天际的额外法术(SE)

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在3DM Mod站下载上古卷轴5:重置版最新的天际的额外法术(SE) Mod,由Amaze制作。APT5850在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Amaze Mod版本: 1.0 Mod大小: 117.32KB 更新时间: 2020-06-18 09:36:29 发布时间: 2020-06-18 09:36:29

详细说明

------------------------------ [安装] ----------------- -------------


如果您选择手动安装mod,请按照下列步骤操作:


1.下载.zip文件


2.将内容解压缩到任何地方


3.将.esp文件拖放到SkyrimSE / Data /中的游戏文件夹中


(不需要任何DLC)


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加法

绿色=新手

黄色=学徒

褐色=熟练

橙色=专家

红色=主




-变故-


召唤小精灵(新手,需要施放60点Magicka)->召唤一个强大的小精灵盟友与你并肩作战。薄弱,但过早还不错。在商店有售。


召唤Mudcrab(新手,需要71个Magicka来施放)->召唤一个可以用来分散注意力的软泥巴。不是很有用,但是很有趣。在商店有售。



召唤囚犯(学徒,施放111点Magicka)->早期是个不错的法术。召集可以帮助近战或使用长弓的囚犯。


召唤土匪暴徒(徒弟,施放118点Magicka)->召唤一个土匪暴徒,他们可以混战敌人或远距离助阵。魔法书可以由天际商人随机出售。可以在商店中购买,也可以在Fort Greenwall中找到。



召唤死灵法师(学徒,施放130枚Magicka)->召唤一名死灵法师,协助您进行战斗。他的生命值较低,但很有用,因为他可以召唤火元素,并远距离帮助。在商店有售。


召唤出故障的矮人百夫长(学徒,施放161 Magicka)->可以在商店中找到。矮人百夫长的较弱版本,在战斗中可能会发生故障。


召唤冰雪幽灵(学徒,施放165枚Magicka)->召唤一个更强大的冰雪幽灵版本。进取-会先向敌人冲锋。


召唤稀有冰霜巨魔(学徒,施放166点Magicka)->召唤一个更大的霜冻巨魔,并带有大量生命值。可用作坦克或分散注意力。


召唤远古矮人蜘蛛(学徒,施放187 Magicka)->无法购买的独特法术。在姆祖弗特遗迹内发现。矮人蜘蛛的更强版本,有用的中后期游戏。


召唤哈格雷芬(熟练,需要168点魔咒施放)->召唤一个哈格雷芬同伴,用火球法术或冰刺(如果魔法低下)消灭敌人。极好的远程支持。


召唤信徒(熟练,需要181 Magicka来施放)->召唤一个凶猛的信徒,他可以抽出受害者的生命,或者用两把匕首攻击近战范围。在商店有售。



召唤矮人百夫长(娴熟,施放215点Magicka)->在商店中找不到的独特法术。仅在Bthardamz遗址的深处发现。



召唤维斯波母(专家,施法者215 Magicka)->召唤一个维斯波母,将召唤更多的维斯波,并使用多种咒语消灭目标。



召唤巨型冻伤蜘蛛(专家,要施放230点Magicka魔法)->召唤一个巨型冻伤蜘蛛,该蜘蛛会选择向远处的敌人吐唾沫,或者对近距离的敌人下毒。


召唤矮人百夫长督军(专家,需要施放287 Magicka)->在商店中找不到的独特法术。仅在Irkngthand Sanctuary中找到。


召唤矮人蜘蛛MKII(大师,要施放470枚Magicka)->硕大的召唤兽,攻击速度极快。只有杀死温特霍尔德学院下方的弱小上司(在桥下-不在附近,而不是附近),才能获得此法术。


-破坏-


虹吸存在(新手,需要施放37点Magicka)->从目标身上吸收10点生命值,magicka和耐力。


碎冰(新手,需要施放100点Magicka)->对目标造成X点冰霜伤害,并使它们麻痹3秒(如果他们无法抵抗)。


陷阱不死(新手,需要施放120点魔卡)->对目标造成25点冰霜伤害(可以击中多个目标),并且如果目标在20秒内死亡,则填充一块灵魂宝石。 [当前,这在游戏中显示在“变位标签”下]



