动态耐力-战斗动作和运动使用耐力

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在3DM Mod站下载上古卷轴5:重置版最新的动态耐力-战斗动作和运动使用耐力 Mod,由skyrimaguas制作。xinnyu在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: skyrimaguas Mod版本: 1.0 Mod大小: 4.04KB 更新时间: 2020-06-05 10:14:50 发布时间: 2020-06-05 10:14:50

详细说明

动态耐力

Mod作者:skyrimaguas


有没有觉得耐力几乎没有用?除了力量攻击和冲刺外,它没有太多用处,因为默认情况下,它对角色的影响纯粹是可选的。我总是以大量的耐力来增强药水和食物,而这些我从来没有真正感到过需要使用。

该mod旨在改变这种状况并使耐力成为执行动作中的重要属性。现在,战斗动作和动作将使用一定量的耐力,使其与您的角色相关,就像Magicka或健康一样。

体力成为角色的“能量”点或“动作点”(例如在《辐射》中),并且其数量或多或少都会对您的游戏产生影响-当您通过在战斗中进行动作而失去耐力时,您可能会变得“疲倦”,击中或只是一般地走动。您需要短暂休息以恢复体力(或喝那种体力药水或吃食物)。

使用动态耐力,投资角色的耐力点将很重要,因为它可以让您执行更多动作。


没有脚本!

这个mod是没有脚本的,那是最大的区别。还有其他mod也改变了耐力机制(通常是生存型mod和/或战斗大修),但是由于大量使用脚本,我无法使用它们,因为在每个动作,对象和游戏事件上都会添加过多的脚本,对游戏引擎的影响-更不用说,将有助于避免游戏膨胀。


详细的MOD描述:


打击行动

强力攻击和打击消耗大量耐力(与香草相同)

普通近战和弓箭攻击每秒消耗3点耐力

魔术施法每秒消耗2点耐力点

魔法双施法每秒消耗4点耐力

封锁(使用盾牌,武器,弓或火炬)每秒消耗1点耐力点

运动

短跑每秒消耗大量的耐力(与Vanilla相同)

正常跑步每秒消耗1点耐力点

步行每秒消耗0.5点耐力点

游泳每秒消耗3点体力

偷懒每秒消耗2点耐力点

跳跃每秒消耗5点体力

跑步时爬上陡峭的台阶还会消耗每秒5点耐力

装甲类型的影响

耐力的使用,再生和交错效果受您所穿盔甲的类型的影响。

身穿重装甲,所有战斗动作和动作每秒都会额外消耗1点。

穿着轻型盔甲,所有战斗动作和动作每秒都会额外消耗0.5点。

衣服(或没有盔甲)没有多余的耐力。

受到攻击

在战斗中被近战或弓箭武器击中将对您造成少量的耐力伤害:

-穿着重甲时耐力受到0点伤害

-如果穿着轻甲,则需要2点耐力伤害

-如果不穿盔甲(衣服),则需要5点耐力伤害

陷入困境

交错将对您造成大量的耐力伤害:

-如果身穿重甲,则需要10点耐力伤害

-如果穿着轻甲,则需要25点耐力伤害

-如果不穿盔甲,则50点耐力伤害(衣服)

耐力再生-休息一下!

耐力只有在您停止移动时才会再生-恢复的量将取决于角色的耐力再生率属性。就像在香草系统中一样,这可能会受到修饰剂的影响-药水,食物,法术,效果和结界。

穿上装备精良的武器和/或法术将提供额外的耐力恢复增强:

-如果穿着重型盔甲,则每秒额外增加3点

-如果穿着轻甲,则每秒额外获得5点

-如果不穿盔甲(衣服),则每秒额外增加8点

坐在椅子上或骑在马上,您可以以每秒额外的15点耐力点休息并更快地再生。

一个例外是游泳(未安装)-即使您停止移动并套上武器,耐力仍会持续消耗(因为您必须不断移动才能保持漂浮)。

低体力的惩罚

通常,当耐力变得很低时,您将获得“疲劳”效果-战斗动作和某些动作将受到限制。

-如果耐力低于3则不能近战攻击

-如果体力低于5,则不能使用弓

-如果耐力低于2则无法施法

-如果体力低于5则无法跳跃

-当体力低于5时,运动速度会降低,携带重量会降低至零(效果是您会被束缚)。



兼容的极简方法

动态耐力mod触摸非常少的原始记录,以确保与许多mod的最大兼容性。它非常精简,但会对您的游戏风格产生重大影响。它不会更改或添加香草耐力修饰符(如食物,配料,咒语和结界)的记录,因此最好与其他修改这些修饰符的mod一起使用。


要求:

没有


版本:

默认版本

开(1.0)-具有所有上述机制的动态耐力仅影响玩家角色

Nerfed版本(1.0a)-与“动态耐力”的默认版本相同,但没有“耐力消耗”惩罚(仅持续消耗耐力)

所有NPC版本(1.0b)-与默认版本相同,但会影响玩家角色和所有人形NPC。耐力消耗对球员来说都是惩罚性的,对于NPCS,只有低耐力的惩罚才是减缓的运动效果。此版本涉及原始种族记录,当与修改这些记录的mod一起使用时,可能需要补丁才能兼容。



已知的问题:

当由于体力低下而降低运动速度时,即使您恢复了足够的体力,有时效果仍会保留-可以通过简单地装备和取消装备武器或咒语来抵消。

它带来的不便:)。


变更记录:

1.0版-初始版本

1.0a版-发布了可选的“ Nerfed”版本

1.0b版-发布了可选的“所有NPC”版本


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查看我的其他MODS

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Dynamic Stamina
Mod Author: skyrimaguas

Ever felt that stamina is pretty much useless? Aside from power attacking and sprinting, there isn't any much use for it because by default, its influence on your character is purely optional. I always end up with tons of stamina boosting potions and food which I never really felt the need to use. 
This mod aims to change that and make stamina a vital attribute in performing actions. Now, combat actions and movement will use a certain amount of stamina making it relevant to your character as much as magicka or health.
Stamina becomes your character's "energy" points or "action points" (like in Fallout) and having more or less of its amount will have consequences on your gameplay - you can become "tired" as you lose stamina by doing actions in combat, getting hit or simply moving around in general. You will need to take a short rest to recover stamina (or drink that stamina potion or eat food). 
With Dynamic Stamina, investing in your character's stamina points will matter as it can allow you to do more actions.

NO SCRIPTS!
This mod is script free, that's the big diffference. There are other mods that also change the stamina mechanics (usually survival type mods and/or combat overhauls) but their heavy use of scripts made me stay away from using them, because attaching too many scripts on every action, object and game events will have consequences on the game engine -- and not to mention, will contribute to save game bloating. 

DETAILED MOD DESCRIPTION:

COMBAT ACTIONS
Power Attacking and Bashing consumes significant amount of stamina (same amount as Vanilla)
Normal Melee and Bow Attacking consumes 3 stamina points per second
Magic casting consumes 2 stamina points per second
Magic Dual casting consumes 4 stamina points per second
Blocking (with shield, weapon, bow or torch) consumes 1 stamina point per second
MOVEMENT
Sprinting consumes significant amount of stamina per second (same amount as Vanilla)
Normal Running consumes 1 stamina point per second
Walking consumes 0.5 stamina points per second
Swimming consumes 3 stamina points per second
Sneaking consumes 2 stamina points per second
Jumping consumes 5 stamina points per second
Climbing up steep steps while running also consumes 5 stamina points per second
ARMOR TYPE INFLUENCES
Stamina usage, regeneration and stagger effects are influenced by the type of armor your are wearing.
Wearing Heavy Armor consumes an additional 1 point per second for all combat actions and movements.
Wearing Light Armor consumes an additional 0.5 points per second for all combat actions and movements.
Clothes (or no armor) has no extra stamina usage.
GETTING ATTACKED
Getting hit in combat by melee or bow weapons will deal you a small amount of Stamina Damage:
- 0 points of stamina damage if wearing Heavy Armor
- 2 points of stamina damage if wearing Light Armor
- 5 points of stamina damage if wearing No Armor (Clothes)
GETTING STAGGERED
Getting staggered will deal you a significant amount of Stamina Damage: 
- 10 points of stamina damage if wearing Heavy Armor
- 25 points of stamina damage if wearing Light Armor
- 50 points of stamina damage if wearing No Armor (Clothes)
STAMINA REGENERATION - Taking a Rest!
Stamina will only regenerate if you stop moving - the amount recovered will be based on your character's stamina regeneration rate attribute. As in the vanilla system, this can be influenced by modifiers - potions, food, spells, effects and enchantments.
Sheathing your equipped weapons and/or spells will provide additional stamina regeneration boost:
- additional 3 points per second if wearing Heavy Armor
- additional 5 points per second if wearing Light Armor
- additional 8 points per second if wearing No Armor (Clothes)
Sitting down on a chair or getting mounted on a horse allows you to rest and regenerate faster with additional 15 stamina points per second.
An exception will be when SWIMMING (not mounted) - stamina will still be consumed continuously even if you stopped moving and sheathed your weapons (as you have to constantly move to stay afloat).
PENALTIES FOR HAVING LOW STAMINA
Generally, you will get "fatigue" effects when stamina amount gets very low - combat actions and certain movements will be restricted.
- Cannot Melee attack if stamina is below 3
- Cannot use bow if stamina is below 5
- Cannot cast spells if stamina is below 2
- Cannot jump if stamina is below 5
- Movement speed is reduced and carry weight reduced to zero when stamina is below 5 (effect is that you will be encumbered).


MINIMALIST APPROACH FOR COMPATIBILITY
Dynamic Stamina mod touches very lttle vanilla records to assure maximum compatibility with many mods. It is very streamlined but will have a significant effect on your gameplay style. It does not change or add records for vanilla stamina modifiers like foods, ingredients, spells and enchantments so it can be best used with other mods that alter these.

Requirements:
NONE

VERSIONS:
Default Version (1.0) - Dynamic Stamina with all the above mentioned mechanics affecting only the player character
Nerfed Version (1.0a) - Same as the default version of Dynamic Stamina but without the Stamina Drain penalties (Only continuous stamina consumption)
All NPCs Version (1.0b) - Same as the default version but affecting the player character and all humanoid NPCs. The stamina drain penalties are all present for the player, and for the NPCS, only penalty for low stamina is only the slowed movement effect. This version touches vanilla race records and might require patches for compatibility when used with mods that alter these records.


Known issues:
When movement speed is reduced due to low stamina, sometimes the effect will stay even if you have regained enough stamina - this can be countered by simply equipping and unequipping your weapon or spell.
Its a small inconvenience :).

CHANGE LOG:
Version 1.0 - Initial release
Version 1.0a - Released an optional "Nerfed" version 
Version 1.0b - Released an optional "All-NPCs" version 



Check out my other MODS  

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