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敌人复仇的免疫复仇补丁

敌人复仇的免疫复仇补丁
敌人复仇的免疫复仇补丁
作者:nerad137
发布:losron
发布日期:2020-06-01 14:40:45
更新时间:2020-06-01 14:40:45
这个人很懒,什么也没留下
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上古卷轴5:重置版
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说明:


敌人的复仇是我的基本模式之一。它使NPC恢复了良好的Bethesda删除的功能,以迎合当时的主机游戏迷。问题是RotE会随意洒水(好吧,如果我们使用的是香料的隐喻,盖帽会掉下来,整个瓶子会掉进去)。NPC的全盘伤害抵抗力会绕过装甲值,而对大多数武器和能力效应的抵抗力这会创建一个有趣的角色。这与已经荒谬的NPC stat膨胀和bassackwards基于难度的伤害发展相结合,使高难度的有趣游戏变得不那么有趣。


我删除了什么:


演员效果能力和特权增加了覆盖(非护甲值)的伤害抗性,有时四到五层深。


对Merune的Razor,Dawnbreaker,Wabbajack和Chillrend具有特殊豁免权。


不屈不挠的力量和交错(大型生物除外),幻术魔法,弯曲意志和远程伤害(骷髅除外)。


我没有与警卫,士兵,龙或泰尔摩混为一谈。


再一次,让我强调说,以上这些能力不仅仅存在于少数老板中,我发现它们存在于比德拉克鲁格祸害更强大的每个生物中。


其他事情我改变了。因为他们需要它:


属于骨架种族的任何生物。现在,它们的生命值最低为150,等级为0.6,多倍,一次偏移为50,并且对箭头有抵抗力。它仍然不是很多,但是比35好,没有levelMult,还有5。这包括灵魂石级的怪兽,但没有Arvak。


这个mod融合了我的mod Red Eagle的种族变化。现在,红鹰不再是水平的draugr,而是水平的briarheart(带有特殊的发光眼睛)。


我将锻造大师的生命值从数万降低到了几千,以使他成为一个更可行的游戏中期老板,而不是赛后的老板。所有攻击都保持原样,因此他仍将您冻结在原地并炸弹炸弹,就像您的石油储备在那里一样。



兼容性:


此mod需要以《复仇者联盟2016复仇SE》为大师。它还需要USSEP作为主人。


加载顺序很重要!该补丁(和RotE)将覆盖很多NPC记录。在此之后放置任何会影响某些NPC记录的最喜欢的mod,或仅使用一个废弃的补丁。


此mod的设计考虑了NPC Stat Rescaler,CGO和Smilodon,尽管不需要它们。

——————————————————————————————————
EXPLANATION:

Revenge of the Enemies is one of my essential mods.  It gives NPCs back the abilities that good ol' Bethesda removed in order to cater to the console kiddie astetic of the time.  The problem is RotE liberally sprinkles (ok, if we're using a spice metaphor, the cap came off and the whole bottle fell in) NPCs with across the board damage resistance that bypasses armor value and resistance to most of the weapon and ability effects which create an interesting character build.  This combines with already ridiculous NPC stat bloat and bassackwards difficulty based damage progression to make an interesting game at high difficulty less enjoyable.

What I removed:

Actor effect abilities and perks which added blanket (non armor value) damage resistance, sometime four or five layers deep.


Specific immunities to Merune's Razor, Dawnbreaker, Wabbajack, and Chillrend.


Immunities to Unrelenting Force and stagger (except in massive creatures), illusion magic, Bend Will, and ranged damage (except in skeletons).


I didn't mess with guards, soldiers, dragons, or thalmor.

Again, let me stress that these above abilities weren't just present in a few bosses, I found them in just about every creature stronger than a draugr scourge.

Other things I changed.  Because they needed it:

Any creatures which are of the skeleton race.  They now have a minimum of 150 health, 0.6 levelMult, a onetime offset of 50, and resistance to arrows.  It still isn't a lot, but better than 35, no levelMult, and 5.  This includes soul cairn skellies, but not Arvak.


This mod incorporates the racial changes made by my mod Red Eagle is a Forsworn.  Red Eagle is now a leveled briarheart (with special glowing eyes) instead of a leveled draugr.


I tweaked the forgemaster's health down from tens of thousands to just thousands to make him a more viable mid-game boss instead of a post- endgame boss.  All attacks left intact, so he will still freeze you in place and bomb you like you got oil reserves down there.



COMPATIBILITY:

This mod requires Revenge of the Enemies 2016 Modified SE as a master.  It also requires USSEP as a master.

Load order matters!  This patch (and RotE) overwrite a LOT of NPC records.  Put any favorite mods that affect certain NPC records after this one, or just use a bashed patch.

This mod was designed with NPC Stat Rescaler, CGO, and Smilodon in mind, although it does not require them.


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1.版本号: 1.0   更新时间: 2020-06-01 14:52:37

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    敌人复仇的免疫复仇补丁


    Mod大小:389.04KB
    上传时间:2020-06-01 14:40:45

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