天际的敌人(R)进化

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在3DM Mod站下载上古卷轴5:重置版最新的天际的敌人(R)进化 Mod,由Mangekyoumadara1987制作。a.e.在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Mangekyoumadara1987 Mod版本: Release Mod大小: 1.12KB 更新时间: 2020-06-22 09:09:37 发布时间: 2020-06-22 09:09:37

详细说明

敌人将使用以前仅限于玩家的法术/特权/物品/呼喊声。增加了对数十个Mod的支持。绝不友好的实现,高度可定制。没有脚本,也没有插件;)





如前所述,敌人将可以访问某些以前仅可用于玩家的有趣事物。其中包括法术模组中的法术,一些特殊的特权和立石奖励,某些药水和喊叫。所有内容将以绝不友好的方式添加,同时力求使所有内容保持平衡。这意味着某些事情将被锁定在对NPC的等级要求之后,而且并不是每个NPC或魔法高级怪物都能施展相同的咒语,获得相同的物品或从相同的特权中受益。还集成了一个Randomizer系统,可确保在某个时刻遇到所有超过9000个来自法术的咒语和喊叫。

对于那些感兴趣的人,在“文章”选项卡中有关于该系统如何工作的详细说明。

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咒语振作物品分销商by po werofthree

没有这个mod,就不会发生任何魔术。它只是一个SKSE插件,因此未编写脚本,并且在您的加载顺序中不需要任何插件插槽。它也可以与任何东西完全兼容,并且可以随时移除。他编写了一个框架,该框架几乎可以提供ASIS所能提供的所有功能,同时使它不受任何插件的影响。由于与ASIS相比,所有内容的添加过程都必须手动完成,因此我决定添加所有重要且很酷的内容,因此您不必这样做。



您还需要加载计划中的任何Mod,您计划为NPC / Monster添加内容。这意味着,如果您从我的网站上下载了《启示录法术》 NPC插件,则还需要《启示录》 Mod。 Mods将链接到我每次下载的文件描述中。





1.通过po werofthree安装``Spell Perk Item Distributor''


2.安装您计划向NPC /怪物添加东西的任何Mod ---> New Enemy和Monster的mod大部分不需要我这边的工作。我的网站需要支持Mods的新法术,物品,喊叫和特权。我还将托管一个带有一些基本内容的纯Vanilla模块,该模块不依赖任何mod,因此可以始终使用该模块。


3.安装我的任何模块。您可以根据自己的喜好混合搭配。我建议始终对吸血鬼使用Vanilla模块,Sacrosanct和Dark Envoy模块,对Werewolves使用Growl模块,然后将您喜欢的其他mod模块放在顶部。


您可以忽略某些Mod组织者告诉您没有数据。无论如何只要启用mod。加载顺序无关紧要。

但是,为了使DLC内容正常工作,应按以下顺序加载母版:


天际

更新.esm

黎明卫士

炉火

Dragonborn.esm



4.(可选,但建议执行步骤)--->由于某些法术模组添加了数十个法术,很多情况下会导致CTD。我尽力将这些法术从NPC列表中排除,但是即使您(玩家)自己施放它,也会造成CTD。这些只是那里所有Spell Mods中提供的Spell的一手,但是为什么不尝试修复它呢?这就是为什么我建议让您的Spell Mods运行在Cathedral Assets Optimizer中的原因,它可以修复各种破碎的网格物体,纹理和动画。只要有必要,就总是使用必要的优化选项,提取并重新打包bsa文件。




只需禁用我的mod,然后通过po werofthree来拼写Perk物品分配器

可以随时完成






快速施法SKSE重制--->为您和NPC加快施法速度

发光消失SKSE已更新--->可选,从任何NPC移除发光,如果您不喜欢它,则可以删除。不要忘记自定义其ini文件,并下载幻影修复

动态动画替换器(Dynamic Animation Replacer)--->可选,提供选项以为每个种族/性别提供自己的自定义动画。再加上从此处添加的新内容,这将真正改变每个NPC的行为。

