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自然之怒和凯纳雷斯平衡补丁的冠军

自然之怒和凯纳雷斯平衡补丁的冠军
自然之怒和凯纳雷斯平衡补丁的冠军 自然之怒和凯纳雷斯平衡补丁的冠军 自然之怒和凯纳雷斯平衡补丁的冠军 自然之怒和凯纳雷斯平衡补丁的冠军
作者:Bluarchon
发布:b8175568
发布日期:2020-06-02 09:00:05
更新时间:2020-06-02 09:00:05
这个人很懒,什么也没留下
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我一直很喜欢Bluarchon的Kynareth和自然之怒mod冠军。它确实为天际添加了一些急需的德鲁伊风味。但是,我觉得添加的转换有些不平衡。对于自然之怒,似乎冰狼和火虎太弱了。他们没有造成足够的伤害,也无法承受太大的伤害。然而,这只熊似乎已被压倒了。它不仅在所有方面造成了最大的损害(熊与其他三个方面之间存在巨大的差异),而且迄今为止也可能遭受了最大的损害。 Spriggan的形式虽然也相当强大,但由于其magicka的局限性,也让人感到难以理解。它可能很快用完magicka,并且会相当缓慢地重新生成magicka。


我感到类似的问题困扰着Kynareth mod的冠军。蜘蛛形态非常强大...太强大了。它几乎可以使您遇到的任何敌人陷入困境。另一方面,“黄蜂”形态虽然理论上很酷,但移动非常缓慢,并且造成的伤害太小。这个mod的目的是解决这些疾病。


我试图使各个方面保持平衡,每个方面各有优缺点。我不想让用户一直都在使用一种特殊的形式(即仅是熊或蜘蛛形式)而感到困惑。每种形式都有其自身的战斗力。下面,我发布了我对各个方面进行的特定更改


描述

霜之纵横

冰柱法术的伤害增加(同时向左和向右攻击)-我这样做是因为它似乎太弱,无法用作强大的耐力使用能力。有些冰柱也容易丢失,因此我做到了,因此仅击中1或2个击球仍值得使用耗费铸造的耐力

将冰柱法术从改造学校改为破坏-这将使该法术受益于破坏津贴。对我来说,将破冰伤害法术归类为改变似乎很奇怪。

所有近战攻击的伤害增加-狼对我来说似乎太虚弱了。尽管速度很快,但严重的呆滞攻击损害却超过了提高速度所带来的所有潜在好处(我认为)。我仍然希望狼成为可行的战斗选择。

弓步攻击(跳跃动作)的伤害进一步增加-按下空间会使狼停顿片刻,然后再进行弓步攻击……但是这种攻击并没有比常规攻击造成更多的伤害。我做到了,所以短暂的停顿是值得的,因为这会造成额外的伤害。我也将其归类为强力攻击,因此它将突破障碍。

允许所有级别的水上行走-您不再需要等到40级才能行走。对我来说,像这样的实践能力被关在一个关卡后面似乎有点奇怪。无论您处于何种级别,您现在都可以像狼一样获得水上行走的能力。


火的方面

焚化法术(正确的攻击法术)造成的伤害增加-这种耐力消耗的能力并不能满足我的喜好。我没有像常规攻击那样强大,但是如果由于某种原因您无法缩小与敌人的距离,我确实使它成为远程战斗的可行选择。近战攻击作为射击方面仍然更有效率,但这至少应该使焚化法术有用

所有近战攻击造成的伤害增加-射击方面现在对任何方面造成的伤害最多,他并没有压倒一切,但是老虎和WoN添加的其他方面之间存在明显的区别。我希望这方面的优势在于对他的伤害。

略微降低了移动速度-甚至可能没有引起注意,但是我曾经如此轻微地降低了老虎的移动速度。感觉狼与老虎之间没有足够大的差距来合理使用老虎。这个非常轻微的nerf应该(希望)解决该问题。


