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模块化的蓝色宫殿露台和孤独补丁

模块化的蓝色宫殿露台和孤独补丁
模块化的蓝色宫殿露台和孤独补丁 模块化的蓝色宫殿露台和孤独补丁 模块化的蓝色宫殿露台和孤独补丁 模块化的蓝色宫殿露台和孤独补丁 模块化的蓝色宫殿露台和孤独补丁 模块化的蓝色宫殿露台和孤独补丁 模块化的蓝色宫殿露台和孤独补丁
作者:leontristain
发布:jlin
发布日期:2020-06-16 09:15:32
更新时间:2020-06-16 09:15:32
这个人很懒,什么也没留下
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上古卷轴5:重置版
本地下载 高速下载 需要优先下载下载器,50%提速

总览


这个mod包含一组兼容性补丁,这些补丁是我在游戏中将以下mod组合在一起时制作的:


龙裔v5的遗产

德林根的蓝色宫殿露台

宫殿和城堡增强

增强孤独感

增强的孤独码头

孤独的空中通道

皇家邮件



动机


因此,我开始的目标是用“宫殿和城堡增强版”为“蓝色宫殿露台”打补丁,这是该列表中最大的缺失部分,似乎没人在努力。我还想在游戏中使用所有其他上述mod。


在对现有补丁程序进行调查之后,我了解到现有补丁程序在质量和灵活性上都有很大差异。最有前途的似乎是Cheesetoast8的补丁,非常好。不幸的是,仍然存在缺点,因为它们无法与Imperial Mail配合使用,并且提供的每个补丁都需要LOTD,这感觉比我希望的要灵活。


我认为,如果我要制作一个真正的BPT-PCE补丁程序,并且无论如何我都要为自己的游戏进一步调整Cheesetoast8的补丁程序,那么我不妨一路走下去,看看我是否可以重新创建一个更具模块化的补丁集。这就是我最终要做的。


这些补丁中的大量内容是最初在cheesetoast8的补丁中找到的解决冲突的工作,并在他/她的许可下可以重复使用。我基本上以cheesetoast8的补丁为起点,将它们重构为更具模块化,在某些方面将它们重新定义为我自己的审美品味,将PCE补丁添加到了竞争中,最后得到了一系列新补丁。


这些补丁程序具有以下目标:


尽可能模块化-每个补丁仅处理一个问题,多个补丁一起使用以处理多个问题

尽可能干净-将冲突解决以外的编辑保持在最低限度(尽管公认不为零-例外是新的高档Skyway庭院门),我非常努力地删除了意外的不必要编辑和插件记录覆盖

提供良好的补丁程序基本系统,以将我的BPT-PCE补丁程序插入

与帝国邮政兼容



补丁说明


为了对我重复使用的工作给予充分的评价,在描述中加粗和黄色下面的所有内容都是我在得到他/她许可的情况下有意并有意重复使用的工作,这基本上意味着我将记录/值直接复制到了xEdit中,我的补丁其余的是我自己的工作,是我在CK中发现并完成的,尽管有些可能与cheesetoast8补丁的其他部分重叠。总的来说,我也要感谢cheesetoast8给我的建议和提示,并帮助我测试了BPT-PCE补丁,从而发现了一个我稍后解决的问题。


事不宜迟,这里列出了补丁及其作用:



BluePalaceTerrace-LegacyOfTheDragonborn-Patch.esp

此修补程序将BPT的外部走廊区域移动到内部单元中,将BPT新增的门从庭院外部(与LOTD发生冲突的地方)移至庭院内,并解决了Tamriel Worldspace和孤独世界。


BluePalaceTerrace-PalacesCastlesEnhanced-Patch.esp

此修补程序通过手术移除了BPT的主要宫殿内部,而采用了PCE的主要宫殿内部。然后,它在BPT和PCE区域之间添加门,将整个事物变成一个包含所有PCE内容的巨型宫殿,再加上BPT的露台,走廊,庭院,地下室以及通往下面水域的秘密氩气通道。


