3410/5000继续我的系列“我想在任何地方都使用独特的体系结构，但这需要很多兼容性补丁”系列.... Mixwater Mill！军人在他的Mixwater Mill大村庄里对Mixwater Mill进行了一次小巧的大修，我为装载顺序中需要的东西整理了一系列兼容性补丁。这个相当小-不需要修补的东西很多，而且我避免为任何其他地方存在的修补重新发明轮子。除非另有说明，否则所有修补程序都将ESP标记为ESL。
Skyrim II的灯笼-从Update.esm转发单元格设置（主要是水）以匹配LoS II设置。此外，Tamriel Master Lights贴片可将光强度更改转发到新位置，并移除挂在上面的钉子。上次针对2.0版进行了检查
Bethesda for Skyrim特别版和创作套件
ElminsterAU for SSEEdit
Continuing with my series of "I want to run with unique architecture everywhere, but that requires SO MANY compatibility patches" series....Mixwater Mill! soldierofwar put together a lovely little overhaul of Mixwater Mill in his The Great Village of Mixwater Mill, and I've put together a series of compatibility patches for things in my load order which needed it. This one is rather small - not that many things which needed to be patched, and I've avoided reinventing the wheel for any patches that exist elsewhere. All patches are ESP flagged as ESL, unless otherwise noted.
Included Patch Descriptions
Cheesemod for EVERYONE - Shifts a few added cheeses to match the new interior. Last checked against version 1.0
Enhanced Lights and FX - Only one patch this time around, due to there being a new building and wanting to keep consistency in lighting mood across all of
them. Forwards any conflicts having Great Village of Mixwater Mill win, shifted any added smoke to match the new interiors, and shifted door lights where appropriate. Last checked against version 3.06.
Landscape and Water Fixes - Conflict resolution for records touched by both mods, forwarding ownership changes. Last checked against version 5.3
Lanterns of Skyrim II - Forwards cell settings (mostly water) from Update.esm to match LoS II settings. Additionally, a Tamriel Master Lights patch which forwards a light intensity change to its new location, and removes a peg it was hanging on. Last checked against version 2.0
RS Children Overhaul - Makes the added child work with RS Children Overhaul. I couldn't seem to get the facegen to export, so this ended up being a bit of a
work-around, and the child is a clone of another kid elsewhere in Skyrim. You'd probably have never noticed if I didn't say anything. Last checked against version 1.1.3.
Skyrim's Unique Treasures - Shifts the location of a placed object and chest to match the new interior/exterior. Last checked against version 4.4
Snazzy Furniture and Clutter Overhaul - Shifts a placed painting to match new interior. Last checked against version 1.7
Unofficial Skyrim Special Edition Patch - Conflict resolution patch which forwards some ownership/cell changes. Last checked against version 4.2.3.
Use a mod manager/organizer to install, or drop the loose files into you Skyrim data folder. Patches should have their appropriate masters set, and should be loaded after any mods which they are patching. Some of the fixes in question are on persistent objects, and may require a new save.
I don't believe this should introduce any incompatibilities beyond anything which may be present between base mods. All moved objects should have been moved to locations which are non-overlapping. Let me know if you hit anything
Bethesda for Skyrim Special Edition and the Creation Kit
ElminsterAU for SSEEdit
soldierofwar for The Great Village of Mixwater Mill
aviform, EpicCrab, DoubtSuspended, PhysicsFish, and Daniel Hodge for Cheesemod for EVERYONE
anamorfus for Enhanced Lights and FX
wizkid34 for Landscape and Water Fixes and Lanterns of Skyrim II and Tamriel Master Lights
Ranaline and Atsuraelu for RS Children Overhaul
clintmich and icecreamassassin for Skyrims Unique Treasures
gutmaw for Snazzy Furniture and Clutter Overhaul
Arthmoor and the Unofficial Patch Team for Unofficial Skyrim Special Edition Project