-恢复-


恢复耐力(新手,每秒25点魔力)->使施法者的耐力每秒恢复10点。使用“暂缓”特权可以使效果加倍。


-变更-


塔兰图拉毒蛛(徒弟,施放85点Magicka)->一种冻结血液的毒药,每秒对健康和耐力造成4点伤害,持续15秒。如果目标对毒免疫,则可以抵抗。


活麻痹(专家,需要施放187 Magicka)->使一个活生物(没有不死生物或自动生物)麻痹15秒。


-MISC-


如果您希望在“虚拟”目标上测试来自该mod的任何咒语(甚至是来自其他mod的咒语),我会提供一些相关信息。


召唤调试目标(要投放0点Magicka)->在游戏中无法获得,只能通过控制台获得(打开控制台>输入“帮助调试”>输入player.additem XXXXX(将X替换为法宝书的ID)。使用PageUP和PageDOWN键在控制台中上下移动)。

-------------------------------------------------- ---- ------------------------------ ---------------- -------------------------------------------- ------ -----


常问问题



“这会移植到奥尔德里姆吗?”


->是的,将来Mod达到100个以上的法术时会。


“它与其他mod兼容吗?”


->是的,它与其他“魔法” mod兼容,并且应该与所有其他mod兼容。 (可以肯定的是,请确保此mod位于Mod列表的底部)


“你会更新mod吗?”


->是的,这个版本甚至还没有完成。我打算最后拥有100多个咒语。


“法术和法术书是唯一的补充吗?”


->它们是主要的添加,但是我包括了一些自定义的灯光效果,结界和法杖。


“您接受mod贡献,想法,变更等吗?”


->是的!如果您想修改我的mod或添加新内容,请先与我联系。我也在寻找新的生物/法术想法(如果您对想法有所贡献,我会在学分中添加您)


----------


请享用! (PS:请报告所有错误或冲突,如果发现的话)


<3

-------------------------------------------------- ---- ------------------------------ ---------------- -----------------------------------------

————————————————————————

------------------------------ [ Installation ] ------------------------------

If you choose to install the mod manually, follow these steps:

1. Download the .zip file

2. Unzip the contents anywhere

3. Drag and drop the .esp file into your game folder, inside SkyrimSE/Data/

(Does not require any DLC)

------------------------------ ------------------------------ ------------------------------



Additions

Green = Novice
Yellow = Apprentice
Brownish = Adept
Orange = Expert
Red = Master



-- Conjuration --

Conjure Wisp (Novice, 60 Magicka to cast) --> Summons a powerful wisp ally to fight alongside you. Weak, but decent extremely early on. Available in stores.

Conjure Mudcrab (Novice, 71 Magicka to cast) --> Summons a weak mudcrab that could be used as a distraction. Not very useful, but intriguing. Available in stores.


Conjure Prisoner (Apprentice, 111 Magicka to cast) --> A good spell early on. Summons a prisoner that can aid in melee or use a longbow.

Conjure Bandit Thug (Apprentice, 118 Magicka to cast) --> Summons a bandit thug that can melee enemies, or help out from a distance. The spellbook can be sold randomly by the merchants of Skyrim. Available in stores, or can be found in Fort Greenwall.


Conjure Necromancer (Apprentice, 130 Magicka to cast) --> Summons a necromancer to aid you in battle. He has low HP, but can be really useful, as he can summon a fire elemental, and help from a distance. Available in stores.

Conjure Malfunctioning Dwarven Centurion (Apprentice, 161 Magicka to cast) --> Can be found in stores. A weaker version of the Dwarven Centurion, that might malfunction during battle.

Conjure Ice Wraith (Apprentice, 165 Magicka to cast) --> Summons a stronger version of an Ice Wraith. Aggressive -- Will charge at enemies first.

