also shader effects like R.A.S.S. or the ENB rain shader. You do lose a small amount of Aesthetics because the hair will not fade as nicely, but I prefer the rougher look anyways.

The script scans your load-order for ESPs and edits the relevant NPC FaceGeom or Head Part NIFs and changes the value of their NiAphaProperty to 4844. It works for both New/Vanilla Replacer Hairstyles and NPC Overhauls.

Install:

Drag and drop into xEdit's "Edit Scripts" folder.

Usage:

Load xEdit and run "000_cHON_HairShaderPatcher.pas". It will scan your whole load-order automatically and apply the changes necessary. 

Errors might pop-up, but usually, this means that the file being referenced cannot be found. This might mean that it is packed in a BSA or that a record was leftover and never removed (like in the case of KS's Hairdos). It's fine to ignore these as the patcher won't save the NIF unless everything goes right.

The script will only run for mods that have a .txt file in the xEdit\EditScripts\cHON\HairShaderPatcher\ folder. I did this because I didn't want wild edits to meshes that don't need it and also to save time. NPC overhauls do not require you to edit the Head Parts that are included in the mods because those are only used to generate the FaceGeom files. Near bald hairstyles also depend on the transparency to look right, so a blacklist can be set in the .txt file.

If you are using the universal patcher for VHR, run this patcher on VHR first and then regenerate the FaceGeoms in CK for the changes to apply to all NPCs.


The list of compatible/supported mods are here.

If you make config files for other mods and want me to include them here, just pm me. I'll try to add more support on my own when I have more time.

This is the first-ever script I've completed so please let me know if something's not working.

Credits:

xEdit team for providing such an amazing tool.

xEdit script - Batch change skin glossiness was where I first discovered that Nifs could be edited by xEdit.

Pandorable's Lethal Ladies for the super aesthetic Jenassa seen in the screenshots.


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