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死灵领主-Mihail怪物与动物(MIHAIL SSE PORT)

死灵领主-Mihail怪物与动物(MIHAIL SSE PORT)
死灵领主-Mihail怪物与动物(MIHAIL SSE PORT) 死灵领主-Mihail怪物与动物(MIHAIL SSE PORT) 死灵领主-Mihail怪物与动物(MIHAIL SSE PORT) 死灵领主-Mihail怪物与动物(MIHAIL SSE PORT) 死灵领主-Mihail怪物与动物(MIHAIL SSE PORT) 死灵领主-Mihail怪物与动物(MIHAIL SSE PORT) 死灵领主-Mihail怪物与动物(MIHAIL SSE PORT)
作者:Mihail
发布:shorty321
发布日期:2020-05-28 09:54:45
更新时间:2020-05-28 09:54:45
这个人很懒,什么也没留下
3738 人点赞
1686 人收藏
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1.0
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上古卷轴5:重置版
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同样适用于XBOX的端口,我不做端口或自己测试它们,

因此,您还应该确保它们与我的官方PC版本保持最新。

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Mihail Mods开发报告:

死灵领主




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死灵法术的巨著,生与死的完美融合,双手永生,没有腐烂腐烂的缺点,并悬停在巫妖或骨主身上,恐惧的死灵牧师只在某些最可怕的骨暴和暴君身上发现了对等物。德米利切斯,在死灵领主中。


尽管有几位强大的死灵法师设法战胜了死亡,或者至少以自由和自发的意志和全能从死中复活,但有些死刑法师走得更远,达到了罕见的水平,而且肯定会变得更加不寻常,从而产生了压倒性的结果。当巫妖和龙祭司以自己的方式达到不死的不朽形态时,与人工制品和对其他灵魂能量的持续依赖联系在一起,如果不提供,将导致他们力量的减少,最终将导致他们自己的不朽。像Bonemasters这样的亡灵死灵法师只是被别人从他们的坟墓中带走了,无论是肉体还是灵魂,但更容易摆脱其不朽的境地,还有一些人超越了所有这些限制,并获得了真正的死灵。这些真正的死灵领主远非上述大多数,包括许多暴君,半兽人,以及其他许多堕落的可怕生物(以及其他mod的臣民),但应特别强调死灵祭司。这个mod。


尼恩(Nirn)的所有生物都有无尽的灵魂/ animus。与许多人的想法相反,灵魂并不构成存在的整体本质,也不构成其个性,而仅仅是其身份的另一种组成部分,是一种“电池”,对思想和身体而言,构成积分的一部分,但不是必不可少的(但如果删除,则另一个动画必须替换它)。但是实际上,灵魂似乎与它的动画意识以及它具有的精神和肉体紧密相连。尼恩(Nirn)上的每个生物似乎都有灵魂,尽管更聪明和更强大的生物的灵魂往往“更大”(更强大)。在通常情况下,凡人的思想和灵魂是交织在一起的。灵魂这个词几乎专门用来形容凡人拥有的Anuic动物,尽管其他实体(例如Dragons和Daedra)也具有具有类似功能的动物,也可以称为灵魂。


在死亡中,凡人的灵魂通常会与她的主人一同前往埃瑟留斯,直到永远。服务于Daedric Prince的凡人与世俗领域保持着强烈的情感联系,或者受到某些咒语的影响,他们可能会与他们的个性一起,在Mundus或of灭的飞机之一上找到自己的灵魂。也可以通过死灵术和灵魂陷阱之类的法术来诱捕和操纵灵魂。灵魂和个性(精神)实际上是由各个部分组成,并受尚待理解的变量影响,例如,灵魂之影可以与之分离并转变为独立的实体,从而使原始灵魂处于弱化状态。灵魂力学的其他异常包括Cadwell爵士的奇特性质,他在他的旧身体和他的Vestige形成的那个身体之间分享了他的意识,导致同一个人的两个不同版本,Olaf One-Eye也出现了同样的情况。以draugr和以太形式。


死亡后,道德的本性阻止了灵魂重塑作为其一部分的存在的肉体。这是因为凡人死后必须移居其他存在领域。这与《遗忘》中发生的事情完全不同,Vestige(代名灵魂/生命的名字)从他们发现自己的飞机的混乱创造中重新构造了一个新的身体,因此将其拥有者转变为不朽的存在