地球方面

减少所有近战攻击的伤害-熊比其他方面造成的伤害要大得多。还没到。这使他成为战斗中唯一可行的方面。我希望减少他的伤害仍然可以使他生存,但是显然不是其他所有人之间更好的战斗选择。这样,熊的力量就可以生存并吸收伤害。熊应该扮演一个坦克,但一个坦克和DPS。

进一步减少其踩踏攻击(同时向左和向右攻击)造成的伤害-此举几乎可以一击所有对手。太强大了。但是,我不想这么费劲地将它陷入地下,以致不值得使用。此举仍然足够有力,并且确实使熊有了使用它的理由,但是如果您不使用它就不会足够快地杀死敌人,那么这种举动就不会那么强大。踩踏缓慢而笨拙,成功地将其拔下而不会被打断,仍然应该感到收获而不会作弊。

低位搬家工人

速度-熊几乎和狼一样快。这对我来说没有多大意义。我放慢了熊的运动,所以它不再接近狼的速度。现在,熊是狼和老虎中最慢的,但仍然可以承受最大的伤害并造成足够的伤害。


自然方面

增加了magicka池-分支机构主要依靠magicka,但实际上并没有提供任何额外的magicka。其他方面(熊,狼,老虎)主要依靠耐力,还增加了耐力。 Magicka的这种提升有望使Spriggan更加有用。

magicka再生速度提高-在这里不必多说。我不想给小树枝无限的魔力,以为你可以一直按住鼠标左键,但也不想让你觉得自己的资源有限,以至于无法长时间施放咒语战斗中的时间。 Magicka现在将在战斗中更快地再生,这意味着您仍然需要少量时间来再生用过的magicka,但在更长的战斗中仍然有用。


震惊的方面

增加刺痛攻击(跳跃动作)的伤害-我增加了这次攻击的伤害,以使黄蜂在近战中的生存能力稍微提高一点。保持射程并使用闪电法则仍然更有效率,但是如果敌人不断缩小与您之间的距离,您将可以使自己更加近距离

在刺痛攻击(跳跃动作)上增加了一个短麻痹咒语-我觉得如果黄蜂可以向敌人注入麻木的毒素,麻痹他们的一举一动,那将与幻想完美融合。如果您设法用毒刺击中目标,它们将短暂瘫痪。这也使得它们更容易被你的震击法术击中。我发现在黄蜂形态中很难用电击法击中正在移动的敌人,因此这应该有所帮助。麻痹法术会受到更改特权的影响,因此您可以使用更改特权树来延长其持续时间。

雷击的伤害增加(左攻击咒语)-我觉得黄蜂的战斗力太弱了,特别是因为它本来可以胜任远程伤害的处理。闪电现在会对敌人造成更多伤害。

闪电球(左攻击咒语)的伤害进一步增加-对我来说,奇怪的是,移动速度较慢,更难于打击的攻击所造成的伤害与更快,更容易击中的螺栓相同。现在,闪电球所造成的伤害要比螺栓大得多,如果您感觉可以击中对手(例如,他们瘫痪了,例如;),则可以进一步鼓励使用它。

提高运动速度-对于飞翔的黄蜂,这方面对我而言似乎总是有点慢。黄蜂现在移动得更快,应该成为一种合理的旅行方式。注意:您需要以黄蜂形式取消攻击,以使速度提升生效


暗影纵横

全面降低伤害-蜘蛛比其他方面(除了熊)造成的伤害要大得多,并且如此强大,以至于无法使用任何其他方面。一两次攻击会杀死一个敌人。这个书呆子应该使它与其他方面保持平衡

弓箭攻击的伤害增加(跳跃移动)-在天际中,向您弓箭的蜘蛛对该攻击造成的伤害要大于用下颌骨向您猛击的蜘蛛。奇怪的是,最初,此举实际上没有比下颌刷牙造成更大的伤害。现在,在弓步之前停顿是值得的,因为您将以短暂的脆弱性为代价对对手造成更大的伤害(即蜘蛛在弓步之前停顿)。

