</ s> </ s> </ s>
</ s> </ s> </ s>
在死亡中，凡人的灵魂通常会与她的主人一同前往埃瑟留斯，直到永远。服务于Daedric Prince的凡人与世俗领域保持着强烈的情感联系，或者受到某些咒语的影响，他们可能会与他们的个性一起，在Mundus或of灭的飞机之一上找到自己的灵魂。也可以通过死灵术和灵魂陷阱之类的法术来诱捕和操纵灵魂。灵魂和个性（精神）实际上是由各个部分组成，并受尚待理解的变量影响，例如，灵魂之影可以与之分离并转变为独立的实体，从而使原始灵魂处于弱化状态。灵魂力学的其他异常包括Cadwell爵士的奇特性质，他在他的旧身体和他的Vestige形成的那个身体之间分享了他的意识，导致同一个人的两个不同版本，Olaf One-Eye也出现了同样的情况。以draugr和以太形式。
</ s> </ s> </ s>
</ s> </ s> </ s>
If you like my work, don't forget to endorse this mod.
It's free, fast and very important for the continuation of this nonprofit work.
I do not supervise or test translations made by other users for my mods, not even those linked
on my mod pages. So, before using them, make sure they are in the same version as the current
version of my mods, if not, do not install them or they will mess with my current official version.
The same applies to ports for XBOX, I do not do the ports or test them myself,
so you should also make sure they are up to date with my official PC releases.
Join us on my Discord server. A large community made up of
nice modders and mod users, where you'll feel at home:
Subscribe to my new Youtube channel to be
always up to date on my work:
For Frequently Asked Questions (FAQ):
Mihail Mods Development Report:
Lords of Necromancy
The magnum opus of necromancy, the perfect fusion of life and death, with immortality in their hands without the disadvantage of rotting decay, and hovering far above Liches or Bonemasters, the feared Necro Priests find equivalence only on some of the most fearsome Bone Tyrants and Demiliches, amongst the lords of necromancy.
While several powerful necromancers manage to overcome death, or at least return from it with free and spontaneous will, and full powers, some go further, reaching levels rarely seen, and certainly much more unusual, with overwhelming results. While Liches and Dragon Priests reach their undead immortal form by their own means, tied to artifacts and constant dependence on other soul energy, which, if not provided, will result in the diminution of their powers and ultimately will cost their own immortality, and while undead necromancers like the Bonemasters were simply brought by someone else from their tombs, in body and soul, but even more easily removed from their immortal condition, there are also those who transcend all these limitations and acquire true immortality in necromancy. These true necromancy lords are far above most of the aforementioned, and include many Bone Tyrants, Demiliches, among many other horrendous fallen creatures (and subjects for other mods), but a special emphasis should be given to the Necro Priests, which are offered in this mod.
All living beings in Nirn have an Anuic soul /animus. The soul, contrary to what many think, does not constitute the integral essence of a being, or its personality, being just one more component added to its identity, a type of "battery", for both the mind and the physical body, constituting part of the integral being, without however being essential to it (but another animus must replace it if it is removed). But indeed a soul seems to be closely connected to its animating consciousness and the body it has, both spiritual and physical. Every living thing on Nirn seems to have a soul, though the souls of more intelligent and stronger creatures tend to be "larger" (more powerful). Under ordinary circumstances, the mind and soul of a mortal are intertwined. The word, Soul, is almost exclusively used to describe Anuic animus that mortals posses, though other entities like Dragons and Daedra also have an animus that serves a similar function, and can be called souls too.
In death, a mortal's soul usually journeys to Aetherius, where it remains forever, alongside her owner. Mortals who serve a Daedric Prince, who retain strong emotional ties to the mortal realm, or who are affected by certain spells, may instead find their souls on Mundus or one of the planes of Oblivion, alongside their personalities. It is also possible to trap and manipulate souls through Necromantic arts and spells like Soul Trap. Souls and personalities (spirit) are actually composed of various parts and influenced by variables that are yet to be understood, for example a Shadow of the soul can be separated from it and transformed into an independent entity, leaving original soul in a weakened state. Other anomalies of soul mechanics include the odd nature of Sir Cadwell, who shared his consciousness between his old body and the one formed by his Vestige, resulting in two distinct versions of the same person, with the same happening to Olaf One-Eye, appearing in both draugr and aetherial form.
Mortal nature prevents the soul from remaking the physical body of the being of which it is a part, after he dies. This is because mortals must move to other spheres of existence after death. This is totally different from what happens in Oblivion, with the Vestige (the name given to the daedric soul / animus) reformulating a new body from the chaotic creatia of the plane in which they find themselves, and therefore converting its owner into an immortal being, impossible to be completely destroyed. Without a great magical knowledge or the favor of a daedra lord or prince, hardly a mortal achieves the feat of having his anuic animus replaced by an daedric animus (vestige). The process is difficult, and the remains of the anuic soul that remain in the individual cause terrible incompatibilities, in unprepared beings, as is the case with Soul Shriven, who succumb to insanity when they see their bodies formed by the daedric matter decay and decay, and soon then be reformed again, in an endless cycle.
It is at this point that the Necro Priests stand out, achieving a rare feat among mortals, that of having their anuic souls perfectly replaced by daedric vestiges, which allows them a permanent eternal life, without dependence on artifacts or constant absorption of souls. After the exchange, a Necro Priest is reborn as a daedra that cannot be truly killed, and if its body is destroyed, it will return again after some time, when its vestige concentrate enough chaotic creatia around it to form a new body in the image and similarity to the previous one. It is believed that this gift may have been given to them directly by some prince daedra, as a reward for a great sacrifice of souls to him, while others believe that they have acquired such great mastery of the essence substitution technique in their own merit. The medium is unknown, however the end is clear and overhelming: a Necro Priest is located far up the scale of power, if compared to any Lich, or other type of undead wizard. Wearing highly ornamented robes with arcane inscriptions of black magic, and armored in sturdy ebony, Necro Priests often choose remote ruins as their bases in Nirn, where they surround themselves with countless skeletons, which they resurrect at their own pleasure when necessary, like a terrible army of death. They choose isolated places, and are rarely seen with other necromancers.
Their magic is powerful, and involves from absorbing soul energy to powerful electricity, in addition to the mastered necromantic powers that allows them to resurrect and control armies of the unliving. Besides their destructive power, Necro Priests can also control daedras and undeads, turning them against their masters, in addition to expelling them back to oblivion or the void, and creating powerful deflective barriers. They are known for their ability to drain magic overwhelmingly and quickly, although they do it less often, relying on their electrical energy, which is also able to do so, albeit more slowly, but causing considerable additional physical damage.
- 1 new creature: NECRO PRIESTS (4 VARIANTS)
with new sounds, dialogue, spells, behaviour and loot
- 4 new areas (this time i made interior areas to nordic
ruins that have no vanilla interior areas)
- 1 new staff
Mihail- models, textures, animations, weapon, areas,
effects, spells, sounds, game implementation
Some assets used on this mod belong too:
Soundtrack used on the new areas belongs to
Fantasy & World Music by the Fiechters