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杰巴隆的尸体搬运工

杰巴隆的尸体搬运工
杰巴隆的尸体搬运工 杰巴隆的尸体搬运工 杰巴隆的尸体搬运工 杰巴隆的尸体搬运工 杰巴隆的尸体搬运工 杰巴隆的尸体搬运工 杰巴隆的尸体搬运工 杰巴隆的尸体搬运工
作者:Jebbalon
发布:zhang_181
发布日期:2020-06-19 16:09:23
更新时间:2020-06-19 16:09:23
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厌倦了独自搬运死者?

召唤尸体搬运工为您完成工作!

这些小家伙使用最新的Dwemer技术魔术学,可以立即堆放尸体!





有2种尸体移动设计可供选择

Dwemer Spider-我的个人选择

Dwemer Sphere-蜘蛛恐惧症



安装后约2个游戏小时,我将向您发送2本法术书以学习召唤尸体移动者法术。

(您可能需要在新游戏上等待一整天,但游戏将会显示)


在想要堆放尸体的地方施放召唤尸体移动者咒语。

然后站起来,让自动机开始工作。


他们只持续约2分钟。因此,可能需要再次召唤。在已经进行的堆附近进行此操作。


一次只能激活1个尸体移动器。


由于某些区域中的NavMesh问题,可能会出现明显的问题。

如果尸体无法接近,他们仍会尝试,但一两分钟后应放弃。

对于他们来说,水似乎不是问题。尽管NavMesh确实需要存在。


即使是这样,尸体也不会被移动者拖走。

尸体将独立地直接移动到桩堆位置,而搬运工必须使用路径。

这样,尸体可能会沿途与墙壁和其他物体碰撞。

这可能导致尸体卡住或无法进入。

同样,尸体和移动器可能会在不同时间到达堆。


尸体搬运工真的完全没用。

除非...你想要一堆漂亮的尸体!

他们将无视战斗,而其他NPC也应无视它们。


待办事项清单:

-添加更多skeleton.nif节点,以供移动者识别

这也是为了认识更多的尸体种族。可以包括Mod添加的种族骨架。

-调整速度



推荐的模组...

那些好死的尸体怎么办?

TonyCubed2和SoT团队的Dead NPC身体清洁去除剂



长话短说,有点...

我开始了一个mod项目,该项目基本上是一个巨大的dwemer室,它将做很多事情。

我的意思是非常大!

估计房间正好适合Whiterun和Fort Greymoor之间。

贴身!一间房!

它起初是一个内部单元,但是很快就足够大了,我给了它自己的世界空间。

而且它也是黑暗的!我想让玩家不得不算出这个地方有多大!


快进现实...

我只是没有时间或精力去做更多的事情。

因此,我决定从该项目中剥离一个功能,然后在此处制作此mod。



修改器...

请看看MOD并提供反馈,问我什么。

另外,如果有兴趣使用RigidBodyDummy来操纵游戏中的内容,请查看我的Hanged Man Corrected Scripts mod。





我的模组

——————————————————————————

Tired of hauling your dead by yourself?
Summon a Corpse Mover that will do the work for you!
Using the latest in Dwemer technomagicology these little guys will pile the bodies in no time!





There are 2 Corpse Mover designs to choose from
Dwemer Spider - My personal choice
Dwemer Sphere - Arachnophobe friendly


Install and after about 2 in-game-hours I will send you 2 spell books to learn the summon Corpse Mover spells.
(you may have to wait a full day on a new game but it will show up)

Cast the Summon Corpse Mover spells on a spot where you want to make your corpse pile.
Then stand back and let the automaton get to work.

They only last about 2 minutes. So, summoning again may be needed. Do this close to the pile already in progress.

Only 1 Corpse Mover can be active at a time.

Obvious issues can arise due to NavMesh problems in some areas.
If a corpse is not accessible, they will still try but should give up in a moment or two.
Water does not seem to be an issue for them. Although NavMesh does need to be present.

The corpse is not towed by the Mover, even though that is the appearance.
The corpse will move independently straight to the pile location while the Mover has to use pathing.
As such the corpse may collide with walls and other objects along the way.
This may result in the corpse becoming stuck or inaccessible.
Also, the corpse and Mover may arrive at the pile at different times.

Corpse Movers are really completely useless.
Unless... you want a nice pile of bodies!
They will ignore combat and other NPCs should ignore them.

To Do List:
- Add more skeleton.nif nodes for movers to recognize
This is also to recognize more corpse races. Can include mod added race skeletons.
- Adjust speeds


Recommended Mods...
What to do with those nice piles of corpses?
Dead NPC Body Cleaner Remover by TonyCubed2 & The SoT Team


Long story shortened, somewhat...
I started a mod project that was basically a ginormous dwemer room that was going to do lots of stuff.
By ginormous, I mean really BIG!
Estimates are that the room would just fit between Whiterun and Fort Greymoor.
Snugly! One room!
It started as an interior cell but was quickly large enough that I gave it its own worldspace.
And it was dark too! I wanted to make the player have to work out just how big the place was!

Fast forward to reality...
I just don't have the time or energy to do more with it.
So, I decided to spin off a feature from that project and make this mod here.


Modders...
Please take a look at the mod and provide feedback, ask me anything.
Also, check out my Hanged Man Corrected Scripts mod if interested in using the RigidBodyDummy to manipulate stuff in-game.





My Mods


原贴地址
1.版本号: 0.9   更新时间: 2020-06-19 16:22:29

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    Mod大小:13.12KB
    上传时间:2020-06-19 16:09:23

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