弓箭(跳跃动作)造成的毒药伤害增加-就像普通的冻疮蜘蛛一样,弓箭现在将向敌人的血液中注入强大的毒素,随着时间的推移对其造成强大(但短暂)的伤害。这进一步增加了利用蜘蛛的弓箭攻击的原因


腐烂的方面

改变了吸收生命值的能力-腐烂方面不再会吸收吸收生命值。这方面专门研究近战。如果您成功通过近战攻击成功击中了敌人,您将吸收他们的生命。

增加吸收吸收生命值的生命值-攻击现在可以使您获得更多治疗,并为敌人造成更多伤害。健康盗窃方面感觉有些虚弱。希望这可以补救


阿德罗斯的护甲

降低的装甲等级-不仅很容易在较低的等级获得阿德罗斯的装甲,还具有疯狂的装甲等级。甚至比铁甲盔甲还要多。我降低了装甲等级以与玻璃装甲相匹配。这仍然使其在早期具有强大的功能,但绝不是那么强大。

减轻重量-为了补偿较低的装甲等级,我也将装甲的重量也减少到玻璃的重量。


未来的计划

火的方面

使焚化具有毁灭特权-当前,焚化咒语无法正确使用毁灭特权。我试图改变这一点,但还是没有

工作不正常,因此我将尝试更改通话中的魔术效果,以使其与特权一起使用

使炽烈的地狱更加一致(同时左右攻击)-像焚化一样,炽烈的地狱咒语无法与毁灭特权一起正常使用。似乎也不会持续伤害敌人。我将尝试一种类似的方法,在投射时更改它所调用的魔术效果,以使其更一致地工作


震惊的方面

使所有震动咒语都与毁灭特权一起起作用-像老虎一样,黄蜂所施放的咒语似乎不会受到毁灭特权的一致影响。我想尝试一种与上述解决方案类似的解决方案。

优化飞行脚本-黄蜂的飞行方面很酷,但随着时间的推移,在游戏过程中使用时间越长,黄蜂往往会折断,迫使他们保存并重新加载,如果他们想解决飞行问题。我想尝试将旧的飞行脚本换成效果更好的新脚本


阴影方面:

在弓箭攻击中添加减速的毒药(跳跃动作)-我想通过在毒药持续时间内对弓箭攻击增加慢速效果,以增加蜘蛛中毒敌人的幻想


腐烂的方面

提高耐力的再生速度-衰减的方面是强大的伤害传递者和快速的奔跑者,但是一旦您失去耐力,它就需要一段时间才能再生。我想改变这一点,这样无论在战斗中还是战斗外,方面都能更快地恢复耐力

减少整体伤害-这方面仍然对我的喜好造成太大伤害。由于该方面使用了狼人框架,因此编辑其损坏状态统计信息比其他方面要复杂一些。尽管如此,我还是想尝试降低这方面的损害,以减少过度的冲击


水的方面

增加伤害-我想全面提高the鱼的伤害。还是有点虚弱

进一步增加上击伤害(同时向左和向右攻击)-上击所造成的伤害仅比左或右攻击更大。我希望确实有理由在某些情况下对其他两个攻击使用此攻击。它速度较慢,因此应更强大。

在这个mod的第一次迭代中,我没有对鱼进行任何更改,因为这是一个非常利基的方面,仅在游泳时才使用。测试水上战斗将是乏味的,因此我选择暂时不考虑这一方面。如果此补丁流行并且人们希望调整水方面,我会这样做。


进一步调整

降低某些方面的健康/护甲-有时,这些方面会使您在较高级别上感觉太胖了。我想尝试降低这两个方面的健康或盔甲(或两者兼而有之),以进一步强调它们的优势/劣势(狼不应该承受比熊更多的打击)

调整方面的隐身/被动效果-为进一步强调其优势/弱点,我想调整其被动对象以使其更有意义。例如,狼应该受到的霜冻伤害要少得多,而火焰伤害要多得多。老虎应该受到更多的冰害,但要减少火害。熊应该更容易受到魔法伤害,而小树枝应该更不容易受到魔法伤害。我认为,这将进一步增加玩每个方面的幻想。也许所有的披风都能造成更大的伤害,从而使自己更有意义

