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魔法武库-SSE

魔法武库-SSE
魔法武库-SSE 魔法武库-SSE 魔法武库-SSE 魔法武库-SSE 魔法武库-SSE 魔法武库-SSE 魔法武库-SSE 魔法武库-SSE 魔法武库-SSE
作者:egocarib
发布:kokole007
发布日期:2020-06-16 09:29:34
更新时间:2020-06-16 09:29:34
这个人很懒,什么也没留下
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上古卷轴5:重置版
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这是LE移植的模组。原始模组

如果您喜欢这个mod,别忘了转到原始mod的页面并给予egocarib认可。


常见问题


魔法阿森纳(Enchanted Arsenal)是一个模组,可进行混合,捣碎和完全制作

合成了Skyrim的创意资产,从而为Skyrim带来了新的视觉魅力

十几个其他结界特效模组。



魔法武库的MCM系统可让您更改与结界相关的视觉效果

在游戏中时您可以在类似于它们的mod的视觉效果预设之间快速交换

最初来自,或者您可以走得更远,并设计自己的完全自定义视觉效果

通过混合和匹配数百种视觉成分和3D效果来实现迷人效果。








        

                   这些详细信息的每一个都可以使用“高级MCM”选项自定义:

                   附魔着色器-这是您在附魔武器表面上看到的彩色图案。香草

                                          附魔主要只是一个简单的附魔着色器。

                   附魔艺术-这是出现在武器上的3D动画效果。虽然香草游戏

                                          并没有使用过多的附魔艺术,一些流行的mod,例如“动画附魔”

                                          “大修”在很大程度上依赖于附魔艺术来产生其视觉效果。

                   Hit Shader(击打着色器)-发光效果,当您用敌人击中敌人时会给整个身体着色

                                          附魔的武器。灵魂陷阱的紫色Hit Shader可能是最熟悉的。

                   流行艺术-这是3D动画效果,当被魔咒击中时会出现在敌人身上

                                          武器。例如,颗粒的小爆炸。

                   持久效果-此设置将调整视觉效果在被击中的受害者身上播放的时间长度

                                          附魔的武器。持续时间一定的效果(例如灵魂陷阱或恐惧)只能是

                                          可以打开或关闭,同时可以将接触型效果(元素伤害)设置为

                                          各种不同的FX持续时间。

                   每个附魔效果模块都定义了这些独特的功能,以构成其每个视觉效果。

                   着魔的阿森纳从十几个不同的视觉效果模组中获取所有这些功能,并将它们合并

                   结合在一起,使您可以自由地混合和匹配最喜欢的魔法武器的视觉组件。

                   对于您可以构建的任何单个效果,视觉组件的超过200亿种独特组合都是可能的。



          

                   它可以根据您的喜好简单或复杂。只需单击一个按钮,您便可以从以下选项中进行选择

                   超过30个基于附魔军械库中的原始mod的预定义全局预设。要么

                   您可以冒险一些,并调整“高级MCM”选项,使附魔更具真实感。

   

                   请记住,在制作任何MCM之后,您必须护套并重新绘制武器

                   进行更改,以显示您选择的新效果。

   

                   您还可以将自己独特的结界视觉效果保存到预设中,以与朋友分享或加载

                   到您创建的新角色上,这样您就不必进行调整

                   每次播放时,MCM选项都会重新出现。



         

                   (预设是可选的,使用该模块不需要FISS)

   

                   使用FISS,mod支持自定义可重新加载的预设!您可以保存整个MCM设置的每个细节,

                   然后加载不同角色的预设,甚至在您启动全新游戏时。

   

                        [size = + 1]说明〜[/ size]

                          *下载SKSE的FISS插件

                          *在您的mod加载顺序中启用FISS.esp。

                          *魔法武库将自动识别FISS,并且新的“预设”页面将出现在MCM中

                          *您现在可以保存,加载和重命名自定义预设!