如果使用此补丁,则PCE必须在BPT之后加载。否则,可能会在蓝宫的主要内部产生大量的恶作剧。该补丁依赖于PCE与BPT赢得所有冲突的记录。



BluePalaceTerrace-LOTD-PCE-Patch.esp

如果同时使用以上BPT-LOTD和BPT-PCE修补程序,则需要此修补程序。它合并并转发了两个补丁都修改过的门记录,因此它们都在游戏中生效。


BluePalaceTerrace-EnhancedSolitude-Patch.esp

此补丁使用Blue Palace主模型和SolitudeBase模型的战斗纹理解决了重叠模型的替换问题。然后,通过禁用和重新排列两个模块中的对象并将它们合并为单一的组合视觉,解决了两个模块试图将庭院大量装饰成各自的视觉效果的严重问题。从美学上讲,我试图保留BPT和ES的原始观点的优点。最终的庭院像BPT庭院一样干净,开放和富丽堂皇,但也像ES庭院一样充满了生机,美丽和色彩。最后,此补丁调整了一些标志的位置,并在院子外面禁用了一些剪切对象。


BluePalaceTerrace-LOTD-Skyway-Patch.esp

此修补程序解决了添加BPT的地形与Skyway的东部下降到地面之间的主要剪裁区域。在这里,最后的楼梯完全重做,导航网格固定。此外,它还取代了Blue Pa的难看门夹

在一个完全相同的地方为庭院提供花边,以更好地适应庭院的美学。


此修补程序还需要Skyway的官方LOTD修补程序:Solitude Skyway SE-Dragonborn Patch.esp的遗产。



BluePalaceTerrace-LOTD-Skyway-ESD-Patch.esp

如果上面的BPT-LOTD-Skyway修补程序与增强型孤独码头一起使用,则需要此修补程序。它结合了BPT-LOTD-Skyway的新楼梯下降和增加ESD的堡垒区域中的新导航网格结构,因此生成的导航网格适用于同一单元格的两种结构更改。


该补丁程序不是必需的,但可以与Solitude Skyway SE-增强型Solitude Docks Patch.esp一起使用,该文件必须在LOTD的官方Skyway补丁程序之前加载(否则将出现导航网格问题)。依靠ESD的官方Skyway补丁可以解决Skyway的西部下降问题。我在此处的补丁仅解决了Skyway的东裔冲突。

请注意,至少在我的游戏中,ESD堡垒区域仍然存在NPC路径问题,可以在我的补丁关闭且仅启用ESD的情况下重现该问题,因此我认为该区域的原始mod中存在导航网格形状问题,该补丁仍然存在。尽管我将在以后的迭代中介绍这些问题,但这些问题仍未解决。至少,如果玩家只是在该地区旅行而不是在周围玩东西,随从应该毫无困难地通过(如我在测试中所观察到的)。在应对野生动植物袭击时,似乎只是被守卫卡住了。



BluePalaceTerrace-EnhancedSolitudeDocks-Patch.esp

该补丁可确保对ESD至关重要的某些横向变化仍然有效,即使在ESD之后加载BPT的情况下,如果不这样做,将导致单元之间横向缝隙的巨大差距。


EnhancedSolitudeDocks-Fixes.esp

该补丁包含一些针对ESD固有问题的其他修复程序。我逐渐发现,总体而言,ESD似乎有很多问题。当前,此修补程序禁用了ESD似乎已忘记禁用的浮动景观,如果将其遗忘,将主要对其所添加的新堡垒区域中的结构进行剪辑,从而破坏了NPC路径并导致了各种恶作剧。


上面的每个补丁(也许是ESD-Fixes补丁除外)都应该完全解决各个模块之间的所有当前冲突(至少,我所知道的),并且一起使用时,它们应该可以完全解决之间的所有冲突。所有涉及的mod。从理论上讲,我的补丁程序的任何明智的子组合都应该可以使用,并且已经对许多此类组合程序进行了测试,因此,请不要理会LOTD或Skyway等...,而不必安装相关的补丁程序。


如果确实安装了多个补丁,请确保也列出了所有适用的多向补丁。例如,如果您安装了BPT-PCE补丁程序和BPT-LOTD补丁程序,请不要忘记同时安装BluePalaceTerrace-LOTD-PCE-Patch.esp。


总体而言,这些系列补丁取决于香草Skyrim大师,USSEP和原始mod。如上面的描述中所述,Skyway修补程序还将需要/期望与Skyway mod页面中的以下现有的官方Skyway修补程序一起使用:


Solitude Skyway SE-增强的Solitude Docks Patch.esp(如果一起使用,则必须在Skyway-LOTD补丁之前加载)

Solitude Skyway SE-Dragonborn Patch.esp的遗产(如果一起使用,则必须在Skyway-ESD补丁之后加载)


