矮人后卫-Mihail怪物与动物(MIHAIL SSE PORT)

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在3DM Mod站下载上古卷轴5:重置版最新的矮人后卫-Mihail怪物与动物(MIHAIL SSE PORT) Mod,由Mihail制作。javabo在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

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Mod作者: Mihail Mod版本: 1.0 Mod大小: 31.84MB 更新时间: 2020-06-04 10:01:14 发布时间: 2020-06-04 10:01:14

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如果您喜欢我的作品,请不要忘记认可此mod。

它是免费的,快速的,对于继续这项非营利性工作非常重要。

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我不监督或测试其他用户为我的mod制作的翻译,甚至不链接

在我的模组页面上因此,在使用它们之前,请确保它们与当前版本相同

我的mod的版本,如果没有,请不要安装它们,否则它们将与我当前的正式版本混淆。

同样适用于XBOX的端口,我不做端口或自己测试它们,

因此,您还应该确保它们与我的官方PC版本保持最新。

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报告-矮人后卫







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Dwarven Defenders被创建为Dwemer军队前线的棋子,是铰接的自动机,旨在模仿其创作者在战争和冲突中的战斗技能。这些机器军队挥舞着矮人的盾牌,大锤,并通过它们的中央核心发射电击,这是令人恐惧的力量。


他们通常是由矮人百夫长指挥的,矮人百夫长率领100个矮人后卫的营,这些大型机器的名字是“百夫长”。随着Dwemer的消失以及战争的结束,大多数Dwarven Defender防御者要么被猎鹰摧毁,要么被分配到巡逻和保护废墟。而其他人可能只是简单地重新建模并重新分配给其他职能。


他们的设计和结构是如此的适应性和复杂性,以至于Sotha Sil寻求建立他甚至更令人印象深刻的Factotums的基础,或者至少是其中很大一部分。最初,他开始制造Refabricant,并按照Sotha Sil的机械方法和他的设计对Dwarven Automatons进行了翻新,而Precursor是第一个Refabricant。与非矮人自动机的非创造性编程不同,这些再造者甚至更加复杂,并且已经具有一定的自主人工智能,并且如上所述,它们大多基于矮人防御者,包括Percursor。


随着时间的流逝,随着Factotums本身的出现,人工智能,人声表达能力以及许多其他改进,Sotha Sil的工作得到了改善,其中造工者被委派到发条市职能部门中的较低位置。但是,重要的是要区分造工者与造工者,因为顾名思义,造工者是Dwemer制造的机器,由Sotha Sil和他的随从重新制造,而造物者是在发条市修改为制造机器人的生物。 。


Factotums的这种优势在很大程度上是由于以下事实:虽然Dwemer Automatons是使用音调结构创建的结构,并使用提到的第一个方法通过注入其中的灵魂能量来进行动画处理,但是仅将此能量用作电池,(除了蒸汽能量,以及其他资源),将自动机限制在能够执行预定功能的简单移动机器上,Factotums反过来又是金属和灵魂的融合,其制造方法比第一种方法更难以理解,但允许尽管它们在某种程度上是人为的,并且仅限于纽约市内部的每个职能,但它们的复杂性更高,交互性,渐进性和智能性更高。众所周知,索塔·西尔(Sotha Sil)并没有诉诸于通过暂时操纵现实结构来提取部分能量的音调架构,因此需要重新充电(就像“呼喊”(Shouts)一样,这是一种普通的音调架构),但是他将自己的城市和他的创作与Nirn自身的流动和现实相结合,使它们的运转适应存在的节奏,“发条”一词的发源地,代表着他的城市,也代表着他的科学。处于现实的实际能量流中,它们的创造不断地被存在的一切能量所供给,并且更接近于成为生物的自然状态,这与令人沮丧的矮人机器毫无痕迹身份,推理能力或自我发展能力。发条城自己的齿轮,以及小范围内的每个Factotum,Refabricant或Fabricant中的齿轮,都是因果关系本身作为动力和能量的来源,并且由于Nirn自身的电磁特性,显然电能也是其中的一部分。