   

                   如果您设法创建一个您认为特别酷的预设,请随时将其发送给我,我会上传

                   它到mod站点与他人分享。您也可以分享一些烹饪效果最好的照片。





         

                  请参阅SpiderAkiraC的附魔

                  Vysh制作的动画武器附魔

                  附魔由艾瑟里乌斯升级

                  GRIMELEVE的动画附魔大修

ñ

                  动画附魔检修-Sinobol充满魔力

                  附魔效果替代品(近视)

                  AwkwardPsyche的雕文附魔效果

                  Darkman24改进的武器附魔

                  通过BrotherBob重做武器附魔

                  Rizing带来的另一个附魔效果

                  Doorn的多种附魔效果

                  satorius的神圣附魔13

                  福斯特xbl的额外的魔力武器网


                  这些mod的所有作者都非常出色,可以允许他们加入

                  魔法的阿森纳。在某些情况下,我还包括原始作者制作的一些额外内容

                  从未真正包含在mod的发行版中,在其他情况下,我添加了其他内容

                  我自己(例如,我在GRIMELEVEN的附魔效果中添加了绿色和“神圣”彩色版本)。

                  

                  在MCM菜单中,效果由其作者列出,部分原因是没有足够的空间

                  在每个效果旁边写下整个mod名称,部分原因是我觉得认识到它很好

                  在同等规模的集体项目中,每个Mod作者的名字都由名字决定。如果你有喜欢的mod

                  上面,您可能想记下作者的名字,以便更多地了解他/她的影响

                  一旦安装了mod,就可以轻松地在菜单中。


                  如果您发现自己真正喜欢的效果,我鼓励您点击上面的链接,并称赞原作者!





         

                   *从使用演示模式开始,循环浏览所有可能的效果并找到所需的内容!

                   *在进行更详细的设置之前,还可以帮助您选择所需的预设。

                   *将Hit Shader与Hit Art结合使用可能会导致重叠或凌乱的效果,因为它们会

                      都在击中敌人后同时出现。您可能只想尝试其中一个即可开始。

                      如果您正在使用演示模式测试“ Hit Art”或“ Hit Shaders”,请确保在其中将另一个设置为“ NONE”

                      首先使用高级选项,以便您可以更清楚地看到正在演示的内容。

                   *如果您使用的是多结界武器,则只会出现一组附魔着色器和附魔艺术品,

                      游戏会选择最“昂贵”的效果来选择要播放的效果。但是。

                   * Hit Art和Hit Shaders from将对所有结界效果产生影响,这意味着如果您进行双重结界

                      武器,或使用双重效果(如苍白之刃),您将看到每种效果的所有视觉击中艺术品。

                   *附魔艺术的形状是固定的/具有动画效果,因此在每种武器上看起来都不总是那么好。





         

                如何自定义默认不包含的其他结界?

                   现在,版本2.0可以编辑任何附魔的视觉效果(甚至来自其他mod的附魔):

                   1)挥舞附魔的武器(例如:破晓者或斯塔尔林的混沌巨剑)。

                   2)打开MCM,然后转到“自定义”页面。

                   3)点击“添加新”

                   4)新的结界将添加到页面中。

                   5)单击其名称以自定义其视觉效果。

   

                   请注意:由于增加了复杂性,这些新的自定义结界不会与您的FISS一起保存

                   预设。 FISS仍然只能保存/加载14个核心香草结界。您所做的修改

                   其他结界只会因您为其制作的特定角色而被记住。 (我可以

                   将来为这些额外功能添加FISS支持)

                着迷的阿森纳可以做的一件很酷的事情是实时附魔艺术品交换。

                   对于试图创建3D附魔艺术品的mod创作者来说,一大挑战是,附魔艺术品必须

                   制成特定的,刚性的形状,这种形状并不总是在每种武器上都正确。这就是为什么

                   动画附魔大修永远无法取代香草附魔,

                   因为它具有匕首,剑和战斧的特殊附魔艺术,所以您必须选择

                   只有一个使其成为替代产品。 (因此,您最终可能会在自己的顶部拥有战斧形的3D艺术

                   附魔的匕首,看起来会很糟糕)。

   

