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简单的存储管理

简单的存储管理
简单的存储管理 简单的存储管理 简单的存储管理 简单的存储管理
作者:Voeille
发布:lc870224
发布日期:2020-06-10 08:58:01
更新时间:2020-06-10 08:58:01
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总览


在我的游戏过程中,我倾向于收集很多不同的物品(大部分甚至不需要),并且根据物品的类型将它们存储在不同的容器中,以使其保持某种组织性,并且在我进行查找和检索时很容易确实需要它们。例如,我根据是否将其用于药水,有毒物质或两者兼有,拆分原料和精制原料等来组织原料。稍后可以找到想要的物品,这是很好的选择,但是可以手动将它们放入正确的容器中既费时又无聊。


有一些mod可以解决这个问题,但是它们都不是我想要的,所以我决定实现自己的,并尽可能地简化和方便。这是一个基于拼写的系统,可让您为容器分配类别,向类别添加项目以及在容器和玩家的物品清单之间转移项目。不仅如此,它还与Spell Research兼容。它包括四个熟练的改动法术:

分配类别:将30个可用类别之一分配给您选择的容器。只能将一个类别分配给给定容器。如果要更改它,请首先使用菜单中的重置选项。

更改类别:将指定容器中的项目添加到您选择的类别中。请注意,这是可加性的-如果将其投射在两个容器上,则该类别将包括两个容器中的项目,因此不会用第二个项目代替第一组项目。如果要重置类别,请将该咒语投射到一个空容器上。

转移物品:将物品从玩家的物品转移到目标容器。容器必须首先分配一个类别,并且该类别中必须包含一些项目才能执行任何操作。无论库存中有多少备有收藏的物品都不会转移。

取回物品:将任何物品从任何容器转移到玩家的物品栏中,并将每个物品的X(默认为70)留在容器中。您可以反转此行为(取每个X并将其余的保留在容器中),然后随时将数字更改为所需的任何值。如果将数字设置为0,则容器中的所有内容都会放入播放器的广告资源中。请注意,这将转移任何东西,即使是可能有特定用途的不可见物品也要转移到容器中,因此请不要在已知的具有特殊功能的容器上使用它。任何普通的容器都可以。我的类别标记是不可见的项目,但是我将它们排除在检索范围之外,因此您可以安全地将咒语投射到任何标记的容器上(否则实际上并不会成为该mod的重点)。



为了成功施放咒语,施放时需要面对一个容器。面对容器意味着要用十字准线指向容器,并使其足够靠近以使您看到“搜索”提示。该咒语在锁定的容器上不起作用。咒语完成工作时,容器会发光;最好避免在发光时对它进行其他操作。


如果您不使用Spell Research,则可以在两个地牢中找到该法术宝典。

剧透:表演



组态


您可以更改两件事-“检索项目”咒语将使用的项目数,以及该咒语将使用该数字的方式。默认情况下,该数字为70,用作“将这么多物品留在容器中,并将其余物品转移到玩家的库存中”。例如,如果您的容器中有100朵蓝色的高山花朵,它将把30朵蓝花转移到玩家的库存中,并在其中保留70朵。您可以将其更改为“拿走这么多物品并将其余的留在容器中”,因此,使用前面的示例,它将把70朵花转移到玩家的库存中,并在容器中保留30朵花。可以使用控制台在游戏中更改这两件事。

要更改项目数,请输入:将StorageItemsThreshold设置为X,其中X是所需的项目数(默认值:70)。

要更改数字的使用方式,请输入:将StorageReverseRetrieve设置为X,其中X为0或1。0表示“要放入容器中的项目数”,1表示“要转移到的项目数”。播放器的广告资源”(默认值:0)。



我没有加入MCM,因为仅更改两个数字似乎并不值得。



手动安装


将档案解压缩到Skyrim Special Edition \ Data文件夹中。



兼容性


设计兼容任何容器和任何物品,无需修补程序。唯一可能发生冲突的是用于编辑单元的mod(例如,照明大修),因为向单元添加新项目涉及在mod中具有单元记录(我放置了世界上每本书的副本)。只需在加载顺序的顶部附近加载我的mod,其他所有内容都可以覆盖原始单元格记录。我的记录都不会被覆盖,因此最安全的就是将其保持在最高位置,而离USSEP不远。


此mod也与Spell Research兼容(不需要它),因此您可以

使用研究功能发现存储法术。


所有文件均带有ESL标记(ESP-FE格式),因此它们不会影响插件限制254。



我的其他模组


咒语研究-便利附加

大教堂的天气–不同季节

灰胡子冥想

NPC的龙魂吸收

健谈的龙

Odahviing改进

烟灰堆–纹理替换

飞行Mod Beta的战斗修复

干净改良的法师长袍

消除魔法效果

更好的祝福阿卡托什

龙的长相–法师版

————————————————————————————
Overview

During my playthroughs I tend to collect a lot of various items (most of which I don’t even need), and I store them in different containers based on the item type to keep it somehow organised, and easy to find and retrieve when I do need them. For example, I organise my ingredients based on whether I use them for potions, poisons or both, split raw and refined materials etc. This is good to then find the item I want at a later point, however manually putting them into the right containers is time consuming and boring.

