毫不畏惧

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详细介绍

简单简介

在3DM Mod站下载上古卷轴5:重置版最新的毫不畏惧 Mod,由kaosnyrb制作。sanxinmurong在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: kaosnyrb Mod版本: 1.3.2 Mod大小: 11.38MB 更新时间: 2020-05-28 14:20:27 发布时间: 2020-05-28 14:20:27

详细说明

3535/5000适用于动态任务/赏金的SkyrimSE Mod。受到ESO公会《勇往直前》和《暗黑破坏神3冒险》模式的启发。
Undaunted已被设计为具有数据驱动设计的可扩展框架,并且与mods高度兼容。

SkyrimVR版本也可在文件部分获得。





这个mod是做什么的?
增加一个力量,在附近区域启动一个三阶段任务(可在任何地方使用,包括任何由Mod创建的单元格)。这些阶段在外部文件中定义,可以轻松编辑并可以引用其他模块,当前有100种不同类型的阶段。一旦完成所有阶段,您将获得一个奖励密钥,该密钥可用于在毫不畏惧的营地中打开一个战利品箱,以从内存中随机抽取奖励,这意味着它支持包括依赖添加项命令的装甲mod在内的所有mod。


怎么玩
1.参观温德赫姆(Windhelm)西部一望无际的营地。
2.与Vigrod交谈并接受无畏的调用。
3.您想在任何地方使用Undaunted调用。
4,一项任务将开始,称为无畏
5.附近会出现一个任务标记,指向赏金开始的地方。
6.转到标记,一旦进入范围,事件即会开始。
7.完成活动,另一个活动将出现在附近。
8.完成3个事件,获得不屈的钥匙。
9,再次投射无畏的召唤或返回无畏的营地,并用你的钥匙换取任何已加载模组中的缩放武器,盔甲,卷轴或药水。


可修改框架
开源:https://github.com/kaosnyrb/Undaunted
开发Trello开发板:https://trello.com/b/0O12NVUG/undaunted
赏金使用永久性引用来放置自己,这意味着它们支持任何单元/世界空间,而无需向世界添加任何内容
能够通过json配置文件添加和删除赏金。
赏金使用ESP / ESM名称+基本形式查找,从而允许为添加了mod的敌人创建赏金。
脚本化的目标允许使用纸莎草纸脚本创建复杂的赏金
奖励从任何已加载的mod中拉出
支持并发赏金。
有关扩展Undaunted的Wiki:https://github.com/kaosnyrb/Undaunted/wiki


常见问题

我不喜欢赏金X,可以将其删除吗?
所有赏金都存储在data / Undaunted / Groups文件夹中,您可以通过删除它们来禁用任何赏金。

Vigrod不跟我说话?
快速保存并重新加载,这应该可以解决。

我的赏金都搞砸了吗?
您可以通过使用Brynjolf帐篷旁边的支柱强制重置。

可以加x吗?
可能,但是“勇敢”已被设计为可修改的。查阅Wiki https://github.com/kaosnyrb/Undaunted/wiki并尝试一下


遗忘之门的样品赏金
[
 [
  [“关闭遗忘之门”,“ Skyrim.esm”,0,0],
  [“ LCharDremoraMelee”,“ Skyrim.esm”,124827,“ Enemy”],
  [“ ExplorationIllusionDark01”,“ Skyrim.esm”,263277,“ SpawnEffect”],
  [“ LCharDremoraMelee”,“ Skyrim.esm”,124827,“ Enemy”],
  [“ ExplorationIllusionDark01”,“ Skyrim.esm”,263277,“ SpawnEffect”],
  [“ LCharDremoraMissile”,“ Skyrim.esm”,154906,“ Enemy”],
  [“ ExplorationIllusionDark01”,“ Skyrim.esm”,263277,“ SpawnEffect”],
  [“ LCharDremoraMissile”,“ Skyrim.esm”,154906,“ Enemy”],
  [“ ExplorationIllusionDark01”,“ Skyrim.esm”,263277,“ SpawnEffect”],
  [“ LCharDremoraWarlock”,“ Skyrim.esm”,154907,“ Enemy”],
  [“ 01_Undaunted_InvisibleNPC”,“ Undaunted.esp”,309411,“放置器”],
  [“ Gate Outside”,“ Undaunted.esp”,13206,“ BountyDecoration”],
  [“ 1_Undaunted_OblivionGateGlow”,“ Undaunted.esp”,3522,“ ScriptedDoor”],
  [“ ExplorationIllusionMassiveDark01”,“ Skyrim.esm”,781487,“ SpawnEffect”],
  [“ ExplorationIllusionMassiveDark01”,“ Skyrim.esm”,781487,“ EndEffect”]————————————————————————————————————
SkyrimSE Mod for Dynamic Quest/bounties. Inspired by the ESO Guild The Undaunted and the Diablo 3 Adventure mode.
Undaunted has been designed as an extendable framework with data driven design and to be highly compatible with mods.

