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咒语Deja Vu-咒语发现与重新发现

咒语Deja Vu-咒语发现与重新发现
咒语Deja Vu-咒语发现与重新发现 咒语Deja Vu-咒语发现与重新发现 咒语Deja Vu-咒语发现与重新发现 咒语Deja Vu-咒语发现与重新发现 咒语Deja Vu-咒语发现与重新发现
作者:Free
发布:逆行者f
发布日期:2020-06-19 17:54:14
更新时间:2020-06-19 17:54:14
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上古卷轴5:重置版
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总览


大约半年前,当我对遇到咒语的方式并不十分满意时,我便开始创建此mod。首先,我个人喜欢在野外找到法术,但不喜欢在供应商中遇到大量法术。就像该游戏中的大多数东西一样,改装可以解决此问题,但是我发现一个人已删除了批发选项。供应商,战利品,几乎任何将被从游戏中移除的咒语书。


这与法术学习系统(例如法术研究,法术学习和发现,格罗莫尔-精通法术)完美搭配,但与后者的学习取决于法术书目,而前者的学习速度太慢(理所当然地)以至于无法学习源源不断的咒语。最重要的是,对于注入级别列表的mod,需要一个补丁。


咒语Deja Vu解决了所有这些问题,并为那些想要更好地控制咒语供应商甚至非咒语供应商出售它们的人提供了自定义选项。



特征


-主要功能:咒语发现与重新发现


咒语不再淹没供应商的库存。唯一会显示的咒语是发现的咒语或您选择的咒语。可以自定义《法宝典》,允许对不同等级的法术(新手,熟练者等)进行不同的处理,将其分类为高机会,低机会或中机会,甚至可以选择始终允许或永远不允许他们。 MCM定制器还具有一个选项,可以将这些定制类别分配给单个咒语本身,从而覆盖其本机类别。


对于想进一步定制其体验的人来说,还有更深的选择,您可以将单个咒语的机会与其价值联系在一起,并确定一个价值,该价值应在机会中加重多少。


您确实知道的咒语也具有一些自定义选项,允许您分配丢失将要重新发现的某些咒语的机会,或者您可以选择永远不再找到自己知道的咒语。


此外,您可以选择让咒语销售商比普通咒语销售商有更少的机会出售咒语。如果咒语供应商没有明确出售咒语,但仍可以购买/出售它们,那么在那里找到咒语的机会将受到惩罚。您甚至可以使这种惩罚完全消除非法术供应商的法术。




-高度兼容


Spell Deja Vu具有高度兼容性,不会覆盖单个原始游戏文件,也不会编辑任何游戏设置。相反,它会读取游戏标准级别列表,并收集可以从中出售的咒语。但是不要担心,如果您的mod列表中有具有自定义级别列表的自定义供应商。咒语Deja Vu使用动态包含方法,当与商人互动时,将检查并引入不受管理的咒语。可以在MCM的“工具”部分中打开和关闭此选项。




-适合各种游戏风格


就像我说过的那样,我喜欢与供应商交谈时减少咒语,但是我喜欢咒语mod。启示录,奥秘,失落的魔咒,你叫它。但是,清单中这么多咒语的不利之处在于,当有太多选择时,很难全力以赴。也许您像我一样,并且只需要一点点在视图中占主导地位即可。或者,您可能希望永久删除每个供应商的所有咒语。或者,也许您只想重新发现以前知道的咒语。无论您偏爱哪种频率,您都希望看到咒语的频率有多高或少,只要您不希望看到一些具有某种能力的咒语,但您会明白我的能力说)。



-------------------------------------------------- -------------------------------------------------- -------------------------------------------------- ------------------------------------------


技术信息


-安装


正如您期望的那样,只需将其加载到您的任何Mod管理器中,它就可以正常工作。




-要求


除了显而易见的DLC之外,它还需要SKSE和SkyUI(如果您想自定义选项,尽管我不推荐这样做)。




-兼容性


*虽然此mod确实具有相当兼容的设置,但目前在拼写学习和发现中存在一种不兼容的感觉。尽管其中大部分与该Mod兼容,但不兼容的部分是类别定制器,您可以通过它更改特定法术的机会类别。除此之外(我确实打算解决此问题,但我需要先进行一些测试),该mod应该与那里的所有东西完全兼容,尤其是主要的咒语mod。




-您应该了解的事情


*该系统可以在大多数NPC上正常运行,但是某些典当行交易者出售咒语是一个例外。它不会破坏任何东西,但是mod的内部工作方式取决于箱子的内容(更具体地说是拼写本)

从重生到重生都是一样的。这些交易者似乎随机地出售咒语,从他们那里购买咒语自然是不可靠的。我要么将他们排除在流程之外,要么找到一些应急方法(可能是后者)。



*当前此mod没有“卸载”按钮。我需要做更多的研究,以了解到底需要做什么才能尽可能安全地卸载mod。但是目前,还没有什么可以阻止您进行卸载。请注意,出于记录目的,此mod确实在NPC上放置了一个派系,以记录其商人派系的位置以及他们是否是我找不到咒语的人。到目前为止,它还没有给我造成任何问题,并且运行良好。如果出现任何问题,请立即与我联系。


除此之外,还可以将其卸载并清除孤立脚本的保存。



*如果您卸载了咒语mod,则需要重设存储它们的列表,但是,这意味着您的设置也会被重设(尽管所有咒语仍然存在)。实际上,只会丢失自定义选项。仍将按等级对咒语进行分类。




- 未来的计划


*修正与咒语学习和发现可能不兼容的问题

*修复重置问题



学分


我>:^ D



-推荐的Mod(尝试em)


咒语研究https://www.nexusmods.com/skyrimspecialedition/mods/20983

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魔法书-精通法术https://www.nexusmods.com/skyrimspecialedition/mods/31349


咒语学习与发现https://www.nexusmods.com/skyrimspecialedition/mods/17446

——————————————————————————————
Overview

I started creating this mod about half a year ago when I wasn't exactly satisfied with the options on hand for spell encountering. First off, I personally enjoy finding spells out in the wild, but didn't like encountering a massive amount of spells in vendors. Like most things in this game modding can fix this issue, however the one's I found removed the options wholesale. Vendors, loot, just about any spell tome anywhere they would be removed from the game.