                   魔法武库支持武器类型检测,并将自动换出正确的3D附魔

                   艺术取决于玩家,跟随者或

另一个敌人在挥舞(例如)。甚至

                   可以双重使用两种不同的武器类型(例如匕首和剑),它们将各自使用

                   即使附魔具有相同的结界,也会使用适当的附魔艺术(但是,由于引擎的限制,

                   必须先使用您的右手武器,然后再装备左手武器)。您可以

                   看到一些截图,显示了它是如何工作的。

   

                   默认情况下,这种附魔艺术品交换仅对GRIMELEVEN的效果必要,因为没有其他修改

                   迄今为止,已经出现了针对不同形状武器的不同艺术作品。但是,MCM菜单

                   允许您指定要用于每种武器类型的附魔艺术品,因此您可以添加更多种类,或

                   删除您认为在特定武器类型上看起来不好的任何艺术品。





         

                兼容性

                   从2.0版开始,“魔法武库”现在可以与任何东西兼容,甚至可以添加全新的mod

                   的游戏魅力。您可以使用“自定义” MCM页面来编辑任何结界的效果

                   除了基本的14种香草附魔之外,

   

                   由于“魔法武库”会在运行时进行所有更改,因此不会编辑香草的任何资源

                   游戏,它应该与任何其他Mod完全兼容,甚至是主要的游戏和附魔大修。

   

                   您无需卸载其他附魔效果模块即可使用魔法武器库。

                已知的问题

                   当您加载GRIMELEVEN或培育xbl预设时,由于这些预设仅具有用于剑,匕首,

                   大剑,战锤和战斧,其他武器可能看起来没有视觉效果。你可以解决

                   通过在“高级MCM”菜单中手动为其他武器类型分配替代附魔,即可达到此目的。请点击

                   “展开”按钮以打开每种武器的附魔艺术品设置,然后选择另一种艺术品

                   选择空白武器(需要像这样设置战斧,弓箭和狼牙棒)。不幸的是

                   太复杂了,以至于我无法尝试添加一个选项来选择“备份”预设来自动填充这些空白。

                解除安装

                   着魔的阿森纳不会直接修改任何游戏资产,并且其任何更改都不会保留

                   您的保存游戏。因此,很容易删除。只需从

                   MCM菜单,保存并退出,然后删除所有Mod文件并重新启动游戏。

                谢谢

                   *特别感谢zlostnypopolnik为这个Mod页面制作了Enchanted Arsenal徽标和其他图像。

                   *也要感谢SKSE团队。没有他们令人难以置信的工作,我很久以前就不会对改装产生兴趣。






插件源代码可在此处获得。



中文翻译(谢谢,silentdark!)

韩语翻译

——————————————————————————


This is a ported mod from LE. Origin Mod
If you like this mod, don't forget to go to the origin mod's page and give egocarib an endorsement.

FAQ

Enchanted Arsenal is a mod that allows mixing, mashing, and creating entirely
new visual enchantment effects for Skyrim, by synthesizing the creative assets of
more than a dozen other enchantment effect mods.



Enchanted Arsenal's MCM system allows you change the visual effects associated with enchantments
while you're in-game. You can swap quickly between visual effect presets that resemble the mods they
originally came from, or you can go much further, and design your own completely custom visual
enchantment effects by mixing and matching hundreds of visual ingredients and 3D effects.









        
                   Each of these details can be customized using the Advanced MCM options:
                   Enchant Shader - this is the colorful pattern you see on the surface of your enchanted weapon. Vanilla
                                          enchantments are primarily just a simple Enchant Shader.
                   Enchant Art      - this is the 3D animated effect that appears on your weapon. Although the vanilla game
                                          doesn't use much Enchant Art, some popular mods, like "Animated Enchantments
                                          Overhaul" rely heavily on Enchant Art to produce their visual effects.
                   Hit Shader        - the glowy effect that colors an enemy's entire body when you hit them with your
                                          enchanted weapon. Soul Trap's purple Hit Shader is probably the most familiar.
                   Hit Art             - this is a 3D animated effect that appears on the enemy when hit by your enchanted
                                          weapon. For instance, a small explosion of particles.
                   Lingering FX     - this setting will adjust the length of time that visual effects play on victims hit by an
                                          enchanted weapon. Effects with a timed duration (like Soul Trap or Fear) can only be
                                          toggled on or off, while contact-type effects (Elemental Damage) can be set to a
                                          variety of different Lingering FX durations.
                   Every enchantment effect mod defines these unique features to make up each of its visual effects.
                   Enchanted Arsenal takes all of these features from more than a dozen different visual effect mods, and pools them
                   together, allowing you to freely mix and match the visual components you like best for your enchanted weapons.
                   Over twenty billion unique combinations of visual components are possible for any single effect that you can build.