There are mods that address this issue, however none of them is exactly what I wanted, so I decided to implement my own, and keep it as simple and as convenient as I could. This is a spell-based system that lets you assign categories to containers, add items to categories, and transfer items between the containers and the player’s inventory. No more, no less, and it’s compatible with Spell Research out of the box. It includes four adept alteration spells:

Assign Category: assigns one of the 30 available categories to a container of your choice. Only one category can be assigned to the given container. If you want to change it, use the reset option from the menu first.

Alter Category: adds items from the given container to the category of your choice. Note that this is additive — if you cast it on two containers, the category will include items from both of them, it won’t replace the first set of items with the second. If you want to reset a category, cast the spell on an empty container.

Transfer Items: transfers items from the player’s inventory to the targeted container. The container must have a category assigned first, and the category must have some items in it in order to do anything. Equipped and favourited items will not be transferred, no matter how many of them you have in your inventory.

Retrieve Items: transfers any items from any container to the player’s inventory, leaving X (default 70) of each in the container. You can reverse this behaviour (take X of each and leave the rest in the container) and change the number to whatever value you want at any point. If you set the number to 0, everything from the container will be placed in the player’s inventory. Note that this will transfer anything, even invisible items that might have a certain purpose to be in the container, so don’t use it on containers you know of that have a special function. Any average container should be fine. My category markers are invisible items, but I excluded them from retrieval, so you can safely cast the spell on any marked containers (there wouldn’t really be a point of this mod otherwise).



In order to cast the spells successfully, you need to face a container while casting. Facing a container means pointing at it with your crosshair, and being close enough so you see the Search prompt. The spells won’t work on locked containers. The container will glow while the spell is doing its job; ideally avoid doing anything else with it while it’s glowing.

If you don’t use Spell Research, you can find the spell tomes in two dungeons. 

Spoiler:  

Show




Configuration

There a two things you can change — the number of items that will be used by the Retrieve Items spell, and the way the spell will use that number. By default, the number is 70, and is used as “leave this many items in the container and transfer the rest to the player’s inventory”. For example, if you have 100 blue mountain flowers in the container, it will transfer 30 into the player’s inventory and leave 70 in the container. You can change it to “take this many items and leave the rest in the container”, so using the previous example, it will transfer 70 flowers to the player’s inventory and leave 30 in the container. Those two things can be changed in-game using the console.

To change the number of items, type in: set StorageItemsThreshold to X, where X is the number of items you want (default: 70).

To change the way in which the number is used, type in: set StorageReverseRetrieve to X, where X is 0 or 1. 0 means “the number of items to leave in the container”, 1 means “the number of items to transfer to the player’s inventory” (default: 0).



I didn’t include an MCM, because it doesn’t seem worth it just to change two numbers.


Manual Installation

Unpack the archive into your Skyrim Special Edition\Data folder.


Compatibility

Compatible with any containers and any items by design, no patches needed. The only thing that might possibly conflict is a mod that edits cells (e.g. a lighting overhaul), as adding new items to cells involves having the cell record in the mod (and I placed a copy of each book in the world). Just load my mod near the top of your load order so everything else can override the vanilla cell records. None of my records will be overwritten, so it's the safest to just keep it at the top, not far from where you'd have USSEP.

This mod is also compatible with Spell Research (without requiring it), so you can discover the storage spells using the research feature.

All files are ESL flagged (ESP-FE format), so they won’t contribute to the plugin limit of 254.


My Other Mods

Spell Research — Convenience Add-On

Cathedral Weathers – Diverse Seasons

Greybeard Meditation

Dragon Soul Absorption for NPC

Talkative Dragons

Odahviing Improved

Ash Pile – Texture Replacement

Combat Fixes for Flying Mod Beta

Clean and Improved Mage Robes

Dispel Magic Effects

Better Blessing of Akatosh

Dragon Aspect – Mage Version



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1.版本号: 1.0   更新时间: 2020-06-10 09:10:29

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