This new work of mine changes Rorikstead by my own taste. 8 new houses, 3 small quests and 22 Npc's are waiting for you.
New Npc's with custom dialogues and voices, a horse vendor, a blacksmith and his wife, an alchemy and spells shop, a misc item shop, 3 new farmer familys and a guard house added to Rorikstead and 3 little quests round off the whole thing.
Also adds an archery master trainer (To Level 100) and a vanilla follower with bow and arrow.
Rorikstead is really boring with only 4 houses and one quest. I'm usually not a big fan of excessive city expansions. Here i thought the opposite was true. But this mod is not too big and clear. More fields and more farmers, as well as traders were my idea. Of course quests have to be there, too. The new voices were made online with simple text to speech, which is why it sometimes doesn't come across exactly in the accentuations in the sentence. But i didn't think it was too bad and gave the new characters new voices. It's also my first mod with 2 new dungeons and 3 new quests. The navmeshes are also new edited, but of course with their old id's. Maybe there are still improvements in the english language (English is not my mother tongue) but maybe also in the mod itself. So updates are possible in the future.
This mod is not compatible with other mods that change Rorikstead.
There will be no compatibility patches for other Rorikstead mods.
Unless they are trees and the landscape.
Radiant Quests markers are set, but not in the guardhouse and the shops. And it's not tested in the game.
I recommend a restart of the game, but it also works with a clean savegame. Run LOOT for the right load order.