          
                   It can be as simple or as complex as you like. With the click of a single button, you can choose from among
                   more than thirty pre-defined global presets based on the original mods included in Enchanted Arsenal. Or
                   you can be more adventurous and tweak the Advanced MCM options to give your enchantments some real flair.
   
                   Keep in mind that you must sheathe & redraw your weapons after making any MCM
                   changes in order for the new effects you've chosen to show up.
   
                   You can also save your own unique enchantment visual effects to a preset, to share with friends or to load
                   onto new characters that you create, so that you don't have to go through the process of tweaking the
                   MCM options all over again every time you play.


         
                   (Presets are optional, and FISS is not required to use the mod)
   
                   Using FISS, the mod supports custom re-loadable presets! You can save every detail of your entire MCM setup,
                   and then load your presets for different characters or even when you start a completely new game.
   
                        [size=+1]Instructions ~[/size]
                          * Download the FISS Plugin for SKSE
                          * Enable FISS.esp in your mod load order.
                          * Enchanted Arsenal will automatically recognize FISS, and a new Presets page will appear in the MCM
                          * You can now save, load, and rename your custom presets!
   
                   If you manage to create a preset that you think is particularly cool, feel free to send it to me and I will upload
                   it to the mod site to share with others. You could also share some pics of the best-looking effects you cook up.




         
                  SeeEnchantments by SpiderAkiraC
                  Animated Weapon Enchants by Vysh
                  Enchantments Upgraded by Aetherius
                  Animated Enchantments Overhaul by GRIMELEVEN
                  Animated Enchantments Overhaul - Overflowing Magic by Sinobol
                  Enchantment Effect Replacer by Myopic
                  Glyphic Enchantment Effect by AwkwardPsyche
                  Improved Weapons Enchantments by darkman24
                  Weapon Enchantments Redone by BrotherBob
                  AnotherEnchantEffect by Rizing
                  Variety Enchant Effect by Doorn
                  Holy Enchantments by satorius13
                  Additional Meshes For Enchanted Arsenal by foster xbl

                  All of the authors of these mods were fantastic enough to give their permission to be included in
                  Enchanted Arsenal. In some cases I have also included some extra content the original author made that
                  was never actually included in the mod's release, and in other cases I have added additional content
                  myself (I added green and "holy" colored versions to GRIMELEVEN's enchantment effects, for instance).
                  
                  Inside the MCM menu, effects are listed by their author, partly because there wasn't enough room to
                  write the whole mod name next to each effect, and partly because I feel that it is good to acknowledge
                  the individual mod authors by name in a collective project of this size. If you have a favorite mod
                  above, you may want to make a mental note of the author's name so you can find his/her effects more
                  easily in the menu once you install the mod.

                  If you find effects you really like, I encourage you to follow the links above and compliment the original authors!




         
                   * Start by using Demo Mode to cycle through all the possible effects and find what you like!
                   * It can also help to choose a Preset you like before moving on to tweak more detailed settings.
                   * Using a Hit Shader in combination with Hit Art might lead to overlapping or messy effects, since they'll
                      both appear simultaneously after hitting an enemy. You may want to try just one or the other to start.
                      If you're testing Hit Art or Hit Shaders using demo mode, make sure to set the other one to "NONE" in
                      Advanced options first, so that you can see what you're demo'ing more clearly.
                   * Only one set of Enchant Shaders & Enchant Art will appear if you're using a multi-enchantment weapon,
                      the game chooses which effect to play by looking to the most "expensive" effect. However  .
                   * Hit Art & Hit Shaders from will play from all enchantment effects on impact, meaning if you double-enchant
                      a weapon, or use a dual-effect (like the Pale Blade), you'll see all the visual Hit Art from each effect.
                   * Enchant Art is rigidly shaped/animated, so it may not always look as good on every type of weapon.