SkyrimVR version also available in the files section.








What does this mod do?
Adds a power that starts a three stage quest in the nearby area (works anywhere including any mod created cells). The stages are defined in external files can be edited easily and can reference other mods, there's currently 100 different types of stage. Once all stages are complete you are given a reward key that can be used to open a lootbox in the undaunted camp for random rewards pulled from memory, meaning it supports all mods including armour mods that rely on add item commands.


How to play
1.Visit the Undaunted Camp west of Windhelm.
2.Speak to Vigrod and accept the Undaunted Invocation.
3.Anywhere you want use the Undaunted Invocation.
4.A Quest will start called Undaunted.
5.Somewhere nearby a quest marker will appear pointing to where the bounty starts.
6.Go to the marker, once you are in range the event will begin.
7.Complete the event and another event will appear nearby.
8.Complete 3 events to be rewarded an Undaunted Key.
9.Cast the Undaunted Invocation again or return to the Undaunted Camp and trade your Keys for scaled weapons, armour, scrolls or potions from any loaded mod.


Moddable Framework

Open Source: https://github.com/kaosnyrb/Undaunted

Development Trello board: https://trello.com/b/0O12NVUG/undaunted

Bounties use persistent references to place themselves, meaning that they support any cell/world space without having to add anything to the world

Able to add and remove bounties via json configuration files.

Bounties use a ESP/ESM name + base form lookup, allowing the creation of bounties for mod added enemies.

Scripted objectives allow complex bounties to be created using papyrus scripts

Rewards are pulled from any loaded mod.

Supports concurrent bounties.

Wiki on extending Undaunted: https://github.com/kaosnyrb/Undaunted/wiki



FAQ's

I don't like bounty X, can you remove it?
All bounties are stored in the data/Undaunted/Groups folder, you can disable any by just deleting them.

Vigrod won't speak to me?
Quicksave and reload, this should fix it.

My bounties are all messed up?
You can force a reset by using the pillar next to Brynjolf's tent.

Can you add x?
Possibly, but Undaunted has been designed to be modable. Check out the Wiki https://github.com/kaosnyrb/Undaunted/wiki and try yourself


Sample Bounty for the Oblivion Gate
[
 [
  ["Close the Oblivion Gate","Skyrim.esm",0,0],
  ["LCharDremoraMelee","Skyrim.esm",124827,"Enemy"],
  ["ExplosionIllusionDark01","Skyrim.esm",263277,"SpawnEffect"],
  ["LCharDremoraMelee","Skyrim.esm",124827,"Enemy"],
  ["ExplosionIllusionDark01","Skyrim.esm",263277,"SpawnEffect"],
  ["LCharDremoraMissile","Skyrim.esm",154906,"Enemy"],
  ["ExplosionIllusionDark01","Skyrim.esm",263277,"SpawnEffect"],
  ["LCharDremoraMissile","Skyrim.esm",154906,"Enemy"],
  ["ExplosionIllusionDark01","Skyrim.esm",263277,"SpawnEffect"],
  ["LCharDremoraWarlock","Skyrim.esm",154907,"Enemy"],
  ["01_Undaunted_InvisibleNPC","Undaunted.esp",309411,"Placer"],
  ["Gate Outside","Undaunted.esp",13206,"BountyDecoration"],
  ["1_Undaunted_OblivionGateGlow","Undaunted.esp",3522,"ScriptedDoor"],  
  ["ExplosionIllusionMassiveDark01","Skyrim.esm",781487,"SpawnEffect"],
  ["ExplosionIllusionMassiveDark01","Skyrim.esm",781487,"EndEffect"]


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