“您是猎物，我们是猎手。小便是猎犬，而殴打者是维玛。您的肉很甜，追逐是分散的。您有时会赞美狐狸或野兔，欣赏它的狡猾和速度。 ，并且随着猎犬撕裂肉体而感叹，所以有时我们会欣赏猎物，并在它欺骗我们的网罗或逃避追捕时暗地鼓掌，但是，像所有世俗的事物一样，您会及时磨损并用尽。 ，变得丑陋，虚弱和愚蠢。您总是迷路，迟到或很快。”
添加一个简单的Dremora伴侣Dakronych。他是独立发声的Dremora随从，使用重新排列的提供的Dremora语音文件和基本的Dremora资产。他具有全职的自定义随从跟踪功能，一旦您接受他作为随从，便会使用任务标记进行跟踪。他从20级开始与玩家一起攀登。他可以在Midden Dark中发现，他绕着Daedric手套行走，进行着涉及Velehk Sain和他的战利品的任务。他没有家，一直待在您上次解雇他的地方。他的战斗风格就像通常遇到的近战德雷玛拉，当你遇到他时，会挥舞着水平，附魔的魔法武器。
达克罗尼奇（Dakronych）是随从概念模组，这是我有史以来第一次改装和使用Creation Kit。我制作Dakronych和他的脚本所做的大部分工作都是从在线指导和基本的创建工具包工具中剔除的，因为我对Skyrim modding或papyrus脚本或任何与此相关的脚本都不了解。考虑到随从mod的性质，这是不太可能的（而且自从我自己测试了他），但是使用此mod时，您可能会遇到无能的错误或错误。如果是这种情况，只需在联系页面上报告即可，我将尽我所能进行修复。但是正如我说的那样，这几乎是不可能的，因为在演员和随从改装方面不会有太多失误。只要确保考虑描述的兼容性部分，就可以了。否则，我认为此mod是Skyrim modding及其社区的精彩介绍，因此我要感谢所有支持我的小型激情项目并乐在其中的人们。
他可以在围绕着戴德瑞克·戴夫（Dedric Glove）行走的Midden Dark中找到，他的任务涉及Velehk Sain和他的战利品。他没有家，一直待在您上次解雇他的地方。跟踪就是为了弥补这一点。
"You are the Prey, and we are the Huntsmen. The Scamps are the Hounds, and the Vermai the Beaters. Your flesh is sweet, and the chase is diverting. As you may sometimes praise the fox or hare, admiring its cunning and speed, and lamenting as the hounds tear its flesh, so do we sometimes admire our prey, and secretly applaud when it cheats our snares or eludes pursuit. But, like all worldly things, you will in time wear, and be used up. You age, grow ugly, weak, and foolish. You are always lost, late or soon."
Adds a simple Dremora companion named Dakronych. He is a standalone voiced Dremora follower using rearranged provided Dremora voice files and base Dremora assets. He features full-time custom follower tracking using a quest marker given as soon as you accept him as a follower. He levels with the player starting at Level 20. He can be found in the Midden Dark walking around the Daedric Glove housing the quest involving Velehk Sain and his booty. He has no home, and stays where you last dismissed him. His combat style is like the usual encountered melee Dremora, wielding a leveled, fire enchanted weapon when you meet him.
A Note From The Author (Please Read):
Dakronych as a follower concept mod is my first ever experience with modding and using the Creation Kit. Most of what I did to make Dakronych and his scripts were ripped from online instruction and basic creation kit tools since I have no prior knowledge of either Skyrim modding or papyrus scripting, or any scripting for that matter. It is unlikely given the nature of follower mods (And also since tested him myself), but there IS a possibility you may run into inane bugs or errors when using this mod. If this is the case, just report them on the nexus page and I'll try to fix it to the best of my abilities. But as I said, it is very unlikely since there isn't much to blunder when it comes to actor and follower modding. Just make sure to consider the compatibility section of the description, and you should be good to go. Otherwise, I think this mod is a great introduction to Skyrim modding and it's community, so I say thanks to all those who support my small passion project, and enjoy.
COMPATIBILITY (Definitely Also Read):
He should be compatible with most mods as usual with standalone follower mods,
HOWEVER since he is built on his own follower script, he is unfortunately most likely incompatible with most if not
all follower framework overhauls. Personally I use Nether's Follower Framework, and I can play just fine with the two of them as long
as I don't add him to the framework, so... Don't do that. As for load order, it shouldn't make a difference I don't think, but I would make Dakronych
a higher priority than your follower overhaul just to play it safe.
He can be found in the Midden Dark walking around the Daedric Glove housing the quest involving Velehk Sain and his booty. He has no home, and stays where you last dismissed him. Tracking is meant to compensate for this.
I may intend to expand upon this mod, giving Dakronych a related quest that suits his backstory and fitting in more dialogue, but as I have said I am new to modding and know nothing of scripting and meagre more that of the creation kit, so it'll be awhile if any big update comes. My primary motivator to continue other than my own passion will be the reception of the mod. If anyone more experienced than me appreciates the mod and would like to help me add more content then I would be more than happy to let you assist in any capacity. For now, if anything I might just change his appearance to look more unique while staying lore-friendly, or change his location to be more suitable to lore.