埃德姆德尔的愚蠢-智者剑芬

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在3DM Mod站下载上古卷轴5:重置版最新的埃德姆德尔的愚蠢-智者剑芬 Mod,由NDCowdy制作。yes128在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: NDCowdy Mod版本: 2.5e Mod大小: 30.67MB 更新时间: 2020-06-16 15:47:09 发布时间: 2020-06-16 15:47:09

详细说明

艾登德尔的愚蠢

(是为原始Skyrim而非SE创建的,仅在2012年在Steam Workshop上发布)


在格雷莫尔堡以南的山丘上,有一座古老的诺德废墟,在某些时候它被重命名为哈尔敏矿山。它等待着吸引不幸的灵魂,并让一个注定要冒险的冒险家发现它的故事,它的宝藏,一个失踪的商人和一把神秘的智者剑。为此,他们需要遵循线索,派遣幽灵和土匪,解决难题并战胜无敌的敌人。


这些任务是有意挑战的。在第一个位置的主要对手可能会很容易或无法杀死,具体取决于您的处理方式。您需要的所有线索都在搜索过程中找到的日记本中(总共3个)。


然后,该动作移至第二个位置,玩家可以在该位置开始更多地了解大魔法师,并发现他的一个构架,这将使您可以更改Bafungram所居住的武器。


==========


Bafungram,说话的剑:


在Harimins矿探寻任务的末尾发现了他,他是Buldur's Gate对Lilacor的致敬(他的某些诗句来自Baldur's Gate,以及其他一些文化参考)。他以具有魔咒的巨剑开始,可以造成电击伤害,并且可以通过对话选项来诱捕灵魂或吸收生命值,耐力或Magicka。


接他并准备与他第一次对话,之后您可以使用权力与他对话。与他交谈可为您提供结界使用和颤动频率的选择。装备好之后,他会定期收集有条件的评论,并在战斗中使用他,他将处于自己的状态。

(对话是通过脚本处理的,脚本会根据情况播放片段,例如:潜行,击中,球员数据以及Bafungram的当前状态)。

 


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非常感谢:


Nakia:为Nixie提供适当的恐怖声音。

C夫人:提供了Nixie柔和的声音。

K先生:用于进行游戏测试和许多非常有用的反馈。

 

 

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修订:


V2.5 2020年6月:更新并完善了写作,使任务更加清晰。对某些语音文件进行了一些调整。对内部进行一些调整,以修复一些图形问题并填充一些区域。

V2.5b:添加了第一次上传中缺少的必要文件。

V2.5c:然后删除第二次上传中包含的不必要文件。

V2.5d:添加了以前的上载中缺少的一些脚本,从而阻止了商家的对话将您从任务的第二部分移开。

V2.5e:删除了各种不需要的编辑和未使用的位置。


(早期版本仅在Steam Workshop上可用)


2012年7月第2版:使用机器将Bafungram转换成其他武器类型的新任务,在新的地牢位置中添加了新的任务。如果播放器已经具有Bafungram,则脚本将删除旧版本并添加新版本以及“与人交谈”功能。已从武器本身中删除了脚本,因为这与显示冲突。


2012年5月第1版:降低音量并修改声音文件,改变了强盗头目的行为。

——————————————————————————————————————

Idemdall's Folly
(Created for the original Skyrim rather than SE, and published in 2012 only on Steam Workshop)

In the hills south of Fort Greymoor lies an ancient Nord ruin which has at some point been renamed Harmin's Mine. It lays in wait to ensnare hapless souls and for a fated adventurer to discover its story, its treasure, a missing merchant and a mysterious sentient sword. To do so they will need to follow clues, dispatch ghosts & bandits, solve puzzles and vanquish an invulnerable foe.

These quests are intentionally challenging. The key opponent in the first location, depending on your approach could be either easy or impossible to kill. All the clues you need are in journals found during the quest (three in total).

The action then moves onto a second location where the player can start to learn more about the Great Enchanter and discover one of his constructs which will allow you to change which weapon Bafungram inhabits.

==========

Bafungram, the talking sword: 

A tribute to Lilacor from Buldur's Gate (some of his lines are taken from or inspired by Baldur's Gate, as well as a few other cultural references), he is found at the end of the Harimins Mine quest. He starts out as a great-sword with enchantments to do electrical damage, and an option to either trap souls or absorb Health, Stamina or Magicka through dialogue options.

Pick him up and equip to talk to him the first time, after that you can use a power to call up dialogue with him. Talking to him presents you with options on enchantment use and chatter frequency. While equipped he will periodically pipe up with conditional comments, use him in combat and he will be in his element.  
(dialogue is handled via scripting, which plays clips based on the situation such as: sneaking, on hitting, player stats, and Bafungram's  current form).
 

==========

Big thanks to:

Nakia: for providing an appropriately scary evil voice for the Nixie.
Mrs C: for providing the Nixie’s softer voice.
Mr. K: for play-testing and lots of really useful feedback.
 
 
==========

Revisions:

V2.5 June 2020: Updated and polished the writing to make quests clearer. Made some tweaks to some of the voice files. Made some tweaks to the interiors to fix some graphical issues and fill out some areas.
V2.5b: Added the necessary files missed in the first upload.
V2.5c: Then removed the unnecessary files included in the second upload.
V2.5d: Added some scripts that were missing from the previous upload, which prevented the merchant's dialogue moving you on from second section of the quest.
V2.5e: Removed various un-required edits and an unused location.

(Earlier versions only available on Steam Workshop)

V2 July 2012: Added a new follow on quest, to a new dungeon location with a machine to transform Bafungram into other weapon types. If the player already has Bafungram, a script will remove the old version and add a new one along with 'talk to' power. Script removed from the weapon itself as this conflicted with displays etc.

V1  May 2012: Lowered volume and tinkered with sound files, changed behaviour of bandit boss.

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