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,不可能被彻底摧毁。没有大量的魔法知识或达德拉领主或王子的宠爱,凡人很难实现用无头的阿尼姆斯代替其无头的阿尼姆斯的壮举。这个过程很困难,残留在个体中的肛门灵魂残骸会导致可怕的不相容性,这在没有准备的生物中很明显,例如灵魂Sh缩(Soul Shriven)就是一个例子,当他看到由衰老物质腐烂和腐烂形成的身体时,他们就会精神错乱,然后很快就进行了无休止的改革。


正是在这一点上,死灵牧师脱颖而出,在凡人中取得了罕见的壮举,他们的无痛灵魂被完美无瑕的遗迹取代,这使他们获得了永久的永生,而无需依赖人工制品或不断吸收灵魂。交换后,死灵牧师重生为无法被真正杀死的daedra,如果其尸体被摧毁,则其痕迹会在其周围集中足够的混沌肌组织以在图像中形成新尸体后再返回和前一个相似。人们认为,这笔礼物可能是某位达德拉王子直接给了他们的礼物,以作为对他的灵魂大献祭的奖励,而其他人则认为,他们已经凭借自己的优点掌握了如此精通的精华替代技术。媒介是未知的,但是结局是清晰而压倒性的:与任何巫妖或其他类型的亡灵巫师相比,死灵牧师都位于强大的力量范围内。死灵法师身穿装饰有黑色魔法奥术铭文的长袍,并身着结实的乌木,经常选择偏僻的废墟作为尼恩的基地,在那里他们周围环绕着无数的骨骼,必要时它们会自己复活,就像可怕的一样死亡军。他们选择与世隔绝的地方,与其他死灵法师很少见。


他们的魔法很强大,除了吸收精通的死灵力量(使他们能够复活和控制无生命的军队)之外,还涉及从吸收灵魂能量到强大的电力。死灵牧师除了具有破坏力外,还可以控制达德拉和亡灵,使他们背对主人,除了将他们驱逐回遗忘之地或虚空之外,还建立了强大的偏转屏障。他们以压倒性的优势迅速而迅速地消耗能量,尽管他们依靠电能的频率降低了频率,尽管这样做虽然速度较慢,但也能这样做,但会造成相当大的额外物理伤害。




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-1个新生物:NECRO PRIESTS(4个变体)



具有新的声音,对话,咒语,行为和战利品


-4个新区域(这次我将室内区域设为北欧

没有香草内部区域的废墟)


-1名新员工










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作者:


Mihail-模型,纹理,动画,武器,区域,

效果,咒语,声音,游戏实现




此mod上使用的一些资产也属于:


新区域使用的电影配乐属于

Fiechters的幻想与世界音乐



谢谢! :)

米海尔·罗曼诺夫(Mihail Romanov)

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It's free, fast and very important for the continuation of this nonprofit work.
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Attention:

I do not supervise or test translations made by other users for my mods, not even those linked 
on my mod pages. So, before using them, make sure they are in the same version as the current 
version of my mods, if not, do not install them or they will mess with my current official version.
The same applies to ports for XBOX, I do not do the ports or test them myself, 
so you should also make sure they are up to date with my official PC releases.
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Mihail Mods Development Report:
Lords of Necromancy








The magnum opus of necromancy, the perfect fusion of life and death, with immortality in their hands without the disadvantage of rotting decay,  and hovering far above Liches or Bonemasters, the feared Necro Priests find equivalence only on some of the most fearsome  Bone Tyrants and Demiliches, amongst the lords of necromancy.

While several powerful necromancers manage to overcome death, or at least return from it with free and spontaneous will, and full powers, some go further, reaching levels rarely seen, and certainly much more unusual, with overwhelming results. While Liches and Dragon Priests reach their undead immortal form by their own means, tied to artifacts and constant dependence on other soul energy, which, if not provided, will result in the diminution of their powers and ultimately will cost their own immortality, and while undead necromancers like the Bonemasters were simply brought by someone else from their tombs, in body and soul, but even more easily removed from their immortal condition, there are also those who transcend all these limitations and acquire true immortality in necromancy. These true necromancy lords are far above most of the aforementioned, and include many Bone Tyrants, Demiliches, among many other horrendous fallen creatures (and subjects for other mods), but a special emphasis should be given to the Necro Priests, which are offered in this mod.

