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摩擦-特别版

摩擦-特别版
摩擦-特别版 摩擦-特别版 摩擦-特别版
作者:NickNak
发布:nerner
发布日期:2020-06-04 14:51:09
更新时间:2020-06-04 14:51:09
这个人很懒,什么也没留下
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上古卷轴5:重置版
本地下载 高速下载 需要优先下载下载器,50%提速

折边

行为编辑,允许播放器和NPC受到撞击时退缩


捏毛不会覆盖演员所处的状态,而是通过混合应用伪上瘾/伪分层动画


JDM演示


 </ s> </ s> </ s>

</ s> </ s> </ s>


这不是一个完美的系统,因为它使用脚本来查找演员何时被击中,它还使用重新启动的任务系统(例如在Animated Armoury中)来查找玩家周围的NPC,因此有时NPC不能退缩,但这时间很短


目前仅适用于类人动物(0_master种族),可以使这些动画在其他生物上起作用,但这会花费很多时间(设置动画装备和设置动画等)


玩家和NPC在退缩之前无法退缩,并且并非所有状态都允许您退缩,例如装备武器/魔术,装备未装备/魔术跳跃,游泳和交错都不允许退缩


您可以在控制台中编辑两个全局变量以更改NPC或播放器可以退缩的天气,它们都默认为on


“将NPCcanFlinch设置为0”

“将PlyrcanFlinch设置为0”


安装/卸载

安装步骤

1)下载并安装此mod

2)下载并安装Nemesis(离线链接)

3)在补丁列表中打勾“ Flinching Animations”

4)运行Nemesis并单击“更新引擎”,等待其完成,然后单击“启动Nemesis行为引擎”,等待其完成

5)您现在可以玩游戏,无需重新保存


卸载步骤

1)进入一个内部单元,确保没有人被击中,在控制台中键入“ set NPCcanFlinch to 0”,然后“ set PlyrcanFlinch to 0”,然后等待一秒钟

2)保存关闭游戏

3)在您首选的Mod Manager中卸载

4)运行Nemesis并单击“更新引擎”,等待其完成,然后单击“启动Nemesis行为引擎”,等待其完成

5)您现在已经卸载了mod


兼容性


CGO和360移动行为都可以与此一起工作

应该与SkySA兼容

Animated Armory现在已经内置了对缩孔的支持,您需要在AA的MCM菜单中打勾DAR选项,或者使用AA的纯DAR版本


与FNIS不兼容


已知的问题


如果您在退缩时确实快速地将某个运动关键点粉碎,则可以重新触发退缩动画,这是由于此mod中的空闲状态和运动状态如何起作用



谢谢


JDM为我测试系统

Shikyokira for Nemesis,行为提取器以及行为文件的支持和信息


社会联系

——————————————————————————————

Flinching

A behaviour edit that allows the player and NPC's to flinch when they're hit by something

Flinching doesn't override a state that an actor is in, it applies a pseudo addictive/pseudo layered animation via blends

Demo by JDM



 




It's not a perfect system as it uses scripts to find when an actor gets hit, it also uses a restarting quest system(like in Animated Armoury) to find npcs around the player, so there are times when NPCs can't be flinched but this time is short

It currently only applies to humanoids(0_master races), it's possible to get these animations to work on other creatures but that would take a lot of time (setting up animation rigs and animating etc)

Player and NPCs can not re flinch until they finished flinching and not all states allow you to be flinched, equipping weapons/magic, unequipping weapons/magic jumping, swimming and staggering for example don't allow for flinching

You can edit two global variables in the console to change weather the NPCs or the Player can flinch, they're both defaulted to on

"set NPCcanFlinch to 0"
"set PlyrcanFlinch to 0"

Installing/Uninstalling

Steps for Installing
1) Download and install this mod
2) Download and install Nemesis(Off Site Link)
3) Tick "Flinching Animations" in the list of patches
4) Run Nemesis and click "Update Engine" wait for that to finish then click on "Launch Nemesis Behavior Engine" wait for that to finish
5) You can now play the game, no need for a new save

Steps for Uninstalling
1) Go to an inside cell, make sure no one is getting hit, type "set NPCcanFlinch to 0" then "set PlyrcanFlinch to 0" into the console and wait a sec
2) Save the close the game 
3) Uninstall in your preferred mod manager
4) Run Nemesis and click "Update Engine" wait for that to finish then click on "Launch Nemesis Behavior Engine" wait for that to finish
5) You have now uninstalled the mod

Compatibility


CGO and 360 movement behaviour both work with this
Should be compatible with SkySA
Animated Armoury now has built in support for flinching, you need to tick the DAR option in AA's MCM menu or use the pure DAR version of AA

NOT Compatible with FNIS

Known issues


You can retrigger the flinch animation if you really quickly mash a movement key as you get flinched, this is due to how the idle and movement states work in this mod


Thanks


JDM for testing the system for me
Shikyokira for Nemesis, Behaviour Extractor and support and info on behaviour files

Social links



 


原贴地址
1.版本号: 1.0   更新时间: 2020-06-04 15:03:16

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