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运动敏感修复SE

运动敏感修复SE
运动敏感修复SE 运动敏感修复SE
作者:Ashingda
发布:fantasybao
发布日期:2020-05-28 11:03:33
更新时间:2020-05-28 11:03:33
这个人很懒,什么也没留下
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1667 人收藏
5674
15254
1.3
标签
上古卷轴5:重置版
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关于

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此MOD将删除第一人称和第三人称模式下的相机移动和FOV缩放。这些都是香草动画,除了现在没有相机晃动,没有头部晃动,在用盾牌遮挡时没有放大等。


短跑

 -第一人称:完全消除了头部摆动和FOV。保留脚步声。

 -第三人称视角:将移开的头部视线降低至极低的最低视线。同时保留脚步声。


攻击

  -第一人称视角:从所有武器类型中移走所有摄像机的晃动,并使其接近。

  -第三人称视角:将所有冲刺攻击和冲刺力量攻击的全部FOV降至最低。


  -第一人称视角:移除将视野保持在盾牌和所有武器类型上时放大的视野。


错开

  -两者:消除相机晃动。保留交错动画(在第三人称视角中更明显)。


注意:某些动画仍保留一些位置运动,例如“块状打击,潜行攻击”,但是所有摇摆运动都消失了。我无法完全解决这些问题,也许以后再深入研究行为文件时可能会弄清楚,但到目前为止,我无法找到任何更改。


Kill Moves:我无法在这方面取得任何进展,并将在将来的版本中进行研究。如果这对您来说是个问题,那么有一些mod和方法可以将其关闭。






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这个mod是如何工作的

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经过数小时的十六进制代码动画数据潜水后,我能够识别并找到AnimObjectA和Camera Control的数据块,这些数据块用于摄像机运动(摇摆,摆动等)和FOV缩放,如(冲刺,阻止)所示然后只需将这些值清零即可消除摄像机的运动。




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更新

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5/10/2020-转换为SE。


4/16/2019-版本1.3

-添加对cross的支持。


3/18/2019-版本1.2

-修复了第三人冲刺时双枪,法杖和魔术的错误相机角度

-修复了男性的冲刺动画错误,以前都使用女性的情况。

-删除了行为文件,消除了与此有关的所有冲突。


3/17/2019-版本1.1

-切换为使用.bsa,并解决了FNIS和其他动画模块的问题。

-多亏了ilovecarpet指出的问题,仅使用一种武器即可修复1个手挡。

-删除了早期版本以实现冗余。


2019/3/12-添加了(自定义兼容攻击)版本,与FNIS等版本更加友好。

此版本仅包括对非攻击动画的修改,不会与自定义攻击动画冲突。

-版本1.0c:修复了在使用2h剑/锤子/斧头冲刺时相机会上下摆动的问题。



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兼容性

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香草动画已替换为该模块的非摇晃相机版本。如果您将自定义动画与内置的摇摄相机配合使用,则此mod将对这些动画无效。


FNIS:

此mod应该与FNIS完全兼容。以前的版本存在问题,因为FNIS能够检测到我MOD的动画,但是现在我使用的是.bsa方法,它不再干扰FNIS更新检查。


行为文件-此mod不再使用此类文件。



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故障排除/建议

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如果这个模块有任何问题或建议,请随时告诉我。

如果您发现我可能错过的任何动画,请报告,并将其添加到以后的更新中。

如果您对该主题还有其他知识,也可以随时分享。

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Guānyú

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About
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This mod will remove camera movement and FOV zoom in 1st and 3rd person modes. These are all the vanilla animations except now there are no camera shake, no head bob, no zoom-in when blocking with shield and more.

Sprint
 - 1st person: Removed head bobbing and FOV completely. Retains footstep sound.
 - 3rd person: Removed head bobbing with FOV reduced to a very low minimum. Also retains footstep sound.

Attack
  - 1st Person: Removed all camera sway from every weapon type and hand to hand. 
  - 3rd Person: Reduced all FOV to a minimum on all sprinting-attack and sprinting-power-attack.

Block
  - 1st Person: Removed FOV that zooms in while holding the block on shields and all weapon types.

Stagger
  - Both: Remove camera sway. Retains stagger animation (more noticeable in 3rd person).

Note: Some animations still retains some positional movements for example "Block-Bash, Sneak-Attack" however all the swaying motions are gone. I'm unable to completely fix these motions, maybe I'll figure it out later as I dive more into the behavior files but as of now I'm unable to locate any changes.

Kill Moves: I'm unable to make any advance in this area and will be looking into it with future release. If this is an issue for you there are mods and methods that will turn it off.






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How this mod works
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After hours of diving through the animation data in hex code I was able to recognize and locate the data chunk for AnimObjectA and Camera Control which are used for camera motions (swaying, bobbing, etc) and FOV zoom as seen in (sprinting, blocking) then by simply Zeroing out the values this eliminated the camera motion.



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Updates
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5/10/2020 - Converted to SE.

4/16/2019 - Version 1.3
- Add support for crossbows.

3/18/2019 - Version 1.2
- Fixed wrong camera angle on 3rd person sprinting for dual-wield, staff, magic
- Fixed wrong sprint animation for male, both was using female previously.
- Removed the behavior file, eliminating all conflicts relating to such.

3/17/2019 - Version 1.1
- Switched into using .bsa and fixed the issue with FNIS and other animation mods.
- Added fix to 1 hand block while only using a single weapon, thanks to ilovecarpet for pointing out.
- Earlier versions are removed for redundancy.

3/12/2019 - Added a (Custom Attack Compatible) version which is more friendly with such as FNIS.
This version only includes modifications on non-attack animations and will not conflict with custom attack animations.
- Version 1.0c: Fixed issue where camera will swing up and around while sprinting with 2h sword/hammer/axe.


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Compatibility
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The vanilla animations are replaced with the non-shaky camera versions of this mod. If you use custom animations with built in shaky camera then this mod will have no effect on those animations.

FNIS:
This mod should be fully compatible with FNIS. Previous versions had problems because FNIS was able to detect my mod's animation but now I'm using a .bsa approach and it doesn't interfere with with FNIS update check anymore.

Behavior file - This mod no longer uses such.


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Troubleshoot / Suggestions
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If there are any issues with this mod or suggestions feel free to let me know. 
If you find any animation I may have missed please report and I'll add it to a later update.
If there are any other knowledge of this topic please also feel free to share.


原贴地址
1.版本号: 1.3   更新时间: 2020-05-28 11:15:11

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    运动敏感修复SE


    Mod大小:747.17KB
    上传时间:2020-05-28 11:03:34

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