All living beings in Nirn have an Anuic soul /animus. The soul, contrary to what many think, does not constitute the integral essence of a being, or its personality, being just one more component added to its identity, a type of "battery", for both the mind and the physical body, constituting part of the integral being, without however being essential to it (but another animus must replace it if it is removed). But indeed a soul seems to be closely connected to its animating consciousness and the body it has, both spiritual and physical. Every living thing on Nirn seems to have a soul, though the souls of more intelligent and stronger creatures tend to be "larger" (more powerful). Under ordinary circumstances, the mind and soul of a mortal are intertwined. The word, Soul, is almost exclusively used to describe Anuic animus that mortals posses, though other entities like Dragons and Daedra also have an animus that serves a similar function, and can be called souls too.

In death, a mortal's soul usually journeys to Aetherius, where it remains forever, alongside her owner. Mortals who serve a Daedric Prince, who retain strong emotional ties to the mortal realm, or who are affected by certain spells, may instead find their souls on Mundus or one of the planes of Oblivion, alongside their personalities. It is also possible to trap and manipulate souls through Necromantic arts and spells like Soul Trap.  Souls and personalities (spirit) are actually composed of various parts and influenced by variables that are yet to be understood, for example a Shadow of the soul can be separated from it and transformed into an independent entity, leaving original soul in a weakened state. Other anomalies of soul mechanics include the odd nature of Sir Cadwell, who shared his consciousness between his old body and the one formed by his Vestige, resulting in two distinct versions of the same person, with the same happening to Olaf One-Eye, appearing in both draugr and aetherial form.

Mortal nature prevents the soul from remaking the physical body of the being of which it is a part, after he dies. This is because mortals must move to other spheres of existence after death. This is totally different from what happens in Oblivion, with the Vestige (the name given to the daedric soul / animus) reformulating a new body from the chaotic creatia of the plane in which they find themselves, and therefore converting its owner into an immortal being, impossible to be completely destroyed. Without a great magical knowledge or the favor of a daedra lord or prince, hardly a mortal achieves the feat of having his anuic animus replaced by an daedric animus (vestige). The process is difficult, and the remains of the anuic soul that remain in the individual cause terrible incompatibilities, in unprepared beings, as is the case with Soul Shriven, who succumb to insanity when they see their bodies formed by the daedric matter decay and decay, and soon then be reformed again, in an endless cycle.

It is at this point that the Necro Priests stand out, achieving a rare feat among mortals, that of having their anuic souls perfectly replaced by daedric vestiges, which allows them a permanent eternal life, without dependence on artifacts or constant absorption of souls. After the exchange, a Necro Priest is reborn as a daedra that cannot be truly killed, and if its body is destroyed, it will return again after some time, when its vestige concentrate enough chaotic creatia around it to form a new body in the image and similarity to the previous one. It is believed that this gift may have been given to them directly by some prince daedra, as a reward for a great sacrifice of souls to him, while others believe that they have acquired such great mastery of the essence substitution technique in their own merit. The medium is unknown, however the end is clear and overhelming: a Necro Priest is located far up the scale of power, if compared to any Lich, or other type of undead wizard. Wearing highly ornamented robes with arcane inscriptions of black magic, and armored in sturdy ebony, Necro Priests often choose remote ruins as their bases in Nirn, where they surround themselves with countless skeletons, which they resurrect at their own pleasure when necessary, like a terrible army of death. They choose isolated places, and are rarely seen with other necromancers.

Their magic is powerful, and involves from absorbing soul energy to powerful electricity, in addition to the mastered necromantic powers that allows them to resurrect and control armies of the unliving. Besides their destructive power, Necro Priests can also control daedras and undeads, turning them against their masters, in addition to expelling them back to oblivion or the void, and creating powerful deflective barriers. They are known for their ability to drain magic overwhelmingly and quickly, although they do it less often, relying on their electrical energy, which is also able to do so, albeit more slowly, but causing considerable additional physical damage. 





- 1 new creature: NECRO PRIESTS (4 VARIANTS)


with new sounds, dialogue, spells, behaviour and loot

- 4 new areas (this time i made interior areas to nordic 
ruins that have no vanilla interior areas)

- 1 new staff











Author: 

Mihail- models, textures, animations, weapon, areas,
effects, spells, sounds, game implementation



Some assets used on this mod belong too:

Soundtrack used on the new areas belongs to
Fantasy & World Music by the Fiechters


THANKS! :)
Mihail Romanov




原贴地址
1.版本号: 1.0   更新时间: 2020-05-28 10:06:19

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