This paired nicely with Spell Learning systems, such as Spell Research, Spell Learning and Discovery, Grimoire - Spell Mastery, but learning with the latter depends on spell tomes, and learning in the former is far too slow (and rightfully so) to learn a steady stream of spells with. To top it all off, for mods that inject leveled lists it would need a patch.

Spell Deja Vu solves all these problems and provides customization options for those who want more control over what spell vendors or even non-spell vendors sell them.


Features

- Main Feature: Spell Discovery & Rediscovery

Spells no longer flood a vendor's inventory. The only spells that will show up are those that are discovered or one's that you known if you so choose. Spell Tome Discovery can be customized, allowing for different ranks of spells (Novice, Adept, etc) to be treated differently compiling them in categories of high chance, low chance or medium chances, or even with the option to always allow them or never allow them. The MCM Customizer also has an option to assign these custom categories onto an individual spell itself overwriting it's native category.

There are deeper options for those who want to customize their experience even further, you can tie the chances of individual spells to their value, along with a value that determines how deeply that value should weight in on the chances.

Spells that you do know have some customization options as well, allowing to you to assign chances that you'll lose some of the spells you'll rediscover, or you can choose to never find spells you know again.

In addition you can choose to have spell vendors have less of a chance to sell spells than normal spell vendors. If a spell vendor doesn't explicitly sell spells but can still buy/sell them, the chances of finding a spell there will receive a penalty. You can even make this penalty remove spells from non-spell vendors entirely.



-Highly Compatible

Spell Deja Vu is highly compatible, not overriding a single original game file and editing none of the game settings. Instead it reads the games standard leveled lists and collects spells that can be sold from that. But fear not if your mod list has custom vendors with custom leveled lists. Spell Deja Vu uses a dynamic inclusion method that when interacting with a merchant will inspect and induct unmanaged spells. This option can be turned on and off in the tools section of the MCM.



-Made to work with a variety of Playstyles

As I've said, I like to have less spells when speaking to vendors, however I love spell mods. Apocalypse, Arcanum, Lost Grimoire, you name it. But the downside to so many spells in the inventory is that it's hard to try them all out when flooded with so many options. Perhaps you're like me, and you just need something to reign in the view a little bit. Or perhaps you want to remove all spells from every vendor forever. Or maybe you want to only rediscover spells that you've previously known. Whatever you're preference is with how often or little you want to see your spells Spell Deja Vu has something for you (as long as that's not wanting to see a bunch of spells in some capacity but you get the jist of what I'm saying).


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Technical Information

-Installation

As standard as you'd expect, just load it into any one of your mod managers and it should work just fine.



-Requirements

Other than the the obvious DLCs, it requires SKSE and SkyUI (if you want to customize your options, though even if you don't I would recommend it).



-Compatibility

* While this mod does boast a pretty generally compatible set up, it has currently one perceived incompatibility in Spell Learning and Discovery. While the most of this is compatible with that mod, the part that isn't compatible is the category Customizer which allows you to change the chance category of specific spell. Other than that (and I do plan to fix this but I need to do some testing first), this mod should be fully compatible with everything out there especially the major spell mods.



-Things you should know about

* The system works on most npc's just fine but there is one exception of certain pawn shop traders who sell spells. It doesn't break anything, but the inner workings of the mod depend on the contents of a chest (more specifically the spell books) to be the same from respawn to respawn. These traders sell spells seemingly at random intervals and buying spells from them will be naturally unreliable. I will either exclude them from the process or find some emergency method of dealing with it (likely the latter).


* Currently this mod doesn't have an "Uninstall" button. I need to do more research in what exactly would need to be done to uninstall a mod as safely as possible. But at the current moment there isn't much that would prevent you from uninstalling. Please note, that for record keeping this mod does put a faction on npc's to record where their merchant faction is and if they are someone that I cannot find spells on. As of this current time, it hasn't caused me any problems and has worked fine. If any issues arise please get back to me on it.

Other than that, it would be possible to uninstall it and clean the save of orphaned scripts.


* If you uninstall a spell mod the lists that store them will need to be reset, however at the current time this means your settings will be reset as well (though all the spells will still be there). It is really only the custom options that will be lost. The categorization of the spells to their rank will still remain.



- Future Plans

* Fix the possible incompatibility with Spell Learning and Discovery
* Fix the reset issue


Credits

me >:^D


-Recommended Mods (Try em)

Spell Research https://www.nexusmods.com/skyrimspecialedition/mods/20983

Grimoire - Spell Mastery https://www.nexusmods.com/skyrimspecialedition/mods/31349

Spell Learning and Discovery https://www.nexusmods.com/skyrimspecialedition/mods/17446


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1.版本号: 1.0   更新时间: 2020-06-19 18:07:21

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