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-1个新生物:矮人后卫,

具有新的行为,攻击和声音


-1件新武器和1件新盾牌




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作者:


Mihail- Dwarven Defender模型,纹理,动画,咒语,武器,盾牌,

声音和游戏实现

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If you like my work, don't forget to endorse this mod. 
It's free, fast and very important for the continuation of this nonprofit work.
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Attention:

I do not supervise or test translations made by other users for my mods, not even those linked 
on my mod pages. So, before using them, make sure they are in the same version as the current 
version of my mods, if not, do not install them or they will mess with my current official version.
The same applies to ports for XBOX, I do not do the ports or test them myself, 
so you should also make sure they are up to date with my official PC releases.
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Mihail Mods Development 
Report- Dwarven Defenders











Created to be the pawns on the front line of the Dwemer army, Dwarven Defenders are articulated automatons designed to emulate the combat skills of their creators in wars and conflicts. Wielding light dwarven shields, and sledgehammers, and firing blasts of electricity through their central core, these machine armies are a force to be feared. 

They were commonly commanded by a Dwarven Centurion, who led battalions of 100 Dwarven Defenders, from where the "Centurion" name of these larger machines originated. With the disappearance of the Dwemer, and the end of the wars, most of the Dwarven Defenders were either destroyed by the falmers, or assigned to patrolling and protecting the ruins. While others were probably simply re-modeled and re-assigned to other functions. 

Their design and construction is so adaptable and complex that it was in them that Sotha Sil sought the basis to build his even more impressive Factotums, or at least a good part of them. Initially he started creating Refabricants, refurbished Dwarven Automatons following the mechanical methods of Sotha Sil and his design, with refabricant The Precursor being the first one. These Refabricants were even more complex, and already had a certain autonomous artificial intelligence, unlike the non-creative programming of Dwarven Automatons, and as mentioned, most were based on Dwarven Defenders, including the Percursor. 

Over time, Sotha Sil's work has improved, with the emergence of Factotums themselves, with artificial intelligence, vocal articulation capacity, among many other improvements, with Refabricants being delegated to lower positions within the Clockwork City function hierarchy. It is important, however, to distinguish Refabricants from Fabricants, because as the name implies, Refabricants are machines manufactured by Dwemer, and re-manufactured by Sotha Sil and his followers, while Fabricants are biological creatures that were modified in Clockwork City to manufacture cyborgs.

Much of this superiority of the Factotums is due to the fact that, while Dwemer Automatons are constructs created using tonal architecture, and animated by soul energy imbued in them using the first mentioned, but using this energy only as a battery, (in addition to steam energy, among other resources), limiting automatons to a simple mobile machine capable of exercising pre-established functions, Factotums are in turn a fusion of metal and soul, made by methods even more incomprehensible than those of the first ones, but which allows them more complexity and a more interactive, progressive and intelligent programming, although, in a way, artificially and also limited to each one function inside the City. It is known that Sotha Sil did not resort to tonal architecture that extracts portions of energy by manipulating the structures of reality on a temporary basis, therefore, needing recharging (as in the case of Shouts too, a nord type of tonal architecture), but that he aligned his city and his creations with Nirn's own flow, and reality, putting their gears in the rhythm of the very gears of existence, where the term Clockwork originated, for his city, and for his science. Being in the flow of the actual energy stream of reality, their creations are continually being fed by the very energy of everything that exists, and closer to the naturalness of what it is to be a living being, unlike the disconcerting dwarven machines without any trace of identity, or reasoning ability or capacity of self-progression. Clockwork City's own gears, and on a small scale the gears within each Factotum, Refabricant or Fabricant, are its own cause and effect as a source of power and energy, with also apparently electricity being part of it, due to Nirn's own electromagnetic nature.




- 1 new creature: Dwarven Defender,
with new behaviour,  attacks and sounds

- 1 new weapon and 1 new shield




Author: 

Mihail- Dwarven Defender model, texture, animations, spells, weapon, shield,
sound and game implementation




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