药水动画修复--->为您和NPC将动画添加到药水饮用中。不要忘记激活MCM中的Mod。可悲的是不能与下一个模块(CACO)一起使用。另外,还有Animated Eating Redux,可以扫描CACO药水并将其整合到其系统中。

完整的炼金术和烹饪大修--->您可以设置药水持续时间的计时器,还可以访问NPC将可以使用的新药水。

无礼-天际种族--->给所有种族一些奖励能力,它们会在战斗中使用。强烈推荐。

冷冻电死燃烧--->当被龙,火,霜,恐惧,闪电,排水,毒药,太阳伤害和灵魂陷阱状态杀害时,对NPC和玩家施加视觉效果。强烈推荐。

致命的法术冲击-->火,闪电,霜冻

t和吐(Spider / Chaurus)法术冲击现在具有自己独特的纹理。此mod还增加了撞击大小的变化,增加了龙息撞击的大小,并增加了融化的雪地撞击,以产生火光和闪电。强烈推荐。

具有挑战性的法术学习--->低估的Mod。使咒语学习更沉浸,而不会感到乏味或烦人。

更好的吸血鬼NPC->可以与Sacrosanct,我的Sacrosanct实现和Dark Envoy Spells一起使用。我强烈建议将此组合用于REAL GODDAMN吸血鬼。




还有您喜欢的任何Combat AI mod。我将终极战斗+野猫+致命敌人用于NPC行为和行动。

致命龙+龙战斗大修(由LE转换为LE)。

怪物行为的敌人复仇(ROTE)。我认为ROTE是必不可少的mod,如果您还不使用它,您应该立即使用它,稍后再感谢我。




沉浸式生物(我在其评论部分中张贴了说明以使其稳定)。还需要此--->沉浸式生物补丁中心。

Skytest-逼真的动物和捕食者+ Skytest整合项目SE

OBIS-Skyrim和OBIS Loot中的有组织的土匪(可选)

遗产-反身敌人

TES V-猎杀赫辛

泰姆瑞尔的野兽

多样龙系列SE

Bogmort-沼泽沼泽的泥怪

福尔卡特的困扰

狩猎的老神

扩展遭遇(需要谷歌搜索)


我将所有这些结合使用而没有任何问题

OBIS和Heritage是获取更多敌人的最佳工具,绝对是必备工具。

Heritage还具有一些超酷的功能,例如兽王呼吁动物,变成狼人,获得隐形和其他东西。





香草天际插件


圣域-天际吸血鬼

仙女座-天际的独特立碑

Thunderchild-史诗般的呐喊和沉浸

启示录-天际魔法

更多启示录-扩展启示录

低吼-天际的野兽

奥秘-魔法的新时代

上古卷轴-Tomebound

神秘主义-大修

被遗忘的魔术重做SE

多彩魔术

勇士科克的天际法术和力量

元素破坏魔法Redux /元素破坏魔法

暗影法术套餐

Spectraverse-Magna-Ge的魔法

黑暗使节-吸血鬼力量

宇宙法术

龙腾世纪法术Redux

毒术


如果要向NPC和怪兽添加法术/特权/呼喊,则需要这些mod。您使用的Mod越多,在Skyrim中就会看到更多的多样性。但是,这也意味着已升级列表中的内容更多,并且“拼写”菜单中的垃圾更多。尝试找到适合您的合适组合。如果您想选择从Reportoire移除咒语,只需自行转换此Oldrim mod:


咒语橡皮

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贝塞斯达-为我们带来十年后仍在玩的游戏

Nexusmods-允许我们免费共享所有Mod

powerofthree-用于在我们的装载订单中创建他的Spell Perk Item Distributor mod和其他数十个组件。谢谢!

 konkeranto-用于创建他急需的脚本,这使我的工作更加轻松。一定要访问他的个人资料,给予他荣誉,代言等。需要人才的人:)


和:


与“天际”的NPC共享法术,物品或特权的任何Mod作者。

希望对您没问题,我会创建预设,以便您的Mod可以在Skyrim的人们中继续生活:)




如果有人不希望将他的mod内容包含在此处,请与我联系,我将其删除:)

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Enemies will use Spells/Perks/Items/Shouts which were previously limited to the player only. Adds support for dozens of Mods. Lore-friendly implementation, highly customizable. No Scripts and no Plugin ;)





As already stated, enemies will have access to certain interesting things which were previously only available for the player. That includes Spells from Spell mods, some special Perks and Standing Stone bonuses,certain Potions and Shouts. All stuff will be added in a lore-friendly way,while trying to make everything balanced. That means that certain things will be locked behind a level requirement for the NPC,and that not every NPC or magically advanced monster can cast the same spells,gets the same items or benefits from the same perks. There is also a Randomizer system integrated,which ensures that all of your over 9000 Spells and Shouts from mods will be encountered at some point.
There is a detailed explanation of how the system works in the "Articles" tab,for those who are interested.





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Spell Perk Item Distributor by powerofthree
Without this mod there wont happen any magic. Its just an SKSE Plugin,so its unscripted and wont require any plugin slot in your load order. Its also completely compatible with anything and safe to remove at any point. He wrote a framework which can provide almost anything ASIS can, while making it free from any plugins. Since,in comparison to ASIS the adding process of all the stuff has to be done manually, I decided to add all the important and cool stuff so you dont have to.


You also need any mod in your load order which you plan to add stuff for the NPCs/Monsters. That means,if you download the Apocalypse Spells NPC addon from my site, you also need Apocalypse Mod. The Mods will be linked in the file description of each of my downloads.




1. Install Spell Perk Item Distributor by powerofthree

2. Install any Mod you plan to add stuff to NPCs/Monsters --->New Enemy and Monster mods work mostly without any needed work from my side. New Spells,Items,Shouts and Perks from Mods need to be supported on my site. I will host a pure Vanilla module with some basic stuff as well,which doesnt rely on any mod,so this one can be always used.

3. Install any of my modules. You can mix and match to suit your preferences. I recommend to always use the Vanilla module,Sacrosanct and Dark Envoy modules for Vampires and Growl module for Werewolves,then put your prefered different mod modules on top.

You can ignore that some Mod Organizers tell you that there is no data. Just enable the mods anyway. Load order doesnt matter.
But in order to make DLC Content work, the Masters should be loaded in exactly this order:

Skyrim.esm
Update.esm
Dawnguard.esm
Hearthfire.esm
Dragonborn.esm


4. (Optional but Recommended Step) ---> As some Spell mods add dozens of Spells,it is quite often the case that there are some spells which can cause CTDs. I tried my best to exclude those Spells from the NPC list, but even if you (the player) casts it himself, it will cause CTDs. These are just a hand full of Spells provided in all the Spell mods out there, but why not try to fix it? Thats why I recommend to let your Spell Mods run through Cathedral Assets Optimizer, which can fix various broken meshes, textures and animations. Just always use the necessary optimization options, extract and repack bsa files if a mod has any.



Just disable my mods, and Spell Perk Item Distributor by powerofthree
This can be done anytime