修补程序不是必需的,但旨在与以下mod和修补程序一起使用,以提供完整的体验:


MLQ_EnhancedSolitude_Fixes.esp(这解决了ES问题,其中庭院杂乱不断地溢出整个地板)

DBM_EnhancedSolitude_Patch.esp(ES的官方LOTD补丁)

ImperialMail.esp(我的补丁程序与Imperial Mail完全兼容)

BluePalaceTerrace-ImperialMail-Patch.esp(Imperial Mail的官方BPT补丁)



质量


所有补丁均以ESL认证的ESP的形式提供,您可以拥有超过4000个,因此您无需担心插件数量。


根据xEdit,所有修补程序都不应有ITM,UDR或错误。


我以以下方式测试了补丁的许多组合:


创建了一个新角色

得到了随从(来自孤独的贝兰德)

穿越了所有主要,明显的路径,这些路径受所涉及的mod的影响

测试了所有受mod影响的门

详细检查了我所看到的所有内容,直到没有因冲突而导致的裁剪无法解决为止

确保所有导航网和门链接(双向)均正常工作,并且Belrand顺畅操作


目前,我看不到任何问题,这是我可以保证的质量。请注意,我尚未测试过偏远地区导航网的所有弯角和缝隙(但我确实走过了码头路,高架路和孤独城市的整个长度,并特别注意了博物馆/庭院区域

,并且没有看到不是原始mod本身的问题)。另请注意,尽管我尝试进行理论上不会影响任务或未来内容的更改,但我尚未测试仅可在游戏后期才能使用的任何内容,也未测试任何任务。


请注意,原始模组存在质量问题。除了我在ESD-Fixes文件中包含的内容之外,我没有解决原始mod中的其他错误。其中包括有关LOTD博物馆导航网的一些已知问题,添加LOTD的AutoLoadDoor(如果您拥抱墙壁时在庭院中将很难看到)以及ESD中的各种故障,剪裁和导航网问题(尤其是在靠近附近的新堡区域周围)当我关闭所有补丁并仅加载ESD时,仍然发生了这种情况。


一些新添加的门也没有我想要的那么完美(例如,很痛苦地很明显,如果您从上方看,新添加的Jarl Chamber的露台后面确实没有任何东西,这可以通过第三人称相机)。我将尝试在以后的迭代中对其进行微调。


兼容性


这些补丁已知与cheesetoast8的补丁不兼容。如果一起使用,肯定会有重复的对象(因为我重用了他的一些作品),并且很可能是其他恶作剧。请选择使用他的补丁集或我的补丁集,但不能同时使用两者。从技术角度考虑,这两组补丁存在于不同的Universe中。


这些补丁与开放城市不兼容。


无法保证这些修补程序将与任何其他mod或修补程序兼容(因为我尚未测试它们)。用你最好的判断。

————————————————————————————————

Overview

This mod includes a set of compatibility patches I made to combine the following mods together in my game:

Legacy of the Dragonborn v5

Drengin's Blue Palace Terrace

Palaces and Castles Enhanced

Enhanced Solitude

Enhanced Solitude Docks

Solitude Skyway

Imperial Mail



Motivation

So I started with the goal of patching Blue Palace Terrace with Palaces and Castles Enhanced, which is the biggest missing piece in this list that nobody else seems to be working on. I also wanted all other above-mentioned mods in my game.

After a survey of existing patches, I learned that existing patches vary wildly in both quality and flexibility. The most promising seems to be cheesetoast8's patches, which were very nice. Unfortunately, there were still downsides in that they did not play well with Imperial Mail, and every patch offered required LOTD which felt less flexible than I hoped.

I figured that, if I'm going to make a true BPT-PCE patch, and I'm going to tweak cheesetoast8's patches for my own game further anyway, then I might as well go all the way and see if I can recreate a more modular set of patches. So that's what I ended up doing.

A good amount of content in these patches were conflict resolution work found originally in cheesetoast8's patches, reused with his/her permission. I basically used cheesetoast8's patches as a starting point, refactored them to be a bit more modular, in some parts redid them to my own aesthetic tastes, added my PCE patch into the fray, and ended up with a new series of patches.

