I constantly do the vanilla start for roleplaying reasons, but one thing I sorely miss about alternate starts is the ability to start out with equipment befitting my character's playstyle. Some mods take to adding unimmersive chests outside Riverwood, or by the Guardian Stones, or some other location, containing some hefty "starter" gear. I chose to do something different.
This mod is very simple. It adds a few extra items in sensible locations of Helgen Keep, allowing you to start off with your preferred playstyle right off the bat.
What exactly is added?
The first room when you follow Hadvar now has chests with full sets of Imperial light and heavy armor, complete with shields. The Warden's Chest now has a long bow and 50 iron arrows in it, because, really, why don't archers get their preferred weapon immediately?
Gunjar's corpse now has an iron battleaxe on it. Vanilla doesn't provide anything for two-handed until you leave Helgen, which is kinda lame.
The torture room's satchel now has a couple spellbooks inside: Oakflesh, Conjure Familiar, and Fury. Yes, I'm aware that the latter two are racial starting spells. Vanilla gives you Sparks, so I don't really see it as a problem. This way, mages have access to one spell of each school of magic right off the bat.
The dead mage in the cage now has a Staff of Frostbite on his corpse. Staves are inherently hard to get, and there are mods that improve how staves play. This is basically the change which started the entire mod - I was wanting to have a low-level staff for early game to use on a sorcerer. Hopefully it's something other people like too.
If you like the amazing Wayfarer's Coat, there's an addon that adds the cloth variety to the Warden's Chest. I like this outfit and I don't think it's unreasonable to have it at the start of the game.