Speed Casting SKSE Remake ---> makes casting spells a lot faster for you and NPCs
Glow be Gone SKSE Updated ---> optional,removes glow from any NPC and you if you dislike it. Dont forget to customize its ini file,and download the ghost fix
Dynamic Animation Replacer ---> optional,gives options to give every race/gender its own custom animations.Together with the new stuff added from here,this will truly change the behavior of each NPC.
Potion Animation Fix ---> adds animations to potion drinking for you and NPCs. Dont forget to activate Mod in MCM. Sadly doesnt work with the next mod (CACO). Alternatively there is Animated Eating Redux, which can scan and integrate CACO Potions into its system.
Complete Alchemy and Cooking Overhaul ---> you can set timers for potion durations, and also get access to new potions which NPCs will be able to use with my addition.
Imperious - Races of Skyrim ---> gives all races some bonus abilities,which they will use in fights. Highly recommended.
Frozen Electrocuted Combustion ---> Applies visual effects to NPCs and the player when killed by dragons, fire, frost, fear, lightning, drain, poison, sun damage and soultrap status effects. Highly recommended.
Deadly Spell Impacts ---> Fire, lightning, frost, and spit (Spider/Chaurus) spell impacts now have their own unique textures. This mod also increases the variation in impact size, increases the size of dragon breath impacts, and adds melted snow impacts for fire and lightning spells. Highly Recommended.
Challenging Spell Learning ---> Underrated Mod. Makes Spell learning a tad more immersive while not beeing tedious or annoying.
Better Vampire NPCs --> Can be used alongside Sacrosanct, my Sacrosanct implementations and Dark Envoy Spells. I highly recommend this combination for REAL GODDAMN Vampires.



Also any Combat AI mods which you prefer. I use Ultimate Combat + Wildcat + Mortal Enemies for NPC Behaviors and actions.
Deadly Dragons + Dragon Combat Overhaul(converted myself from LE) for Dragons.
Revenge of the Enemies (ROTE) for Monster Behaviors. I consider ROTE an essential mod, if you dont use it yet,you should immediately do so and thank me later.



Immersive Creatures (i posted instructions in its comment section to make it stable). This ---> Immersive Creatures Patch Central is also needed. 
Skytest - Realistic Animals and Predators + Skytest Integration Project SE
OBIS - Organized Bandits in Skyrim + OBIS Loot (optional)
Heritage - Reflexive Enemies
TES V - Hunt of Hircine
Beasts of Tamriel
Diverse Dragons Collection SE 
Bogmort - Mud Monsters of Morthal Swamp
The Falkreath Hauntings
Old Gods of the Hunt
Extended Encounters (needs to be googled)

I use all of those together without any issues
OBIS and Heritage are the best mods for more Enemies and definetly a must - have.
Heritage has also some super cool features like beastmasters calling for animals,turning into werewolves,getting invisible and other stuff.




Vanilla Skyrim Plugin

Sacrosanct - Vampires of Skyrim
Andromeda - Unique Standing Stones of Skyrim
Thunderchild - Epic Shouts and Immersion
Apocalypse - Magic of Skyrim
More Apocalypse - Expansion for Apocalypse
Growl - Werebeasts of Skyrim
Arcanum - A new Age of Magic
The Elder Scrolls - Tomebound
Mysticism - A Magic Overhaul
Forgotten Magic Redone SE
Colorful Magic
Skyrim Spells and Powers by Warrior Keke
Elemental Destruction Magic Redux / Elemental Destruction Magic
Shadow Spell Package
Spectraverse - Magic of Magna-Ge
Dark Envoy - Vampire Powers
Cosmic Spells
Dragon Age Spells Redux
Poison Spells

You need those mods if you wanna add the Spells/Perks/Shouts to NPCs and Monsters. The more of those mods you use, the more diversity you will see in Skyrim. However, this means also more Stuff in the levelled lists and more garbage in your Spell menu. Try to find a suitable combination which works for you. If you wanna get the option to remove spells from your Reportoire, simply convert this Oldrim mod for yourself:

Spell Eraser




Bethesda - for bringing us the game we still play 10 years later
Nexusmods - for allowing us to share all our mods for free
powerofthree - for creating his Spell Perk Item Distributor mod and dozens of others in our load orders. Thank You!
 konkeranto - for creating his much needed scripts,which made my work a lot easier. Be sure to visit his profile,give him kudos,endorsements and so on. People with talents need to be supported :)

and:

any mod author which Spells,or Items,or Perks will be shared with the NPCs of Skyrim.
I hope its okay for you I will create presets so that your mods can live on in the people of Skyrim :)



If someone doesnt want that his mods stuff will be included in here,just contact me and I will remove it :)


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