These patches had the following goals in mind:

As modular as possible - each patch handles one problem only, multiple patches are used together to handle multiple problems

As clean as possible - edits other than conflict resolution were kept to a minimum (though admittedly not zero - the exception being a new fancy Skyway courtyard door), and I tried really hard to remove accidental unnecessary edits and plugin record overrides

Provide a good base system of patches to plug my BPT-PCE patch into

Compatible with Imperial Mail



Description of Patches

To give cheesetoast8 full credit for his work that I reused, all below bolded and yellow parts of the description are his work that I knowingly and intentionally reused with his/her permission, which basically meant I copied the records/values straight over in xEdit into my patches. The rest were my own work that I discovered and did myself in the CK, though some may have also overlapped with other parts of cheesetoast8's patches. Overall, I also want to thank cheesetoast8 for giving me advice and hints, and help me test the BPT-PCE patch a bit which resulted in discovering an issue that I later addressed.

Without further ado, here are a listing of the patches and what they do:


BluePalaceTerrace-LegacyOfTheDragonborn-Patch.esp
This patch moves BPT's exterior corridor area into an interior cell, moves BPT's added door to Solitude City from outside the courtyard (where it conflicts with LOTD) to inside the courtyard, and resolves a lot of clipping/navmesh issues both in the Tamriel Worldspace and the Solitude Worldspace.

BluePalaceTerrace-PalacesCastlesEnhanced-Patch.esp
This patch surgically removes BPT's main palace interior in favor of PCE's main palace interior. It then adds doors between BPT and PCE areas turning the whole thing into a mega-palace that includes all PCE content, plus BPT's terrace, corridors, courtyard, basement, and secret argonian passage to the waters below.

If this patch is used, PCE MUST load after BPT. Failing to do so will likely result in lots of shenanigans inside the Blue Palace's main interior. The patch relies on PCE winning all conflicting records with BPT.



BluePalaceTerrace-LOTD-PCE-Patch.esp
This patch is needed if both above BPT-LOTD and BPT-PCE patches are used. It combines and forwards a few door records that both patch modifies so that both take effect in the game.

BluePalaceTerrace-EnhancedSolitude-Patch.esp
This patch resolves the overlapping model replacements with fighting textures for the Blue Palace main model and the SolitudeBase model. It then addresses the severe clipping by both mods trying to heavily decorate the courtyard to their own respective visions, by disabling and rearranging objects from both mods and merging them into a singular combined vision. Aesthetically I tried to keep the good points of both original visions from BPT and ES. The resulting courtyard is clean, open, and regal, like the BPT courtyard, yet also full of life and beauty and color like the ES courtyard. Lastly, this patch adjusts some flag positions and disables some clipping objects just outside the courtyard.

BluePalaceTerrace-LOTD-Skyway-Patch.esp
This patch resolves areas of major clipping between BPT-added terrain and the Skyway's eastern descent down to the ground. Here, the final flight of stairs were completely redone and navmesh fixed up. It additionally replaces an ugly and clipping door to the Blue Palace Courtyard with a fancier one in the exact same spot to better fit the courtyard's aesthetics.

This patch additionally requires the official LOTD patch for Skyway: Solitude Skyway SE - Legacy of the Dragonborn Patch.esp



BluePalaceTerrace-LOTD-Skyway-ESD-Patch.esp
This patch is needed if the above BPT-LOTD-Skyway patch is used together with Enhanced Solitude Docks. It combines together the new navmesh structures from BPT-LOTD-Skyway's new staircase descent and the ESD-added fort area, so that the resulting navmesh works for both structural changes to the same cell.

This patch does not require, but is expected to be used together with, Solitude Skyway SE - Enhanced Solitude Docks Patch.esp, which must be loaded BEFORE the official Skyway patch for LOTD (or there will be navmesh issues). The official Skyway patch for ESD is relied upon to resolve conflicts at the western descent of the Skyway. My patch here only resolves conflicts at the eastern descent of the Skyway.

Please note that the ESD fort area, at least in my game, continues to have NPC pathing issues, that could be reproduced with my patches turned off and only ESD enabled, so I believe there are navmesh shape problems in the original mod in this area, that continued to exist in the patch. Those are still not fixed though I will look at in a future iteration. At the very least, if the player is simply traveling through the area instead of staying around doing stuff, followers should have no trouble getting through (as I observed in my tests). It's mostly just the guards that seem to get stuck when responding to wildlife attacks.