更改一些使用的模型-没什么花哨的……也许我可以将熊更改为其他类型的熊(如果需要,可以是雪熊还是洞穴熊?),将小树枝变成燃烧的小树枝,等等。像那样。我会尝试更改其咒语/披风的外观以匹配新的配色方案

也许一些颜色替换? -我一直对损坏的德鲁伊很感兴趣,我很想尝试将方面的某些颜色更改为更黑白的配色方案。我会受到来自魔兽世界的翡翠梦m德鲁伊的影响。腐败的德鲁伊对我来说似乎很酷。


要求

自然之怒(SSE港口)

Kynareth的冠军(可选;仅在您想使用CoK补丁时才适用)


安装

由于这是一个简单的统计编辑模块,因此可以通过您喜欢的模块管理器随时安装在任何播放器上。卸载同样简单。您可以随时卸载,没有任何后果,因为我既不添加也不编辑任何脚本。


推荐模组

Kishar-一个Spriggan实用程序的随从-我对这个Mod不够推荐。由Nyphani制作,它添加了一个小型救援任务类型的事件,您可以在其中营救一名攀爬者并使其成为随从。小枝有几种皮肤可供选择(位于MCM中,因此您可以随时保存将其更改为任何皮肤),并具有不同的颜色拼写来匹配该皮肤。如果您喜欢随身携带自然随从的想法,那么此mod适合您

《天际之毒魔术》(Poison Magic of Skyrim)-由Animejunky54制作,此模组为游戏增添了平衡且有趣的毒法。

872/5000该mod是公平合理的,并且感觉这些咒语本来可以在香草天际中
老神的盔甲真正独特-由Gogsynxr7制造,这是您从“无人逃离Cidhna矿”任务中获得的盔甲的漂亮网眼替代品。 它确实使您感觉自己像一个强大的德鲁伊(尽管是一个腐败的德鲁伊)。
CoK Spider Appearance-这是我已作为可选文件上传的简单皮肤替代品。 它将您变成的蓝色冻伤蜘蛛变成普通的(即褐色)冻伤蜘蛛。 我这样做是为了使其与冻疮蜘蛛纹理替代品更兼容。

学分
非常感谢Bluarchon首先创建了这些德鲁伊mod。 我在这里所做的一切都归功于他。 没有他,像这样的调整模型根本不可能。 我还要感谢ArtemusTeam107将Bluarchon的mod转换为SSE。————————————————————————————————————————————————


I've always loved Bluarchon's Champion of Kynareth and Wrath of Nature mods. It really added some much-needed druid flavor to Skyrim. However, I felt that the transformations added were a bit unbalanced. For Wrath of Nature, it seemed that the Ice Wolf and Fire Tiger were too weak. They didn't deal enough damage and couldn't take very much damage. The bear, however, seemed overpowered. Not only did it do the most damage out of all the aspects (there was a massive difference in damage between the bear and the other 3 aspects), but it could also take the most damage by far. The Spriggan form, too, although reasonably powerful, felt underwhelming due to its magicka limitations. It could run out of magicka quickly and it would regenerate magicka rather slowly.

I felt similar problems plagued the Champion of Kynareth mod. The Spider form was immensely powerful... too powerful. It would steamroll pretty much any enemy you went against. The Wasp form, on the other hand, while cool in theory, moved extremely slowly and dealt too little damage. This mod aims to fix these ailments.

I tried to keep the aspects balanced with each other, each having their own strengths and weaknesses. I wanted to not make the user feel locked in to using a particular form all the time (i.e. only the bear or spider form). Each form should be viable in combat for its own reasons. Below, I've posted specific changes I've made to each aspect

Description
Aspect of Frost

Increased damage of the Icicle spell (left & right attack at the same time) - I did this because it seemed too weak for being a powerful stamina-using ability. Some of the icicles also tend to miss, so I made it so having only 1 or 2 hit will still be worth using the stamina it costs to cast

Changed Icicle spell from alteration school to destruction - this will allow the spell to benefit from destruction perks. It seemed odd to me that an ice-shooting damage spell was classified as alteration.