Conjure Rare Frost Troll (Apprentice, 166 Magicka to cast) --> Summons a larger frost troll, with a large chunk of health. Useful as a tank, or as a distraction.

Conjure Ancient Dwarven Spider (Apprentice, 187 Magicka to cast) --> Unique spell that cannot be bought. Found within the Mzulft ruins. A stronger version of the Dwarven Spider, useful mid-late game.

Conjure Hagraven (Adept, 168 Magicka to cast) --> Summons a hagraven companion that will decimate enemies with a fireball spell, or an ice spike (if low on magic). Extremely good long-range support.

Conjure Cultist (Adept, 181 Magicka to cast) --> Summons a fierce cultist that can leech the life of his victims or attack at melee range with two daggers. Available in stores.


Conjure Dwarven Centurion (Adept, 215 Magicka to cast) --> Unique Spell that cannot be found in stores. Found only in the depths of the Bthardamz ruins.


Conjure Wispmother (Expert, 215 Magicka to cast) --> Summons a wispmother that will summon additional wisps, and destroy targets with a large variety of spells.


Conjure Giant Frostbite Spider (Expert, 230 Magicka to cast) --> Summons a giant frostbite spider that will choose to spit at enemies that are far away, or poison them at close range.

Conjure Dwarven Centurion Overseer (Expert, 287 Magicka to cast) --> Unique Spell that cannot be found in stores. Only found in Irkngthand Sanctuary.

Conjure Dwarven Spider MKII (Master, 470 Magicka to cast) --> Gigantic, extremely tough summon that has high attack speed. This spell can only be obtained after killing a weak mini-boss underneath the College of Winterhold (under the bridge -- not directly under, somewhere near).

-- Destruction --

Siphon Existence (Novice, 37 Magicka to cast) --> Absorbs 10 points of health, magicka, and stamina from the target.

Crippling Ice (Novice, 100 Magicka to cast) --> Deals X frost damage to the target, and paralyzes them for three seconds (if they don't resist).

Trap Undead (Novice, 120 Magicka to cast) --> Deals 25 Damage of frost to target (can hit multiple targets), and if the target(s) die within 20 seconds, fill a soul gem. [Currently, this shows up under the "conjuration tab" while in-game]


-- Restoration -- 

Restore Stamina (Novice, 25 Magicka per second) --> Restores the caster's stamina by 10 points each second. The effect is doubled with the "Respite" perk.

-- Alteration --

Tarantula poison (Apprentice, 85 Magicka to cast) --> A blood-freezing poison that deals 4 damage per second to health and stamina for 15 seconds. Can be resisted if the target is immune to poison.

Living Paralysis (Expert, 187 Magicka to cast) --> Paralyzes a living creature (no undead or automatons) for 15 seconds.

-- MISC --

If you wish to test any spells from the mod at a "dummy" target (or even spells from other mods), I included something for that. 

Conjure Debug Target (0 Magicka to cast) --> Cannot be obtained in the game, only through console ( Open console > type 'help debug' > type player.additem XXXXX (replace the X's with the ID for the spell tome. Scroll up or down through the console using PageUP and PageDOWN keys).

------------------------------ ------------------------------ ------------------------------------------------------------ ------------------------------ ------------------------------------------------------------ -----------

FAQ



"Will this get ported over to Oldrim?"

--> Yes, it will in the future, when the mod achieves over 100 spells.

"Is it compatible with other mods?"

--> Yes, it is compatible with other 'magic' mods, and should work with every other mod. (To be certain, make sure that this mod is in the bottom of the Mod list)

"Will you update the mod?"

--> Yes, this version is not even close to finished. I intend to have over 100 spells in the end.

"Are spells and spellbooks the only additions?"

--> They are the main additions, but I've included some custom light effects, enchantments, and staffs.

"Do you accept mod contributions, ideas, changes, etc?"

--> Yes! If you want to modify my mod, or add new things, just contact me first. I'm also looking for new creature/spell ideas (I will add you in the credits, if you contribute with ideas)

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Enjoy! (P.S: Please report any bugs or conflicts, if you find any)

<3


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