         
                How do I customize other enchantments not included by default?
                   Version 2.0 now can edit the visual effects of ANY enchantment (even enchantments from other mods):
                   1) Wield the enchanted weapon (examples: Dawnbreaker, or a Stalhrim Greatsword of Chaos).
                   2) Open the MCM and go to the "Custom" page.
                   3) Click "Add New"
                   4) The new enchantment will be added to the page.
                   5) Click on its name to customize its visual effects.
   
                   Please Note: Due to the added complexity, these new custom enchantments won't be saved with your FISS
                   preset. FISS will still only be able to save/load the 14 core vanilla enchantments. The edits you make to
                   other enchantments will only be remembered for the particular character that you make them for. (I may
                   add FISS support for these extras in the future)
                One cool thing Enchanted Arsenal makes possible is real-time Enchant Art swapping.
                   A big challenge for mod authors trying to create 3D Enchant Art has been that the Enchant Art must
                   be made in a specific, rigid shape, which doesn't always look right on every weapon. This is why
                   Animated Enchantments Overhaul was never able to be a replacer for the vanilla enchantments,
                   because it had specific enchant art for daggers, swords, and battleaxes, and you would have to choose
                   only one to make it a replacer. (So you might end up having battleaxe-shaped 3D art on top of your
                   enchanted dagger, which would look pretty bad).
   
                   Enchanted Arsenal supports weapon-type detection and will automatically swap out the correct 3D Enchant
                   Art depending on the weapon type the player, follower or another enemy is wielding (example). It is even
                   possible to dual wield two different weapon types (like a dagger and a sword) that will use their own
                   appropriate Enchant Art even if they have the same enchantment (however, due to engine limitations, you
                   have to wield your right-hand weapon first, and then equip the left hand weapon afterward). You can
                   see some screenshots showing how this works.
   
                   By default this enchant art swapping is only necessary for GRIMELEVEN's effects, since no other mod
                   has yet been made that includes different art for different shaped weapons. However, the MCM menu
                   allows you to specify the Enchant Art to be used for each weapon type, so you can add more variety, or
                   remove any art that you feel looks bad on a particular weapon type.




         
                Compatibility
                   As of version 2.0, Enchanted Arsenal is now compatible with anything, even mods that add entirely new
                   enchantments to the game. You can use the "Custom" MCM page to edit the effects of any enchantments
                   besides the basic 14 vanilla enchantments already included.
   
                   Since Enchanted Arsenal makes all its changes during run-time, and doesn't edit any resources of the vanilla
                   game, it should be fully compatible with any other mod, even major game & enchantment overhauls.
   
                   You do NOT have to uninstall other Enchant Effect mods in order to use Enchanted Arsenal.
                Known Issues
                   When you load GRIMELEVEN or foster xbl presets, since these presets only have Enchant Art for swords, daggers,
                   greatswords, warhammers, and battleaxes, other weapons may look like they have no visual effects. You can fix
                   this by assigning alternative Enchant Art to the other weapon types manually in the Advanced MCM menu. Click
                   the "Expand" button to open up the Enchant Art settings for each individual weapon, and choose another Art
                   choice for the blank weapons (waraxes, bows, and maces will need to be set like this). Unfortunately it was
                   too complicated for me to try and add an option to chose a "backup" preset to fill in those blanks automatically.
                Uninstallation
                   Enchanted Arsenal doesn't directly modify any game assets and none of its changes will stick in
                   your savegame. Thus, it's pretty easy to remove. Just choose the Uninstall option from the
                   MCM menu, save & exit, and then remove all the mod files and reboot the game.
                Thanks
                   * Special thanks to zlostnypopolnik for making the Enchanted Arsenal logo and other images for this mod page.
                   * Thanks also to the SKSE team. Without their incredible work I would have lost interest in modding long ago.





The plugin Source Code is available here.


Chinese Translation (thanks, silentdark!)
Korean Translation






原贴地址
1.版本号: 2.23   更新时间: 2020-06-16 09:42:25

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