Increased damage of all melee attacks - the wolf just seemed too weak to me. Although it was fast, its severely lackluster attack damage outweighed all potential benefit of the increased speed (in my opinion). I still wanted the wolf to be a viable combat option. 

Further increased damage of its lunge attack (jump move) - Pressing space would cause the wolf to pause for a brief moment and then do a lunge attack... but this attack didn't do that much more damage than its regular attack. I made it so the brief pause would be worth it because you'll do extra damage. I also reclassified it as a power attack so it will break through blocks.

Allowed water walking at all levels - No longer will you have to wait until level 40 to obtain water walking. It seemed a bit strange for me that a practical ability like that was gated behind a level. No matter what level you are, you will now always have access to the water walking ability as a wolf.


Aspect of Fire

Increased damage of the Incinerate spell (right attack spell) - this stamina-using ability didn't do enough damage for my liking. I didn't make it so strong as to be as powerful as regular attacks, but I did make it a viable option for ranged fights if, for some reason, you aren't able to close the gap on an enemy. Melee attacking as the fire aspect is still more efficient, but this should at least make the incinerate spell somewhat useful

Increased damage of all melee attacks - the aspect of fire now deals the most damage out of any aspect, he's not overpowering, but there's a clear difference between the tiger and the other aspects added by WoN. I wanted this aspect's strengths to be in his damage. 

Slightly lowered movement speed - it's probably not even noticeable, but I lowered the movement speed of the tiger ever so slightly. It felt that there wasn't a big enough gap between the wolf and the tiger to rationalize using the tiger. This very slight nerf should (hopefully) fix that.


Aspect of Earth

Reduced damage of all melee attacks - the bear was doing overwhelmingly more damage than the other aspects. It wasn't even close. This made him the only viable aspect for combat. I'm hoping that reducing his damage will still make him viable, but not so clearly a better choice for combat between all the others. This way, the bear's strengths are within the ability to survive and soak up damage. The bear should act a tank, but a tank and and DPS.

Further reduced damage of its stomp attack (left & right attack at the same time) - this move would practically one-shot all opponents. It was way too strong. However, I didn't want to nerf it into the ground so hard that it wasn't worth it to use. The move is still sufficiently powerful and it does give the bear a reason to use it, but it's not so strong where you feel like you're not killing enemies quickly enough if you don't use it. The stomp is slow and lumbering, and successfully pulling it off without being interrupted should still feel rewarding without feeling like cheating.

Lowered movement speed - the bear was nearly as fast as the wolf. This didn't make much sense to me. I slowed down the bear's movement so it's no longer nearly matching the speed of the wolf. The bear is now the slowest out of the wolf and tiger, but can still take the most damage and deal sufficient damage.


Aspect of Nature

Increased magicka pool - the spriggan mostly relies on magicka, but didn't actually provide any extra magicka. The other aspects (bear, wolf, tiger) relied on stamina, mostly, and also increased your stamina. This boost in magicka should hopefully make the spriggan more usable.

Increased magicka regeneration - not much to be said here. I didn't want to give the spriggan infinite magicka as to feel you can just hold down the left mouse button forever, but also didn't want it to feel like your resources were so limited that you couldn't cast spells for long periods of time in battle. Magicka will now regenerate much more quickly in battle, meaning you will still need some small amount of time to regenerate used magicka, but will still be useful in longer battles as well.


Aspect of Shock

Increased damage of sting attack (jump move) - I increased the damage of this attack to make the wasp ever so slightly more viable in melee combat. It's still more efficient to stay at range and use the lightning spells, but if an enemy just continuously closes the gap on you, you will be able to hold your own a little more up close

Added a short paralyze spell to the sting attack (jump move) - I felt it would go nicely with the fantasy if the wasp could inject a numbing toxin into the enemy, paralyzing their every move. If you manage to hit a target with your stinger, they will be paralyzed briefly. This also makes it so they're easier to hit with your shock spells. I found it difficult to be able to hit a moving enemy with the shock spells while in the wasp form, so this should help. The paralyze spell is affected by alteration perks, so you can extend its duration with the alteration perk tree.