BluePalaceTerrace-EnhancedSolitudeDocks-Patch.esp
This patch ensures some landscape changes crucial to ESD remain in effect even when BPT is loaded after ESD, that if not done, would result in major gaps in landscape seams between cells.

EnhancedSolitudeDocks-Fixes.esp
This patch contain some miscellaneous fixes to issues inherent to ESD. There seems to be plenty of issues with ESD in general that I'm gradually discovering. Currently, this patch disables a floating piece of landscape that ESD seem to have forgotten to disable, that if left behind, will clip majorly with the structures in a new fort area it adds, breaking NPC pathing and causing all sorts of shenanigans.
Each of the above patches (maybe with the exception of the ESD-Fixes patch) should completely solve all current conflicts (at least, the ones that I know of) between the respective mods, and when used together they should completely solve all conflicts between all mods involved. Any sensible sub-combinations of my patches should theoretically work, and many such combinations have been tested, so feel free to leave out LOTD or leave out Skyway, etc... and simply don't install the associated patches.

If you do install multiple patches, make sure to install any applicable multi-way patch if also listed. For example, if you install the BPT-PCE patch and the BPT-LOTD patch, don't forget to install BluePalaceTerrace-LOTD-PCE-Patch.esp as well.

Overall, these series of patches depend on vanilla Skyrim masters, USSEP, the original mods. As noted above in the description, the Skyway patches will also require/expect to be used together with, the following existing official Skyway patches from the Skyway mod page:

Solitude Skyway SE - Enhanced Solitude Docks Patch.esp (must load before Skyway-LOTD patch if used together)

Solitude Skyway SE - Legacy of the Dragonborn Patch.esp (must load after Skyway-ESD  patch if used together)


The patches do not require, but are intended to work together with the following mods and patches for a complete experience:

MLQ_EnhancedSolitude_Fixes.esp (this fixes the ES issue where courtyard clutter keeps on spilling all over the floor, among other things)

DBM_EnhancedSolitude_Patch.esp (the official LOTD patch for ES)

ImperialMail.esp (my patches are fully compatible with Imperial Mail)

BluePalaceTerrace-ImperialMail-Patch.esp (official BPT patch for Imperial Mail)



Quality

All patches are provided as ESL-ified ESPs, of which you can have more than 4000 of so you should never need to worry about plugin count.

All patches should have no ITMs, UDRs, or errors according to xEdit.

I tested many combinations of the patches in the following fashion:

Created a new character

Got a follower (Belrand from Solitude)

Traveled all main, obvious paths affected by the mods involved

Tested all doors affected by the mods involved

Scrutinized details of everything I saw, until no clipping due to conflict were unresolved

Ensured all navmesh and door links (for both directions) were working and Belrand had no trouble following


Currently I do not see any issues, and that's as far as I can guarantee quality. Note that I have not tested all the nook and crannies of out-of-the-way area navmesh (but I did walked the entire length of the dockside road and the skyway and solitude city, paying special attention to the museum/courtyard area, and saw no issues that weren't from the original mods themselves). Also note that I have not tested any content that only becomes available later in the game, and I have not tested any quests, though I tried to make changes that theoretically should not affect quests or future content.

Please note that there are quality issues with the original mods. Other than what I included in the ESD-Fixes file, I did not address other bugs in the original mods. These include some known issues about the LOTD museum navmesh, an LOTD-added AutoLoadDoor that becomes badly visible in the courtyard if you hug the walls, and various glitches, clipping, and navmesh issues in ESD (especially surrounding the newly added fort area close to the eastern skyway descent) that still happened when all my patches were turned off and only ESD was loaded.

Some of the newly added doors are also not as perfect as I'd like (for example, it can be painfully obvious that there's really nothing behind the newly added Jarl Chamber's doors to the terrace if you look from above, which is doable with the third person camera). I will try to finetune it with a future iteration.

Compatibility

These patches are known to be incompatible with cheesetoast8's patches. If used together, there will be definitely be duplicate objects (since I reused some of his work), and will likely be other shenanigans. Please choose to use either his set of patches or mine, but not both. Consider the two set of patches to exist in separate universes from a technical standpoint.

These patches are incompatible with Open Cities.

There are no guarantees that these patches will be compatible with any other mod or patch (since I have not tested them). Use your best judgment.


原贴地址
1.版本号: 0.0.1   更新时间: 2020-06-16 09:28:23

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    模块化的蓝色宫殿露台和孤独补丁


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