加权跳

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详细介绍

简单简介

在3DM Mod站下载上古卷轴5:重置版最新的加权跳 Mod,由Retrospect制作。qq243035945在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Retrospect Mod版本: 1.0 Mod大小: 1.63MB 更新时间: 2020-06-01 09:43:06 发布时间: 2020-06-01 09:43:06

详细说明

描述:


我无法忍受看到我的角色从跳跃中着陆后,他们的脚不知疲倦地滑行或“溜冰”,所以我决定为此做些事情。此mod只能通过添加移动限制来专门更改跳跃和跳跃方向行为,因此,基本上,您的角色只有在完成跳跃的着陆动画之后才能移动。


特征:


消除着陆时的跳跃滑动

建议的.ini编辑,以实现真实的跌落速度

可选的动画替换器,以获得更好的视觉效果

可选插件可禁用站立(非定向)跳跃

通过Nemesis补丁与其他行为模块的兼容性


安装/卸载:


使用首选的Mod Manager安装并按照FOMOD中的说明进行操作。

使用您的Mod Manager卸载。


兼容性:


只要您重新安装Nemesis Engine,并且勾选了我的模块,任何更改行为文件“ 0_master.hkx”的模块(CGO,360运动,终极战斗,TUDM等)都应保持完全兼容。

Fall Rolling Animation SE(不兼容-不太清楚为什么,我尝试从.esp中删除移动条件,但仍然无法在安装了我的mod的情况下使用)



注意:


我只想感谢令人惊奇的工具(例如hkxcmd,Skyrim Behavior Editor和Nemesis Engine)的可用性,这些工具使编辑行为文件的实现变得更加容易和可管理。


还特别感谢:


Zartar和distar66在指导我编辑行为文件方面提供了帮助

5poiler允许我使用他的跳转动画

JB,用于测试/提供gif和视频比较

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Description:

I couldn't stand seeing stand seeing my character unimmersively sliding or "ice-skating" around with their feet after landing from a jump and so I decided to do something about it. This mod only changes the jumpland and jumplanddirectional behaviors specifically by adding movement restriction to it, so basically your character won't be able to move until after the landing animation from jumping is completed.

Features:

Removes jump sliding when landing

Recommended .ini edits for realistic fall speed

Optional animations replacer for better jump visuals

Optional plugin to disable standing (non-directional) jump

Compatibility with other behavior mods through Nemesis patch


Install/Uninstall:

Install with your preferred mod manager and follow instructions in the FOMOD.

Uninstall with your mod manager.


Compatibility:

Any mod (CGO, 360 Movement, Ultimate Combat, TUDM, etc.) which alters the behavior file "0_master.hkx" should remain fully compatible as long as you rerun Nemesis Engine with my mod ticked after you install it

Fall Rolling Animation SE (Incompatible - Not exactly sure why, I have tried removing the movement conditions from the .esp but it still doesn't work with my mod installed)



Note:

Just want to give my appreciation to the availability of amazing tools such as hkxcmd, Skyrim Behavior Editor, and Nemesis Engine which have allowed the implementation of edited behavior files to be so much easier and manageable.

Also special thanks to:

Zartar and distar66 for their help in guiding me on editing behavior files

5poiler for allowing me to use his jump animations

JB for testing/providing gifs and video comparison


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