Increased damage of lightning bolt (left attack spell) - I felt that the wasp was too weak in combat, especially since it was supposed to excel at ranged damage dealing. The lightning bolt will now deal more damage to enemies.

Further increased damage of lightning orb (left attack spell) - it seemed strange to me that a slower moving, more difficult to hit attack dealt the same damage as the quicker, easier to hit bolt. The lightning orb now does even more damage than the bolt, giving further incentive to use it if you feel you can hit your opponent (like if they're paralyzed, for instance ;))

Increased movement speed - for a flying wasp, this aspect always seemed a bit slow to me. The wasp now moves much more quickly, and should serve as a reasonable way to travel. NOTE: you need to unsheathe your attacks in wasp form for the speed boost to take affect


Aspect of Shadow

Decreased damage across the board - the spider did overwhelmingly more damage than the other aspects (except for the bear) and was so strong that it wasn't viable to use any other aspects. One or two attacks would kill an enemy. This nerf should bring it in balance with the other aspects a little more

Increased damage of the lunge attack (jump move) - in Skyrim, spiders that lunge at you do more damage with that attack than they do swiping at you with their mandibles. It seemed odd that, originally, this move actually did less damage than the mandible swipe. Now, the pause before the lunge will be worth it, as you'll do more damage to your opponent at the cost of brief vulnerability (i.e. the spider pauses before it lunges).

Increased poison damage caused by lunge (jump move) - like regular frostbite spiders, the lunge will now inject a powerful toxin into the enemy's bloodstream, doing strong (but brief) damage over time. This further increases the reason to utilize the spider's lunge attack


Aspect of Decay

Changed absorb health enhancement - the aspect of decay will no longer shoot absorb health bolts. This aspect specializes in melee combat exclusively. If you manage to successfully hit an enemy with a melee attack, you will absorb their health.

Increased health steal of absorb health - the attack will now heal you for more and damage the enemy for more. The health stealing aspect felt a little weak. This should, hopefully, remedy that


Adros's Armor

Decreased armor rating - not only was Adros's armor set relatively easy to obtain at a low level... it also had insane armor rating. More than daedric armor, even. I've lowered the armor rating to match that of glass armor. This still makes it powerful at early levels, but not overwhelmingly so.

Decreased weight - to compensate for the lower armor rating, I decreased the weight of the armor to that of glass as well.


Future Plans
Aspect of Fire

Make Incinerate work with destruction perks - currently, the incinerate spell doesn't work correctly with the destruction perks. I tried to change this, but still didn't work properly, so I'm going to try to change the magic effect in calls upon to allow it to work with the perks

Make Blazing Inferno more consistent (left & right attack at the same time) - like incinerate, the blazing inferno spell doesn't work correctly with destruction perks. It also doesn't seem to damage enemies consistently. I'm going to try a similar approach where I change the magical effect it calls upon when cast to make it work more consistently


Aspect of Shock

Make all shock spells work with destruction perk - like the tiger, the spells cast by the wasp don't seem to be affected consistently with destruction perks. I want to try a similar solution to that stated above.

Optimize flight script - the flying aspect of the wasp is cool, but it tends to break over time the longer one uses it during a gameplay session, forcing one to save and then reload that save if they want to fix the flying. I want to try to swap out the old flight script with a new one that works better


Aspect of Shadow:

Add slowing poison to lunge attack (jump move) - I want to try to add to the fantasy of a spider poisoning an enemy by adding a slow effect to the lunge attack for the duration of the poison damage


Aspect of Decay

Increase stamina regeneration rate - the aspect of decay is a strong damage dealer and a fast runner, but once you're out of stamina, it takes a while for it to regenerate. I want to change this so the aspect regenerates stamina more quickly both in and out of combat

Decrease overall damage - this aspect still does too much damage for my liking. Because the aspect uses the werewolf framework, editing its damage stats is a bit more complex than the other aspects. Still, I want to try to lower the damage of this aspect to bit less overpowering


Aspect of Water

Increase damage - I want to increase the damage of the slaughterfish across the board. It still feels a little weak

Further increase uppercut damage (left & right attack at the same time) - the uppercut barely does more damage than the left or right attack. I want there to be a real reason to use this attack over the other two in certain situations. It's slower and should be more powerful as a result.

I didn't make any changes to the slaughterfish with the first iteration of this mod because it's a very niche aspect that's only used when swimming. Testing water combat would be tedious and so I've chosen to leave this aspect out of the patch for now. If this patch becomes popular and people want the water aspect to be tweaked, I will do so.


Further Tweaking

Decrease health/armor of aspects - sometimes the aspects make you feel too tanky at higher levels. I want to try to lower the health or armor (or both) of the aspects as to further emphasize their strengths/weaknesses (the wolf shouldn't be able to take as many hits as the bear)

Tweak the cloaks/passive effects of aspects - to further emphasize their strengths/weaknesses, I want to tweak their passives to be more meaningful. For instance, the wolf should take significantly less frost damage, but more fire damage. The tiger should take more ice damage, but less fire damage. The bear should be more vulnerable to magic damage, and the spriggan should be less vulnerable to magic damage. This, I feel, would further add to the fantasy of playing each aspect. Maybe all of the cloaks can do even more damage as to feel more meaningful

Change some of the models used - nothing too fancy... maybe I could change the bear to a different type of bear (snow bear, if requested? or cave bear?), turn the spriggan into a burnt spriggan, etc. Small things like that. I would try to change the look of their spells/cloaks to match the new color scheme, of course

Perhaps some color replacment? - I've always been interested in the corrupted druids, and I'd love to try to change some of the colors of the aspects to a more black-and-red color scheme. I'd take a lot of influence from the Emerald Nightmare druids from World of Warcraft. Corrupt druids just seem to look so cool to me.


Requirements
Wrath of Nature (SSE Port)
Champion of Kynareth (optional; this is only if you want to use the CoK patch)

Installation
Because this is a simple stat-editing mod, it can be installed at any time on any playthrough via your favorite mod manager. Uninstalling is equally simple. You can uninstall at any time with no consequences, as I neither add nor edit any scripts.

Recommended mods
Kishar - A Spriggan Utility Follower - I cannot recommend this mod enough. Made by Nyphani, it adds a small rescue mission type event in which you rescue a spriggan and make it your follower. The spriggan has several skins to choose from (located in a MCM, so you can change it to any skin at any time on any save) and has different colored spells to match the skin. If you like the idea of having a nature-y follower with you, this mod is for you
Poison Magic of Skyrim - made by Animejunky54, this mod adds balanced and fun poison spells to the game. The mod is fair and reasonable, and it feels as if these spells could've been in vanilla Skyrim
Armor of the Old Gods Truly Unique - Made by Gogsynxr7, this is a beautiful mesh replacer of the armor you get from the "No One Escapes Cidhna Mine" quest. It truly makes you feel like a powerful druid (albeit a corrupt one).
CoK Spider Appearance - this is a simple skin-replacer I've uploaded as an optional file. It changes the blue frostbite spider you turn in to to a regular (i.e. brownish) frostbite spider. I did this as to make it more compatible with frostbite spider texture replacers.

Credits
A huge thank you to Bluarchon for creating these druid mods in the first place. All credit of everything I do here goes to him. Without him, a tweak-mod like this wouldn't even be possible. I'd also like to thank ArtemusTeam107 for converting Bluarchon's mods to SSE.




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1.版本号: 1.0   更新时间: 2020-06-02 09:12:05

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    自然之怒和凯纳雷斯平衡补丁的冠军


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